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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
56 minutes ago, Wow132666 said:

Can someone tell me how to fix this? Thanks.

Depend on screenshots you just need to open a that chest from picture, take a key and quest goes to next stage to unlock Chloe. Not make her as follower. Only after you take that key need show next stage of quest.

Posted
7 hours ago, zarantha said:

to do with whether it is hidden itself or not.

Now i understand why DCL items not hide a another items as chastity belt and bra because all DCL catsuits and items have this keyword. And i assume think that my dd is broken)

 

Posted
4 minutes ago, Elsidia said:

Depend on screenshots you just need to open a that chest from picture, take a key and quest goes to next stage to unlock Chloe. Not make her as follower. Only after you take that key need show next stage of quest.

Yeah I have already tried messing with that, the marker still appears even when the chest is empty which is what that screenshot is supposed to show (as it shows the marker and the chest being empty). I've tried leaving helgen keep and coming back, putting the key back into the chest and taking it again, and a few other things, but it still tells me i need to "find the key for chloe"

Posted

As you see from quest you can try to reset a quest and then back to it. to start as new one. It's should work. But do it in another save because it can break more.

Try two options: kill all bandits, leave helgen keep and helgen, reset a quest.

Or not kill a bandits, stay near to Helgen, reset a quest and hope that not break a Chloe when bandits attack you.

 

I tested in game it works even for me when i already completed a game (i go thought need to read torn note - if you drop this note you need respawn it again if not note in corpse)

Only thing for me Chloe not here because she already my homekeeper. But i teleport she to me and she have quest dialogues. But for you it's not problem because Chloe still in her cell.

When you stay near a Helgen and ready to test enter to console and do:

Spoiler

resetquest dcur_chloequest

 

Then exit to console and go directly into keep. When be close to Chloe game show that Chloe quest start again and you need complete all directives again even if some of it already completed. Then quest goes further.

 

Updated: i go quest further even to meet Nazeem in Hall of Death. The further i can't test because in my adventure DCL thinks that it must nice to stop me from helping and got on me whore collar what can be taken off so easy.

But quest need goes further without restraints on you.

Also i found problem: not spawn Ledger in boss chest, because i have it already in my inventory. If you drop it, you need spawn it by console and read it. As for me i just read it and quest goes further.

Posted

So *finally* the RNG code gave me leg keys days later, (which I really hope isn't just a simple RandomInt/RandomFloat, because that isn't nearly random, well, computers can't produce random numbers) allowing me to undo the feet portions, but, sadly, the "Locking Rubber Gloves" have to be removed beforehand, which I no longer had, did away with those a while back (normally), so now I have to get that to un-mess up, guess if I get time I'll load it into the CK and find it in the quest and see what issues it may have.

 

GuruSR.

Posted
4 minutes ago, GuruSR said:

which I really hope isn't just a simple RandomInt/RandomFloat, because that isn't nearly random, well, computers can't produce random numbers

That's exactly what it is. Not sure what you expected me to use to create random numbers instead of the built-in API functions? House elves armed with dice?

Posted

I posted this as a suggestion for lauras shop but after thinking about it i think its better suited for the dollmaker. see what you think about it :)

 

suggestion: a DCL/Dollmaker simple slavery+ outcome

 

if you get sent to the auction house and the dollmaker decides to buy you, you'll have to work for her for a day(an hour or just one quest), to earn your freedom back.

 

When youve done enough to get her the gold she spent on you she will let you go.

 

having her outcome as a radiant quest that happens if its outcome is chosen would be pretty neat.

 

It would be kind of what S_l_u_t_s does when they buy you/rescue you, youll have to work off your debt to them.

 

I dont know if this is something youre interested in doing kimy but ill just throw it out there :)

Posted

hi idk theirs a resolution for that but during the "Chloe" quest i get crashes after i finished the "investigate Fort Helgen" objective : when i search the dead bodies in the cages, on the pause menu, check my inventory and magic  and sometimes when i arrive at the prison location

 

If anyone can help me it would be appreciated

 

Using version: 8.5

Posted
34 minutes ago, 413xTheGreat said:

hi idk theirs a resolution for that but during the "Chloe" quest i get crashes after i finished the "investigate Fort Helgen" objective : when i search the dead bodies in the cages, on the pause menu, check my inventory and magic  and sometimes when i arrive at the prison location

 

If anyone can help me it would be appreciated

 

Using version: 8.5

Are you sure it is related to Chloe's quest? Maybe you are just lacking the crash fixes or something and the game crashes "randomly" when you get that far.

