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Posted
1 hour ago, Zaflis said:

Not enough info, simple answer is "install textures" but it's likely some kind of error you have done installing them that we cannot possibly know. If you can post everything about your DD install you can it might give us hints, but in the end there is little we can be of help with it. 

Well, I installed it as usuall. I used nmm, choose the uunp option and run batchbuild after. Every other item works, just the rope restraints not.

I got this message from bodyslide: BreastRopeEtreme: Unable to load input nif: D:/Steamlibrary/steamapps/Common/skyrim/Data/CalientesTools/Bodyslide/Breastropextreme/BreastRopeExtreme.nif

Posted
2 hours ago, xyzxyz said:

I got this message from bodyslide: BreastRopeEtreme: Unable to load input nif

Hi, I don't think this very item is actually from DD. I don't know where it might have come from, as far as I am aware, the only breast bondage items in DD is Heretic's breast bondage yoke and that ones works fine. (There are additional breast bondage items in Heretic's standalone mod, Heretical Resources, but I don't remember any Bodyslide errors there either). Your best best is probably a good old-fashioned file search in Windows to see which mod this .nif might be from.

Posted
11 minutes ago, El_Duderino said:

Hi, I don't think this very item is actually from DD. I don't know where it might have come from, as far as I am aware, the only breast bondage items in DD is Heretic's breast bondage yoke and that ones works fine. (There are additional breast bondage items in Heretic's standalone mod, Heretical Resources, but I don't remember any Bodyslide errors there either). Your best best is probably a good old-fashioned file search in Windows to see which mod this .nif might be from. 

I think it's from zap.  The other rope items from DDx work now. Updating bodyslide fixed it somehow.

Posted
2 hours ago, xyzxyz said:

I got this message from bodyslide: BreastRopeEtreme: Unable to load input nif: D:/Steamlibrary/steamapps/Common/skyrim/Data/CalientesTools/Bodyslide/Breastropextreme/BreastRopeExtreme.nif

That's merely a warning but it might make some of those devices actually not working. But i fixed it earlier in the ZAP thread:

https://www.loverslab.com/topic/93211-zaz-animation-pack-v80-plus/page/104/?tab=comments#comment-2633066

Quote

 

Basically go to \CalienteTools\BodySlide\SliderSets\

and edit BreastRopeExtreme02.osp

Remove the whole <SliderSet name="BreastRopeExtreme"> tag category that goes from line 2 to 707. After that starts the actual BreastRopeExtreme02 category that is the only one you need to have.

 

Noone gave a comment about it though, one of these times that modders don't want to repair their mods even when given clear instructions ? Oh well, we just have to do it manually .

  • 2 weeks later...
Posted

Hi! I seem to have a regular issue with this mod in my game. I've downloaded and installed both dd asset, integration and expansion and built every item in bodyslide with my preferred preset. But none of the expansion pack items are showing up when equipped. I've not ran FNIS yet cause my game crashed last time due to all the animations. Do I have to run FNIS for the items to show up on the body? I know FNIS is for animations but theres clearly something wrong in my game since all the items from the expansion pack is invisible. Also, I tried to equip the items using console commands player. Add item. Is this the right way to equip the items or do Devious devices work differently? 

 

Hope someone can help me with this! 

Posted
3 hours ago, bernt92 said:

Hi! I seem to have a regular issue with this mod in my game. I've downloaded and installed both dd asset, integration and expansion and built every item in bodyslide with my preferred preset. But none of the expansion pack items are showing up when equipped. I've not ran FNIS yet cause my game crashed last time due to all the animations. Do I have to run FNIS for the items to show up on the body? I know FNIS is for animations but theres clearly something wrong in my game since all the items from the expansion pack is invisible. Also, I tried to equip the items using console commands player. Add item. Is this the right way to equip the items or do Devious devices work differently? 

 

Hope someone can help me with this! 

Did the output from Bodyslide get into your game or is it sitting in a folder somewhere your game will never see it?  You are right of course that FNIS is not related.

Posted
4 hours ago, WaxenFigure said:

Did the output from Bodyslide get into your game or is it sitting in a folder somewhere your game will never see it?  You are right of course that FNIS is not related.

IT seems that the output was going i to the expansion mod in Mo cause I noticed that the meshes was changed(by looking at the date) after i built the meshes in bodyslide. This is what my bodyslide usually does and it works fine for all the other mods, Just not for this mod. Bodyslide always puts the files I build i to the corresponding mod and overwrited the files and that always works for me. So I really cant understand what the issue is here. I checked the MCM menu for devious devices and all the slots are disabled so there shouldn't be an issue with the device hider either. 

 

Posted
On 7/20/2019 at 2:05 AM, jagdiv said:

Can anyone tell me how to get black/red/white rope armbinder/body restrain/collar/gag?

You need other mods for that. Like cursed loot, devious Equip, lauras bondage shop  and others.

Posted
3 hours ago, xyzxyz said:

You need other mods for that. Like cursed loot, devious Equip, lauras bondage shop  and others.

Or just additemmenu. Saves a lot of bs trying to install a mod they may or may not want to install.

