GuruSR Posted September 8, 2020 Posted September 8, 2020 Just a thought on the MCM, I know it's "nearing filled", but as a thought about General -> Eligible Containers, if the vars are Int (and hopefully not Bool), you could use a drop list for the items and offer "Disabled" (0), "All" (1) and "Locked" (2) for the various containers that are able to. You'd merely gain 1 extra space in that MCM, but you'd also add functionality. GuruSR.
Tenri Posted September 8, 2020 Posted September 8, 2020 40 minutes ago, GuruSR said: Ah, so having to pull the boot slot out to see if there is an HDT HH Spell effect on it, they really didn't do that all that user friendly did they. The NiO offset would also need the boot, I guess, didn't say which mesh the offset is on, unless it is the actor itself. GuruSR. To check for HDT HH you can check the actor for the HDT HH magic effect you don't have to grab the boot itself, but you need to either have the spell effect as a property of the checking script (hard dependency) or import it to the script at runtime to check for it (soft dependency). The check for NiO is done on the actor as well and is a little more complicated but can be done using NiOverride global functions without having to import either through properties or at runtime, you just need to make sure NiOverride is installed before running the function. (unless you like having the potential for the script to crash) To determine if the player is wearing NiO heels, YPS Fashion uses: If hasNiOverride Int isFemale = _actor.GetLeveledActorBase().GetSex() If NiOverride.HasNodeTransformPosition(_actor, False, isFemale, NINODE_ROOT, "internal") && (PlayerActor.GetWornForm(kSlotMask37)!= CinderellaFeetItem) Float[] pos = NiOverride.GetNodeTransformPosition(_actor, false, isFemale, NINODE_ROOT, "internal") if pos[2] >= MCMValues.HeelsMinHeight result = true endif EndIf EndIf NINODE_ROOT being the string "NPC" and _actor being the player actor object.
Gopherj Posted September 9, 2020 Posted September 9, 2020 On 9/7/2020 at 10:44 AM, LazyBoot said: check dawnstar On 9/7/2020 at 11:06 AM, Elsidia said: Dawnstar inn Thanks!
setokiaba Posted September 9, 2020 Posted September 9, 2020 Question: if I finished the Leon quest and declined being a slave, can I later ask Leon/Leah to be my owner later? I know I can still recruit them as followers but wasn’t sure if you could make yourself their slave again.
evilblade Posted September 9, 2020 Posted September 9, 2020 HI, people! Am I missing something.. again? My character got a Rubber doll collar. In the description (OP here) it says "Your only hope is to find the Dollmaker to lift the collar's spell." Well, I went to Dawnstar, talked to Dollmaker.. and seems like there's no option related to this Rubber doll quest. I'm confused.. maybe I've understood something wrong?
Zaflis Posted September 9, 2020 Posted September 9, 2020 54 minutes ago, evilblade said: HI, people! Am I missing something.. again? My character got a Rubber doll collar. In the description (OP here) it says "Your only hope is to find the Dollmaker to lift the collar's spell." Well, I went to Dawnstar, talked to Dollmaker.. and seems like there's no option related to this Rubber doll quest. I'm confused.. maybe I've understood something wrong? The collar will expand or shrink first, that means you get more rubber parts equipped on you or if you keep arousal low then the parts and collar get removed on their own. How long that takes depends on times you set in the MCM but it could take days. The quest should update to send you to dollmaker if you get completely wrapped in rubber.
Cole745 Posted September 9, 2020 Posted September 9, 2020 3 hours ago, setokiaba said: Question: if I finished the Leon quest and declined being a slave, can I later ask Leon/Leah to be my owner later? I know I can still recruit them as followers but wasn’t sure if you could make yourself their slave again. In the current version, no. In previous versions, yes. I'm kinda still waiting for her (Kimy) to bring this feature back. Going back into hiding..ta ta.
