Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

@Kimy a mild bug report for the Chloe quest on DCUR 9.2 beta. When I took the carriage to Falkreath, Chloe suddenly vanished on me. Like turned completely invisible vanished. Now I was able to find by blindly cursoring over her last location and could interact with her. When I used console commands to disable and re-enable her, she appeared again. I've included my papyrus log below.

Papyrus.0 - Copy.zip

Posted
2 hours ago, twsnider1138 said:

@Kimy a mild bug report for the Chloe quest on DCUR 9.2 beta. When I took the carriage to Falkreath, Chloe suddenly vanished on me. Like turned completely invisible vanished. Now I was able to find by blindly cursoring over her last location and could interact with her. When I used console commands to disable and re-enable her, she appeared again. I've included my papyrus log below.

That is caused by HDT chains. 5.x some version already made an attempt at fixing some of those, i remember reading from some changelog. Unsure if it can really be perfected. Maybe it's an interaction with HDT rubber suit colliding with the chains? Restarting the game usually fixes it but it did happen very often last i did Chloe quests.

 

Actually i never looked into how HDT chains really work. Are they really detailed "torus" like meshes that make up the chain 1 piece at the time, or more like rope that i'd expect them to be? (Just a sequence of lines) Even worse if they are actually squarey polygon meshes. Or maybe best would be connected spheres?

Posted

Suggestion regarding trap chance refined options. Cursed Loot is using attached keywords to determine location type - dungeon, city or wilderness. When it can't determine location type it uses default trap chance. Some locations in vanilla Skyrim (Helgen, all stone locations) don't have keywords at all or are using rare ones that Cursed Loot doesn't recognize. We can edit lines in "Function dcur_calculatecursedloot()" in dcur_library script

 

From:

 

if dcumenu.useRefinedOptions
        if isInCity()
            basechance = dcumenu.citychance            
        elseif isInWilderness()
            basechance = dcumenu.wildernesschance
        elseif isInDungeon()
            basechance = dcumenu.dungeonchance
        endif
    endif

 

To:

 

if dcumenu.useRefinedOptions
        if isInCity()
            basechance = dcumenu.citychance            
        elseif isInWilderness()
            basechance = dcumenu.wildernesschance
        elseif isInDungeon()
            basechance = dcumenu.dungeonchance
        elseif !libs.PlayerRef.GetParentCell().IsInterior()
            basechance = dcumenu.wildernesschance
        elseif libs.PlayerRef.GetParentCell().IsInterior()
            basechance = dcumenu.dungeonchance
        endif

endif

 

This way when refined options are enabled and Cursed Loot can't define location type it will treat exterior location as wilderness and interior as dungeon.

Posted
33 minutes ago, AndrewLRG said:

This way when refined options are enabled and Cursed Loot can't define location type it will treat exterior location as wilderness and interior as dungeon.

I'm not check keyword for homes, but isn't make your home as dangerous dungeon for cursed traps?

Posted
12 minutes ago, Elsidia said:

I'm not check keyword for homes, but isn't make your home as dangerous dungeon for cursed traps?

No. It will only prevent Cursed Loot from using default base chance. Player homes should have a special keyword attached and Cursed Loot defines it as a "Safe Location".

Posted

@Kimy this may already be in the works for DCUR 9 but can you have the rope master in Markarth arrange a ride back to dawn stat like Nazeem did please? I’m trying the second beta version and I still can’t get the public carriage outside markarth to take me to dawnstar even after I managed to jump into the back of it. I did manage to work around it this time by enabling God mode, which disables over encumbrances, to be able to fast travel rather than having to COC or Player Move To. Thank you as always for the hard work to you and the team.

Posted
2 hours ago, twsnider1138 said:

@Kimy this may already be in the works for DCUR 9 but can you have the rope master in Markarth arrange a ride back to dawn stat like Nazeem did please? I’m trying the second beta version and I still can’t get the public carriage outside markarth to take me to dawnstar even after I managed to jump into the back of it. I did manage to work around it this time by enabling God mode, which disables over encumbrances, to be able to fast travel rather than having to COC or Player Move To. Thank you as always for the hard work to you and the team.

When I did this quest I was able to interact using E instead of jumping into the back of the carriage.

 

Posted

Is there a chance to get an MCM setting for Darepacks to not spawn time locked devices? Since DD 5.0 I tend to get bras and belts with messages like "You can try again in 49 hours". With DD 4.x there were no such time locks.

Posted
5 minutes ago, botticelli said:

Is there a chance to get an MCM setting for Darepacks to not spawn time locked devices? Since DD 5.0 I tend to get bras and belts with messages like "You can try again in 49 hours". With DD 4.x there were no such time locks.

Yes, that seems to be a new mechanic. I like it better than the old fumbling every few game hours and never succeeding. Now you know how long you have to wait and get out easily (if you have the key) I'd guess that the amount of hours you're locked in depends on your settings of escape options, I always take the easiest.

Posted
1 hour ago, botticelli said:

Is there a chance to get an MCM setting for Darepacks to not spawn time locked devices? Since DD 5.0 I tend to get bras and belts with messages like "You can try again in 49 hours". With DD 4.x there were no such time locks.

Actually, there probably were time locks in DD 4.x, but because of bug they were non-functional ? Now they are working as intended ?

