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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
8 hours ago, thedarkone1234 said:

What exactly are the steps to get fully enslaved by Sasha? Making her my keyholder was merely a chastity belt and I found no further options...

Sasha as keyholder is completely distinct from "enslaved" by her.

 

Strictly, she doesn't enslave you. She just takes the dominant role. But I guess you can call that a technicality.

 

To get dominant Sasha, you should invoke a conversation option that reads something like "I'd like you to be in charge for a while."

My memory is hazy on the exact wording.

If you aren't seeing a topic like that, perhaps you don't have her special collar in your inventory?

It won't appear if she's wearing it, and I think it won't appear if it's in a chest in Honeyside either.

Possibly, it won't appear if you're already wearing some other collar.

It's likely it doesn't show up if she's wearing any bondage items.

 

She will then put her collar on you. To get out of dominant Sasha mode, you need to ask her to remove the collar. She has certain conditions you have to meet before she'll do that.

Posted

Hey, I'm having a problem with Queen Sarah's set, not the quest, just finished that one, but the set itself. The collar, bra, and belt do not keep their armor rating when equipped, unlike the cuffs, so I'm left with only a 50 points on my armor rating. Do I need to do something to fix that or?

Posted
17 minutes ago, craz3 said:

Hey, I'm having a problem with Queen Sarah's set, not the quest, just finished that one, but the set itself. The collar, bra, and belt do not keep their armor rating when equipped, unlike the cuffs, so I'm left with only a 50 points on my armor rating. Do I need to do something to fix that or?

Because the devices aren't classified as armor, they can't provide any armor rating.

An item has to be light or heavy armor to give any rating, no matter what you set the rating value to.

"Cloth" is always 0.

Posted

Possible MCM features...

 

1. Select Bondage difficulty, global settings...

- Lightweight... almost no bondage experience, items only spawn singly. Items are really easy to remove, time locked for 24 hours. 24 hour cool down, between traps.

- In training... lightweight settings, no hardcore bondage items. 3 items equipped max, no game stopping items. 8 hour cool down, between traps.

- Normal... normal settings across the board.

- Tough... As normal, but items have a 24 hour time lock, before you can open them. Sleeping more than 8 hours a day, adds a devious event.

- Bondage to the max... Up to 5 items equipped, all time locked for 24 hours. Devious Sleeping Events, if you sleep more than 8 hours a day. 7 days, 5 items removed automatically. To stop futile escape attempts, that require a gazillion keys.

 

 

2. Give all keys... for testing out the mod, and removing awkward items, like Corsets.

 

3. Sleep events... Certain items are just too sexy. Radiating lust, and perversion. Sleeping for more than 8 hours a day, can bring on a sleep event.

- Wake up bound, in the wilderness.

- Add a bondage item.

- Follower perversion event.

- Devious items in inventory worn.

- Devious keys time locked for 24 hours, so you can't use a devious device key for 24 hours.

 

4. Leon or Leah, forced quest.

 

Sleeping in the wilderness, you wake up tied up. Leon or Leah drugs you, you black out and wake up as a forced slave to them. You need to complete their quests to escape, collar stops you leaving their house until you complete their quest.

 

 

 

These are just some ideas... if you don't like them, or its too much work, or too hard. Then just ignore this post... :)

Posted
2 hours ago, Krazyone said:

for testing out the mod, and removing awkward items, like Corsets.

Given how easy it is to console keys if you want them, it would be convenient if there were just a button in the Debug section to remove all non-quest items, like a lightweight version of FREE ME!!!

Posted
4 minutes ago, Lupine00 said:

Given how easy it is to console keys if you want them, it would be convenient if there were just a button in the Debug section to remove all non-quest items, like a lightweight version of FREE ME!!!

It's a good idea, but people will probably use that function too much.

If you need keys for testing, you can make a small batch file to add the keys.

 

 

I also think that the FREE MEE!!! options is too tempting to use considering it will also terminate all DCUR quests.

The Capslocked FREE MEE!!! looks a lot like a feature instead of a debug function.

Maybe you can give it a more serious name like: Device wiping and quest termination.

