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Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try

 

 

 

 

 

 

 

 

 

 

 

 

 

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Version 2.8 Fix 1
compatible with SSL 1.50+

 

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Download the BugFix by Bane Master
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BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant.
It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more.

 

It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods.
The born children will have an own leveling system, too as well as there own skill and perk tree.
They can follow you, doing some favours and more.

 

If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase.
After some many days you can born a little cute girl or a strong cute boy.
For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support.

 

BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff.

 

A few things in the .esp / .esm files are not cleared. Uncle uploaded a clean version of the .esp/esm files HERE

 

 

Installation Guide
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After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body:
1. Download the latest SKSE version
2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like)
3. Download XP32 Maximum Skeleton or Extended for HDT Users
4. Download the latest version of FNIS and the creature pack
5. Download the latest version of SexLab + some Sex Mods
6. Now at first we will install this armor pack.
7. Download and install DIMONIZED UNP female body
8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too)
9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary)
10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe)

 

11. In Skyrim, open the console and type "bf:test" . This will give all loaded female actors a pregnancy belly. Now you can test, if the "Node Scaling" is working

 

Now you can start playing Skyrim with BeeingFemale :)

 

How does it Work / FAQ:
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As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game.

 

Q: The Menu is black
A: scroll a few lines back. below the Installation guide I've wrote an "important" note

 

Q: How does it work?
A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant.

 

Q: What are those AddOns?
A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....)

 

Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use?
A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great :)

 

Q: I've got a problem with the Body / Skeleton / Clothes
A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem.

 

Q: My character is spinning when she gives birth
A: Isn't it funny? :) I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great :)

 

Q: Is Female / Female suported?
A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings.

 

Q: Are creatures suported?
A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings.

 

Q: I had sex with a female guard / thief / ... but she won't become pregnant - why?
A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique.

 

Q: Is the Sourcecode included?
A: Yes! Except the widgets everything is included
(A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.)

 

Q: Will the childs grow to an adult?
A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff.

 

Q: I'm suffering on an infection - will my character die now?
A: Cure it - just buy a cure potion! otherwise you will die.

 

Q: Why the min duration of a phase is 2 Days?
A: This was the easiest way to fix problems with the calculation and the AddOns.

 

Q: Why are children / elder forbidden / blocked?
A: Elder won't have a menstrual cycle anymore... same to children.

 

Q: Are there crafts i can create?
A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood.

 

Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen?
A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work.

 

Q: I've got a negative 'State Time' and it's falling even more - what can i do?
A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug.

 

Q: Are you a doctor or a midwife or something like that?
A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it.

 

Q: Do you spend hours for just feeding your own fetish?
A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale.

 

Q: Is it possible to keep the widgets visible?
A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again

 

Q: Are there any console commands?
A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes

 

Items and Crafts:
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There are a few items you can craft.
Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid.

 

The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first!

 

Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore.
But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore.

 

Then there are the sanitary napkins. You can craft them in the forge -> Leather.
They will fetch the menstrual blood so you won't have any bloody legs anymore.
Requirements:
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- PapyrusUtil (or SexLab)
- SKSE 1.7
- SkyUI 5

 

Optional:
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- FNIS
- RaceMenu
- A SexLab compatible sex mod so you can have sex
- Body with pregnant belly support
- Skeleton with pregnant belly support

 

Compatible with:
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- Estrus Chaurus
- Estrus Chaurus+
- SexLab Hormones
- Content Consumer's Alternate Start
- Slaves of Tamriel Continuation

 

Not compatible with:
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- Most other pregnancy mods
- There is a little bug with Skyrim Romance - will be fixed soon

 

Change Log
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2.8 Fix 1
- De-/Buffs will now be dispelled correctly
- The Basic AddOn file is now translated correctly
- The MCM Menu -> Refresh AddOn List is working again
- Extracted the BasicAddOns to the new AddOnManager System
- The Emitters for pregnancy water breaking and vaginal blood dropping won't make blue squads anymore
- Updated the SSL AddOn ini and the BathingInSkyrim ini so they will work correctly
- Updated the Developer Pack (including the BeeingFemale.esp now as well as the latest scripts)

 

