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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

The Leon quest is stuck the return to whiterun chat option is gone, I think I never actually got to finish the quest funny enough all but one other time my attempts crashed because of skyrim memory running out and reloading without computer restart would just crash the game again so I stopped trying. Now with about half the mods it's semi-stable but the dialogue option is nowhere to be seen all cluttered up with "ooo gagged" dialogues. I have seen them delete some dialogue before these dirty global chat options but every dialogue other than this one worked.1.png.16af5a8585a37349f7a1de446c9efde1.png

Posted

I don't know if this was a known issue or not but I found perhaps an unintended glitch while playing. If your character is wearing the shock boots and happens to put on a pet suit, the shock boots will punish you when you try to walk in the pet suit. I had to cheat myself in a leg restraints key to get the boots off so I could actually get somewhere.  Fortunately all those slave items can be removed with bound arms if you have the proper key.

 

Granted I'm playing SE but I assume the same occurs for LE.

Posted
4 hours ago, serranna said:

If your character is wearing the shock boots and happens to put on a pet suit, the shock boots will punish you when you try to walk in the pet suit.

That's not a bug but feature - you need walk on those boots slow. Then it no shock you.

I play SE too and use game pad. When i use it on full speed it shocks me. But when on half - you can move.

 

Edited: On keyboard i think it's calculate speed. First turn your move to walk then press forward do small step and stop. Only in that way shocks boots allow to move.

I test it on keyboard - it works but you need do precise movements.

 

Posted

I'm having an issue with my playthrough where consequences/public indecency won't trigger. These features worked initially but hours later I can't seem to get the guards to react to any sexual assault or nudity. Otherwise, everything appears to be working great.

 

I've tried enabling and disabling some mods, turning functionality on and off, saving, waiting and that kind of stuff but no joy. 

 

Since it was set up and working at one point I'm not sure how I broke it. Also, fun mod. It can be very challenging at times.

Posted

I use keyboard and mouse when I play and there is only 1 movement speed when crawling in the suit. You're saying I'm supposed to move the character so she takes one "step" then pause for a moment before stepping again? You move slow enough as is, in fact it really feels slower than standard walking speed (I haven't actually tested that) so I really don't think it should be shocking you.

Posted
On 8/21/2020 at 12:45 AM, Elsidia said:

This not work that: You actually have 1 piece equiped - when you unlock it script remove it and equip other piece. Because if script misses info that you equip some of pieces it can't equip other and continue a quest.

Well, that one time I had to remove something manually because it wasn't equipped (the visual one), there were 3 of the hidden one.  My guess is the item count isn't being checked before adding another somewhere in the code.

 

9 hours ago, InyBisInsulate said:

The Leon quest is stuck the return to whiterun chat option is gone, I think I never actually got to finish the quest funny enough all but one other time my attempts crashed because of skyrim memory running out and reloading without computer restart would just crash the game again so I stopped trying. Now with about half the mods it's semi-stable but the dialogue option is nowhere to be seen all cluttered up with "ooo gagged" dialogues. I have seen them delete some dialogue before these dirty global chat options but every dialogue other than this one worked.

 

It is never a good idea to disable a bunch of mods in the middle of saves, if you're having issues with memory and Skyrim crashing, would recommend:

 

1. Lowering video resolution (1080p is too high).

2. Reducing or removing 2K+ textures (again, too high).

3. Use Ordenador Texture Optimizer.  Aim it at your Data folder and let it go, it'll catch and fix malformed textures (which are memory crashers themselves).

 

I currently have 253 mods running (254 being the max), the game is stable for hours on end, well, except swapping back and forth from the game (Skyrim's DirectX code is sad, was never designed to be swapped out due to Xbox 360 nonsense).  So fix the issues above and see how things go, plus there are memory patches you can use on Skyrim through SKSE that'll allow you to tell Skyrim to use Malloc (the regular Memory allocation) instead of Skyrim's "fuzzy" one.

 

GuruSR.

Posted
2 hours ago, ZeroDrool said:

I'm having an issue with my playthrough where consequences/public indecency won't trigger. These features worked initially but hours later I can't seem to get the guards to react to any sexual assault or nudity. Otherwise, everything appears to be working great.

 

I've tried enabling and disabling some mods, turning functionality on and off, saving, waiting and that kind of stuff but no joy. 

 

Since it was set up and working at one point I'm not sure how I broke it. Also, fun mod. It can be very challenging at times.

Does the Cursed Loot Debug page of the MCM say there is an "Active Quest Running"? I am not sure if it disables the Public Indecency feature, but it might, since I usually turn indecency off for my own playthroughs anyway.

