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PSVAC pregnancy scalable vanilla armor and clothing meshes (node scaling) (+TBBP)


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PSVAC pregnancy scalable vanilla armor and clothing meshes (node scaling) (+TBBP)

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This is a collection of vanilla armor and clothing meshes, with added belly- and TBBP-nodes and weighting. They can be used for pregnancy mods like BeeingFemale or just for jiggles.

 

With these meshes - and a mod that scales the belly-node - it is possible to show a pregnant belly-effect on the PC or NPCs, while they are clothed.
The TBBP nodes can be animated using TBBP-Animations or with the HDT physics extension plugin. The Belly can also be hdt physics enabled, depending on your hdt xml.

 

The body-type is standard vanilla. No skimpy-fication. No fancy CBBE/UNP shape adjustments.. just good old vanilla. ;)

 

If you want to see some of the armors in action, check out this video made by shinji72:
(fur armor from the thumbnail could be from another mod)

 

 

Some armors/clothes also have minor weight-painting fixes or i moved some verts around a little to fix seams, gaps etc.

 

Most of the amors have custom weightpainting to take the different materials of the armors in account. So that metal parts don't flex or get bent with TBBP animations for example. Or on the fur armors the whole scarf thing that hangs off the bra moves instead of just the area where the breasts are.
So this is a little more then just slapped on TBBP and belly weights.. although it originally started as that :P

 

nodes added in detail:
NPC L breast
NPC R breast
NPC L breast01
NPC R breast01
NPC L butt
NPC R butt
NPC Belly

 

See list below for more information

 

All edits were done using BodySlide/Outfit Studio and NifSkope.
However this doesn't mean this mod has slider-support. These meshes still behave the same way as the vanilla ones do with BodySlide..
(plans to change this situation have been made, but not yet put into action.. and maybe never will. sorry)

 

List of affected armors/clothes:

 

vanilla:

 

Armors:
- (banded) Iron armor (belly only) (USKP)
- draugr / ancient nord armor (full)
- steel armor (belly only) (USKP)
- steelplate armor (belly only) (USKP)
- bandit / fur armor (full)
- falmer armor (full)
- forsworn armor (full) (USKP)
- elven (light) armor (belly only) (USKP)
- glass armor (belly only) (USKP)
- hide armor (full)
- scaled armor (full)
- savior's hide (full)
- stormcloaks cuirass / guard armor (full)
- studded armor (full)
- leather armor (full)
- shrouded armor (full)
- daedric armor (belly only) (USKP)
- dwarven armor (belly only)
- blades armor (belly only) (USKP)
- dragonplate armor (belly only)
- dragonscale armor (belly only)
- ebony armor (belly only) (USKP)
- ebony mail (belly only) (USKP)
- imperial armor (belly only)
- imperial light armor (belly only)
- studded imperial armor (belly only)
- orcish armor (belly only) (USKP)
- nightingale armor (full)
- thieves guild armor (belly+butt)
- karliah's armor (belly+butt)
- guild master's armor (belly+butt)
- thieves guild variant armor (full)
- wolf armor (belly only)
- general tullius / penitus oculatus armor (full)

 

clothes:
- famclothes 01...04 (full) (belly can look weird) (02 -> USKP mesh)
- blacksmith (full)
- beggar (full)
- miner (full)
- black mage robes (full)
- necromancer robes (full)
- college robes (apprentice + expert) (full) (USKP)
- archmage clothes (full) (USKP)
- vaermina robes (full)
- monk robes (full)
-mage robes (full)
- barkeeper (full) (USKP)
- chef tunic (full) (USKP)
- tavern wench (full)
- merchant clothes (full)
- Fine clothes01 + 02 (full)
- roughspun tunic / ragged trousers (full)
- jarl clothes / fine raiments / noble clothes (full)
- nocturnal's clothes (full)
- hammerfell garb (full) (USKP)
- shrouded robes (full) (USKP)
- greybeard robes (full)
- jester's clothes (full)
- thalmor robes (full)
- mythic dawn outfit (full)
- wedding dress

 

Dragonborn-DLC (optional):

 

- nordic carved armor (belly only) (USKP)
- cultist robes (full) (USKP)
- darkelf /dunmer clothes (full)
- miraak robes (full)
- telvanni (full)
- temple priest robes (full) (USKP)
- chitin heavy (belly+butt)
- chitin light (full) (eggshells?) <(°^°)>
- stahlrim heavy (belly+butt)
- stahlrim light (belly+butt)
- bonemold all 4 variants (belly+butt)
- skaal clothes (belly only)

