Kimy Posted February 17, 2019 Author Posted February 17, 2019 1 hour ago, Maddac said: if i understand correctly, WoS is now the only option? I have used a mod for ages called PaySexCrime which is great because it gives the option to pay bounty with sex instead of going to jail. so from what your saying the only way to turn off WoS is to turn off public indecency, which is not my preferred option. at the moment every time i get reported to the guards from solicitation it automatically puts me in the WoS outfit and gag regardless of where i am. i have had it happen in middle of road just west of helgen talking to a travelling merchant and had a long way to walk to either falkreath or riverwood searching for the key off an NPC. this was just after a new start using the camping spot from alternate start mod. i use Travellers of Skyrim to add merchants etc to the roads. PI did set a conventional bounty when POP was NOT installed and only then. As a fallback. Since WoS is by defintion available, there is no need for a fallback to vanilla crime mechanics. As I said, more changes to crime are in the works. 2
Lupine00 Posted February 18, 2019 Posted February 18, 2019 3 hours ago, Kimy said: changes to crime are in the works 1. Sloots must be punished. 2. Saucy thieves must be turned into sloots and then punished for slooting. 3. If a murderer is even slightly tarty, their death sentence can be commuted to punishment for extreme slooting. Sloots must be punished by being dressed up really sexy, then spanked by all the single men in the town. Then they must give the Jarl a blowjob, but it better be a good one or he won't be happy and they'll be sent to the sloot mines to dig ebonite until they are finally sold off as slaves, or wives for sad Nord incels, so they can breed a populous race of sturdy Nord warriors, who will definitely grow up to think that slooting should be sternly punished. Sorry. Couldn't help it. 5
Maddac Posted February 18, 2019 Posted February 18, 2019 2 hours ago, Lupine00 said: 1. Sloots must be punished. 2. Saucy thieves must be turned into sloots and then punished for slooting. 3. If a murderer is even slightly tarty, their death sentence can be commuted to punishment for extreme slooting. Sloots must be punished by being dressed up really sexy, then spanked by all the single men in the town. Then they must give the Jarl a blowjob, but it better be a good one or he won't be happy and they'll be sent to the sloot mines to dig ebonite until they are finally sold off as slaves, or wives for sad Nord incels, so they can breed a populous race of sturdy Nord warriors, who will definitely grow up to think that slooting should be sternly punished. Sorry. Couldn't help it. lol awesome, love your sense of humor. now if devious furniture was added all over skyrim for the populace to take advantage of the PC (while locked in the stocks etc so to speak) that would be good. Bondage Furniture World is a good example but some of the furniture placement and scripting could be better. 2
Lupine00 Posted February 18, 2019 Posted February 18, 2019 1 hour ago, Maddac said: now if devious furniture was added all over skyrim for the populace to take advantage of the PC (while locked in the stocks etc so to speak) that would be good. Bondage Furniture World is a good example but some of the furniture placement and scripting could be better. The bit in PoP that always puzzled me was that when you're locked in the stocks or something, every person who shows up wants to meddle with your private bits, and not a single one of them wants to tell a captive audience about what a bad day they've been having. That would be real punishment. 2
Xiaron Posted February 18, 2019 Posted February 18, 2019 8 hours ago, Lupine00 said: The bit in PoP that always puzzled me was that when you're locked in the stocks or something, every person who shows up wants to meddle with your private bits, and not a single one of them wants to tell a captive audience about what a bad day they've been having. That would be real punishment. Or being Nords, recite to you the newest epic tale they composed. Bad poetry and you can't even cover your ears.