Did you try playing around the same area without this mod? Was it stable?

Posted
1 hour ago, 413xTheGreat said:

If anyone can help me it would be appreciated

If you play SE version be sure you have installed mfgfix latest version and HDT SMP and DD DCL HDT SMP fix or if not HDT SMP, then ddhotfix.

 

If you play LE version then HDT mod for chain physics.

 

Posted
On 8/22/2020 at 11:14 AM, Tenri said:

Does the Cursed Loot Debug page of the MCM say there is an "Active Quest Running"? I am not sure if it disables the Public Indecency feature, but it might, since I usually turn indecency off for my own playthroughs anyway.

Thanks for the response... I forgot to report back :/

 

Anyway. Just as mysteriously as the problem began, the problem resolved itself.

 

it may have been something I did though I don't know what. It seems that the sheets can get a little sticky when your mods have been in bed together for a while... Maybe things just hiccup. All I really did was disable/enable mods, reconfigure stuff, and learn the menus like the back of my hand.

 

before, no amount of lewd behavior would trigger the NPCs, but now there's a new bailiff in town cuz the heads are crackin'

Posted

i get the message 

 

you appear to run mods removing important tags from children characters . cursed loot has been automatically disabled !??

 

 

how to get it back enabled ??

Posted
10 hours ago, thedarkone1234 said:

Are you sure it is related to Chloe's quest? Maybe you are just lacking the crash fixes or something and the game crashes "randomly" when you get that far.

Did you try playing around the same area without this mod? Was it stable?

The location did not crash when i disable DCL, so i assume its related

 

Edit: Nvm i fixed it, i just disable and re-enable and made a fresh start

Posted
8 hours ago, Elsidia said:

If you play SE version be sure you have installed mfgfix latest version and HDT SMP and DD DCL HDT SMP fix or if not HDT SMP, then ddhotfix.

 

If you play LE version then HDT mod for chain physics.

 

i use Legendary version of skyrim and i already using HDT PE and HDT high heels

 

Edit: Nvm i fixed it, i just disable and re-enable and made a fresh start

Posted
4 hours ago, aspirine2 said:

how to get it back enabled ??

I assume uninstall mods what's disable children tags and restart DCL in debug section)

Posted

So i just got my first cursed loot event, and got a full set of restraints worn on my avatar. I have screenshot of everything that has been worn, and then one of what shows in world. Seems anything being worn on the body is either not loading in or is invisible (eg; corset, dress, Chastity belt, chastity bra etc), I can see Gag harness, blindfold, gloves, boots, plugs, clit piercing and thats it.

Worn Items and in world view

 

Cheers

 

Posted
1 hour ago, jesse folland said:

So i just got my first cursed loot event, and got a full set of restraints worn on my avatar. I have screenshot of everything that has been worn, and then one of what shows in world. Seems anything being worn on the body is either not loading in or is invisible (eg; corset, dress, Chastity belt, chastity bra etc), I can see Gag harness, blindfold, gloves, boots, plugs, clit piercing and thats it.

Worn Items and in world view

 

Cheers

 

did you batch build the dd and dcl outfits in bodyslide?

Posted
42 minutes ago, zarantha said:

did you batch build the dd and dcl outfits in bodyslide?

Given that I don't know what you're talking about, lets go with no, heh. I have bodyslide installed, didn't realise there was further work to be done after that though, but sounds like thats what my problem could be.

 

I'm almost finished re-installing/applying DCL (and I did the HDT Physics Extensions as well - all the boobs were bouncing and stetching all over the place) hpoing that may fix things.

 

EDIT: Or maybe, jsut maybe, Idiot here forgot to re-install Bodyslide after moving from MO back to NMM *slaps forehead* - though, sounds like that only solves part of my issue

Posted

@Kimy

 

thought of an idea for sasha.

 

the idea being that when she equips the yoke for being in a city or town maybe have an option to choose via toggle in the mcm or via dialog to have it swapped for an arm binder.