Posted
16 hours ago, xyzxyz said:

You need other mods for that. Like cursed loot, devious Equip, lauras bondage shop  and others.

I mean how to get the  new  color ropes/collars/gags in ddx 4.2(Black/red/white)?

Posted
3 hours ago, jagdiv said:

I mean how to get the  new  color ropes/collars/gags in ddx 4.2(Black/red/white)?

Like @xyzxyz said, you can to use a mod to get them. Something like Cursed Loot or my shop.

I recommend installing a mod to obtain them.

 

There is another way. The other way is spawning them in with console commands.

A warning though, there is a chance that you spawn the DDa version of a device. DDa versions are scriptless versions of the devices, they don't have device functionality like a lock. When you do get a DDa item, see if you can find and spawn another version.

Also, If you don't have a mod installed that puts devices in your Skyrim world, there's also probably no way to get keys to unlock them. You'll also have to spawn those in like the devices.

 

 

This is how the player.additem console command works. First, open the console and search for the item with the help command. It'll look something like this: 'help straitjacket', this will show you the items with straitjacket in the name, so that includes the red, white and ebonite items.

It'll look like this: (If you don't see what you wanted, you can use Page Up and Page Down to scroll)

Capture.JPG.7cd4619a07675b638018414122a5966f.JPG

Then you'll want to add them to your inventory. Use the command: 'player.additem [item code] 1'. The item code is the string of numbers and letters left of the item name.

If I wanted the Red Ebonite Straitjacket Dress (Open), I'll have to use: player.additem 1004e2ee 1. But you'll have to search for the itemcode yourself because the code depends on the loadorder.

 

If this sounds difficult, I recommend that you install a mod instead.

Posted
34 minutes ago, Laura 'Lokomootje' said:

Like @xyzxyz said, you can to use a mod to get them. Something like Cursed Loot or my shop.

I recommend installing a mod to obtain them.

 

There is another way. The other way is spawning them in with console commands.

A warning though, there is a chance that you spawn the DDa version of a device. DDa versions are scriptless versions of the devices, they don't have device functionality like a lock. When you do get a DDa item, see if you can find and spawn another version.

Also, If you don't have a mod installed that puts devices in your Skyrim world, there's also probably no way to get keys to unlock them. You'll also have to spawn those in like the devices.

 

 

This is how the player.additem console command works. First, open the console and search for the item with the help command. It'll look something like this: 'help straitjacket', this will show you the items with straitjacket in the name, so that includes the red, white and ebonite items.

It'll look like this: (If you don't see what you wanted, you can use Page Up and Page Down to scroll)

Capture.JPG.7cd4619a07675b638018414122a5966f.JPG

Then you'll want to add them to your inventory. Use the command: 'player.additem [item code] 1'. The item code is the string of numbers and letters left of the item name.

If I wanted the Red Ebonite Straitjacket Dress (Open), I'll have to use: player.additem 1004e2ee 1. But you'll have to search for the itemcode yourself because the code depends on the loadorder.

 

If this sounds difficult, I recommend that you install a mod instead.

Thanks for your help first:)

I've already obtained most of ddx4.2 and ddx 4.3(beta) bondage equipments ,only cant find those variant color ones below:

Black rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/extreme rope armbinder;

Red rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

White rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

so I wonder  whether or not these variant color rope equipments were include  in  ddx 4.2 or 4.3(beta)?

 

Posted
23 minutes ago, jagdiv said:

Thanks for your help first:)

I've already obtained most of ddx4.2 and ddx 4.3(beta) bondage equipments ,only cant find those variant color ones below:

Black rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/extreme rope armbinder;

Red rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

White rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

so I wonder  whether or not these variant color rope equipments were include  in  ddx 4.2 or 4.3(beta)?

 

I don't currently use the beta version and I don't have time to check in my game, so I can't tell you if they should be there, sorry.

EDIT: I checked in the CK and I don't see any references to coloured rope items. They're not in the current full release, but I don't know about the beta version.

Posted
33 minutes ago, Laura 'Lokomootje' said:

I don't currently use the beta version and I don't have time to check in my game, so I can't tell you if they should be there, sorry.

EDIT: I checked in the CK and I don't see any references to coloured rope items. They're not in the current full release, but I don't know about the beta version.

I've got all DDx 4.3's new color rope items ,only DDx4.2's variants  are missing.

Posted

Hi! I'll try to ask this again:) I have installed all the needed mods for this mod and batch built every item in the DDA, DDX and DDI mods to my preferred preset, which is an uunp special body with a preset to it. All the files are in my overwrite folder in MO and in game all the items from DDA are visible, but the ones from DDX is not. NONE of the items from the DDX mod is visible when equipped. I have tried different things to make it work, but to no avail. Does anyone have an idea how to make them visible? This has been bugging me for a long time now and i really wonder why the DDA items are visible, but not the DDX items? I also have a lot of different files in my overwrite folder, mostly meshes built in bodyslide but also FNIS output and some SKSE stuff. I know i should have this folder empty, and I understood that you maybe have to create a mod out of this and enable it in the mod menu in MO. but I'm afraid that it will break my game since the files in overwrite are from different mods. Is it safe to create a mod with all these files in it? or do I have to drag and drop, let's say the devious meshes into the DDX mod? 