rjn Posted February 18, 2019 Posted February 18, 2019 18 minutes ago, Xiaron said: Or being Nords, recite to you the newest epic tale they composed. Bad poetry and you can't even cover your ears. I thought that was Vogons. Nords would prefer smearing you with bear grease and seeing who could pin you down first. 1
bob36512 Posted February 18, 2019 Posted February 18, 2019 Second time i got the following bug: A blindfold is still equiped on character visualy and i get the blindfold effect but it is unequiped in item menu. (After Strugling once with animation) I can equip and unequip it all i want it does not go away also no menues that ask me what to do. Problem with WHITE an RED CUSTOM EBONITE BLINDFOLD so far
permidion Posted February 18, 2019 Posted February 18, 2019 is there some way to reset/restart the Leon/Lea quest ? I did the quest some time in the past (and fnished it) so at the moment the dialogue option are only the normal follower dialog ("I need you help, follow me") I was wondering if there was a way to reset the quest and get them as dominant follower once again. I tried reset the leon quest with "resetquest dcru_leon_enslave" but I see no change in the dialogue options. thanks
permidion Posted February 18, 2019 Posted February 18, 2019 1 hour ago, bob36512 said: Second time i got the following bug: A blindfold is still equiped on character visualy and i get the blindfold effect but it is unequiped in item menu. (After Strugling once with animation) I can equip and unequip it all i want it does not go away also no menues that ask me what to do. Problem with WHITE an RED CUSTOM EBONITE BLINDFOLD so far there are several bondage devices which are bugged. when that happen, simply go in "Third Person View" (you view your character from behind), then activate console, clic on your character, when your characters name and properties are displayed on screen, hit tab to see more (if it's not already the case), then using your mouse and the shift key, you can explore the character equiped item, which will allow you to see the itemid, once you have identified the itemid of the bugged bondage device, do the following command "player.removeitem <itemid> 1"
thedarkone1234 Posted February 18, 2019 Posted February 18, 2019 I had the rubber doll quest before and it used to work fine. But it has been a long time with me fully naked with the collar on 100% arousal and the collar is set to expand every hour and I didnt even get the suit (which means I dont even have the quest). Anyone has any idea why?
bob36512 Posted February 18, 2019 Posted February 18, 2019 Possible bug: Waring slave collar (normal steel one, not of the rubber slave set, need head key) ready to unlock + Rubber slave suit (the one with many body restraint locks) I have favorable keys on, body key chance is lowest of the specials but i seem to get only body keys already got 9 and no other special keys. But cant unlock Suit before Collar. Seems the mod ignores the slave collar
rjn Posted February 19, 2019 Posted February 19, 2019 3 hours ago, bob36512 said: Possible bug: Waring slave collar (normal steel one, not of the rubber slave set, need head key) ready to unlock + Rubber slave suit (the one with many body restraint locks) I have favorable keys on, body key chance is lowest of the specials but i seem to get only body keys already got 9 and no other special keys. But cant unlock Suit before Collar. Seems the mod ignores the slave collar Sometimes you just have to turn "favorable keys" off and take your chances. It looks for keys for restraints you have on but isn't smart enough to handle all situations.
jigwigigx Posted February 19, 2019 Posted February 19, 2019 11 hours ago, thedarkone1234 said: I had the rubber doll quest before and it used to work fine. But it has been a long time with me fully naked with the collar on 100% arousal and the collar is set to expand every hour and I didnt even get the suit (which means I dont even have the quest). Anyone has any idea why? Me too. I just got the quest and only the collar and the suit equipped, the rest didn't even though the messages came up each time. So that' s the dress of shame and rubber doll quests broken for me already, wondering what else?
Zaflis Posted February 19, 2019 Posted February 19, 2019 15 minutes ago, jigwigigx said: Me too. I just got the quest and only the collar and the suit equipped, the rest didn't even though the messages came up each time. So that' s the dress of shame and rubber doll quests broken for me already, wondering what else? Try to make a clean new save and after setting MCM's etc, give the collar from console. If it's still bugging it might be something real. Lately there's just too many cases where people go overboard with mods and overload their saves with scripts, then wonder why everything randomly breaks. Papyrus log can verify that.
jigwigigx Posted February 19, 2019 Posted February 19, 2019 2 hours ago, Zaflis said: Try to make a clean new save and after setting MCM's etc, give the collar from console. If it's still bugging it might be something real. Lately there's just too many cases where people go overboard with mods and overload their saves with scripts, then wonder why everything randomly breaks. Papyrus log can verify that. This was on a new game, I tried adding via console already and got the gloves, hood and armbinder but boots don't show up at all like the dress of shame and the quest doesn't progress. I think the ball is in Kimy's court on this one.
