GuruSR Posted August 29, 2020 Posted August 29, 2020 6 hours ago, Kimy said: Do you -really- suggest me implementing a custom RNG in a crude programming language running on a potato of an engine to slightly improve distribution?  I mean...okay...it's not that I couldn't. It's just that I thought Skyrim's crappy RNG was the least of its problem!  PS: Sorry to hear you got this nasty thing. Get well, soon! Well, first, let me correct a missing bit of information, I'm an I.T. and I go into locations that have active and some locations an unknown count of COVID-19 cases, so I myself have (thankfully) not caught the virus, but I am in situations where I am almost wanting to wear a hazmat suit from head to toe just to make sure I don't. Family members here are in the high-risk category and I really do not want to bring that home from work. The stress added with PPE and remembering everything I do in a location with respect to avoiding COVID-19, put a large delay on the workload I have making days longer and harder, but so far I've been good.  And the reading of above (with the exception of the PS, sorry to leave out that information, today was another stress load, next week is going to be worse), yes, the "potato engne" (which was supposed to be superior to Oblivion, it's not), the horrible RNG (which actually is any computer, so can't really blame Skyrim's code), yes, it is the least of it's problems! Though it does interfere with the randomness you were hoping for in this mod. But it is a thought to look at, because the larger the pool of numbers, the lower risk of seeing a pattern in the "random" numbers.  GuruSR.
GuruSR Posted August 29, 2020 Posted August 29, 2020 6 hours ago, Elsidia said: From Damsel in Distress From Damsel in Distress  As i remember your catsuit not seen that rubber gloves is removed that means it was wrong removed and now it's shows up.  Yes, sorry, I'm an I.T. and I do a lot of work in and around where COVID-19 outbreaks are in progress and could be, so it's been a bit of a stress super load when the customer wants it done with zero impact on the facility, plus my safety and the safety of my family (when I come home) are also a worry.  Yes, the rubber gloves were normally removed using keys, the arm cuffs showed up afterwards, I removed them but they returned, they've re-returned. The Locking Rubber Gloves I properly removed as well (then got mittens after those), the mod thinks they're still present, so I re-added/equipped them in the hopes of unlocking them again and maybe this time, they'll be seen as removed, but now they're complaining the Arm Cuffs are in the way again. Not sure what to do now.  GuruSR.
Thornagar Posted August 29, 2020 Posted August 29, 2020 14 hours ago, Tenri said: Are you playing with Slaverun installed by any chance? if so  There is a fix for that here. I am and awsome thank you installed it and looking forward to seeing it work.
Elsidia Posted August 29, 2020 Posted August 29, 2020 5 hours ago, GuruSR said: Not sure what to do now. Â I assume you know how to use xedit - open DCL in xedit, found those locking rubber gloves, found their render devices id. Then check player inventory in console. There must be item with that id. Then if you don't on locked rubber gloves inventory item you can remove rendered device by standard remove command in console. It's because only inventory device locked on you and don't allow to remove a rendered device. If that device not exist, you can remove by console. Also check in console quest status: dcur_lbquest (Damsel in distress quest) If it's running probably it's try to return that gloves. The same for arm cuffs. As for me i go to another more hard way: If found in inventory (player.showinventory) all rendered devices then count it with inventory devices what i have equipped by using xedit. If i found rendered device what don't have inventory device: i equip it by console - to avoid trigger dd equip system then try to remove by struggle, picklock, cut off while success. Always work fine. Be careful: there is one rendered device without inventory device: device hider. Don't touch it or will be problem (in xedit it's marks as device hider)
GuruSR Posted August 29, 2020 Posted August 29, 2020 2 hours ago, Elsidia said:  I assume you know how to use xedit - open DCL in xedit, found those locking rubber gloves, found their render devices id. Then check player inventory in console. There must be item with that id. Then if you don't on locked rubber gloves inventory item you can remove rendered device by standard remove command in console. It's because only inventory device locked on you and don't allow to remove a rendered device. If that device not exist, you can remove by console. Also check in console quest status: dcur_lbquest (Damsel in distress quest) If it's running probably it's try to return that gloves. The same for arm cuffs. As for me i go to another more hard way: If found in inventory (player.showinventory) all rendered devices then count it with inventory devices what i have equipped by using xedit. If i found rendered device what don't have inventory device: i equip it by console - to avoid trigger dd equip system then try to remove by struggle, picklock, cut off while success. Always work fine. Be careful: there is one rendered device without inventory device: device hider. Don't touch it or will be problem (in xedit it's marks as device hider) Yes, I can just pull the whole mod into the CK, I'll check that dcur_lbquest, it shouldn't be running or in a state? Now the Arm Cuffs are a bit of a concern, because they show up on the player, but aren't visible in inventory (regular), I didn't check the console at the time, those appear to be the ones that were unlocked a way back, at least I think so, they could be a lock-on from another event, I'll look. The Locking Rubber Gloves, I re-equipped to see about (again) properly unlocking them, to see if it registers properly as being unlocked.  GuruSR.