Zaflis Posted September 9, 2020 Posted September 9, 2020 38 minutes ago, Cole745 said: In the current version, no. In previous versions, yes. I'm kinda still waiting for her (Kimy) to bring this feature back. Not sure about those 2 NPC's but the system they use is XDFF. There's a separate mod that extends it so you can set any follower into dom. https://www.loverslab.com/files/file/7700-more-xdff-rules-for-deviously-cursed-loot-version/ I guess we still feel the system itself is "work in progress" compared to all alternatives such as Devious Followers or Submissive Lola etc...
Elsidia Posted September 9, 2020 Posted September 9, 2020 53 minutes ago, Cole745 said: In the current version, no. In previous versions, yes. I'm kinda still waiting for her (Kimy) to bring this feature back. You can use Sasha as dominant from DCL and she works better than Leash. Less bugs.
DeWired Posted September 9, 2020 Posted September 9, 2020 @Kimy It seems a bug from 8.3 with locked rubber gloves is still here (original report in spoiler). Basically, item "Rubber gloves (locked)" (dcur_RubberGlovesLockedInventory) lacks a property "mcs" pointing to Master Controller quest - and this property is used in item script. Spoiler Bugs aside, I had a thought - there are too few functionally unique items - and most of them are collars. How about expanding it? Like, change a Slave Gag to function as a Slave Collar, not unlocking until conditions are met. This way, unlocking a plug actually makes a difference. Same can be done to make more items with prefixes, like Whore Mittens, or Slut Blindfold, and so on. Also, more timed restraints would be fun, but as I understand it, it either requires doing them by hand like existing ones, or waiting until next DDi release, as current doesn't support them without patches. And speaking of timed restraints - how about equipping aforementioned Rubber Gloves (specifically, Rubber Gloves with D-links) with timed lockshield? It can be truly devious ?
Zaflis Posted September 9, 2020 Posted September 9, 2020 1 hour ago, DeWired said: Also, more timed restraints would be fun, but as I understand it, it either requires doing them by hand like existing ones, or waiting until next DDi release, as current doesn't support them without patches. Let me guess, next version of DCL is being made with the new version of DD and they'll release roughly same time? Also is the DD Contraptions going to be optional or required?
Elsidia Posted September 9, 2020 Posted September 9, 2020 5 hours ago, DeWired said: lacks a property "mcs" pointing to Master Controller quest Rubber gloves locked after remove not disappear because in script is disabled gloves deleting. If you don't fear broke something you can add to locked gloves inventory device boolean property: Spoiler DestroyOnRemove - true. Then gloves will be destroyed if removed. Note: probably if your arousal is too high and bondage lover is enabled there can be situation when she deny destroy the gloves.
Kimy Posted September 9, 2020 Author Posted September 9, 2020 5 hours ago, Zaflis said: Let me guess, next version of DCL is being made with the new version of DD and they'll release roughly same time? Also is the DD Contraptions going to be optional or required? Yes, and DCL 9 will make DDC required. DCL is going to add a LOT of furniture fun! 6
DeWired Posted September 9, 2020 Posted September 9, 2020 43 minutes ago, Elsidia said: Rubber gloves locked after remove not disappear because in script is disabled gloves deleting. If you don't fear broke something you can add to locked gloves inventory device boolean property: Reveal hidden contents DestroyOnRemove - true. Then gloves will be destroyed if removed. Note: probably if your arousal is too high and bondage lover is enabled there can be situation when she deny destroy the gloves. Erhm. You don't understand. Locked rubber gloves have a script, which is intended to catch Remove event, and replace removed locked gloves with unlocked version. It is already there, so I'm assuming that as expected behavior. But - it doesn't work as intended, because it uses Master Controller quest reference, that must be set as property of an object - and it isn't. With this property in place, it works like this: you have Slave Rubber Gloves or Rubber Gloves with D-links equipped, then you either locks them together yourself, or it is done by NPC as device comment action (chance configurable in MCM), this gets you Locked Rubber Gloves (which are considered Heavy Bondage), then you get a key and unlock them - this removes Locked Rubber Gloves - but you are still wearing Rubber Gloves with D-links, they must be unlocked and removed separately. And yes, this process always ends up with same gloves, even if it can be started from two different - it is a current implementation.