Zaflis Posted February 19, 2019 Posted February 19, 2019 1 hour ago, jigwigigx said: I think the ball is in Kimy's court on this one. I'll throw the ball back to you with this one. I started by setting SLAroused's exposure to 100 from MCM, also checked the Cursed Loot's MCM at this point (don't do it while quest is already running). I use Low performance mode on debug tab. Then console to add the doll collar, and wait in periods of 7 hours. Each time a new part was added after a few seconds. I just don't see anything wrong with the quest still, also the body is UUNP but i used to do the quest with CBBE too in the past without issues. Spoiler About the boots not showing, maybe you are using the deprecated hdtHighHeels system still? Run FNIS and make sure no errors appear.
jigwigigx Posted February 19, 2019 Posted February 19, 2019 5 hours ago, Zaflis said: I'll throw the ball back to you with this one. I started by setting SLAroused's exposure to 100 from MCM, also checked the Cursed Loot's MCM at this point (don't do it while quest is already running). I use Low performance mode on debug tab. Then console to add the doll collar, and wait in periods of 7 hours. Each time a new part was added after a few seconds. I just don't see anything wrong with the quest still, also the body is UUNP but i used to do the quest with CBBE too in the past without issues. Hide contents About the boots not showing, maybe you are using the deprecated hdtHighHeels system still? Run FNIS and make sure no errors appear. I'm sure if i were using UUNP there'd be no problem but I'm not, I'm still old school cbbe. I have used UUNP before but I found cbbe was much better for use with DD, i.e. , less clipping and so forth and I'm still not convinced about switching back to UUNP because I got little to no help on forums about doing that when I asked about it in the past. Update: Oh and the chloe quest isn't fixed either, nazeem still doesn't show up in halls of the dead. In fact I went looking and couldn't find him anywhere, he must have gone walkabout. Is that because of hdt high heels as well? P.S. Thanks for helping anyway. EDIT : Got nazeem back by using player.placeatme command on his refid and continued quest.
permidion Posted February 19, 2019 Posted February 19, 2019 19 hours ago, bob36512 said: Possible bug: Waring slave collar (normal steel one, not of the rubber slave set, need head key) ready to unlock + Rubber slave suit (the one with many body restraint locks) I have favorable keys on, body key chance is lowest of the specials but i seem to get only body keys already got 9 and no other special keys. But cant unlock Suit before Collar. Seems the mod ignores the slave collar "favorable keys on" sometimes bugs completely. just disable it.
permidion Posted February 19, 2019 Posted February 19, 2019 On 2/16/2019 at 7:13 PM, Zaflis said: I have been playing today with the option that cursed traps explode and drop worn items. It is fun'ish too and it has been working well until now. Then it happened that i was wearing a transparent catsuit when another trap hit. The catsuit fell on the floor as a box and i can't loot it back. Locked restraints shouldn't fly off, it's not how stripping function normally works. this may happens when one of the items you are already wearing has bugged and didnt set some system flag saying the slot is already used by a similar item (in this case a suite or something equivalent). remove all your items, then use the "free me" option from the menu to clean up any leftover item or script which may have been left. and to be sure, open the console, clic on your characters and check if there are any equipped item left. if yes, use "player.removeitem <itemid> 1" on all of them. that should hopefully reset your state so suite can get auto-equipped without issue. you can test it by using the "tie me up" options from the menu.
