EblisAzadi Posted August 17, 2020 Posted August 17, 2020 Please suggest some dd mods which work perfectly with cursed loot And give us some interesting things which isn't in cursed loot
EblisAzadi Posted August 17, 2020 Posted August 17, 2020 On 8/16/2020 at 11:51 AM, Elsidia said: . First i equip random DDX armbinder and show that blaksmith don't have option to free you from armbinder. I liked that blue clothe where can i get it
Elsidia Posted August 17, 2020 Posted August 17, 2020 20 minutes ago, Eblis Azadi said: I liked that blue clothe where can i get it Can find a SE version too. (I play SE version)
Zaflis Posted August 17, 2020 Posted August 17, 2020 7 hours ago, anonyymi94 said: Any tips? POP (Prison Overhaul Patched) wont trigger when im sended to prison by Cursed loot. Example after combat surrender. It always send me to Dragonar pison. I have tried slider "Prison Overhaul chance" like on 0, 50, 99 and even 100 and still always i got send to Dragonar. Cursed loot's "optional mods" menu recognizes Prison Overhaul just fine. Combat surrender ignores MCM with prison at the moment, not sure if @Kimy said it's already handled for next version or not. The "Use vanilla prisons" toggle is (Dagonar/POP) OR (Vanilla prisons), and then the slider for which happens more often, Dagonar or POP 0 to 100 (with POP always if it's 100). This is with the "What will happen to me?" guard dialog. 1
GuruSR Posted August 17, 2020 Posted August 17, 2020 12 hours ago, Elsidia said: enemies in that state can be sell to Slave Trader, guards not The state of the captured people doesn't stay after a game reload, as in save, leave game, come back, the state is gone, so they're stuck your follower with no way to talk to them, not sure how that is being done, but, sadly it doesn't work also with a BA, you teleport and they're lost. And does that Slave Trader move around, I saw one once, wasn't sure if it was from this mod, because others have one too, but I've not found the person again.  GuruSR.
Elsidia Posted August 17, 2020 Posted August 17, 2020 18 minutes ago, GuruSR said: The state of the captured people doesn't stay after a game reload, as in save, leave game, come back, the state is gone, so they're stuck your follower with no way to talk to them, not sure how that is being done, but, sadly it doesn't work also with a BA, you teleport and they're lost. And does that Slave Trader move around, I saw one once, wasn't sure if it was from this mod, because others have one too, but I've not found the person again.  GuruSR. Slave trader is from DCL, in some time you can meet him at Riverwood inn. When you first time speak with him and have interest in slave trading - it gives to you Slave trader book. Capture a enemy, order to follow - read a book and you are teleported with slave to Riverwood inn where usually Slave trader is. If not need wait while it appears. Also all people attack your slave but it's essential - wait while slave is knock out and speak with trader. Now you can sell it. After sell, read a book second time and you are teleported back to place where you read book a first time.Â
Elsidia Posted August 17, 2020 Posted August 17, 2020 What is a condition - not to disappear Imperial corpse in helgen with Chloe's quest note? I only 1 time see this note when first time run a quest. Later i reload because screw up other part of Chloe quest and no more see this corpse. Also i just run new game Chloe quest - Complete alternative start, got start Chloe quest, go to cave to save vanilla hero to prevent cheating in Chloe chest, then goes straight to Imperial solder corpse and nothing.
Tenri Posted August 17, 2020 Posted August 17, 2020 1 hour ago, Elsidia said: What is a condition - not to disappear Imperial corpse in helgen with Chloe's quest note? I only 1 time see this note when first time run a quest. Later i reload because screw up other part of Chloe quest and no more see this corpse. Also i just run new game Chloe quest - Complete alternative start, got start Chloe quest, go to cave to save vanilla hero to prevent cheating in Chloe chest, then goes straight to Imperial solder corpse and nothing. I personally have never not found the corpse, not seeing the corpse because I am a dumb maybe, but knowing where it is looking there it has never not been there for me. You could always just add the note to your inventory that should let you continue, in console, replace xx with the load order position of DCL: player.additem xx0DE977 1
GuruSR Posted August 18, 2020 Posted August 18, 2020 Quest: A Damsel in Distress  A bit of a question with it, I tried unlocking the rubber suit and it said I had to first unlock the rubber gloves, those have been gone for a few days now (in game), I have nothing on the player's hands, except I have "Iron Shackles" which in the console's extended information says Wrist in the model name, but I don't see them visually on the player, though they are equipped and clicking on them says "You cannot unequip this item". without giving me a key option. It is from this Mod (0x000464BE), the collar is still present. What I have left are: Butt Plug, Huge Vibrator, Iron Shackles, Locking Rubber Suit, Nipple Piercings, Rubber Boots, Steel Collar and Vaginal Piercings.  Is there a problem with the Iron Shackles and/or is the information about the Rubber Suit hard coded to say Rubber Gloves when the Iron Shackles are in the way.  GuruSR. Â
Elsidia Posted August 18, 2020 Posted August 18, 2020 5 hours ago, Tenri said: You could always just add the note to your inventory that should let you continue, I do but always feel is wrong. If i remember correct corpse is in room after squeeze passage in first room or in room where spiders attack.