Posted
3 hours ago, serranna said:

You move slow enough as is, in fact it really feels slower than standard walking speed

In theory any boots slow you your speed by 20 - but it's not a problem for shocking you by boots. on controller i can normally move when have plus leg wrist on what slows too your movement - then speed is low enough. In other case boots always shock - i move in jumps and try to ignore shocking because in another way you need move very carefully)

 

Posted
2 hours ago, GuruSR said:

t wasn't equipped (the visual one), there were 3 of the hidden one.

No it's woks in another way. If you have equiped any hidden part what is boots, you can't equip any new boot visual part. Then we have definite problems i think.

Visual part - part what is visible in inventory and have all variables for operate with equipment.

Invisible part - have all keywords what operates with equipping allowing and also have "visual" part what you see on screen.

If you have on invisible part - you can have only one per player - if you have on invisible boots - you can't equip another boots.

What's happen if you try equip other visible boots but have on invisible part? It's can't equip visible parts but equip on you that invisible part from another boots.

That means if script try equip boots from DID (damsel in distress) but here already are invisible part equipped - it's can't equip quest item because it's not count as quest item. And quest no go to next stage. 

Also if you have more invisible parts on it's because:

1) this is from another visible parts and are linked together with it.

2) this is from another damage instance but not related to boots.

 

Ok i't sounds hard i try to explain by examples (numbers are wrong only for explaining.

 

ok we have: Inventory boots with name (in console you can see it but without links info):

 Slave boots - 00E - worn . 00f - worn (00E linked to 00f)

Piercing 00A - worn. 00b - worn (00a links to 00b)

Bra (00c -worn. 00d -worn. (00c - links to 00d)

 

Wrong example - your PC (player) is damaged:

 

Slave boots 00e - worn. 00f - worn (linked boots)

Piercing - 00A - NOT worn - 00b - worn (damaged link)

 

Now when you try equip another piercing Slave piercing 010b inventory (with link to 011 invisible)- it's say you can't because invisible part is worn from another link.

But you still can worn another bra because invisible part's not exists.

 

Sometimes you got situation when invisible part is in inventory but not equipped.

Say: Piercing 00a -not exists in inventory (visible inventory part) but their link 00b exist in inventory 00b - but you don't see it  because it's not have inventory name. And not see on you because this part not equipped.

 

Then when you try equip link Slave piercing (from DID quest) 010 with it's own link 011) it's equip invisible part 00b but fail equip visible par Slave piercing 010 because it can be equipped only with link 011) And quest not see that Slave piercing is equipped. it's that there is equipped standard piercing 00a (it's invisible part but inventory part missing and you don't see it)

Only way to equip normally Slave piercing 010 is :

1) removeitem 00b in console - it works because those part not have linked inventory part 00a) and then equip in inventory Slave piercing 010 - now it's equips and quest goes to next stage. (In most cases) - why not goes? - it's another long programming story,

 

2) Found inventory link from Piercing 00a and equip it with console command.  player.equipitem 00a . It's works because invisible part from this link 00b is already equipped.

Now you can use legal dd mechanics to ride those piercings by use key or struggle or pick lock and then it's must unequip both 00a and 00b linked. later you can equip 010 slave piercings and it must work.

 

In theory you can in inventory different invisible parts from piercings. But in practice i don't know how it can be done. because if equip engine see if you equip piercing it uses invisible part of of piercing if it in inventory but not create a new invisible part from linked piercing.

 

All those errors happen by heavy script work and as more mods you have then more chance then some script broke and equip only one part of linked chain.

also in unequip process there script can broke to remove invisible part or even unequip it.

 

The more less heavy scripts and strong PC (Personal computer) then more less script errors.

 

Something like that.

I hope you understand my explanation)

Posted

The important aspect was if the dialogue is there with the bare minimum of mods. I always assumed it was because of either too many animations or scripts running. I guess resolution being full and graphics high because it's that by default is not really helping the manner is it? I have gotten this dominant follower thing to run ONCE, 3 years ago when there was no quest around it and it was pink texture galore and crashed a minute in. Every time I redo skyrim something is missing, now it's dialogue (say SD+ dialogue is missing completly this time around) and I just wanted a little heads up if this is the reason the quest is stuck. Fixing Skyrim by removing a mod is not my strengh as you can imagine by the CLUTTER in this damn dialogue bar.

Posted
7 minutes ago, Mr.booya said:

am i missing somthing??

If i remember correctly after that Vekel equips on you HDT iron shackles.