2.8 (including the unofficial path)
- Fixed mcm initialisation for new games and clean saves
- Fixed sexlab detection
- Fixed an number of property errors in BeeingFemaleBasicAddon.esp
- Tampons will now only be automatically added to the inventory of NPCs
- Fixed virility and sperm survival profile save bug identified
- Fix for widgets displaying when pressing the information key whilst the console is open
- Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly
- Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
- Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
- Added (and updated patch) code to allow beeingmale and beeingfemale, PMSSexHurt & PMSHurtingHeadage scripts attached to deleted forms to finish gracefully
- Updated BFA_AbilityHungry code to reduce script load
- Go AWAY effect will now increase damage by 10% rather than 110%

 

- A complete new AddOn Manager System - This is way faster then the onld system
- The current profile will be displayed in the MCM System Menu if it already exists
- A Hud Profile was added, where you can set a HUD Profile (containing position, size, color of each widget)
- Added new Misc-AddOn callbacks: OnMagicEffectApply, OnImpregnate
- Added new SKSE Events for other Mods: "CanBecomePregnant", "CanBecomePMS"
- Baby-Items should now have a name
- Added new console commands "bf:unimpregnate", "bf:cme", "bf:race", "bf:addon", "bf:test", "bf:setbabys"
- Console Command "bf:impregnate" may have a numeric argument, defining the number of babys the character will be pregnant with
- The Developer Files are now in a seperate Archive, and now include almost everything, including the HUD and the C++ Files
- Fixed the MCM Menu - It was possible to raise an infinity bug that spams the skyrim log file to 40gb and more
- Fixed the "NPCs' moods change" / "NPCs get wayward" Option bug in the MCM Menu
- Translated the Children Tab to english, in the english MCM File
- When loading a game, the "Default"-Profile shouldn't be loaded anymore
- Sanitary Napkins are removed now. There is no need for them anymore. They where not compatible for pregnancy belly, won't work on all bodys (only UNP all i remember) and for some more reasons
- Edited the BeeingFemale Widget Elements
- Added a few new Child Perks
- Menu Title Screen will display the original Image when an adult mod is installed (including Flower Girls and Animated Prostitution)
- MCM Menu -> System containing more "Compatibility" Mods. Therefore I made a native code inspecting the Script files. With this function, BeeingFemale will 'decompile' script files and check if they contain a specific script function
- Added compatibility to 'Bathing in Skyrim' to wash out sperm when bathing

 

2.7 Fix1
- Adding String Files for Multilingual support.
- Fixed some problems in the AddOn Manager
- Adding console commands
- Added new FWController Functions: SetBabyHealth and SetContraception
- DebugInfos were added to the AddOn Manager for the bf:code console command
- Fixed the multilignual Support for the Baby Item Name
- Removed the FNIS Animation requirement check
- Made even more messages multilingual

 

2.7
- Many Bugs I can't remember anymore fixed
- Added Baby Sounds, the baby-item will cry, talk, ... now when you carry the baby
- Added many many new De-Buffs to diferent menstruation cycle phases. I think it was 54 new De-buffs
- Added the Hungry-Debugg to PMS and 1. Trimester. Now the woman will eat food she is carrying when delivering under "hungry". If there is no food, the stomach will make noices that nearly enemys may alert.
- non-unique female NPCs may drop items now like Tampons or contraception fluid. Same to all female Guards.
- Added an alternate Menu Title Image for non SexLab Users
- Fixed a bug where De-Buffs won't effect the Player/NPC anymore, when loading a game
- Added an option-INI-File for HUD Widgets where you can set the position, enable/disable, or change the alpha of any widget. (Prepared for a HUD Profile)
- Fixed a problem, where the default profile was loaded in BF2.6, whenever you load a game so all settings were reset again.
- Uploaded the Guids and enabled the Donations on Nexus
- Things I've forgot

 

2.6
- Couple Widget can now be activated in the MCM Menu
- Baby Item Inventory-Mesh was replaced (removed)
- The Child Perk Menu was remade
- The Child Perk System was remade
- The Debug View for the Child Skill Window can now be enabled when setting message mode to "All" (Warning, this may lag alot!)
- Tampon included in the main file
- Estrus Chaurus Fix included in the main file
- CANS Support for now disabled - But it will come back somedays
- Baby Name Files fixed
- Menstruation Blood was remade (all 3 versions)
- Menstruation bleeding can now be deactivated in the MCM Menu
- The Child Followers (Actor) are now less powerful
- The Summon Enchantments the baby items can born with, are removed
- MCM Debug Option to test all Child-Perk Files
- Save / Load Profile option added (6 Profiles are already included, you can create your own, too)
- You get a notification when the child levels up (and the child will glow, too)
- Many other bugs were fixed