Elsidia Posted August 18, 2020 Posted August 18, 2020 1 hour ago, GuruSR said: Iron Shackles Hmmm... Iron shackles is first item what unequips when you unlock rubber gloves with key after cage - see my screenshot. If you left on somehow it on, you broke the quest - you can try remove those by console - seems nothing can be more worse as now it.
zarantha Posted August 18, 2020 Posted August 18, 2020 18 minutes ago, Elsidia said: I do but always feel is wrong. If i remember correct corpse is in room after squeeze passage in first room or in room where spiders attack. do you have any mods that clean up the dead bodies?
Elsidia Posted August 18, 2020 Posted August 18, 2020 41 minutes ago, zarantha said: do you have any mods that clean up the dead bodies? I have no clue - specially not installed - also i thought bodies clean a Skyrim itself. I have mfgfix. Here i have plugin list - also if you boring to look into you can say what mods clean a bodies) Spoiler (my mod list without fixes made by myself by count global mods): Spoiler Alternate Start CBBE SMP for breast physics - i use custom body remake ini files for physics. DEM pantyhose - edited2: also install a few days ago bodies disapear a lot time before. Devious devices SE equip - disabled in vortex keep in mind that i have this mod. Devious followers SE -not continue version Fuz do roh HDT SMP - for chain physics or what is left from it) Laura Bondage Shop SE Luxury collection SE Remodeled armor CBBE SE Simple slavery plus SE Trapped in rubber - yes yes i have it! - In DCL thread is still as recommended mod but some time ago i heard that it damage a save. Why still this is recommended modlist have no clue. Edited: Also bodies disappear a lot eager while i install this mod. Edited3: OF course zaz 8+ i forgot about it) Â That's all - unless utility mods for stable work. Â In text file are my load order with all utilities - i hope i not left any important mod from list if you don't want to look into. Â Â Â loadorder.txt
shikiyoku_sama Posted August 18, 2020 Posted August 18, 2020 Hello. For some reason DCL fails to send PC to Dagonar prison where there is a bounty. Guard just say "Come on" and no teleport to the prison happens. It used to works many saves ago. I found this in Papyrus log: Quote Warning: Property pqs on script dcur_prison_arrest_goprison attached to topic info 520FEA56 on quest dcur_prison_guardArrestDlg (520FE4E6) cannot be initialized because the script no longer contains that property Â
evilblade Posted August 18, 2020 Posted August 18, 2020 Hi there, fellas. So, my char got herself locked in the slave collar.. Am I to understand it correctly that I'll eventually find some special key for it? Will it be called something like "slave collar key"? Oh.. and there's min and max days and sex acts in MCM for it, will I get some kind of a message that I fullfilled this conditions?
Elsidia Posted August 18, 2020 Posted August 18, 2020 43 minutes ago, evilblade said: will I get some kind of a message that I fullfilled this conditions? Game choses random time between min and max time and this is time how long you need worn that collar. Also second condition is have those count sex acts to unlock your collar. Edited: you need made sex act as in count to unlock collar. When both conditions is clear you got message - you can unlock collar by press on it. Also if you set using keys for that collar i gues you need restraint (? not sure) key to unlock it after first two conditions complete.
evilblade Posted August 18, 2020 Posted August 18, 2020 55 minutes ago, Elsidia said: When both conditions is clear you got message - you can unlock collar by press on it. Also if you set using keys for that collar i gues you need restraint (? not sure) key to unlock it after first two conditions complete. Oh.. OK, so the "unlock" option will just appear? Allright, and yes, the checkbox is on, so we'll see if it's a standard restraint key or not.. Thanks!