Posted
54 minutes ago, Lupine00 said:

Given how easy it is to console keys if you want them, it would be convenient if there were just a button in the Debug section to remove all non-quest items, like a lightweight version of FREE ME!!!

FREE ME button has trouble with some items, the Corset. I've had lots of trouble with the corsets not getting removed. I just had that problem today, when I was testing out some mod lists.

Sometimes you forget to turn off stuff, and your character can get stuck in unwanted items. Consoling, or adding in the devious device keys can be problematic. As some of the keys, don't seem to work. At least, not for me.

 

The Bat file for all the devious device keys, is a good idea. I use Bat Files in Fallout 4 all the time. For making mods, and save game starts. Along with an easy way of giving settlers, 1 of each bullet.

 

As for using the keys option too much, if it was a feature in the MCM, that isn't a bad thing. The game is supposed to be fun anyway, so how you play it is up to you.

I just see it as a way to fix a problem.

 

Posted
38 minutes ago, Laura 'Lokomootje' said:

It's a good idea, but people will probably use that function too much.

If you need keys for testing, you can make a small batch file to add the keys.

 

 

I also think that the FREE MEE!!! options is too tempting to use considering it will also terminate all DCUR quests.

The Capslocked FREE MEE!!! looks a lot like a feature instead of a debug function.

Maybe you can give it a more serious name like: Device wiping and quest termination.

That's a good point. I thought I'd give the feature a clever, funny name for giggles. But looking at the vast amount of bug reports I am getting related to this feature, I also have the impression that people seem to be quite trigger happy with it and use it whenever they get equipped with a device they don't feel like wearing right now. While this function does what it says, it can mean that quests that got terminated by it never can be played again (not all DCL quests are replayable). I thought putting the feature in the DEBUG tab should indicate that it's not meant as a convenience feature but as a last resort. But apparently not.

Posted
5 minutes ago, Krazyone said:

If it was a feature in the MCM, that isn't a bad thing. The game is supposed to be fun anyway, so how you play it is up to you.

I just see it as a way to fix a problem.

 

It's a double-edged blade. For fixing actual bugs, the feature would have merit, but the experience with the FREE ME! button taught me that people are tempted very easily by a readily-available "I win!!!!" button, which I guess is the reason why commercial games have no such buttons.

Posted
44 minutes ago, Kimy said:

It's a double-edged blade. For fixing actual bugs, the feature would have merit, but the experience with the FREE ME! button taught me that people are tempted very easily by a readily-available "I win!!!!" button, which I guess is the reason why commercial games have no such buttons.

Commercial games do not have a cheat button, but they have various ways to cheat and finish the game, they are bought with micro transactions. Pay $20 to have all of Mortal Kombat X completed, for people who like to buy games and not play them. Lots of games have paid cheating in now.

 

But I totally understand about people being tempted by an easy way to get out of the devious devices, with the FREE ME button.

 

But sometimes you have a no win situation, if you have the wrong settings. Stuck in full, multi locking gear. You try to get free, this is what can happen.

1. Check cupboards = more devious devices triggered,

2. Ask for help = wrong settings equals more devious devices added, along with your keys stolen. Or devious items getting swapped, for other devious items.

 

I guess I'll just make a batch file, for testing. I use them all the time in Fallout 4, I never gave it a second thought about using them for Devious Keys. Until I saw the comment from Laura.

 

 

But I agree with you, the FREE ME button, can cheapen the experience. :)

 

 

Posted
1 hour ago, Kimy said:

It's a double-edged blade. For fixing actual bugs, the feature would have merit, but the experience with the FREE ME! button taught me that people are tempted very easily by a readily-available "I win!!!!" button, which I guess is the reason why commercial games have no such buttons.

To really make it a debug thing and not a misused blunt axe method to remove devices you could also try an alternative approach.

Disable the function unless you manually modify a file/string in your data folder (eg the DCUR settings export file) and on a 'game load' event when this is active it will fire the 'free mee' function. This will keep the function available when things go bad but make it such a hassle it won't be misused that often again.

Posted
1 hour ago, Kimy said:

It's a double-edged blade. For fixing actual bugs, the feature would have merit, but the experience with the FREE ME! button taught me that people are tempted very easily by a readily-available "I win!!!!" button, which I guess is the reason why commercial games have no such buttons.