 

Dawnguard-DLC (optional):

 

- blind moth priest (full)
- prisoner bloody (full)
- vampire clothes (full)
- vampire armor (full)
- vampire royal armor (full)
- falmer heavy (belly+butt)
- ivory armor (belly only)
- dawnguard armor (all 5 variants) (belly only)

 

annotation:
(belly only) -> added only belly node
(full) -> added belly node and TBBP
(belly+butt) -> added belly node and butt nodes, because breast nodes didn't make any sense (too rigid or other reasons)
(USKP) -> meshes include fixes from the Unofficial Skyrim patches

 

Installation:

 

- install the archive using MO/NMM or manually extract the files to your data folder
- if you don't like any of the changes for a specific armor/clothing, just delete the corresponding folder/the meshes in the archive.
- no esps needed as this just replaces the vanilla meshes

 

Requirements LE:

 

- XPMSE XP Maximum Skeleton Extended by Groovtama at least v2.xx-> http://www.nexusmods.com/skyrim/mods/68000/?

 

- If you still use XPMS 1.94, install the PSVAC 0.981 files. otherwise you will get crushed breasts issues.

 

optional:
- a mod that utilizes the belly node like BeeingFemale, FillHerUp or EstrusChaurus ... etc.
- HDT physics extension by HydrogensaysHDT (latest version 14.28 should work fine) -> http://www.nexusmods.com/skyrim/mods/53996/?
OR
- TBBP animations

 

Requirements SSE:

- Skeleton: XP32 Maximum Skeleton Special Extended - XPMSSE or similiar 

optional:
- a mod that utilizes the belly node like BeeingFemale SE or Fertility Mode (set it to skeleton scaling, netimmersive or nioverride)
- for physics: CBPC - CBP Physics with Collisions (works out of the box, but might need some tweaking to make its less like jello) or HDT-SMP (which might need some setting up first, but I haven't tested that so far)

 

 

FAQs:

 

Q: I get a CTD when I tried to equip one of the armors or enter a cell with a npc that wears it.
A: CTDs with this mod are almost always skeleton related. So make sure you installed XPMSE correctly and that it isn't overwritten by any other mod you installed that includes a custom skeleton.

 

Q: I sometimes get huge spiky breasts that stretch into infinity on npcs when they enter the cell and then they become invisible.
A: This is a problem with HDT, your HDT xml file and/or the weight painting of the armor/clothing/body. TBBP from a technical perspective is a system of springs, dampeners and constraints that are capable of oscillatory movement.. Under certain circumstances it can happen that the system breaches a constraint and becomes unstable and thus resulting in the observed behaviour. How often this happens depends on your HDT xml and the weight painting of the armor. The same thing can happen with nude npcs too, so it is not only a problem of this armor set. But the probability of seeing this increases with this mod or any hdt clothing installed.
tldr: it's a problem with HDT

 

Q: Does this work with CBBE? UNP? UNPB? etc
A: Yes. In skyrim the body mesh for the nude character is independent of the body mesh included in the armor/clothing mesh. So you can use any body you like.. The result will be the same as using it with the standard vanilla clothing. But be aware that some bodies like CBBE use textures that are more different to vanilla than for example UNP/B, so there might be some visual imperfections like gaps on the knees or the nipples showing on the wench outfit.

 

Known issues:

 

- you might experience a slight (or more notable, depending on your machine) performance hit, due to npcs now also using the hdt physics extension. So in areas with many (female) npcs fps might drop a little.
- scaled horn armor not added yet (horn part keeps disappearing at certain camera angles / doesn't get rendered properly)
- savior's hide has a problem, were the sleeve parts disappear at some camera angles (same issue as with scaled horn armor, but I had it finished already and it isn't as noticeable. So i kept it in for now..)
- yarlclothes03 has also been edited. This can cause CTD issues during the quest "The Wolf Queen Awakened", when potema tries to equip this armor. This happens with any (or at least most) mods that attempt to edit this set of armor. There are several fixes here on the nexus that attempt to fix this. So get one of those or simply get rid of the files in the folder "data\meshes\clothes\yarlclothes03" while you are playing the quest. For example set them to hidden in MO or rename/copy them somewhere else if they lie in your data folder.
- The belly weight painting on some of the vanilla armors is still a bit rough / edgy.. The Dawnguard and Dragonborn meshes already have better, more conflict free weighting. If I ever resume work on this mod it will be the first thing that gets improved.