Guest Posted September 9, 2020 Posted September 9, 2020 25 minutes ago, Kimy said: Yes, and DCL 9 will make DDC required. And -->when<-- will it make DDC required? I'm sorry I shouldn't bother creative geniuses like you from the dephts of my fangirly abyss it's just that I like your mods so much that I can't wait to see what majestic improvements the next update will bring and it's just... *walks away still murmuring to herself*
GuruSR Posted September 9, 2020 Posted September 9, 2020 On 9/7/2020 at 9:19 PM, Tenri said: NINODE_ROOT being the string "NPC" and _actor being the player actor object. When I get time, I'll look into altering the script for SL to do a newer look. GuruSR.
GuruSR Posted September 9, 2020 Posted September 9, 2020 Got a bit of a problem, which I can't seem to solve, not sure where to look to undo this. After a surrender and subsequent item equip, the player was arm bound, hobbled and harnass'ed, but the armbinder and hand cuffs were not in inventory, so I put all the items away in a bank, then proceeded to manually remove DCL's 00x025F86 from inventory (2 count), it said the cuffs were removed, but the player is stuck in armbinder, neither DD or DCL's escape did anything, inventory shows only the DDI's 00x040F0C equipped. Only the cuffs were visually present on the player, neither the cuffs or armbinder were visible in inventory. I was able to open a box, while bound, didn't think that worked. Inventory window wouldn't close during it, which probably resulted in the complaint afterwards: It did provide items though, so it looked like it was complaining about the arm being bound, equipment in the showinventory say [CANNOT EQUIP], so possibly assistance in getting out of this? EDIT: A reload of the save made afterwards fixed the arm binding issue. GuruSR.
Elsidia Posted September 9, 2020 Posted September 9, 2020 2 hours ago, DeWired said: You don't understand. No you don't understand. When you link rubber gloves with d-link - those gloves disappear from inventory and appears rubber gloves locked. When you unlock those gloves in inventory left rubber gloves locked and gloves with d-link not appear and not equipped. If you add mcs property to those gloves as you recommend - after unlock you got robber gloves unlocked in inventory and rubber gloves with d-link equipped on you. That's because in mastercontroller script removedevice is disabled - rubber gloves locked: Spoiler ;libs.removeDevice(libs.playerref, dcumenu.dcur_RubberGlovesLocked, dcumenu.dcur_RubberGlovesLockedRendered, Libs.zad_DeviousHeavyBondage, destroyDevice = true, skipevents = false, skipmutex = true) When you add that property to rubber gloves locked - after unlock rubber gloves locked disappears from inventory and rubber gloves with d-link equipped on you as need. 1
Elsidia Posted September 9, 2020 Posted September 9, 2020 31 minutes ago, GuruSR said: getting out of this? In console: Spoiler player.additem 00x025F87 1 (DCL steel shackles) Exit console Equip manually steel shackles and press manipulate a lock. If menu not appear you still have equipped steel shackles rendered device. Then unlock if lock is manipulated. If not manipulated, open console and: player.additem 00x01775F 1 - (DDI restraints key) Exit console - unlock shackles with key. If failed load a game and try again
DonQuiWho Posted September 9, 2020 Posted September 9, 2020 @Kimy Sexlab Survival adds an 'Escort' to PCs who try to leave any walled city on their own. The 'escort' is apparantly drawn from a JSON with a list of potential followers. Included in the list is, so help me, Sasha I now have her following my PC, but unable to say anything other than 'Welcome to the House of Fun; Mama says I can't talk to strangers', not able to be dismissed by my follower mod (iAFT), whilst trying to kill everyone and everything in sight, with SLS seemingly having no way of dismissing her or sending her home either Any ideas how I might make her take herself off my hands? Trying to get my PC to Dawnstar at a very low level is going to be really difficult, and I'd really really rather not kill her .... TIA for anything you can suggest I might do ? EDIT: Right now I've gor her into The Dollmaker's Shop, but she's wearing Skyrim Chainbeast restraints, and I have her outfit in my PC's inventory, having retrieved it from the container it was placed in by the Chainbeast LOL The dcur_sashaquest says it's running (Stage 50?) but of course in game communication is impossible given her startup line