If you run LE version you miss HDT mod

If you run SE version you miss HDT SMP mod and(or) DCL DD HDT SMP fix. If your CPU not support HDT SMP mod you miss ddhotfix.

 

Posted
4 minutes ago, Elsidia said:

If i remember correctly after that Vekel equips on you HDT iron shackles.

If you run LE version you miss HDT mod

If you run SE version you miss HDT SMP mod and(or) DCL DD HDT SMP fix. If your CPU not support HDT SMP mod you miss ddhotfix.

 

ok thank you that fixed it i was missing HDT..

Posted

Also while i ride those instances i think about some programming thing. I'm very bad in Skyrim scripting also my CK can't compile a scripts here.

But i wonder if there can be write utility mod what checks player inventory and found all rendered devices instances without link or equipped mach inventory devices?

 

In Fallout 4 i have more better knowledge of that and there i too found unused rendered devices instances. I know those instances there shows up by wrong use of NPC equip system - on player those instances not exist.  But my scripting knowledge says about Fallout 4 - that type of utility there can't be write.

 

Edited: oops wrong thread - i assume it's SE, But anyway i think there in SKyrim LE is too many unused rendered items instances and there is many scripters about it.

 

Posted
8 hours ago, serranna said:

I use keyboard and mouse when I play and there is only 1 movement speed when crawling in the suit. You're saying I'm supposed to move the character so she takes one "step" then pause for a moment before stepping again? You move slow enough as is, in fact it really feels slower than standard walking speed (I haven't actually tested that) so I really don't think it should be shocking you.

I have run as my default movement speed. if you have that too, you'll need to hold down the toggle key to 'walk'.

Posted

finished the quest now im stuck with -80 speech because the game thinks im gaged... ideas? tried equipping a gag and waiting a bit then unlocking but no luck...

Posted
1 hour ago, Elsidia said:

But i wonder if there can be write utility mod what checks player inventory and found all rendered devices instances without link or equipped mach inventory devices?

doesn't devious devices equip do that? I've used it to remove items that were stuck i think. If not, that might be an improvement for that mod.

 

As for CK, I don't compile in that, but make sure you get the CK fixes for SE. Makes it a lot more usable. i use the notepad++ papyrus compiler. but either way, you need script sources from a lot of other mods, and you may not even have some of them installed. (fnis sexy move and aradia devices comes to mind - i don't use those mods, but had to get the source script from them to compile dd scripts)

 

 

Posted
Spoiler

 

4 hours ago, Elsidia said:

No it's woks in another way. If you have equiped any hidden part what is boots, you can't equip any new boot visual part. Then we have definite problems i think.

Visual part - part what is visible in inventory and have all variables for operate with equipment.

Invisible part - have all keywords what operates with equipping allowing and also have "visual" part what you see on screen.

If you have on invisible part - you can have only one per player - if you have on invisible boots - you can't equip another boots.

What's happen if you try equip other visible boots but have on invisible part? It's can't equip visible parts but equip on you that invisible part from another boots.

That means if script try equip boots from DID (damsel in distress) but here already are invisible part equipped - it's can't equip quest item because it's not count as quest item. And quest no go to next stage. 

Also if you have more invisible parts on it's because:

1) this is from another visible parts and are linked together with it.

2) this is from another damage instance but not related to boots.

 

Ok i't sounds hard i try to explain by examples (numbers are wrong only for explaining.

 

ok we have: Inventory boots with name (in console you can see it but without links info):

 Slave boots - 00E - worn . 00f - worn (00E linked to 00f)

Piercing 00A - worn. 00b - worn (00a links to 00b)

Bra (00c -worn. 00d -worn. (00c - links to 00d)

 

Wrong example - your PC (player) is damaged:

 

Slave boots 00e - worn. 00f - worn (linked boots)

Piercing - 00A - NOT worn - 00b - worn (damaged link)

 

Now when you try equip another piercing Slave piercing 010b inventory (with link to 011 invisible)- it's say you can't because invisible part is worn from another link.

But you still can worn another bra because invisible part's not exists.

 

Sometimes you got situation when invisible part is in inventory but not equipped.

Say: Piercing 00a -not exists in inventory (visible inventory part) but their link 00b exist in inventory 00b - but you don't see it  because it's not have inventory name. And not see on you because this part not equipped.