6 minutes ago, naaitsab said:

To really make it a debug thing and not a misused blunt axe method to remove devices you could also try an alternative approach.

Disable the function unless you manually modify a file/string in your data folder (eg the DCUR settings export file) and on a 'game load' event when this is active it will fire the 'free mee' function. This will keep the function available when things go bad but make it such a hassle it won't be misused that often again.

 

Or a BAT file, or a Mod Makers Patch.

 

 

Posted
20 hours ago, Lupine00 said:

Sasha as keyholder is completely distinct from "enslaved" by her.

 

Strictly, she doesn't enslave you. She just takes the dominant role. But I guess you can call that a technicality.

 

To get dominant Sasha, you should invoke a conversation option that reads something like "I'd like you to be in charge for a while."

My memory is hazy on the exact wording.

If you aren't seeing a topic like that, perhaps you don't have her special collar in your inventory?

It won't appear if she's wearing it, and I think it won't appear if it's in a chest in Honeyside either.

Possibly, it won't appear if you're already wearing some other collar.

It's likely it doesn't show up if she's wearing any bondage items.

 

She will then put her collar on you. To get out of dominant Sasha mode, you need to ask her to remove the collar. She has certain conditions you have to meet before she'll do that.

I finally realized that the dress she was wearing was not the mage dress that I gave her but an exactly similarly looking hobble dress (probably from my last cursed loot event), and thus, as she was ''bound'' she couldnt dominate. Removing the dress and any other bondage device solved it and I got the option.

 

However, removing the dress (specifically the dress, not other items) causes a weird bug: Sasha starts very slowly wandering off to an unkown destination. I can still talk to her and she reacts like an active follower, but she essentially leaves me and wont appear next to me if I go indoors for example. I have no idea where is she going and she is way to slow for me to just follow and see. Any idea whats happening??

Posted

hi..i need some help with my character...i installed DCL n aroused redux..and have the breast n belly modification checked..whenever my character is aroused..the body inflates..no issue..but i get invisible body when aroused is low enough to revert back to normal proportion.. is there some steps i missed? or some mesh that i couldve messed up?

i tried reinstalling cbbe, skins, DCL, redux etc..no avail..i am using cbbe hdt body..the armor inflates corectly also..

Posted
10 hours ago, Kimy said:

people seem to be quite trigger happy with it and use it whenever they get equipped with a device they don't feel like wearing right now

I suspect this deeply mischaracterises the way most people use this button, and player reasons for removing devices.

 

People use the console, and the FREE ME!!! button to resolve problems and conflicts in their game. There is little to no evidence that they use it "just to remove items they do not like", but even if they did, what does that tell you about the experience they are having with the items?

 

Personally, I never used it to remove an item just because it was annoying, though TBH, I cannot see why player should be prevented from this. The game doesn't exist to be annoying, and if a mod brings more annoyance than fun, it will attract a lot of user complaints, followed by user abandonment. These ideas like menu locking, or console locking are utterly ridiculous in the context of Skyrim - which is a fragile thing, constantly in need of massaging to function correctly.

 

There is a genuine necessity for appropriate tools to resolve problems. Silly immersion features for "real bondage", are a counter-productive futile effort.

There's no bondage play in a game where your character can't equip or remove devices any longer because they're all broken.

 

However, I suspect if this button were removed from DCL, there would be a new mod created to replace it the next week. I guess that would allow Kimy to wash her hands of complaints regarding its failure to function, but wouldn't really change how people play.

 

 

The FREE ME!!! button resolves many bothersome bugs in DCL, removing it will only damage the mod. Adding features so it require special enablement will only create an extra step that players have to ask about and become confused over, before they finally manage to enable it - which they will - because it's so necessary.

 

Adding buttons or features that add keys, or remove items with less impact than FREE ME!!! can only reduce the problems currently associated with FREE ME!!!

 

If FREE ME!!! is a blunt instrument that breaks things, the answer isn't to ban all hammers, the answer is to also give the player a screwdriver.

 

Players are going to do those things. Not because they are cheaters, but because they have to so that their game can continue, or so that they can get content, including DCL content, to work as it is intended.

