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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
18 hours ago, stas2503 said:

And what prevents integration by adding a new script with a function?

For example:


Function kzi_setDevices() global
    kziLibs kzi = None 
    dcur_itemlib dci = None 
    kzi = Game.GetFormFromFile(0x00000EB5, "KziitdXXXToolset.esp") as kziLibs  
    dci = Game.GetFormFromFile(0x0002194B, "Deviously Cursed Loot.esp") as dcur_itemlib
    dci.kzi_inv = kzi.kziI
    dci.kzi_Ren = kzi.kziR
	...
	etc.
	...
endfunction

As far as I understand, further you need to supplement the dcur_itemlib.psc script with entries like


Armor Property kzi_inv Auto

I would do it myself, but I don't know how to add styles to MCM Cursed Loot

I did it like that for Aradia's stuff because Aradia would not allow merging her assets into DD. But this really limits the usefulness of the items, as nobody can make DD devices with custom scripted behavior, then. Mind you that Aradia's items are not available in the framework, only in DCL. I honestly don't think I would use this approach again.

Posted
16 hours ago, naaitsab said:

If the author has provided the sources for fee as it seems in the case of this armbinder (lovely design btw). Then there should be no issues using it.

The DAZ studio licence does not extend to user created content. Would be the same as Adobe saying you can't use something you made yourself in Photoshop without Adobe's permission.

 

Included resources in DAZ are subject to the permissions of course and seem to be out of the question. Content is depending on what the creator has stated in his/her permissions.

I have no real way to find out what the permissions are for a collection of items in an archive. When I merge items into DD, I need assurance from the contributor that the assets are free from any 3rd party rights preventing distribution as standalone assets.

Normally, if you purchase digital assets from a store, you buy the rights to use these assets in YOUR projects only, e.g. YOUR game. Passing the assets on to another person to use in THEIR projects is normally strictly forbidden. Which is why I asked for clarification. If I get assured these assets are ok to use in MY project, I can merge them. Otherwise I can not.

Posted
31 minutes ago, Kimy said:

I have no real way to find out what the permissions are for a collection of items in an archive. When I merge items into DD, I need assurance from the contributor that the assets are free from any 3rd party rights preventing distribution as standalone assets.

Normally, if you purchase digital assets from a store, you buy the rights to use these assets in YOUR projects only, e.g. YOUR game. Passing the assets on to another person to use in THEIR projects is normally strictly forbidden. Which is why I asked for clarification. If I get assured these assets are ok to use in MY project, I can merge them. Otherwise I can not.

The items that where converted from the free collection of Noone (https://www.deviantart.com/noone102000) are also part of the pack.

I'm not sure where the other items like the gags and maid stuff came from. As the "Skyrim porters" are already agreed with bundling it, it could be limited to only those free items.

 

As the item is free, and it's only converted to another game, not modified. And DD/DCL is also free I don't see a real issue with these specific files. To be sure a message to Noone could be sent on Deviantart, I could send a message if you don't have an account. 

Posted
1 hour ago, Kimy said:

I did it like that for Aradia's stuff because Aradia would not allow merging her assets into DD. But this really limits the usefulness of the items, as nobody can make DD devices with custom scripted behavior, then. Mind you that Aradia's items are not available in the framework, only in DCL. I honestly don't think I would use this approach again.

I am now making my own mod with a soft requires to bdsm-maid. And I used a similar function in my scripts. I did this because the CK doesn't like regular esp files as master files. And extra master files are useless.
In your case, if you are unable to resolve the issue with DAZ assets, my proposal may be useful.

Again, it is your right to do the integration or not. But I would still like to see similar devices with DCL 9.x

Posted
On 9/3/2020 at 11:11 AM, Kimy said:

Fantastic! Thank you!!!!

 

I will merge the items into DD, then! I might need to ask the person who did the CBBE conversion as well, though. :)

Wait you're having issues accessing the OneDrive?

Posted
2 minutes ago, NIND (jimmyyu) said:

Wait you're having issues accessing the OneDrive?

Yeah, it said that the files have been removed or deleted.

Posted
1 hour ago, naaitsab said:

The items that where converted from the free collection of Noone (https://www.deviantart.com/noone102000) are also part of the pack.

I'm not sure where the other items like the gags and maid stuff came from. As the "Skyrim porters" are already agreed with bundling it, it could be limited to only those free items.

 

As the item is free, and it's only converted to another game, not modified. And DD/DCL is also free I don't see a real issue with these specific files. To be sure a message to Noone could be sent on Deviantart, I could send a message if you don't have an account. 

I don't have a DA account, no.

Posted
37 minutes ago, Kimy said:

I don't have a DA account, no.

I've asked him if it's alright to use his freebies content in an adult Skyrim mod, with a credit to him of course. Shall I DM you the reply if and when it comes?

Posted
2 hours ago, naaitsab said:

I've asked him if it's alright to use his freebies content in an adult Skyrim mod, with a credit to him of course. Shall I DM you the reply if and when it comes?

That would be awesome! :)

Posted

 

20 hours ago, Kimy said:

Yeah, it said that the files have been removed or deleted.

Hmm thats really strange..... Here is the fetish set link

 

https://onedrive.live.com/?authkey=!AJuHFZzNeVJ9irc&id=E4D6C42B030BCF25!1754&cid=E4D6C42B030BCF25

 

Here is bdsmmaid

 

https://onedrive.live.com/?authkey=!AAbS3jPyH-lRGH4&cid=E4D6C42B030BCF25&id=E4D6C42B030BCF25!2010&parId=E4D6C42B030BCF25!1754&action=locate

Posted

Quick questions.