Elsidia Posted August 29, 2020 Posted August 29, 2020 52 minutes ago, GuruSR said: Now the Arm Cuffs are a bit of a concern Easiest way: found in console rendered item id by compare equipped items without names in xedit. Then when found arm cuffs inventory item id (you can equip this item by console - player.equipitem id and then legally remove or player.remove id where id is rendered item id to remove without keys and struggle.   50 minutes ago, GuruSR said: Yes, I can just pull the whole mod into the CK, I'll check that dcur_lbquest, No need that global) In console sqv dcur_lbqust - check status and variables sqs dcur_lbquest - (1 stage completed) (0 - not) later can check those uncompleted stages into xedit to see what stages are missed and critical is or not  Â
GuruSR Posted August 29, 2020 Posted August 29, 2020 1 hour ago, Elsidia said: Easiest way: found in console rendered item id by compare equipped items without names in xedit. Then when found arm cuffs inventory item id (you can equip this item by console - player.equipitem id and then legally remove or player.remove id where id is rendered item id to remove without keys and struggle.   No need that global) In console sqv dcur_lbqust - check status and variables sqs dcur_lbquest - (1 stage completed) (0 - not) later can check those uncompleted stages into xedit to see what stages are missed and critical is or not   lb_hasremoved_ArmCuffs_var was False, so was lb_hasremoved_CatsuitGloves_var, put both to True since I had done those a while back, apparently something happened that made those not set to True. Stages 0, 10, 20, 30 are at 1, 1000 is at 0.  LinkedArmCuffs, RopeBindings and Shackles were also false. Currently nothing is equipped, as I was able to get the body suit off and then the next set showed up, but I didn't see the other missing Trues until after I removed the final item at the end.  GuruSR.
Elsidia Posted August 29, 2020 Posted August 29, 2020 47 minutes ago, GuruSR said: Stages 0, 10, 20, 30 are at 1, 1000 is at 0. Seems your Damsel in Distress quest still continue. When you press sqv dcur_lbquest there must be stopped and 0,10,20,30 are 0 and 1000 are 1. In spoiler are variables what need been set to true to stop quest. And hope that for that quest onupdate event still running Spoiler lb_hasremoved_Armbinder , lb_hasremoved_Shackles , lb_hasremoved_LinkedArmCuffs ,   lb_hasremoved_RopeBindings , lb_hasremoved_LinkedCatsuitGloves , lb_hasremoved_ArmCuffs , lb_hasremoved_Hood ,lb_hasremoved_Blindfold , lb_hasremoved_PanelGag , lb_hasremoved_RingGag , lb_hasremoved_BallGag , lb_hasremoved_Catsuit , lb_hasremoved_Harness , lb_hasremoved_Belt , lb_hasremoved_Bra , lb_hasremoved_LegCuffs ,   lb_hasremoved_CatsuitBoots , lb_hasremoved_SlaveBoots , lb_hasremoved_CatsuitGloves , lb_hasremoved_NPiercings , lb_hasremoved_VPiercings , lb_hasremoved_APlug ,   lb_hasremoved_VPlug , lb_hasremoved_Collar , lb_hasremoved_Corset , lb_hasremoved_RestrainingBelt , lb_hasremoved_RigidBra  If not as last resource can try to reset that quest as it do at normally at this end and hope that this quest stopped normal and nothing more break.  Updated: if quest is normally stopped this quest variable lbqsquestrunning is false. If not it stopped wrong.  Edited: If you reset manually this variable not change need to change by set.
evilblade Posted August 29, 2020 Posted August 29, 2020 Hey guys! I'm quite confused here.. Sometimes when my character gets gaged she cannot speak to anybody except her followers. When I try to talk to somebody - it's just down to couple of "mfph"''s and then person says like "I can't understand you, get rid of that gag first".. But other times when she's gaged - she CAN speak to people! After a couple of that "mphs"'s theare's a line like "You use gestures to move your point.." after wich person says like "OK, got it", there's a message "Speech debuff added" and the dialog opens. And I cannot figure out what it depends on! At first I thought - OK, maybe I can't use gestures when also my hands are tied, but right now my character got herself in mittens and straightjacket.. and she still CAN talk to people using this gestures! I don't get it, really. But as far as I can recall - it started after installing this mod (I mean total inability to talk sometimes). Can someone here tell me what's this really dependant on?