 

If you look at the major thread over the last two weeks, it was one guy trying desperately to get items to work and lock on.

That speaks volumes about the user base. They want items to work properly, and they do not cheat them away for no reason.

 

Nobody comes on the forum and complains they got locked in items when it was supposed to happen, and it worked as intended.

 

Consoling keys is already incredibly trivial. If people wish to remove items, they are going to do it, no matter personal opinions on how they should play their game - which are undoubtedly seated in a lack of understanding of their mod conflicts.

 

If the only BDSM mod you use is DCL, you aren't going to come across as many problems as someone who has dozens of them installed. If you lack that perspective, you lack understanding of the problems that conflicting devices create in games, and don't understand why somebody may want to remove a corset so that another mod can lock its quest harness on when it needs to, or remove a belt because they have a mod that will break if it can't put its belt on you.

Posted
On 2/27/2019 at 9:56 AM, Kimy said:

It's a double-edged blade. For fixing actual bugs, the feature would have merit, but the experience with the FREE ME! button taught me that people are tempted very easily by a readily-available "I win!!!!" button, which I guess is the reason why commercial games have no such buttons.

 

I have to agree with Lupine00 above to an extent.

 

"Free Me!" might confuse a first-time user, but it's an invaluable tool to have at the disposal of the player. I've had a good two dozen situations where it's worked to fix some of the weirdest, most impossible to track, and non-repeatable problems I've ever seen. Given that bondage mods are some of the most complex available on this site and pretty much everything here is already pushing Skyrim far, far past what it was ever designed to handle, it's inevitable that one or two of them won't necessarily play nice with each other all the time, even after the user gains a thorough understanding of how they work.

 

DCL is a permanent fixture in my build. It's unmatched in its ability to demolish my plans for my character's day at random moments and in interesting and entertaining ways. The fact that it comes packaged with a nuclear warhead which might work as a final option to fix some 0.0001%-chance catastrophic mod clash is even better. I've used it in that manner with total success about 7-10 times.

 

It's been a very long while since I've used "Free Me!" in any way, so I can't remember if it does or does not have an MCM description or Yes/No notification box like this after choosing it:

 

"This option will attempt to remove all devices from the player character and any followers and will terminate all Deviously Cursed Loot quests. Some quests are non-repeatable. Create a new save prior to use, and use as a last resort in impossible situations. Do you wish to continue?"

 

If you have concerns as to the option's use by users, that would be explicit as to purpose and pretty much absolve you of its consequences for all time. :classic_smile:

Posted

I think a possible solution to the "FREE ME" crisis here would be to create a weaker version of it which is only as strong as merchant's "oh, poor you" which removes only "simple" bondage items and not quest items or active collars (slave / slut / whore). People will then be able to use it if stuck in bugged devices without breaking quests.

 

By the way, for some odd reason, merchants are able to remove time-locked things (such as the yoke of shame) and the timer will still be running and eventually tell you the thing was unlocked, long after you are free of it. Also, even more oddly, a merchant even removed the rubber suit of the rubber doll quest once (other items were unaffected. It was not a single removal, it was a "full removal" and only removed the suit and a random belt).

Posted
3 hours ago, thedarkone1234 said:

I think a possible solution to the "FREE ME" crisis here would be to create a weaker version of it which is only as strong as merchant's "oh, poor you" which removes only "simple" bondage items and not quest items or active collars (slave / slut / whore). People will then be able to use it if stuck in bugged devices without breaking quests.

Exactly. It wouldn't break quests, it would simply be for fixing items that didn't go on properly, or that need to be removed because they're in the way of a quest item.

Posted
5 hours ago, SkyAddiction said:

"This option will attempt to remove all devices from the player character and any followers and will terminate all Deviously Cursed Loot quests. Some quests are non-repeatable. Create a new save prior to use, and use as a last resort in impossible situations. Do you wish to continue?"

The problem with FREE ME!!! now, is that it terminates several quests in a way that allows you to restart them (but they're broken), or doesn't clean them up at all.

