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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

A bit of feedback on the chloe quest, in particular about the problem with Nazeem not showing up in hall of the dead - I had this bug several times and only just found out the reason:

When you hit whiterun nazeem will normally be wandering about and it depends where you find him. He will tell you to meet him in hall of the dead, then he continues on his walk and if you watch or follow him long enough he will disappear into thin air after roughly about 10 seconds (and reappear in hall of the dead to await you). I found him close to halls of the dead more than once, then went into it after talking to him only to find he wasn't there and the quest was broken. So it looks like you have to wait until nazeem does his vanishing act before entering hall of the dead in order to continue the quest. If you enter the building before he disappears, he won't be there.

Posted
On 2/28/2019 at 2:25 AM, Lupine00 said:

I suspect this deeply mischaracterises the way most people use this button, and player reasons for removing devices.

 

People use the console, and the FREE ME!!! button to resolve problems and conflicts in their game.

that pretty much summarize it:

between broken devices, broken scripts, conflicting script, broken animations, broken quests, broken dialogs, and simply Skyrim LE half broken natural state, there are way too many way to break the game to be able to not have this option available.

Posted
Just now, permidion said:

that pretty much summarize it:

between broken devices, broken scripts, conflicting script, broken animations, broken quests, broken dialogs, and simply Skyrim LE half broken natural state, there are way too many way to break the game to be able to not have this option available.

though you can fix most devices problems by using the console with simple "player.removeitem xxxxxx 1" commands without requiring the "FREE ME" option

Posted
12 hours ago, BakersDelight1234 said:

That version doesn't work anymore. When you enter the Dawnstar cell it immediately CTDs.

Improper port. Needs edits to the NavMesh which is f'ed up in vanilla in Dawnstar so whoever ported it must pay special attention to the vertices used by guards.
The NavMesh in the LE version can NOT be ported as-is. The edits must instead be replicated in the CK.

Posted
17 hours ago, SkyAddiction said:

That doesn't invalidate the thrust of my post, which is intended to reinforce the way the "Free Me!" option works just now. :classic_wink:

It's not supposed to invalidate your post, it's supposed to add to it.

 

17 hours ago, SkyAddiction said:

 It may be onerous, but it's worth repeating: Kimy doesn't owe anyone anything outside DD/DCL

I am utterly baffled why SkyAddiction raises this point, and why other people feel a need to raise a similar point from time to time.

 

You see, what I'm not seeing anywhere, is a slew of posts that suggest that Kimy has any particular obligations relating to DCL. Nobody, not me, not even Inte has ever suggested that Kimy "owes" people anything in DCL.

 

It seems to me that whenever anyone sees a suggestion they don't like, or don't like as much as their own most recent thought bubble, they run straight for the straw-man of "Kimy doesn't owe you that". With which I will happily agree. It's blindingly obvious that it's true, and also stunningly irrelevant.

 

I can't understand why some seem to feel that almost any user suggestion, or bug report, is a demand. No. No they are not demands. Sometimes (rarely) you will see some entitled scumbag making demands, or simply throwing a tantrum without explaining why, but this is extremely rare. It's also easily ignored because those posts are so obviously irrational.

 

 

If you adopt the position of "victim" as a mod author, you're going to be constantly unhappy due to perceived unfair user "demands". Which aren't actually demands, or unfair. Users just get excited and post things about the mods they like. They aren't actually posting "fix my bug or I will kill myself" all the time. If ever.

 

Conversely, if you reaffirm that position as the "supporter" of a mod-author, and play some bogus virtue signalling game where you constantly defend the poor benighted author against those awful mean users who keep reporting bugs, or having ideas, damn them ... then you are actually gaslighting the author by creating, or reinforcing, the false idea that they are a victim, and that any post that isn't just a gushing flood of praise is an attack or a demand from an self-entitled user.

 

 

The reality, is that just about any post about a mod is an affirmation of the authors efforts; it's a reminder that they didn't spend hours on their mod, only to have nobody download it, let alone install it. Kimy is probably the author on LL with the most to be happy about. She has a massive and enthusiastic user base, with continued interest in her DCL mod. Every day there are posts that amount to "Wow, Kimy, love your mod, great work, I always have this installed."