 

Then when you try equip link Slave piercing (from DID quest) 010 with it's own link 011) it's equip invisible part 00b but fail equip visible par Slave piercing 010 because it can be equipped only with link 011) And quest not see that Slave piercing is equipped. it's that there is equipped standard piercing 00a (it's invisible part but inventory part missing and you don't see it)

Only way to equip normally Slave piercing 010 is :

1) removeitem 00b in console - it works because those part not have linked inventory part 00a) and then equip in inventory Slave piercing 010 - now it's equips and quest goes to next stage. (In most cases) - why not goes? - it's another long programming story,

 

2) Found inventory link from Piercing 00a and equip it with console command.  player.equipitem 00a . It's works because invisible part from this link 00b is already equipped.

Now you can use legal dd mechanics to ride those piercings by use key or struggle or pick lock and then it's must unequip both 00a and 00b linked. later you can equip 010 slave piercings and it must work.

 

In theory you can in inventory different invisible parts from piercings. But in practice i don't know how it can be done. because if equip engine see if you equip piercing it uses invisible part of of piercing if it in inventory but not create a new invisible part from linked piercing.

 

All those errors happen by heavy script work and as more mods you have then more chance then some script broke and equip only one part of linked chain.

also in unequip process there script can broke to remove invisible part or even unequip it.

 

The more less heavy scripts and strong PC (Personal computer) then more less script errors.

 

Something like that.

I hope you understand my explanation)

 

 

I understand the hidden item monitoring specific equip/unequip notifications, would have thought a single inventory filter would have been better, but it is how that is done.  Though what I saw when I was removing the invisible broken armbinder back a while through the console, there was a multiple amount of them, possibly it was trying to re-add itself seeing it being forced out of the inventory, but I had to do it 3 times to get rid of it.

 

GuruSR.

Posted
31 minutes ago, zarantha said:

doesn't devious devices equip do that?

Interesting) Need to test it) I have installed that mod but i disable it in vortex because still i not see practice use of it - it's support only new colors of dd items and selfbondage system what's not interested me (i like quests). Also those new color devices not see DCL traps.

 

Posted
11 minutes ago, Elsidia said:

Interesting) Need to test it) I have installed that mod but i disable it in vortex because still i not see practice use of it - it's support only new colors of dd items and selfbondage system what's not interested me (i like quests). Also those new color devices not see DCL traps.

 

My only reason for having it is to remove items I can't remove normally, or because i need to cheat my way out to do something else. I don't care about colors or outfits either :)

Posted

While i testing device hider in SE DCL and use for that Dollmaker catsuit from Rubber commercial quest because this suit likely not like to hide a belts) And i found it have on zad_NoHide keyword? For what case this keyword will be used?

 

 

Posted
50 minutes ago, Elsidia said:

While i testing device hider in SE DCL and use for that Dollmaker catsuit from Rubber commercial quest because this suit likely not like to hide a belts) And i found it have on zad_NoHide keyword? For what case this keyword will be used?

 

 

means that it can't hide other items. nothing to do with whether it is hidden itself or not.

 

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=2213387

 

Posted

Hey, I am unable to unlock Chloe, and advance the quest (and also as a side effect because of this i can't fast travel)... Basically my character was bound when i was first escaping from Helgen so i decided to leave chloe alone. I eventually returned when my character was able to unbind chloe, but there were bandits at Helgen and chloe left from her cell to fight the bandits. After killing the bandits, I returned to unlock chloe but when i talk to her there is no unlock dialogue and instead the only dialogues that appear are the shopping quest, and the rest of the generic dialogue. Can someone tell me how to fix this? Thanks.

here are some images that display the problem: https://imgur.com/a/Kh2RQCm

Posted
6 minutes ago, Wow132666 said:

Hey, I am unable to unlock Chloe, and advance the quest (and also as a side effect because of this i can't fast travel)... Basically my character was bound when i was first escaping from riften so i decided to leave chloe alone. I eventually returned when my character was able to unbind chloe, but there were bandits at riften and chloe left from her cell to fight the bandits. After killing the bandits, I returned to unlock chloe but when i talk to her there is no unlock dialogue and instead the only dialogues that appear are the shopping quest, and the rest of the generic dialogue. Can someone tell me how to fix this? Thanks.

here are some images that display the problem: https://imgur.com/a/Kh2RQCm
 

somehow your quest stage is messed up. Maybe because you already advance the stage beyond the key stage so it no longer be an option.

You can try to make Chloe follower and unlock item normally.

Posted
11 minutes ago, hungvipbcsok said:

somehow your quest stage is messed up. Maybe because you already advance the stage beyond the key stage so it no longer be an option.

You can try to make Chloe follower and unlock item normally.

alright so it let me open up the trading menu with her, and it let me take her yoke off, and after that the dialogue option to unlock her appeared so i did it, but the quest still tells me i need to "Find the key for Chloe's shackles"

is there some sort of command that can do this?

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