hungvipbcsok Posted September 10, 2020 Posted September 10, 2020 10 hours ago, Kimy said: DCL 9 will make DDC required I though DDC got merged into DD5
LazyBoot Posted September 10, 2020 Posted September 10, 2020 58 minutes ago, hungvipbcsok said: I though DDC got merged into DD5 I suspect that in order to not break all compatibility DD5 will just package everything (DDa, DDi, DDx and DDc) in one package, while they'll still be separate plugins (.esms)
DeWired Posted September 10, 2020 Posted September 10, 2020 8 hours ago, Elsidia said: No you don't understand. When you link rubber gloves with d-link - those gloves disappear from inventory and appears rubber gloves locked. When you unlock those gloves in inventory left rubber gloves locked and gloves with d-link not appear and not equipped. If you add mcs property to those gloves as you recommend - after unlock you got robber gloves unlocked in inventory and rubber gloves with d-link equipped on you. That's because in mastercontroller script removedevice is disabled - rubber gloves locked: Reveal hidden contents ;libs.removeDevice(libs.playerref, dcumenu.dcur_RubberGlovesLocked, dcumenu.dcur_RubberGlovesLockedRendered, Libs.zad_DeviousHeavyBondage, destroyDevice = true, skipevents = false, skipmutex = true) When you add that property to rubber gloves locked - after unlock rubber gloves locked disappears from inventory and rubber gloves with d-link equipped on you as need. Oh, now I understand - you are saying that both changes are needed for good workflow - mcs for actual restraint swap, and DestroyOnRemove for not leaving garbage... I'll do some testing of this on weekend.
shiagwen Posted September 10, 2020 Posted September 10, 2020 16 hours ago, Kimy said: Yes, and DCL 9 will make DDC required. DCL is going to add a LOT of furniture fun! i understand that you want to make a big update with dcl9. but that does not excuse the delay of the changes in solification you agreed at ONE YEAR ago. you said you have made them but not published them. you say it is in dcl9, but why ? no reason not to publish it immerdiately as a little patch. if i propose something in other mods, i get it two hours later, not more then a year. do you play your dd games with your fans here ? btw you may take a look at submissive lola and how much better the whipping there progressed after my comments. in some hours. it was exactly the same as yours is still now. btw2 what will your furniture mattter if you have nothing else to do than brought onto it and get down from it? what an iq is that ? We got them since years in POP with whipping and fucking with DDs on it or not, Same with Maria Eden since 2016, together with Display Model in every furniture, chain or pose that exists.
DonQuiWho Posted September 10, 2020 Posted September 10, 2020 1 hour ago, shiagwen said: i understand that you want to make a big update with dcl9. but that does not excuse the delay of the changes in solification you agreed at ONE YEAR ago. you said you have made them but not published them. you say it is in dcl9, but why ? no reason not to publish it immerdiately as a little patch. if i propose something in other mods, i get it two hours later, not more then a year. do you play your dd games with your fans here ? btw you may take a look at submissive lola and how much better the whipping there progressed after my comments. in some hours. it was exactly the same as yours is still now. btw2 what will your furniture mattter if you have nothing else to do than brought onto it and get down from it? what an iq is that ? We got them since years in POP with whipping and fucking with DDs on it or not, Same with Maria Eden since 2016, together with Display Model in every furniture, chain or pose that exists. Forgive me for sticking my nose in here, but other modders on LL may not have quite so many of those minor inconveniences commonly known as 'other commitments' Might just be worth taking a step back, drawing breath and having a little look to see if that might just be so? There are clues down through Kimy's threads ... :-) 1
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