 

 

When I re-iterated the bugs, I did it as a warning to users of FREE ME!!! Not for Kimy, because she knows very well what those bugs are, and why they are there, and how much she cares, or doesn't care, to fix them. If people know the specifics of the problem, they can more easily avoid them.

 

Identifying what generates confusion, support questions, and other visible symptoms of user difficulties with DCL is a valid topic, and potentially of value to Kimy in determining what to do to DCL so that more people have the experience she intends it to deliver, rather than spending eleven hours with MO, or NMM, for every hour they get to play Skyrim.

 

I don't imagine that when Kimy wrote the Chloe quest series, her intent was for players to end up with thirty-seven DD items in their inventory, almost all of which are broken "worn" items. So, maybe it isn't a "demand" to point out that this can easily happen; it's a report. What Kimy chooses to do in future to make DCL better represent her intent is her business.

 

 

And, when I suggested that Kimy could get good get good value for effort it making Leon/Leah repeatable, it wasn't a demand for her to make Leon/Leah repeatable. Personally, I've done that quest enough times that I never need to do it again. But who knows? I might do it again if enough times passes. I'm a lot more likely to do it if it gets some changes or enhancements. 

 

Making a small extension or change to that existing quest would be like adding a whole new quest, for a fraction of the effort, so I don't think I'm making an attack for pointing that out, I'm just making an observation that might be  helpful. Kimy can act on that, or not. As Kimy would say, "I don't care."

Posted

Minor Bug Report:

If bound in very heavy items, let´s say the Exhibitionist suit and in the unlucky situation in combination with the slave collar ...*sigh*... having sex is a must. Guess what: The guard was not amused and arrested me. I have to do the walk of shame, but this is impossible, because the Dress of Shame can´t be equipped. I can´t unequipp the suit first, because the collar is preventing this. I can´t do the walk of shame, because the Dress of Shame is not correctly equipped. Just the renderinstance with a missing scriptinstance. UInfortunatley the gag is equipped and can´t be removed, because I can´t do the quest.

 

My solution was a reload of Dungeons III :)  to slap some minions ... was there fault anyway...

Posted

Hello:

I tried the way I remove my devices to my follower by console but I don't think it worked. So... is there a way to remove your follower's device legit(I tried talking to her but she has a gag so no conversation pops out) or a way by console?

Posted
On 3/1/2019 at 6:29 PM, Lupine00 said:

It's not supposed to invalidate your post, it's supposed to add to it.

 

I am utterly baffled why SkyAddiction raises this point, and why other people feel a need to raise a similar point from time to time.

 

You see, what I'm not seeing anywhere, is a slew of posts that suggest that Kimy has any particular obligations relating to DCL. Nobody, not me, not even Inte has ever suggested that Kimy "owes" people anything in DCL.

 

It seems to me that whenever anyone sees a suggestion they don't like, or don't like as much as their own most recent thought bubble, they run straight for the straw-man of "Kimy doesn't owe you that". With which I will happily agree. It's blindingly obvious that it's true, and also stunningly irrelevant.

 

I can't understand why some seem to feel that almost any user suggestion, or bug report, is a demand. No. No they are not demands. Sometimes (rarely) you will see some entitled scumbag making demands, or simply throwing a tantrum without explaining why, but this is extremely rare. It's also easily ignored because those posts are so obviously irrational.

[...]

 

It's not that at all.

 

It's more my (poor) assumption that people see what I see. If you go back through the last 30 pages or so, and do this for any given number of mods, you'll see a fair number of posts saying "you need to add/fix/make compatible [this] with [this]" which is pretty absurd. I'm guilty of it too at times, which isn't my intent, but it does sometimes read that way when I write faster than I think about the context of what I say.

 

We've had a lot of new mods over the past six months, many of which are very good. We've also has a number of significant updates to established mods. We've also had a lot of new users, many of whom aren't at all prepared to understand just how much work goes into the mods available here. A lot of the posts are RTFM issues, many can be solved by simple time and effort and reading and searching, but there's been quite a few asking for things which the author hasn't or isn't prepared or willing to do.

 

That was a pretty poor place to say we should be patient and expect authors to fix problems as they see and verify them (Kimy doesn't owe anybody anything), so blame it on me being tired and making assumptions regarding the ability of people to intuit what I wrote. I work from home and will often scan this forum when I'm fatigued and need a break, so I feel I have a pretty good sense for Skyrim-related trends in particular. Anyway, Kimy changed a whole slew of things in DCL and she's been pretty good about fixing them over time, so I'd expect just that to happen. We all want now, but now doesn't work for anyone but the gainfully "unemployed and unengaged" who are passionate enough about their work to ignore other aspects of their lives.