Elsidia Posted August 18, 2020 Posted August 18, 2020 25 minutes ago, evilblade said: Allright, and yes, the checkbox is on, so we'll see if it's a standard restraint key or not.. I check the Slave collar into mod and it uses Head restraint's key. Also i don't remember if message is pop up as message box or debug message in left upper screen corner. Â
evilblade Posted August 18, 2020 Posted August 18, 2020 18 minutes ago, Elsidia said: I check the Slave collar into mod and it uses Head restraint's key. Also i don't remember if message is pop up as message box or debug message in left upper screen corner.  Yup, it has just unlocked and it was a pop up as message box. And yes, it needs a Head restraint's key.
CaptainJ03 Posted August 18, 2020 Posted August 18, 2020 1 hour ago, evilblade said: Yup, it has just unlocked and it was a pop up as message box. And yes, it needs a Head restraint's key. Yes. ...aaaand you should not tick the box with 'needs a key to unlock' if you have a Keyholder. Bloody box, telling you that you could unlock the collar if you had the right key, annoyingly pops up every few minutes.
GuruSR Posted August 18, 2020 Posted August 18, 2020 8 hours ago, Elsidia said: Hmmm... Iron shackles is first item what unequips when you unlock rubber gloves with key after cage - see my screenshot. If you left on somehow it on, you broke the quest - you can try remove those by console - seems nothing can be more worse as now it. Odd, because I did nothing special to get out of the cage other than just doing the needed methods to escape, so something went amiss, so the shackles should not be there, though unequipping them in the console will not cause grief with the quest or did the quest add them back during the re-equip of things that are supposedly "under" the previous ones, as I saw more than one set of gloves. Â EDIT:Â I removed the Iron Shackles, but trying to unlock the Rubber Suit gives the complaint that I have to unlock the Rubber Gloves first, is it meaning the Collar instead, that is still there. Â GuruSR.
Elsidia Posted August 18, 2020 Posted August 18, 2020 1 hour ago, GuruSR said: Rubber Suit gives the complaint that I have to unlock the Rubber Gloves first You mess me up with those Iron shackles) Game say correct answer - there is restraints remove order. As for suit you first need remove 1) Arm cuffs to remove 2) Locking Rubber gloves, when you remove locking rubber gloves i assume for remove suit you need remove a boots too and then you can remove suit. And if game says it can't then follow the instruction and remove what game demands. See in spoiler picture.   Spoiler Â
Elsidia Posted August 18, 2020 Posted August 18, 2020 12 hours ago, zarantha said: that clean up the dead bodies? This is insane) I just found thing on what i can't believe... I try to help other user with this quest and load a save with Chloe quest in middle where i'm in Whiterun almost on quest end. To confirm a Solder position i open the mod found dead corpse reference and do command player.moveto reference And what i see? All imperial corpses here. When i was there by quest stage i see nothing! Try it do several times and nothing! I can only guess how to fix it. When you need find that stupid corpse you need 1) squeeze through hole 2) Save a game 3) Exit Skyrim 4) Load a game. Â Then maybe corpses will be here. Â Or after kill the spiders - save a game and then do other points. Â Unfortunately i don't have a save. When i be in mood i will start new game, complete alternative start. Again) And then save before squeeze and test different variants. Â Â Â Â Â 1
GuruSR Posted August 18, 2020 Posted August 18, 2020 6 hours ago, Elsidia said: You mess me up with those Iron shackles) Game say correct answer - there is restraints remove order. As for suit you first need remove 1) Arm cuffs to remove 2) Locking Rubber gloves, when you remove locking rubber gloves i assume for remove suit you need remove a boots too and then you can remove suit. And if game says it can't then follow the instruction and remove what game demands. See in spoiler picture. I did the Arm Cuffs and Locking Rubber Gloves ages ago, they're looooong gone, the boots are still present though, so maybe the information is hard coded for the gloves when the boots are there in the way. Though when I remember removing the arm cuffs, the locking rubber gloves, I had another set of gloves on after that that required keys too, went through 3 gags as well after the hood. I'll look and see if their unequipping and removing is clean, but last I looked at the inventory in the console, I didn't see anything out of the ordinary.  The items I am seeing right now in the inventory (from this mod that are worn and don't show up in the inventory) are:  00043993 0004B5E6 0004C616 0004C617 0004EBFA 000423F7 00041926  GuruSR.
evilblade Posted August 18, 2020 Posted August 18, 2020 Hi guys, me again with yet another question. How does this tie-me-up quest work? It says I have to wear rubber suit, well I do. It says I have to put on gag and wrist restraints on 5 people.. Well, I tried putting them on by trading with my followers, tried by "openactorcontainer 1" in console on random NPCs.. it dindn't count in both cases. Then I read in the very mod's description that I got to talk people into wearing this restraints... but how?! I see no such dialog option! Am I missing something?
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