 

2.5
- Baby-Item has changed to Baby-Armor!
- New Enchantment System for the Baby Item. Baby Item will be enchanted
- Couple System. Couples (Husband, Affair and Friends) may have sex.
- No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features)
- C.A.N.S. Framework Support
- When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black)
- Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!)
- New MCM Menu Tab for impregnation (without sex-mods)
- NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item)
- many Bugs were fixed

 

2.4
- NiOverride Scaling added (Required RaceMenu or NiOverride)
- The children will fight now
- Added new sounds to the Child Skill Menu
- Added a new Child Perk - "Reflect Damage"
- Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things
- Sanitary Napkin Widget added
- NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers)
- OK Button in the new Info Window is fixed
- Added a basic Script for Spells and scrols to give Orders to your child
- Added 2 new kinds of scrolls to call your children
- SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage)
- Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open)
- MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in)
- Basic AddOn Pack - Depressive PMS Effect was fixed
- The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40%
For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"!

 

2.2b
- Fixed Child Dialogue
- Some Debug Messages were removed
- Some Update Functions were added
- Basic AddOn Pack is added to the main zip file
- "German Language" Bug was fixed

 

2.1b
- Children Overhaul
- Child Skill Menu
- New Translation System
- Using some native functions
- Info Menu overhaul + speed up
- Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide)
- Adding some Bug Fixes
- FWSystem fixed
- Precreating some functions for compatibility and more
- New birth animation (You have to run FNIS after updating!)
- much more I can't remember :)

 

1.14
- Widgets are added
- A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now
- More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid)
- Childs got names

 

1.0 / Beta4
- many many bugs are fixed
- info spell shows now everything correctly
- timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff)
- added "sanitary napkin" for fetching the menstural blood
- new MCM Tab "System" added with a simple uninstall function
- recipes included
- contraception "Magic effect" support magnitude now, for developers
- more "misc addon" functions added
- missing translations added
- "Cycle magic effects" Addons (CME) are now combined with PMS AddOns
- CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on
- some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event
- first try to add irregulations
- menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff
- Breast Scaling fixed
- Abortus Fever fixed

 

Translations and AddOn Links
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- Chinese
- Russian
- Estrus Chaurus integration path
- Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated)
- Beast Baby AddOn
- AddOn Pack 1.3 by Sleepy_Soul
- BeeingFemale Shop by Bijapo
- ScrollMerchant by Content Comsumer
- RS Children AddOn by Treguld
- [bFACCA] BeeingFemale Addon - Creature Child Actors
- BeeingFemale Tampon
- BeeingFemale Tampon Estrus Path
- BF_Potions_in_Skyrim by Treguld
- BeeingFemale 2.8 Patch V01 by Bane Master
- RS Children AddOn by Gullu
- Beast Baby Items by Susanoo27
- Cleaned Master File by Uncle64
- Bathing in Skyrim workaround by nanashi
- PMS NoSneak (fix or remove) by asertype

 

Guids
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There are 4 guids planed (2 guides released, 2 guides will follow soon)

 

- BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn.
- BeeingFemale Perk Guide - Create your own perks for your children!
- BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports.
- BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content.
- BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are.
- BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife.

 

For Developer
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Beeing Female is made for player and developer!
There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events.
Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more.
There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command.

 

Here is a short list for SendModEvent examples:

 

FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman
FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman
FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm
FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation'
FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations
FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby
FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points
FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable)
FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable)
MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor
More informations can be found in the Guids i've uploaded

 

More informations and Links
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You can find more informations HERE , HERE and HERE
A few helpful links:
XP32 Maximum Skeleton
b3lisario´s UNPB BBP Pregnant Body
Bodyslides++
Bodyslide UNP
Pregnancy Scaling Body for Bodyslide2
UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP)
unpb armor conversions with pregnancy and physics support (installer)
Pregnant-Weighted tbbp armor (Bodyslide2)

 

More details comming soon

 

Console Commands
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Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player.
after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric
Arguments written in square bracket [<...>] are optional and can be set, or not.