 

Note about the USKP meshes:
The fixed USKP meshes that are included in this mod do not represent the last status of the USKP. After I added the nodes some other fixes were done (mainly introduced by v2.1.3 ->"corrected various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors") that are not included, as that would require me to redo all my work over again or somehow carry over the fixes from the USKP. But as I don't exactly know what was changed and how, I can't do that as of now. The meshes still work fine with the latest USKP for me, though.

 

have fun! :)
If you find any bugs or have other suggestions to improve something, let me know.

 

btw. this mod can now also be found on the evil nexus:

 

 


complete changelog:

 

 

update 04/02/2020: (still no new content)

- added Skyrim SE compatibility tag

- added Requirements for SSE

- (sorry i'm so lazy...)

 

----------

 

update 09/17/2015: (no new content)
- merged files from page 5 into the main file
- moved UNP anti-nipple fix to the DL-section
- added fancy new description
- added nexus link

 

-------------
v0.982: - Dawnguard

 

- compatibilty with xpmse 2+

 

improved:
- dawnguard armors (5x) (belly weighting improved, belts should look better now)
- falmer heavy armor (smoothed belly)
- blind moth priest (improved belly weighting)
- vampire clothes (fixed some seams and reweighted belly)
- vampire armor (belly smoothed, had to sacrifice some spine weighting)
- vampire royal armor (fixed seams on bodice, belly smoothes (see above))

 

-----------

 

v0.982: - Dragonborn

 

- compatibility with xpmse 2+

 

new/added:
- temple priest robes (full) (USKP)

 

improved:
- cultist robes (fixed some seams and reworked weighting for breasts)
- dunmer outfit (fixed a problem with right upperarm_twist weighting, reworked breast/butt weighting)
- miraak robes (fixed seams at the breasts)
- skaal clothes (reweighted that horn again ? )
- telvanni (fixed some seams at the back)

 

------------------------------

 

v0.982: - vanilla

 

-now compatible with XPMSE v2+ (no more crushed breasts issue)

 

new:
- dwarven armor
- wolf armor
- tullius / penitus oculatus armor
- wedding dress

 

improved:
- archmage (added breast + butt weights)
- farmclothes04 (fixed clipping breasts/decollete)
- fine clothes 01 (improved weighting for amulet-parts)
- hammerfell garb (added butt weights)
- shrouded robes (added breast + butt weights)
- wench outfit (improved weighting for amulet + belly)
- emperor/noble clothes/refined tunic (improved weighting, moved amulet-parts closer to body)
- fur trimmed cloak (added breast weights to cloak)
- embroidered/fine raiment (improved weighting)
- fur armor (improved breast weighting (scarf))

 

-minor improvements for many other armor/clothing-pieces

 

---------------------------------

 

v0.981: - all

 

- all meshes cleaned and finalized in NifSkope. (might help with performance and skeleton compatibility)

 

fixed/redone:
-banded iron armor (was one part uskp and the other vanilla...)

 

-----------------------------------------

 

v0.97a Dawnguard files:

 

- (armor) meshes cleaned and finalized in NifSkope (credits to uglykidcid)

 

(vanilla and Dragonborn will follow)

 

other:
- removed UNPB tag, to prevent confusion
(armors are vanilla and not converted to UNP/B, UNPB was meant to signalize the node-scaling system)

 

------------------------------------------

 

v0.98 (vanilla):

 

new:
- greybeard robes (full)
- jester's clothes (full)
- Mythic Dawn Outfit (full)
- Thalmor Robes (full)
- Blue Mage Robes (full)

 

improved weighting:

 

- mage apprentice robes
- falmer armor
- ancient nord armor
- forsworn armor
- leather armor (WIP)
- miner (WIP)
- farmclothes03 (WIP)

 

------------------------------------------------------

 

v0.97 Dawnguard files:

 

new:
- blind moth priest (full)
- prisoner bloody (full)
- vampire clothes (full)
- vampire armor (full)
- vampire royal armor (full)
- falmer heavy (belly+butt)
- ivory armor (belly only)
- dawnguard armor 5x (!) (belly only)

 

other:
- file renamed PSB -> PSVAC :D

 

I couldn't really test these in their natural environment, due to me not owning dawnguard.. But i tried them by overwriting some vanilla meshes and they seemed ok.