 

if you used the dialog option, and hardcore is active, there could be a chance that she will say no. if she says yes or hardcore isnt active, she will swap the yoke for an arm binder and could add a catsuit as well with some dialog to the effect of "since i am feeling generous, i will equip the arm binder on you but i want you to show off your curves so you will wear this catsuit for 24 hours, reguardles if we are in a city or not"

Posted

So lately I have come across the problem that after some time my character's arm go out of the restrains "Without hands" and your running animation returns to normal just without hands.

Posted
2 hours ago, Thornagar said:

So lately I have come across the problem that after some time my character's arm go out of the restrains "Without hands" and your running animation returns to normal just without hands.

Are you playing with Slaverun installed by any chance? if so

 

There is a fix for that here.

Posted
On 8/23/2020 at 3:58 PM, Kimy said:

That's exactly what it is. Not sure what you expected me to use to create random numbers instead of the built-in API functions? House elves armed with dice?

Ha, that was funny, needed that after that week from... COVID 19, thanks for the headaches...  Anyways, if you're randomizing say between 1 and 100, you can do this in another function (since again, computers can't produce random numbers).

 

1.  Get the low count (so 1 would be it)

2.  The range would be 100 (1 to 100).

3.  Multiply that by 10, or even 100 (not sure what your ranges go to).

4. Use the RandomInt/Float on a value from (1 to range times value), then divide it and add the offset (if one).

 

IE:  Int RNG = (RandomInt(100,10000) \ 100) As Int ;This will produce a wider range of random numbers that won't follow a regular pattern.  (Light reading:  https://en.wikipedia.org/wiki/Random_number_generation)

 

The RandomInt/Float is a basic randomizer code with no seed functionality, so the only way to get a higher refinement of the limited randomization is to ask for a larger random range, then chop it down, this way you won't see the randomizer hitting common repeats, which it does, a lot.  The other way would be to use an array and zero out the item's weight that was picked and add a weight onto the others and re-randomize until you find one that has a weight to take, but that itself causes too much looping.

 

GuruSR.

Posted

Rubber Doll Quest:

 

Seems to be re-equipping things I've removed a while ago.  I re-added and equipped the Locking Rubber Gloves, though as of late, I'm seeing black Arm Cuffs, not in inventory, I added every last Arm Cuff from this mod in and it isn't from this mod, no clue where they came from, they just "showed up", but because I see no counterpart to unlock them with, I will have to try a blacksmith.  No, the blacksmith can't remove them, too strong for the tools, and the item that is there was the Arm Cuffs I removed earlier, they're baaack.  The ones that say they cannot be unequipped, so the mod is not seeing them being properly removed.

 

GuruSR.

Posted
9 minutes ago, GuruSR said:

Arm Cuff

From Damsel in Distress

9 minutes ago, GuruSR said:

Locking Rubber Gloves

From Damsel in Distress

 

As i remember your catsuit not seen that rubber gloves is removed that means it was wrong removed and now it's shows up.

 

Posted
51 minutes ago, GuruSR said:

Ha, that was funny, needed that after that week from... COVID 19, thanks for the headaches...  Anyways, if you're randomizing say between 1 and 100, you can do this in another function (since again, computers can't produce random numbers).

 

1.  Get the low count (so 1 would be it)

2.  The range would be 100 (1 to 100).

3.  Multiply that by 10, or even 100 (not sure what your ranges go to).

4. Use the RandomInt/Float on a value from (1 to range times value), then divide it and add the offset (if one).

 

IE:  Int RNG = (RandomInt(100,10000) \ 100) As Int ;This will produce a wider range of random numbers that won't follow a regular pattern.  (Light reading:  https://en.wikipedia.org/wiki/Random_number_generation)

 

The RandomInt/Float is a basic randomizer code with no seed functionality, so the only way to get a higher refinement of the limited randomization is to ask for a larger random range, then chop it down, this way you won't see the randomizer hitting common repeats, which it does, a lot.  The other way would be to use an array and zero out the item's weight that was picked and add a weight onto the others and re-randomize until you find one that has a weight to take, but that itself causes too much looping.

 

GuruSR.

Do you -really- suggest me implementing a custom RNG in a crude programming language running on a potato of an engine to slightly improve distribution?

 

I mean...okay...it's not that I couldn't. It's just that I thought Skyrim's crappy RNG was the least of its problem! :D

 

PS: Sorry to hear you got this nasty thing. Get well, soon!

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