 

Some commands may take a few second!
This meen, it will display the error message, that the command could not be found, untill the command is was done successfully.
Just wait a few seconds

 

 


Adding an amount of tampons to the actors inveotry. If no argument where given, it will add 1 tampon
bf:addtampon [<1-99>]

 

Adding an amount of contraception fluids to the actors inventory. If no argument where given, it will add 1 contraception fluid
bf:addcontraception [<1-99>]

 

Get or set the current phase of the selected woman. If no argument is written, it will write her phase to the console - otherwise it will change the phase.
You can't go to a pregnancy phase (4 - 8) when the actor is not pregnant!
0 = Follicular Phase; 1 = Ovulating; 2 = Luthealphase; 3 = Menstruating; 4 = 1.st Trimester; ...
bf:state [<0-9>]

 

Get or set the womands contraception value. If no argument is given it will write the current amount of contraception into the console
bf:contraception [<0-100>]

 

Add sperm between the Player and the selected NPC. If the Player is female and the NPC is male, the player will gain the sperm, if the player is male and the NPC is female, the NPC will gain the sperm.
bf:addsperm

 

This will impregnate between player and the selected NPC. If the player is male and the selected NPC is female, the NPC will be impregnated by the player. If the Player is female and the NPC is male, the NPC will impregnate the player.
The optional argument gives the number of babys. If no argument was posted, it will impregnate with 1 baby
bf:impregnate [<1-6>]

 

This will damage the baby of the selected NPC. The argument represents the amount of damage
bf:damagebaby <1 - 100>

 

This will set the health of the baby. If no argument is given, it will print the babys health into the console
bf:babyhealth [<0 - 100>]

 

This command forces the birth of the selected pregnant woman
bf:forcebirth

 

This Debug Command print the loadign code of BeeingFemale into the console
bf:code

 

This reset all BeeingFemale relevant variables of the selected NPC
bf:resetnpc

 

This makes the woman able to become pregnant in the current cycle if true, or disable pregnancy if it's false
bf:canbecomepregnant [<true / false>]

 

This makes the woman able to become PMS in the current cycle if true, or disable PMS if it's false
bf:canbecomepms [<true / false>]

 

This unimpregnates the selected pregnant NPC - without giving birth to a child
bf:unimpregnate

 

Handles the AddOn manager. Force clearing or refreshing the AddOn List. If the second argument is also given, it will print a help, refresh/clearing only the misc / race/ cme AddOns
bf:addon [<refresh / clear> [<? / misc / race / cme>] ]

 

This will make a short test of BeeingFemale, including testing of the current settet pregnancy belly scaling at max value for 10 seconds.
if no actor is selected, it will test the belly scaling for all loaded NPCs, otherwise, only the selected NPC will be tested
bf:test

 

This will export the AddOns of the given .esp file. The mod file must be loaded.
bf:export <mod name>

 

Set the number of babys, the woman is pregnant with.
bf:setbabys <1-6>

 

 

 

 

Special Thanks
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Trixy - for Procreation
Muon Shan - for your active help
Huili - for your rus. translation
Aravis7 - for your france translation and your help with the baby mesh
xiaomiza - for your chinese translation
jbezorg - for help with the baby mesh
Slorm - for sharing his bug fixed FWSystem
Leito - For the birth animation
Corum - For the PMS "Depressive" fix
Lactina - For the Baby-Armor-Mesh
Vader666 - For converting the Baby-Armor-Mesh
Vioxsis - For converting the Baby-Armor-Mesh
Bane Master - For his BeeingFemale Patch
Chosen Clue - For his BeeingFemale Patch
qotsafan - For his BeeingFemale Patch
Lovers Lab Community for the realy great support, help, bug fixing, and way way more!
Everyone who made a donation! This is realy realy great! Thanks!

 

Visit the BeeingFemale Blog, too!
Here some background informations can be found.


  • Submitter
  • Submitted
    08/09/2014
  • Category
  • Requires
    FNIS (optional), SkiUI, RaceMenu, PapyrusUtil or SexLab Framework
  • Special Edition Compatible

 

Link to comment

@Mitz

 

Very minor thing, you might want to move the default show state key from 8 to something else as 8 is used in favourites. I know you can remap it but someone will miss it and start complaining.

 

Just a suggestion, and thanks for all your work on this I know how much effort you must have put into this

Link to comment

Thanks Slorm and Ashra... after around 10 month of work and headages the Beta turns into a release :)

I will change the hot key to another in the next release... i totaly forgot the Favourit menu... I've never realy used it :D

 

 

ok, so I ... it is compatible with RS children... or the babies have potato Heads?