 

-------------------------------------

 

v0.97 Dragonborn files:

 

new:
- nordic carved armor (belly only)
- cultist robes (full)
- darkelf /dunmer clothes (full)
- miraak robes (full)
- telvanni (full)
- chitin heavy (belly+butt)
- chitin light (full)
- stahlrim heavy (belly+butt)
- stahlrim light (belly+butt)
- bonemold all 4 variants (belly+butt)

 

redone:
- skaal clothes (belly only)

 

-------------------------------

 

v0.97 (small update):

 

new armors:
- nightingale armor (full)
- thieves guild armor (belly+butt)
- karliah's armor (belly+butt)
- guild master's armor (belly+butt)
- thieves guild variant armor (full)

 

improvements:
- improved the weight painting on yarlclothes03 (aka fine raiments), so the coat doesn't look that weird anymore

 

--------------------------------------------------------

 

v0.96:

 

new armors:
- shrouded armor
- daedric armor
- blades armor
- dragonplate armor
- dragonscale armor
- ebony armor
- ebony mail
- imperial armor
- imperial light armor
- studded imperial armor
- orcish armor

 

------------------------------------------

 

v0.95:

 

Now using meshes provided by USKP with various fixes for some armors/clothes:
- merchantclothes
- forsworn armor
- farmclothes02
- barkeeper
- steel armor
- steel plate armor
- (banded) iron armor
- glass armor
- elven armor

 

new meshes:
- necromancer robes
- college robes (apprentice and expert robes)
- archmage robes
- chef tunic
- redguard outfit
- shrouded robes
- nocturnal's clothes

 

fixed:
- ancient nord armor (dark spots on chainmail)
- farmclothes04 (black triangles due to "auto normals" -> Ysolda is happy again)

 

other:
-downloads were split in vanilla and DLC-addon

 

-renaming stuff a bit

 

Credits:

 

- lowe for the tutorial that got me started (http://www.loverslab.com/topic/18466-pregnant-armor-meshes-unpbbbpreg-updated-w-fix/?p=794117).
- the fine people who created bodyslide / outfit studio
- Bethesda for meshes + game ;)
- Unofficial Skyrim Patch-team for fixed meshes
- Malystraza for the body i was using as reference (http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/?p=633208)


  • Submitter
  • Submitted
    06/01/2014
  • Category
  • Requires
    XPMS or XPMSE or XPMSSE... %)
  • Special Edition Compatible
    Yes

 

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Glad to see you like them. Making mods is fun :)

 

Unfortunately i still haven't found a solution for farmclothes04 (ysolda is not happy.. ;))

 

However i have an idea about the USKP. Maybe i can use their meshes with the fixes and add the weights to them, but i probably should ask them for permission first. If i am interpreting this correctly, it might be ok (not sure about the modified part, though: "Feel free to host the Unofficial Skyrim Patch anywhere you want but only in its original, unmodified package. Please do not release your own modified versions of it. Feel free to use any of the Unofficial Skyrim Patch's fixed resources (NIF, DDS, etc.) in your mods."

 

btw.: Here's a small fix for the ancient nord armor. (fixes dark/shaded areas on the chainmail)

Will be added to the next update.

 

next meshes will probably be more mage robes (apprenticerobes, yourneymanrobes..)

UNPB_PB_armormeshes_ancientnordfix.7z

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Oh thank you, you just saved me a lot of work XP, I was getting ready to convert every cloth and armor from UNP Female Armors to allow PSB and HDT on my body. I'll test this out when I have time, just to be sure it runs with the body I'm using because it wasn't b3lsario's one too.  :P

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screenshots???

 

well, there's one sample screenshot on the download-page..  i will add some more, when i get around to. maybe in a few days..

It's basically the vanilla armors/clothes with belly scaling enabled. so not much to see really.

The belly scaling does looks weird sometimes, because it is in no way optimized (i don't even know how to.. lol).