 

Then there's the fact that I've been working on my own projects over the last six months, and holy fuck if there aren't a shit-ton of wasp nests worth of problems associated with adding even a single accepted mod to the list of dependencies (looking at you, SLA(r)). I don't care how talented the individual is, and I'm almost certainly not among that group, creating a mod is nuts - making it work with other mods is far more nuts.

 

Bottom line? Yeah, people are encountering problems. I did too when I first started using mods available here. 99% of my problems were due to my bloated load order and assumptions that I understood how they worked. 99% of the time, if I cut my load order down to the mod in question and its dependencies, shit would just magically work. That taught me a lot about learning how LL mods work, how to use them, and what the limits of my particular build happen to be.

 

That's a bit long, but hopefully it makes more sense than what I last posted.

Posted
4 hours ago, Rogwar002 said:

Minor Bug Report:

If bound in very heavy items, let´s say the Exhibitionist suit and in the unlucky situation in combination with the slave collar ...*sigh*... having sex is a must. Guess what: The guard was not amused and arrested me. I have to do the walk of shame, but this is impossible, because the Dress of Shame can´t be equipped. I can´t unequipp the suit first, because the collar is preventing this. I can´t do the walk of shame, because the Dress of Shame is not correctly equipped. Just the renderinstance with a missing scriptinstance. UInfortunatley the gag is equipped and can´t be removed, because I can´t do the quest.

 

My solution was a reload of Dungeons III :)  to slap some minions ... was there fault anyway...

player.showinventory and player.removeitem is your friend. had similar issues with the exhib suit and disabled the catsuits after resolving it in the MCM

Posted

Got a bit of a bug with the rubber doll quest. The boots do not equip, even though they show as equipped in the inventory. When the timer says it changes again, it tried to equip the boots again, and keeps repeating this process.

Posted
1 hour ago, neosuduno said:

Got a bit of a bug with the rubber doll quest. The boots do not equip, even though they show as equipped in the inventory. When the timer says it changes again, it tried to equip the boots again, and keeps repeating this process.

Read back in the forum just a couple of pages. You'll see this issue has been raised before.

 

It wasn't resolved in those cases, despite a lot of effort, so there may be a problem in the mod relating to a missing script.

 

If you happen to fix this, I'm sure people would be interested to hear how you did it.

Otherwise, you may need to wait for an update.

 

I guess, in the meantime, you can just pretend the boots locked :) and setstage the quest to progress it.

Posted
2 hours ago, SkyAddiction said:

Bottom line? Yeah, people are encountering problems. I did too when I first started using mods available here. 99% of my problems were due to my bloated load order and assumptions that I understood how they worked. 99% of the time, if I cut my load order down to the mod in question and its dependencies, shit would just magically work. That taught me a lot about learning how LL mods work, how to use them, and what the limits of my particular build happen to be.

This is not entirely unrelated to the habit some mod authors have of calling GetFormFromFile without first checking the related ESP exists.

Also, calling GetFormFromFile in OnLoad or OnInit is not particularly safe either.

 

There are multiple reasons that SexLab and various other mods start disabled and require you to enable them via the MCM.

 

This is also why ME is toxic; it starts SexLab automatically, and has an option to disable that feature after the game has started - which is not exactly where it needs to be.

 

DCL doesn't have these script loading problems, but many mods do. OTOH, DCL is an autostart mod, and that exposes it to hazards it could avoid by requiring a manual start. In practice, the way it starts up mitigates most of those risks, but I'd still prefer it to require manual enable, so the startup-shutdown-restart process becomes well tested and robust. But that's just something that would be nice. It might lead to more people having a rock-solid DCL installation more of the time, given Skyrim's inherent fragility, but DCL doesn't have big problems in this area right now.

Posted
On 3/1/2019 at 9:15 AM, BakersDelight1234 said:

That version doesn't work anymore. When you enter the Dawnstar cell it immediately CTDs.

There are newer 4.2 versions on that thread here.  Note the install order discussed just below. And there's also a newer 7.3 version of Cursed Loot on it's thread. At least I haven't had any CTD's yet with these versions and I have visited almost every town in Skyrim.