Potato heads :D

 

Depending on your settings an Baby Item (see screenshots) or a Child Actor will spawn

The Baby Item is a cute baby mesh.

The Child Actor is a default Nord Child.

But via AddOn this can be changed so it's possible to make it compatible with (R-)COTS and other children mods.

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Congrats! This mod is a watershed for me. I am one of those crazy kind of players who plays Skyrim role playing. I don't just punch bandits in the face and kill dragons, that's only fun till some points. Your mod adds a complexity I like. Being able to have a household and a wife, well.. pregnancy was kinda missing.

I hope you receive feedbacks enough to feel encouraged to proceed with this mod! I would love to see baby related future changes like buffs, debuffs, retexturing, new animations, quests, and so on.

But now, I think you earned yourself some rest! Thank ya!

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Glad to see this finally outta beta been running the beta since the first one altho the current character is the first one i've played long enough that she actually got pregnant a few others ive run i've cheated it as part of there backstory. Uninstalling the beta now with plans to install this one and reimpregnate via a cheat hope that it dont cause me to have to make a new character.

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Congrats on making it to an official release milz! Despite the initial bugs, this pregnancy mod in beta blew my immersive seeking mind in comparison to the others, imo.

 

Developer Guide looks to be same as before, so I don't think I have to change my WIP 'Pregnancy Symptoms' Add-On. I'll swap the beta out with the official release in the Creation Kit and keep on truckin'.

 

***

 

Hey milz, found a slight hiccup in the CK - I was unable to 'Edit Source' any of your magic effect scripts after throwing in the new v1.14 version - after some google-fu, I saw that in the Data\Scripts directory there was a 'Scouce' folder which I assume needed to be 'Source' instead. Tossed the .psc files I saw in to the 'Source' folder, and was able to view the script guts once more.

 

Not sure if that would affect any in-game stuff, but just a heads up.

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Having a few issues with the widgets. For reference this was tested on an existing save (one gameloader at LAL start cell and one main game), both had beta BF MCM Menu uninstalled, BF removed and clean saved, then cleaned with a script cleaner.

 

Bear in mind results may be different for fresh install

 

No problems displaying widgets on the gameloader versions, there were some problem getting them to display in the main game but I got it working by using the pc reset saving and reloading which got it going.

 

On to the widgets themselves. On both games I noticed a disparity in the timings, the widget works on incremental time whereas the Information section works on decreasing time, so might be an idea to keep them both the same to avoid confusion.

 

I did notice though that Information in MCM was saying (after a reset) that Follicular had 4D 23H 53M remaining but the widget was saying that 9H 30M had elapsed. Shouldn't the widget be showing 07M as Follicular is 5 days (see edit)

 

I noticed as well that conception chance was varying between 0% - 2%. I may be misunderstanding the statistic here but wouldn't conception be impossible until around ovulation.

 

Just minor stuff, the widgets are a brilliant addition

 

EDIT:

 

Did some further testing and the timers come into alignment near the end of the Follicular phase so look okay

 

During Ovulation the displayed chance of conception at maximum was 6% (I've left this as default 30% conception chance) is this a result of the aggregation of percentages as discussed in the old thread as it seems a little on the low side.

 

The red glow effect in menstruation seemed to be missing

 

The conception chance widget (top right) repositions in centre sometimes (is this a skyui issue?). (Note: I reinstalled BF and the cleaned save and this seems to have stopped so may have been a glitch)

 

The main one is the conception chance as it seems that during menstruation conception chance is shown around 2% as against 6% in ovulation which seems odd

 

Hope this is of some use

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Every thing works ok.

But After I translated the messages to chinese in the pex,it still got the English messages.

I don't know why.

 

Edit:

I released the Newest Chinese Translated version here:

Http://www.skycitizen.net/post/20

 

Sorry for not ask your permission first.

 

The Attach is Chinese Translation Patch For BeeingFemale 1.14

BeeingFemale Chinese Translation Patch For 1.14.7z

 

Chinese Translation Package for BeeingFemale 2.1b.7z

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This may be the wrong place to ask this, but I really can't seem to find a pregnancy-enabled UNPB body anywhere. Is one available that would work? I'm currently using the UNPB Redux project from Nexus... and I don't think that one is enabled for it.

 

Any advice would be wonderfully appreciated.