So there might be some sharp edges with some clothes or slightly stretched armor details/ textures. But mostly tolerable and better than nothing, at least in my opinion.. ;)

 

Oh thank you, you just saved me a lot of work XP, I was getting ready to convert every cloth and armor from UNP Female Armors to allow PSB and HDT on my body. I'll test this out when I have time, just to be sure it runs with the body I'm using because it wasn't b3lsario's one too.  :P

 

Hope it can live up to your expectations. let me know, how the testing went.  :shy:

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new version is online!

 

v0.95:

 

Now using meshes provided by USKP with various fixes for some armors/clothes: 

- merchantclothes

- forsworn armor

- farmclothes02

- barkeeper

- steel armor

- steel plate armor

- (banded) iron armor

- glass armor

- elven armor

 

new meshes:

- necromancer robes

- college robes (apprentice and expert robes)

- archmage robes

- chef tunic

- redguard outfit

- shrouded robes

- nocturnal's clothes

 

fixed: 

- ancient nord armor (dark spots on chainmail)

- farmclothes04 (black triangles due to "auto normals" -> Ysolda is happy again)

 

other:

-downloads were split in vanilla and DLC-addon

-renaming stuff a bit

 

 

(btw: i think i accidentially used the edit button insted of "upload new version"..  :dodgy: )

 

 

EDIT: i don't think the USKP is required, since i was only using the meshes. but i'd recommend using them anyways.

 

next meshes will probably be armors (leather and some more heavy armors maybe..)

 

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Hello there!

I really appreciate this mod but unfortunately I'm using armor and clothing replacers, im trying to convert armors like you do (from cross crusade etc) but i have black spots on armors sometimes (pelvis and breast area). I see that you also had black spots problem, how did you fix them?

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Hello there!

I really appreciate this mod but unfortunately I'm using armor and clothing replacers, im trying to convert armors like you do (from cross crusade etc) but i have black spots on armors sometimes (pelvis and breast area). I see that you also had black spots problem, how did you fix them?

 

Hi!

 

You could try disabling "smooth seam normals" under "Shape -> Smooth Seam Normals". In my case this helped with armors, where the textures appeared shaded or dark in some places. This setting affects only one part of your armor, so you will have to repeat this step for every affected part of your armor.

 

On another mesh i had some triangles which appeared totally black in game. The only thing that helped here, was disabling "Auto Normals" under "Edit -> Auto Normals" before loading the outfit.

 

With these two settings disabled, the normals shouldn't be affected by outfit studio at all and remain like before.

 

I found this information somewhere in this very useful thread/guide:

http://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials/

here: http://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials/?p=739890

 

hope this helps.  :)

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could you post the body you used?

 

just spend ages searching the forums.. and i finally found it again:  :shy:

 

http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/?p=633208   (-> UNP TBBP.7z)

 

it is based on this: http://www.nexusmods.com/skyrim/mods/37900/? (UNPB Redux Project)

 

and as far as i can tell b3lisarios UNPB was used as reference for the "NPC Belly"-weight.

 

 

-------

btw: i really should learn, how to use this brush-thing in outfit studio..  :D

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Ermm. Soooo these armors are for UNP TBBP and not UNPB TBBP/BBP?

 

On another note, Windhelm crashed with this mod installed. Moment I uninstalled this, Windhelm didn't crash anymore. I checked the logs, but there was nothing there to report. As for mods, I have the HDT XPMS skeleton from LL along with b3lisario's unpb body from the Estrus Chaurus downloads and Beeing Female. I also have an HDT xml loaded, so all the NPC's have HDT with or without this mod.

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Ermm. Soooo these armors are for UNP TBBP and not UNPB TBBP/BBP?

 

On another note, Windhelm crashed with this mod installed. Moment I uninstalled this, Windhelm didn't crash anymore. I checked the logs, but there was nothing there to report. As for mods, I have the HDT XPMS skeleton from LL along with b3lisario's unpb body from the Estrus Chaurus downloads and Beeing Female. I also have an HDT xml loaded, so all the NPC's have HDT with or without this mod.

 

Hi,

 

it should be UNPB. think it's just a typo, since the body linked is UNP Blessed = UNPB. The Body is pretty much the same as b3lisario's.. as far as i can tell (except breast-shape and nicer belly imo).

 

On the Windhelm matter. Sorry to hear that.. Did it crash outside or inside the city walls? I haven't visited Windhelm in a while. Will test it as soon as possible. 

The area outside of windhelm / the docks are always a place to likely crash your game (very memory-intensive). using the memory fix that comes with skse 1.7 might help here.