 

1.)  The non-heel rubber socks, that don't elevate the player, why do they cause you to "trip over your heels"?

2.)  Anyone know of an alternative to SexLab for detecting High Heels in use during sex, that spell check is horrible, ruins the events of DCL when nothing lines up, since I think DD has the only items currently in use for high heels.

 

Not sure how I did it or when, but using Touch of Control on the Dollmaker and SLEN's sex, she's now a "Friend" and somehow she dropped her shop key, so I was actually able to take stuff out of everything that said I could (that wasn't stealing), not sure if that is a good/bad thing, but I did find 30k+ in the containers allowing stuff to be taken not marked as Stealing.  She also left the shop by using the bedroom (which opens to a wall) at 11:23PM.

 

GuruSR.

Posted
2 hours ago, GuruSR said:

She also left the shop by using the bedroom (which opens to a wall) at 11:23PM.

I can only say about this thing - she always left shop in night - goes to sleep. But if you stay a few minutes in shop she returns back. Also in deep night she not sell items.

House is build in that way that there no door hole but it's only visual bug.

Posted
10 hours ago, GuruSR said:

Quick questions.

 

1.)  The non-heel rubber socks, that don't elevate the player, why do they cause you to "trip over your heels"?

2.)  Anyone know of an alternative to SexLab for detecting High Heels in use during sex, that spell check is horrible, ruins the events of DCL when nothing lines up, since I think DD has the only items currently in use for high heels.

 

Not sure how I did it or when, but using Touch of Control on the Dollmaker and SLEN's sex, she's now a "Friend" and somehow she dropped her shop key, so I was actually able to take stuff out of everything that said I could (that wasn't stealing), not sure if that is a good/bad thing, but I did find 30k+ in the containers allowing stuff to be taken not marked as Stealing.  She also left the shop by using the bedroom (which opens to a wall) at 11:23PM.

 

GuruSR.

1. Because there isn't currently a distinction between heeled devious boots and non-heeled devious boots. You will notice the same in mods like YPS fashion, or DBA, that change your speed / train your feet when wearing heels, they generally check for HDTHeels effect, NioHH transformation, or zad_DeviousBoots keyword, basically because they were written when the only devious boots were heeled, and noone thought to change anything once they weren't all as such.

Posted
3 hours ago, Zaflis said:

Just consider oily rubber as slippery. I wonder how long it would remain oily though when pressed against grass or gravel for long ;)

Well, it may be magical oil, or cursed oil. lol

Posted
3 hours ago, Zaflis said:

against grass or gravel for long

 

22 minutes ago, Mikasa es Tukasa said:

Well, it may be magical oil, or cursed oil. lol

 

To expand this - grass is slippery itself, but gravel is pain for naked legs (rubber not count) and also you try step so carefully that you have bigger chance to slip)

Posted
6 hours ago, Tenri said:

1. Because there isn't currently a distinction between heeled devious boots and non-heeled devious boots. You will notice the same in mods like YPS fashion, or DBA, that change your speed / train your feet when wearing heels, they generally check for HDTHeels effect, NioHH transformation, or zad_DeviousBoots keyword, basically because they were written when the only devious boots were heeled, and noone thought to change anything once they weren't all as such.

Actually, that was for both 1 and 2, but has anyone done this alteration to the testing for Sexlab script to improve the checking?  I guess from the looks of it there was/is no "high heel" keyword that states it IS a high heel?  I know the HDT Heel system is a plugin, so how is it doing it?

 

GuruSR.

Posted

I've lost Chloe. I dismissed her as follower, and she "returned home". I have no idea where home is for her though. Trying to complete her quest line. I went back to the Helgen Keep where she is originally found, but she isn't there.

Posted
14 minutes ago, Gopherj said:

I've lost Chloe. I dismissed her as follower, and she "returned home". I have no idea where home is for her though. Trying to complete her quest line. I went back to the Helgen Keep where she is originally found, but she isn't there.

check dawnstar

Posted

I just started new game and chose the captured princess start. All went good till the riften's safehouse. The problem is that when i am going down to the safehouse in riften there is a vampire dog that just wont let me go through and instantly kills me. Is it the way it suposed to be? Am i doing something wrong?

Posted

There's no dog guarding it as far as I remember, probably something from other mod. kill it with the console command, or if you have consoleutil installed, you can open the cnsole and click it to know wich mod added it

Posted
9 hours ago, GuruSR said:

Actually, that was for both 1 and 2, but has anyone done this alteration to the testing for Sexlab script to improve the checking?  I guess from the looks of it there was/is no "high heel" keyword that states it IS a high heel?  I know the HDT Heel system is a plugin, so how is it doing it?

 

GuruSR.

Either an item has the HDT HH spell effect attached to it if it uses HDT HH, or the objects mesh has a NiO offset applied to it, you can check for and disable/enable both of them through scripts though the exact method I am unsure of without digging through the scripts again.

Posted
2 hours ago, Tenri said:

Either an item has the HDT HH spell effect attached to it if it uses HDT HH, or the objects mesh has a NiO offset applied to it, you can check for and disable/enable both of them through scripts though the exact method I am unsure of without digging through the scripts again.

Ah, so having to pull the boot slot out to see if there is an HDT HH Spell effect on it, they really didn't do that all that user friendly did they.  The NiO offset would also need the boot, I guess, didn't say which mesh the offset is on, unless it is the actor itself.

 

GuruSR.

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