Zaflis Posted February 19, 2019 Posted February 19, 2019 22 minutes ago, permidion said: . No, this is really easy to replicate in a new game. Try while wearing for example "Black Ebonite Catsuit", then explosive traps on and traps to 100%. Definitely not bugged inventory.
permidion Posted February 19, 2019 Posted February 19, 2019 thank you for the Chloe quest, it was a lot fun (it's well coded too!) I did return to a certain someone after the quest, for a payback session involving estrus other and hentai dremora lords (and it didnt even hate me for that, how wonderful)
permidion Posted February 19, 2019 Posted February 19, 2019 18 minutes ago, Zaflis said: No, this is really easy to replicate in a new game. Try while wearing for example "Black Ebonite Catsuit", then explosive traps on and traps to 100%. Definitely not bugged inventory. I will let someone else comment on this as Im not using the latest version of the DCL mod and havent tried a new game for a long while.
Lupine00 Posted February 19, 2019 Posted February 19, 2019 6 hours ago, jigwigigx said: I'm sure if i were using UUNP there'd be no problem but I'm not, I'm still old school cbbe. I have used UUNP before but I found cbbe was much better for use with DD, i.e. , less clipping and so forth and I'm still not convinced about switching back to UUNP because I got little to no help on forums about doing that when I asked about it in the past. I think there is a catsuit that is better in CBBE, but there are some other things that are worse (corsets?), and other catsuits that are better in UUNP. If you used CD, it generally seemed to fare better in CBBE. I don't think there's a compelling argument for using CBBE because DD is overall better. It isn't. It definitely isn't. Not with the body shapes I use anyway. Nor do I think that CBBE is worse (in DD). There's really so little difference in DD that it doesn't factor in the decision of which body I use. Where there is a difference, it's more to do with the shape you're using than the body type. Some sliders are better correlated with the body than others, and it varies from CBBE to UUNP which sliders those are. Stepping away from DD though, naked CBBE looks ... not so good. It deforms poorly (due to the lack of polygons) and I can't go back to it. I tried recently. As long as you don't scale any nodes, and you want big boobs and butt, like it was made for, it's OK. As soon as you start doing node scaling, or dynamic morphing, or want a skinny body, CBBE starts to look bad. With armors, it depends more on the creator. A lot of older armors are Oblivion ports, and don't hold up well now. They're really CBBE or UNNP. Newer armors tend to be based off one naked mesh or the other, and it shows in their polygon counts and adaptability. Armor built off the CBBE naked mesh is simply less flexible in Bodyslide. It varies with creator though. The more capable modellers often make their own meshes "from scratch", but that can cause issues when they come to weight them, and can make it very hard to get a good Bodyslide outcome unless they planned ahead for that - which some do, and some don't.
jigwigigx Posted February 19, 2019 Posted February 19, 2019 9 hours ago, Zaflis said: I'll throw the ball back to you with this one. I started by setting SLAroused's exposure to 100 from MCM, also checked the Cursed Loot's MCM at this point (don't do it while quest is already running). I use Low performance mode on debug tab. Then console to add the doll collar, and wait in periods of 7 hours. Each time a new part was added after a few seconds. I just don't see anything wrong with the quest still, also the body is UUNP but i used to do the quest with CBBE too in the past without issues. Reveal hidden contents About the boots not showing, maybe you are using the deprecated hdtHighHeels system still? Run FNIS and make sure no errors appear. My apologies everyone, it seems I was not using the right terms for my problem or not desribing it accurately enough - what happens with my game is that the event triggers which equip the dress of shame and the rubber doll boots are apparently missing as nothing happens when you click on these items when they are in inventory. The arrow highlights on them but nothing equips, nothing happens. If anyone can tell me what the trigger is, I think I would be a simple matter for me to paste it in using TESVedit. My thanks to everyone that helps.
KLongad Sirtup Posted February 20, 2019 Posted February 20, 2019 @Kimy Does the current version 7.5 alter any game settings over the course of having the mod running? If so users who have SkyTweak (https://www.nexusmods.com/skyrim/mods/33395) could need to use the mod's save and exit feature each time. However if a ModEvent following having a soft dependency for SkyTweak (SkyTweak.esp) using the following was sent:- Quote SendModEvent("PingSkyTweak") This will cause the SkyTweak modification to scan for the changes and act automatically accordingly.
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