Also, if I remember it correctly - timed lock can still be unlocked, struggled from, picked or cut off. If it is timed lock shield - it can still be struggled from or cut off, just not unlocked with key or picked. And any outside means of escaping/unlocking - Shopping quest, for example - also can do it before timer runs out.

Posted
19 hours ago, iamwookie said:

When I did this quest I was able to interact using E instead of jumping into the back of the carriage.

 

See I just didn’t get anything at all. I talked to the guy, told him where I needed to go, went to the back of the cart and then nothing. I had kind of hoped actually getting into the damn carriage might at least short circuit that.

Posted
19 hours ago, iamwookie said:

When I did this quest I was able to interact using E instead of jumping into the back of the carriage.

You can't interact with wagon using E when you're in an armbinder, unless you have some special mod that handles those travels. I think what i did was interact with containers until "sharp object cut" feature kicked in. There's many barrels at inn alone.

 

It is still a bug yes, by going with quest description you should be able to go to your end location fully bound. Fast travel was disabled.

Posted
1 hour ago, Zaflis said:

You can't interact with wagon using E when you're in an armbinder, unless you have some special mod that handles those travels. I think what i did was interact with containers until "sharp object cut" feature kicked in. There's many barrels at inn alone.

 

It is still a bug yes, by going with quest description you should be able to go to your end location fully bound. Fast travel was disabled.

Wait, so can you actually escape the bindings? I assumed they would be inescapable so you could show The Dollmaker how it was done.

Posted
3 hours ago, twsnider1138 said:

Wait, so can you actually escape the bindings?

Seems there is logical error. Armbinder is inescapable, but inescapable armbinder triggers sharp item event and remove this. Somehow need rewrite sharp item event script to avoid it trigger on this inescapable armbinder.

Posted
5 hours ago, Elsidia said:

Seems there is logical error. Armbinder is inescapable, but inescapable armbinder triggers sharp item event and remove this. Somehow need rewrite sharp item event script to avoid it trigger on this inescapable armbinder.

That's too much effort, just have to edit armbinder keywords to make it a non-generic quest item ?  (But only after making sure that player can actually return to Dollmaker, otherwise you are even more stuck, and assuming that the quest uses a custom armbinder and not directly item from DDX)

Posted
2 hours ago, Zaflis said:

to edit armbinder keywords to make it a non-generic quest item 

Nice to know. I'm not very good at DD scripting on Skyrim.

 

2 hours ago, Zaflis said:

But only after making sure that player can actually return to Dollmaker

Bondage adventure too force player goes to NPC by feet) Want to free please go to Dollmaker by feet.

Posted
3 hours ago, Zaflis said:

That's too much effort, just have to edit armbinder keywords to make it a non-generic quest item ?  (But only after making sure that player can actually return to Dollmaker, otherwise you are even more stuck, and assuming that the quest uses a custom armbinder and not directly item from DDX)

 

I'm able to fast travel back to Dawnstar after Learning the Ropes is completed.  Once you complete the Courier In Chains quest, you are able to fast travel.

Posted

I am curious, are you going to impliment some more functuonality with Chloe as a follower after her use in the quest line? Kind of like Sasha where you can use the "premium line" to keep her in check with her own sort of collar or switch roles and have her be the domme. It would also be pretty cool if when you do make the follower the domme instead of using random devices it could equip their devices on you, example being sasha has her devices, why cant she just stuff the player in them, she already stuffs the "huge vibrator" thats fitted for her body into the PC when you ask her to be your keyholder. Just some consistency things that would be nice to see (and less clutter in the inventory :P)

Posted
1 hour ago, qawsedrftg765 said:

@KimySuggestion: In honour of the amazing story here. Could the Queen Sarah set have a matching golden set of boots like in the narrative?

After all I am sure the king would not want his beloved daughter to walk bare foot?

I think this is a good idea, but are there good enough metal boots available? Slave Boots or metal ballet heels aren't fit for a princess, I believe. So, this suggestion needs a good boots model.

Posted
40 minutes ago, DeWired said:

I think this is a good idea, but are there good enough metal boots available? Slave Boots or metal ballet heels aren't fit for a princess, I believe. So, this suggestion needs a good boots model.

I think in the story she gets the standard "Slave Heels" (Ringed heel) in gold.

Posted

Do changes in beta 2 are important? I am during Courier in chains part of Bound in Skyrim questline, playing on DCL 9.0 beta 1, so wonder if I should get beta 2 or just continue with current version. I admit I would rather not start this game from scratch yet another time :D 

Also, like how Dollmaker become meanier and is not just freeing PC and Chloe like she used to, but makes them work for the key first

Posted

hi i managed to get things working again , but for some strange reason on the le version it does not like either uiextensions or add item menu , after i disabled those mods my game is working fine i only tested it for a short while though 

Posted

When you get the breast yoke as punishment, the guard says "I'm going to lock you up like the sex toy you obviously want to be". That's fine, but there are no animations for it, so how does it make you a sex toy? Another example of when dialogue and events don't make sense.

 

If it's just meant to be a nude stroll in the park it's neither fun nor immersive. If you're naked and locked up someone is "bound" to take advantage of the situation. ;)

Posted

hmmm.... some trouble with 9.0 b2

character can't load to "Whip and Chain Inn". (try "new game"...)

game close after few second loading (gray smoke screen effect), or loding long time (black screen) without anything.. in morning I press the dialogue button and walked away from the PC for half an hour. when it returned, it was still trying to load.

 

skse.logPapyrus.0.log

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...