 

The Shopping Quest was particularly notable for this in 6.X, and remains problematic in 7.X

 

Depending on when you terminate Queen Sarah, it may or may not be totally screwed up. If you haven't spoken to Julius, it seems to restart OK. If you haven't found any items, I think it's still OK, but once you've found items, it may have problems, and if you've found the note, I don't think that ever resets. Or maybe it does now? But I don't think Kimy is much interested in making it reliably restartable.

 

Leon is a quest that you could argue should be made reliably restartable, just because people have been asking for that quest to be repeatable since it was released.

 

Repeating Leon's quest seems perfectly reasonable. In fact, Kimy could get a lot more content value out of it, simply by making it so that repeats play out with small random variations.

 

e.g.

Items can be hidden in a wider range of places,

The task an NPC wants you to perform might not be fixed, but might be one of a set, chosen at random.

(The core armbinder sequence wouldn't need to change, but what you have to do to get gagged might).

 

This would make a popular one-shot quest into a movable feast.

Posted
On 2/27/2019 at 9:40 AM, Lupine00 said:

Given how easy it is to console keys if you want them, it would be convenient if there were just a button in the Debug section to remove all non-quest items, like a lightweight version of FREE ME!!!

Have you tried "devious devices - equip?"  One of it's features is to remove all devices that use standard keys (restraint keys, chastity keys, and piercing removal tools).  It won't remove special devices from DCL like slave collars or rubber doll devices, and I have yet to see it remove quest items.

 

Posted
6 hours ago, Lupine00 said:
Spoiler

 

The problem with FREE ME!!! now, is that it terminates several quests in a way that allows you to restart them (but they're broken), or doesn't clean them up at all.

 

The Shopping Quest was particularly notable for this in 6.X, and remains problematic in 7.X

 

Depending on when you terminate Queen Sarah, it may or may not be totally screwed up. If you haven't spoken to Julius, it seems to restart OK. If you haven't found any items, I think it's still OK, but once you've found items, it may have problems, and if you've found the note, I don't think that ever resets. Or maybe it does now? But I don't think Kimy is much interested in making it reliably restartable.

 

Leon is a quest that you could argue should be made reliably restartable, just because people have been asking for that quest to be repeatable since it was released.

 

Repeating Leon's quest seems perfectly reasonable. In fact, Kimy could get a lot more content value out of it, simply by making it so that repeats play out with small random variations.

 

e.g.

Items can be hidden in a wider range of places,

The task an NPC wants you to perform might not be fixed, but might be one of a set, chosen at random.

(The core armbinder sequence wouldn't need to change, but what you have to do to get gagged might).

 

This would make a popular one-shot quest into a movable feast.

 

 

 

That doesn't invalidate the thrust of my post, which is intended to reinforce the way the "Free Me!" option works just now. :classic_wink:

 

 It may be onerous, but it's worth repeating: Kimy doesn't owe anyone anything outside DD/DCL, and those mods execute cleanly in a DD/DCL environment. I don't have to tell you it's absurdly difficult to predict what might happen if you mix DD/DCL with other DD mods - weird shit can and does happen depending upon the player and what they have installed. It's precisely this which has caused me to drastically limit my DD-based mods - the fewer running, the fewer the bizarre things which can happen.

 

I know we don't see eye-to-eye on this depending on the project involved, but I'm all for limits to what a mod can (and should) do given the ridiculous outlying possibilities that can occur. By way of example, I've been moving my dominant follower project further and further toward a purely quest-based system just to limit the number of potential problems. It no longer uses SLA(r) or any other incidental mods.  It's now almost 100% dialogue and objective-driven. Given the complexity of everything out there, it's unquestionably easier to just cut out everything that's not directly DD/SexLab-dependent.

 

Perhaps I'm in the minority here, but I'm definitely looking at the way people are retreating into a specific framework, and Kimy isn't at all the only one who seems to be restricting her efforts into her own fiefdom of code. Looking at It beneath the surface makes sense. Why write for the enormous plethora of ancillary mods when you can write within your own framework and get guaranteed results? Makes sense to me... :classic_wink:

Posted

Recently it is getting more and more frequent that I get lesbian animations with males (which of course, don't make a lot of sense). I don't recall changing any settings in-game and I didn't touch my installation since it first worked. Any idea how to fix it?

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