Posted

Is there a way to toggle off the Shopping Quest dialogue? I'd rather not have it available until later on in my playthrough, after my character has been broken and made into a submissive slut.

Posted
47 minutes ago, CaerHenWen said:

Is there a way to toggle off the Shopping Quest dialogue?

There is toggle for that in MCM. If you were missing SkyUI, you wouldn't have MCM menu at all.

Posted
23 hours ago, Lupine00 said:

Read back in the forum just a couple of pages. You'll see this issue has been raised before.

 

It wasn't resolved in those cases, despite a lot of effort, so there may be a problem in the mod relating to a missing script.

 

If you happen to fix this, I'm sure people would be interested to hear how you did it.

Otherwise, you may need to wait for an update.

 

I guess, in the meantime, you can just pretend the boots locked :) and setstage the quest to progress it.

I had this bug- turns out the dcur requiem patch was overriding a couple required keywords/flags/something(?) for a bunch of the mod items. Wouldn't surprise me if some of these issues were from similar patches. 

Posted

Thanks Kimy for this amazing mod. I have a question:  I understand that there's an NPC (Chloe) that I can recruit in Helgen.  I have looked there, including in the hallway with 4 cells (2 locked) -- and in the surrounding rooms but with no luck.  Do I have to play the vanilla start for her to spawn?  If not, am I looking in the right place?  Gracias! 

Posted
1 hour ago, imcandy said:

Thanks Kimy for this amazing mod. I have a question:  I understand that there's an NPC (Chloe) that I can recruit in Helgen.  I have looked there, including in the hallway with 4 cells (2 locked) -- and in the surrounding rooms but with no luck.  Do I have to play the vanilla start for her to spawn?  If not, am I looking in the right place?  Gracias! 

Chloe will appear with a LAL start.

 

You were looking in the right place.

 

Before you even get there, you should get a notification about hearing a voice, and a quest start message.

I think this happens just as you're entering the torture/prison area.

Posted

Er how do I escape Sasha's control. I tried to steal the key but failed resulting in being bound more. In the previous versions, I'd just use a few keys to get out of the restraints and trying again. But Sasha now has my keys so is there a way? I do not want to resort to using the debug free me option.

Posted
4 hours ago, Zaflis said:

There is toggle for that in MCM. If you were missing SkyUI, you wouldn't have MCM menu at all.

I have the MCM menu but I can't find any mention of the Shopping Quest. Is it called something else?

Posted
8 hours ago, Lupine00 said:

Chloe will appear with a LAL start.

 

You were looking in the right place.

 

Before you even get there, you should get a notification about hearing a voice, and a quest start message.

I think this happens just as you're entering the torture/prison area.

Thanks! Any guess why it wouldn't start (or fix to manually start it)?  The mod otherwise appears to be running fine.

Posted
9 hours ago, Lupine00 said:

Chloe will appear with a LAL start.

 

You were looking in the right place.

 

Before you even get there, you should get a notification about hearing a voice, and a quest start message.

I think this happens just as you're entering the torture/prison area.

That's sort of correct, but not quite. Chloe was made with DCL's LAL start-up quest in mind (Chloe starts right where it ends), but it's not necessary to play it. No part of Chloe is dependent on LAL. While I have never tested Chloe without LAL installed, it should work just fine.

Posted
6 minutes ago, Kimy said:

That's sort of correct, but not quite. Chloe was made with DCL's LAL start-up quest in mind (Chloe starts right where it ends), but it's not necessary to play it. No part of Chloe is dependent on LAL. While I have never tested Chloe without LAL installed, it should work just fine.

I don't have LAL installed and it worked for me. Just following the path in Helgen Keep led me to Chloe.

Posted

I have a lot of hours in by now. Yet today was the first time a female NPC seemed to start a [Restraint] dialogoue with me. I mean: she asked if she can bound me and I could refuse or choose 3 lvls of bondage and then get a reward. I really liked that and would like this to happen more often. Is there a frequency I can set in the MCM for that? How can I anyhow make it happen again?

It happened only once in 200+ hours...

Posted
12 hours ago, CaerHenWen said:

I have the MCM menu but I can't find any mention of the Shopping Quest. Is it called something else?

Scroll down in "Miscellaneous Options" tab. There is "Enable Shopping Quest" toggle.

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