darktej Posted August 29, 2020 Posted August 29, 2020 3 minutes ago, evilblade said: Hey guys! I'm quite confused here.. Sometimes when my character gets gaged she cannot speak to anybody except her followers. When I try to talk to somebody - it's just down to couple of "mfph"''s and then person says like "I can't understand you, get rid of that gag first".. But other times when she's gaged - she CAN speak to people! After a couple of that "mphs"'s theare's a line like "You use gestures to move your point.." after wich person says like "OK, got it", there's a message "Speech debuff added" and the dialog opens. And I cannot figure out what it depends on! At first I thought - OK, maybe I can't use gestures when also my hands are tied, but right now my character got herself in mittens and straightjacket.. and she still CAN talk to people using this gestures! I don't get it, really. But as far as I can recall - it started after installing this mod (I mean total inability to talk sometimes). Can someone here tell me what's this really dependant on? Devious devices has it's own gag talk. based on what gag your character is wearing...they will not be able to speak with npcs. for e.g. with ball gags your character will not be able to talk with npc (excpt your followers) unless you have a roll of paper, quill and an inkwell. but if you are using Cursed Loot's gag talk ,your characer has a % chance to talk with an npc. check for it in the Cursed Loot's MCM. Â
evilblade Posted August 29, 2020 Posted August 29, 2020 1 hour ago, darktej said: based on what gag your character is wearing...they will not be able to speak with npcs. for e.g. with ball gags your character will not be able to talk with npc (excpt your followers) Oh.. so it depends on a type of a gag.. OK, thanks. 1 hour ago, darktej said: unless you have a roll of paper, quill and an inkwell. Oh.. didn't know about. Well, it's only logical, I guess Oh.. and I assume it also works with tied hands? 1 hour ago, darktej said: but if you are using Cursed Loot's gag talk ,your characer has a % chance to talk with an npc. check for it in the Cursed Loot's MCM.  O-o-o-h... so I've undestood it the exact opposite way around  I thought it's a percentage likely to engage this gag-talk-thingy.. so I've set it down to 0  OK, thanks a lot for clearing things up for me!
darktej Posted August 29, 2020 Posted August 29, 2020 3 minutes ago, evilblade said: Oh.. so it depends on a type of a gag.. OK, thanks. Oh.. didn't know about. Well, it's only logical, I guess Oh.. and I assume it also works with tied hands? O-o-o-h... so I've undestood it the exact opposite way around  I thought it's a percentage likely to engage this gag-talk-thingy.. so I've set it down to 0  OK, thanks a lot for clearing things up for me! yes it works even with tied hands  if you set it to 0 % it will use the default Devious devices gag talk. if you set it to say 5% when your pc talk's with an npc ...the 1st time might not work out and a random event may happen but if your pc talks to the same npc again immediately...you can talk normally to that npc. this is immaterial of what gag your pc is wearing. but with Devious devices default gag talk it depends on the gag your pc has equipped as I mentioned earlier.
CaptainJ03 Posted August 30, 2020 Posted August 30, 2020 11 hours ago, evilblade said: I'm quite confused here.. Sometimes when my character gets gaged she cannot speak to anybody except her followers. When I try to talk to somebody - it's just down to couple of "mfph"''s and then person says like "I can't understand you, get rid of that gag first". (...) And I cannot figure out what it depends on! How successful your trials to communicate are, is set in the MCM. I'll add a screenshot of what I think is the place to change it.
Elsidia Posted August 30, 2020 Posted August 30, 2020 11 hours ago, darktej said: unless you have a roll of paper Isn't a roll of paper rare item? I don't know i follow tutorial and there is in game depend on it is only a few roll of papers. but it consumed after use when gagged. It's not to much hard?
darktej Posted August 30, 2020 Posted August 30, 2020 5 hours ago, Elsidia said: Isn't a roll of paper rare item? I don't know i follow tutorial and there is in game depend on it is only a few roll of papers. but it consumed after use when gagged. It's not to much hard? it's not rare. you can find it in several places. like crypts, and also you can find it sometimes in barrels.