 

Hope someone knows a solution to this problem. I have batch built so many times without solving this issue....

Posted
On 7/27/2019 at 2:29 AM, bernt92 said:

Hi! I'll try to ask this again:) I have installed all the needed mods for this mod and batch built every item in the DDA, DDX and DDI mods to my preferred preset, which is an uunp special body with a preset to it. All the files are in my overwrite folder in MO and in game all the items from DDA are visible, but the ones from DDX is not. NONE of the items from the DDX mod is visible when equipped. I have tried different things to make it work, but to no avail. Does anyone have an idea how to make them visible? This has been bugging me for a long time now and i really wonder why the DDA items are visible, but not the DDX items? I also have a lot of different files in my overwrite folder, mostly meshes built in bodyslide but also FNIS output and some SKSE stuff. I know i should have this folder empty, and I understood that you maybe have to create a mod out of this and enable it in the mod menu in MO. but I'm afraid that it will break my game since the files in overwrite are from different mods. Is it safe to create a mod with all these files in it? or do I have to drag and drop, let's say the devious meshes into the DDX mod? 

 

Hope someone knows a solution to this problem. I have batch built so many times without solving this issue....

Anyone kows how to fix this? I've batch built every item/DDX, heretic, Rubber suits and DDA) in bodyslide. I chose Unified unp HDT as outfit/body and 7B bombshell as preset and then built the items. They went into my overwrite folder and i left click and created a mod out of it and enabled it in the mod list. But still nothing. Could this be an issue with to many mods installed? or have I built the meshes wrong? Please, I hope someone knows a fix for this cause I've tried everything!

Posted
2 minutes ago, bernt92 said:

Anyone kows how to fix this? I've batch built every item/DDX, heretic, Rubber suits and DDA) in bodyslide. I chose Unified unp HDT as outfit/body and 7B bombshell as preset and then built the items. They went into my overwrite folder and i left click and created a mod out of it and enabled it in the mod list. But still nothing. Could this be an issue with to many mods installed? or have I built the meshes wrong? Please, I hope someone knows a fix for this cause I've tried everything!

Also, Do I have to run FNIS to get this to work? I figure it's just for the animations to work, but if I only want to use the items, would this require FNIS? 

Posted
3 hours ago, bernt92 said:

Also, Do I have to run FNIS to get this to work? I figure it's just for the animations to work, but if I only want to use the items, would this require FNIS? 

There are many animations in DD so yes. It involves even walking and idle animations with some of them. You didn't mention your skeleton though, make sure you have XPMSE and that it's not overridden by other mods (same with your built bodyslide files):

https://www.nexusmods.com/skyrim/mods/68000

Note that this is not the standard XP32 skeleton, and install skeleton before you run FNIS.

  • 2 weeks later...
  • 2 weeks later...
Posted

Read some past posts on page 97 about starting a new game and the loading screen freezes.  I was having the same issue but I actually installed all the DD stuff mid game, but new game I had the loading issue.  I just installed DD Assets, expansion, integration., Devious Captures & Helpess

 

I also had ZaZ 8+ which I installed before the DD mods

 

So I uninstalled all above to get the game back working.  As suggested I guess too many animations I had?

 

I can't find DDI 4.0 as some said to use this instead of 4.2

 

 

Is my biggest problem Zaz-8?  Can I redo using ZaZ 7?

 

Here's my FNIS V7.5 XXL

 

Reading SexLabCreature V1.61 ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 326

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Babo Creature V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading btq_boar V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading K4Anims V?.? ...
Reading FunnyBizCB V1.0 ...
Reading AsBooAnims V1.0 ...

 7330 animations for 37 mods successfully included (character)
 4519 animations for 17 mods and 43 creatures successfully included.

Or do i need to cut down on the above^^^

 

Posted
2 hours ago, WCSC said:

Read some past posts on page 97 about starting a new game and the loading screen freezes.  I was having the same issue but I actually installed all the DD stuff mid game, but new game I had the loading issue.  I just installed DD Assets, expansion, integration., Devious Captures & Helpess

 

I also had ZaZ 8+ which I installed before the DD mods

 

So I uninstalled all above to get the game back working.  As suggested I guess too many animations I had?

 

I can't find DDI 4.0 as some said to use this instead of 4.2

 

 

Is my biggest problem Zaz-8?  Can I redo using ZaZ 7?

 

Here's my FNIS V7.5 XXL

 


Reading SexLabCreature V1.61 ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 326

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Babo Creature V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading btq_boar V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading K4Anims V?.? ...
Reading FunnyBizCB V1.0 ...
Reading AsBooAnims V1.0 ...

 7330 animations for 37 mods successfully included (character)
 4519 animations for 17 mods and 43 creatures successfully included.

Or do i need to cut down on the above^^^

 

That's not FNIS 7.5 output, it's not even all of the FNIS output but inifinite load problem is fixed by https://www.nexusmods.com/skyrim/mods/46465

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