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there is more than one unpb body hidden away on this site if you had really searched you would have found one.There is one unpb body download in the old estrus chaurus download or you can use the body linked in main post from here http://www.loverslab.com/files/file/1089-unpb-psvac-pregnancy-scalable-vanilla-armor-and-clothing-meshes-tbbp/ which also has download for unpb armor/clothing with pregnancy enabled. If you are having trouble seeing what link I mean its here http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/page-3?do=findComment&comment=633208

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Congrats on making it to an official release milz! Despite the initial bugs, this pregnancy mod in beta blew my immersive seeking mind in comparison to the others, imo.

 

Developer Guide looks to be same as before, so I don't think I have to change my WIP 'Pregnancy Symptoms' Add-On. I'll swap the beta out with the official release in the Creation Kit and keep on truckin'.

 

***

 

Hey milz, found a slight hiccup in the CK - I was unable to 'Edit Source' any of your magic effect scripts after throwing in the new v1.14 version - after some google-fu, I saw that in the Data\Scripts directory there was a 'Scouce' folder which I assume needed to be 'Source' instead. Tossed the .psc files I saw in to the 'Source' folder, and was able to view the script guts once more.

 

Not sure if that would affect any in-game stuff, but just a heads up.

 

It's planed that all AddOns will work for all BeeingFemale versions that cames out so you don't need to recreate the AddOn after BeeingFemale is upgraded.

You AddOn will still work :)

 

About the Source folder - a little Typo happend >.<

I've named the folder "Scouce" instead of "Source" .... search the folder "Scouce" and move the files in the Source folder, then everything should work again - sorry :)

 

 

 

On to the widgets themselves. On both games I noticed a disparity in the timings, the widget works on incremental time whereas the Information section works on decreasing time, so might be an idea to keep them both the same to avoid confusion.

 

I noticed as well that conception chance was varying between 0% - 2%. I may be misunderstanding the statistic here but wouldn't conception be impossible until around ovulation.

 

Did some further testing and the timers come into alignment near the end of the Follicular phase so look okay

 

During Ovulation the displayed chance of conception at maximum was 6% (I've left this as default 30% conception chance) is this a result of the aggregation of percentages as discussed in the old thread as it seems a little on the low side.

 

The conception chance widget (top right) repositions in centre sometimes (is this a skyui issue?). (Note: I reinstalled BF and the cleaned save and this seems to have stopped so may have been a glitch)

 

The main one is the conception chance as it seems that during menstruation conception chance is shown around 2% as against 6% in ovulation which seems odd

 

Hope this is of some use

 

About the widgets time - Up to now i couldn't figure out how to make them displaying syncrone. But don't think this is realy important.

The widgets are the first i ever made and I'm still a bit confused how they work..... the widget at the bottom right (contraception) got a X-Position of 1443 and the conception widget got a X position of 720 or something like that... I realy don't know why :D but it works.

I think that the widget works (at the right side) is a glitch :) I was realy confused when it worked with those X positions.

 

About the 6% conception chance - maybe the egg won't nist in the utherus or the sperm won't find there way.

It's still like the old system.... and the "Can become pregnant in this cycle" flag. You got a cycle you won't become pregnant. I think you can trust the displayed chance - even when the displayed isn't realy correct. Actually 6% meens 0% + tollerance.

 

Will be added into the FAQ :)

 

 

Not to nitpick, I'm just curious. :)

 

Why the typo name of Beeing Female rather than Being Female?

 

It's a cool name :) Got something to do with my nick i use in other forums. 

 

 

Every thing works ok.

But After I translated the messages to chinese in the pex,it still got the English messages.

I don't know why.

 

Edit:

I released the Newest Chinese Translated version here:

http://bbs.skyrimcitizen.net/viewtopic.php?f=2&t=20

 

Sorry for not ask your permission first.

 

The Attach is Chinese Translation Patch For BeeingFemale 1.14

attachicon.gifBeeingFemale Chinese Translation Patch For 1.14.7z

 

It's better to translate the mod itself via CK. All displayed textes can be found in the Creation Kit in theproperties of the "Quest -> BeeingFemale -> FWTextContent" Quest

 

Thank you for the help with the breasts and thoughts on the black texture issue in the previous thread. ^_^

 

No problem. As you may know, the prev thread is locked now. It's easier to see what happend in 1 thread, instead having 2 open threads :)

 

- Finaly i could release the mod! This is better then Base Jumping! -

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