thedarkone1234 Posted August 30, 2020 Posted August 30, 2020 6 hours ago, CaptainJ03 said: How successful your trials to communicate are, is set in the MCM. I'll add a screenshot of what I think is the place to change it. Just to expand on the explanation here: Gag Talk Frequency is the one making the choice between DCL gag talk and DD gag talk. Set this one to 0 to always have DD gag talk, or to 100 to always have DCL gag talk. Success chance is relevant IF you got a DCL gag talk. If you are successful, you will be able to talk normally. If you fail, something will happen (rape, tie you up, give you a key, report to guard, etc). You can only fail once with each person, though. If you later get another DCL gag talk, you will 100% be able to speak.  Personally I set Gag Talk Frequency to 100 to always have DCL gag talk, then set Success chance to 0 to always have one consequence per person I speak to. It makes you think twice about trying to talk with anyone you didn't talk to already, but STILL doesn't completely hinder gameplay, because if you really need something from that person, you can try again next time.  Just note you might be (un)lucky and trigger a "device comment" if you have those enabled, and then have two consequences one after the other  Tagging @evilblade, since you originally asked the question.  P.S: On a generic note: I highly suggest taking a long thorough look in the MCM. DCL's MCM is very detailed and everything is explained really well in the tooltips. Some things would still take a little while until you understand them, long as you didn't encounter them happening yet, but it is overall the most user-friendly MCM I have ever seen, and it can really change the way you experience the mod a lot. I mean, this is meant as a compliment to Kim for making such a great MCM, not as an offense, but I don't think I could play DCL on default settings and enjoy it for very long XD  P.S.S: Just note that switching pages in the MCM while you are scrolled down will switch to the bottom of the target page too. So many times I miss the top of the rape page because of that (which is where you must enable all rape XD). Also, if you have any optional mods, check that page first, because turning them on adds more options on other pages.
firepunch1 Posted August 30, 2020 Posted August 30, 2020 Is it somehow possible to make the "you are a potential rape victim" and the following calculations a bit less performance heavy? I assume it uses a cloak or something similiar but I can't see any option to reduce the range. I run a few of these cloak % chance mods but I can tell when this one starts going because my fans get noticeably louder for a little while, and it's a decently strong rig. Â
Revolutionsky Posted August 30, 2020 Posted August 30, 2020 Edit: I use Skyrim SE Okay. I tried to get everything to work for the last week. I thought I had it all until I stumbled upon the Chloe quest. Actually I decided to ignore it though and did other stuff first (completely forgetting her in Helgen). When I wanted to move back and get her, I always got CTD when I entered the Cave or the Keep. I didn't find a solution for that, so I decided to insert another Chloe into the game. Quest worked okay from there on until (stage 210?) when I am supposed to be teleported to Dawnstar it always CTD. SO: I did a new game and want to do the quest right this time. but when I enter Helgen Keep I always get a CTD the moment the Quest pops up. I tried installing all patches to the Mods in my list, used FNIS and LOOT and also Bodyslide multiple times (outfits don't always fit perfectly, but I don't know how to change that) I still get some warnings from LOOT to "clean up" some files, but I read on multiple threads that those should be ignored. There are no FNIS warnings anymore. Mod Organizer has some warnigns about Form 43 , but here i also read that it shouldn't need fixing (I tried it with the loading and saving, but for me the shitty CK won't do anything right, so i abandoned that idea as well) Mod Organizer also has These warnings: The failed plugins are: • Couldn't load CrashFixPlugin.dll (Crash fixes). A DLL is invalid (code 193). • Couldn't load Fuz Ro D'oh.dll (Fuz Ro D-oh - Silent Voice). A DLL is invalid (code 193). • Couldn't load hdtHighHeelNative.dll (HDT HighHeels System). A DLL is invalid (code 193). • Couldn't load hdtPhysicsExtensions.dll (HDT Physics Extensions). A DLL is invalid (code 193). • Couldn't load StorageUtil.dll (PapyrusUtil_v). A DLL is invalid (code 193). I am out of ideas... Can anybody help me get the kinky Skyrim Adventure running? ? Crashdump.txt loadorder.txt
Elsidia Posted August 30, 2020 Posted August 30, 2020 14 minutes ago, Revolutionsky said: Can anybody help me get the kinky Skyrim Adventure running? First what type of Skyrim you have? I see in mod load list SE and LE And that's itself lead to CTD. Â Â
Revolutionsky Posted August 30, 2020 Posted August 30, 2020 3 minutes ago, Elsidia said: First what type of Skyrim you have? I see in mod load list SE and LE And that's itself lead to CTD. Â Â I use SE and tried to find all the SE mods. which one did I miss?