If it's inside, maybe we could try to track it down to specific npcs/armors that are loaded in that cell. Then i could have a look at these again. 

About your last sentence..  what do you mean by "all the NPC's have HDT with or without this mod"? The vanilla armors/clothes shouldn't do anything with HDT only. But with this mod the NPCs can have breast/butt physics while clothed. so it will probably put more stress on your pc.

 

--

EDIT: ok, did some testing around windhelm with both bodies, female/male player and with/without the memory patch. -> no crashes.. 

are you by chance using any other armor/clothing replacers? could be a mod conflict..

 

btw. i am using the same XPMS extended skeleton (r50) and HDT physics extension v14.28 latest

 

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The crash happened upon entering the Windhelm gates, and yes, there are other cloth/armor replacers but they have no esp and simply get overidden in the files. As for memory fixes, I use the skse 1.7 memory patch(fixes memory stacks) along with enboost(fixes vram intensity) and ATTK launcher(fixes a few engine bottlenecks), so memory shouldn't be a problem. In fact, with all three of those utilities installed, I've never gotten a single random ctd.

 

So you're using 14.28 - that's what's wrong. I'm using the stable version which I'd imagine would cause conflicts if the later version hdt clothes are trying to read data from an older hdt. I'll go ahead and update it to see if it'll work. Just been hesitant in using something labeled other than 'stable'.

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Hmm.. the HDT extension shouldn't really have any effect on the clothes when i edit them, which means there can't be any old/new version hdt clothes. So updating hdt probably won't help here..

 

I think its more likely a conflict with your other replacers. like two mods providing files for the same amor/clothing.. which is confusing again, because its just two files per armor..

 

maybe if you posted your other replacers i could take a look at it (..unless the list isn't too long ;) )

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No, I've had crashes due to hdt version mismatching before. It has something to do with vertices not knowing where they should be since half the data they look for isn't present, so they blow up and crash. Haven't had the time to test it since yesterday, so my next post or edit should be the outcome.

 

As for replacer armors, I only have Lore Friendly and SemiSkimpy Armors and Killer Keos Skimpy Armor UNPB. But of course since all the (t)bbp data is in the nif file, it simply gets over-written for each replacer mod without in-game incompatibilities.

 

 

EDIT: Okay so it's as I expected, Windhelm works now - just had to update hdt. Might wanna put the requirement for 14.28 in the OP.

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No, I've had crashes due to hdt version mismatching before. It has something to do with vertices not knowing where they should be since half the data they look for isn't present, so they blow up and crash. Haven't had the time to test it since yesterday, so my next post or edit should be the outcome.

 

As for replacer armors, I only have Lore Friendly and SemiSkimpy Armors and Killer Keos Skimpy Armor UNPB. But of course since all the (t)bbp data is in the nif file, it simply gets over-written for each replacer mod without in-game incompatibilities.

 

 

EDIT: Okay so it's as I expected, Windhelm works now - just had to update hdt. Might wanna put the requirement for 14.28 in the OP.

 

ok, thats confusing. but if you say it's working now, i'll add it to requirements. 

 

Can I wear this with a skinny body too or will it look weird?

 

it will most likely look the same as the vanilla armors, because i didn't change the body-mesh of the armors. 

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I ask to excuse for bad transfer. After installation (UNPB_PB_armormeshes_v0dot95) in Data - Skyrim version 1.9.32.0. There is no start Skyrim. I have checked up a method of removal and have found four folders (farmclothes03, hide, merchantclothes, steel.) These folders - files ("NIF") do not start Skyrim. Having removed these 4 folders ("NIF") Skyrim began to work normally. I hope that you have understood me. Thanks.

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I ask to excuse for bad transfer. After installation (UNPB_PB_armormeshes_v0dot95) in Data - Skyrim version 1.9.32.0. There is no start Skyrim. I have checked up a method of removal and have found four folders (farmclothes03, hide, merchantclothes, steel.) These folders - files ("NIF") do not start Skyrim. Having removed these 4 folders ("NIF") Skyrim began to work normally. I hope that you have understood me. Thanks.

 

From what i can understand here you erased 4 folders with nif files in them becouse they were problematic and you couldn't start skyrim with them installed. I'm sorry but i don't think that its possible and I might have misunderstood your post, could you please repeat that post in your native language? 

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