Elsidia Posted August 30, 2020 Posted August 30, 2020 47 minutes ago, Revolutionsky said: I use SE and tried to find all the SE mods. For not to CTD you miss HDT SMP mod with DCL-DD-ZaZ HDT-SMP and other patches 20200731 fix. It's fixes CTD with HDT chain physics. If your personal computer can't run HDT SMP you need ddhotfix for fix chain CTD - Chloe wear that outfit fix those chains. Also recommend All SKSE64 fixes and MGFix latest version. Also you sure that fuzrodoh and hdtheels is SE version? if it's shows that errors? Papyrus util is SE version too? Â
Revolutionsky Posted August 30, 2020 Posted August 30, 2020 58 minutes ago, Elsidia said: For not to CTD you miss HDT SMP mod with DCL-DD-ZaZ HDT-SMP and other patches 20200731 fix. It's fixes CTD with HDT chain physics. If your personal computer can't run HDT SMP you need ddhotfix for fix chain CTD - Chloe wear that outfit fix those chains. Also recommend All SKSE64 fixes and MGFix latest version. Also you sure that fuzrodoh and hdtheels is SE version? if it's shows that errors? Papyrus util is SE version too?  It worked! Thanks! It was i bit of searching for all the mods/patches, but I managed to find them. you were right about the old versions of hdt heels and fuzrodoh. apparently i somehow slipped into normal skyrim downloads for these. (sadly it is a pain in the ass to find the right mods here on LL) Let's see if everything holds up for the rest of the game. for now i'll go visit Chloe! ?
GuruSR Posted August 31, 2020 Posted August 31, 2020 On 8/29/2020 at 10:57 AM, Elsidia said: Seems your Damsel in Distress quest still continue. When you press sqv dcur_lbquest there must be stopped and 0,10,20,30 are 0 and 1000 are 1. In spoiler are variables what need been set to true to stop quest. And hope that for that quest onupdate event still running  Reveal hidden contents lb_hasremoved_Armbinder , lb_hasremoved_Shackles , lb_hasremoved_LinkedArmCuffs ,   lb_hasremoved_RopeBindings , lb_hasremoved_LinkedCatsuitGloves , lb_hasremoved_ArmCuffs , lb_hasremoved_Hood ,lb_hasremoved_Blindfold , lb_hasremoved_PanelGag , lb_hasremoved_RingGag , lb_hasremoved_BallGag , lb_hasremoved_Catsuit , lb_hasremoved_Harness , lb_hasremoved_Belt , lb_hasremoved_Bra , lb_hasremoved_LegCuffs ,   lb_hasremoved_CatsuitBoots , lb_hasremoved_SlaveBoots , lb_hasremoved_CatsuitGloves , lb_hasremoved_NPiercings , lb_hasremoved_VPiercings , lb_hasremoved_APlug ,   lb_hasremoved_VPlug , lb_hasremoved_Collar , lb_hasremoved_Corset , lb_hasremoved_RestrainingBelt , lb_hasremoved_RigidBra  If not as last resource can try to reset that quest as it do at normally at this end and hope that this quest stopped normal and nothing more break.  Updated: if quest is normally stopped this quest variable lbqsquestrunning is false. If not it stopped wrong.  Edited: If you reset manually this variable not change need to change by set. I actually got that all finished by setting the required variables to true to match the items I had properly removed before with keys as required, got those dialogues saying it was removed, but they didn't seem to always get set (maybe a None reference somewhere caused it), but for the most part it was only a handful of those that didn't register.  As when I registered the ones I had removed to True, the items after the suit showed up and I was able to unlock those (from the amassed key collection while trying to unlock everything) and the quest finished afterwards on it's own.  @Kimy Though one thing I did notice, Arm/Elbow Binders don't say anything when you put them on NPCs, on the player, yes, NPCs, I get no dialogue saying it was put on, so when doing that Dollmaker quest for binding and gagging people, I had to put the arm/elbow binder on first, swap inventories, remove it (got the unlock message), put it back on and THEN the gag which did say it was locked onto the NPC. Not sure why it isn't doing it, but that seems to be game wide, so not necessarily DCL, but I think DD in general.  GuruSR.
GuruSR Posted August 31, 2020 Posted August 31, 2020 [Restraints] dialogue, any way to make it so that each NPC is set to a specific mentality for the bondage? One load I asked the person, they wanted it off, a reload, they said they love them and wanted more, another reload, that same person again, said they loved them and were good, not sure if there is a way to use say a Faction to record their "like/dislike" to bondage, so NPCs conform to their current belief, possibly with later additions to dialogue to perhaps persuade them to try a few. The "perfect" RNG in all computer games is hurting the immersion in this situation because the person's load game causes their opinion to swing from extremes worse than the weather.  GuruSR.
neosuduno Posted August 31, 2020 Posted August 31, 2020 Just another idea, cursed books. Sometimes when finding a chest, you could get an unidentified book. These could provide locations on the map, be a random spell you do not have, or just be random scrolls. They could also conjure up different full sets of restraints. Sound interesting?
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