Zaflis Posted February 24, 2019 Posted February 24, 2019 3 hours ago, jigwigigx said: [02/24/2019 - 01:46:28PM] Cannot open store for class "dcur_hisecSlaveBootsScript", missing file? I could not find any of these files in the DCL zip folder I downloaded from Mega. The folder is 347mb , (364,326,912 bytes) on disk. There is no such file in any of my installed mods, i let explorer look for it. Actually i can find it in DCL 6.4 archive but you don't need that for sure. I think you have another mod that overrides the slaveboots to old version somehow. Likely a load order issue, first one i would check is that DCL is after Captured Dreams in loading order, and install DDA 3.0e, DDI 4.2, DDX 4.2 and DCL 7.5 again just in case. Let NMM override everything if it asks. Then FNIS and Bodyslide. Another topic, i did Leon's quest last night. There was the point in quest where you are in the party and have to look for hidden restraints. I found all but 1, which i read should be in a sack next to the cage. But there was no sack so i had to get the item from console. Otherwise quest still wholly worked.
jigwigigx Posted February 24, 2019 Posted February 24, 2019 1 hour ago, Zaflis said: There is no such file in any of my installed mods, i let explorer look for it. Actually i can find it in DCL 6.4 archive but you don't need that for sure. I think you have another mod that overrides the slaveboots to old version somehow. Likely a load order issue, first one i would check is that DCL is after Captured Dreams in loading order, and install DDA 3.0e, DDI 4.2, DDX 4.2 and DCL 7.5 again just in case. Let NMM override everything if it asks. Then FNIS and Bodyslide. Another topic, i did Leon's quest last night. There was the point in quest where you are in the party and have to look for hidden restraints. I found all but 1, which i read should be in a sack next to the cage. But there was no sack so i had to get the item from console. Otherwise quest still wholly worked. Thanks again, but I haven't had captured dreams installed for a long time.
Lupine00 Posted February 24, 2019 Posted February 24, 2019 3 hours ago, Zaflis said: 6 hours ago, jigwigigx said: [02/24/2019 - 01:46:28PM] Cannot open store for class "dcur_hisecSlaveBootsScript", missing file? I could not find any of these files in the DCL zip folder I downloaded from Mega. The folder is 347mb , (364,326,912 bytes) on disk. There is no such file in any of my installed mods, i let explorer look for it. Actually i can find it in DCL 6.4 archive but you don't need that for sure. I think you have another mod that overrides the slaveboots to old version somehow. Likely a load order issue, first one i would check is that DCL is after Captured Dreams in loading order, and install DDA 3.0e, DDI 4.2, DDX 4.2 and DCL 7.5 again just in case. Let NMM override everything if it asks. Then FNIS and Bodyslide. This is a long standing issue, and nothing to do with rubber doll. Kimy's change notes for 7.4 or 7.5 mentioned fixing the missing scripts, but apparently, still not fixed. Perhaps hisecSlaveBoots wasn't one of the scripts she was alluding to? Or perhaps... "The CK ate my homework!"
Kimy Posted February 24, 2019 Author Posted February 24, 2019 4 minutes ago, Lupine00 said: This is a long standing issue, and nothing to do with rubber doll. Kimy's change notes for 7.4 or 7.5 mentioned fixing the missing scripts, but apparently, still not fixed. Perhaps hisecSlaveBoots wasn't one of the scripts she was alluding to? Or perhaps... "The CK ate my homework!" I deleted the hisec* scripts because they are obsolete. They shouldn't be needed in V7.5 anymore.
Lupine00 Posted February 24, 2019 Posted February 24, 2019 45 minutes ago, Kimy said: I deleted the hisec* scripts because they are obsolete. They shouldn't be needed in V7.5 anymore. Well... Yes. That was part of the original discussion. The old hisec scripts were DD3.X I believe. But there's still this issue where something tries to reference them. I believe there was a device or two not working because of this, and spam in the log. Jig is still seeing spam in the log. Does this mean he has an old DD install? Or is this spam also appearing in a properly installed 7.5?
Zaflis Posted February 24, 2019 Posted February 24, 2019 21 minutes ago, Lupine00 said: Or is this spam also appearing in a properly installed 7.5? No. I tried with full trace log enabled and from the 64k size papyrus.0.log there are not even any words that contain "hisec". I gave myself the doll boots from console and equipped (they show up correctly). These happened at the time: Quote [02/25/2019 - 01:26:57AM] [Zad]: OnEquipped(Jinna: Rubber Doll Boots) [02/25/2019 - 01:26:58AM] [Zad]: PlayerMessages==false: You place the Rubber Boots onto your feet, and they lock in place with a soft click. [02/25/2019 - 01:26:58AM] [Zad]: Sending device event DeviceEquippedRubber Boots(Jinna:1) [02/25/2019 - 01:26:58AM] [Zad]: SyncInventory(): Equipping Rubber Boots. [02/25/2019 - 01:26:58AM] [Zad]: RestraintScript OnEquippedPost Boots Sorry the log is twice as long as it should be, i loaded the game twice where i first enabled DD and DCL loggings, saved and visited main menu. Papyrus.0.log
DkPingus Posted February 24, 2019 Posted February 24, 2019 Can I have the Spell ID for "Nursing Living armor"? I believe I've encountered a bug where when I removed the tentacles via the debug menu, it did not remove the effect. I reloaded a prior save to see if I use the Smelly slav item but the spell effect is still there. I cannot sneak due to this effect as well.
jigwigigx Posted February 25, 2019 Posted February 25, 2019 37 minutes ago, Lupine00 said: Well... Yes. That was part of the original discussion. The old hisec scripts were DD3.X I believe. But there's still this issue where something tries to reference them. I believe there was a device or two not working because of this, and spam in the log. Jig is still seeing spam in the log. Does this mean he has an old DD install? Or is this spam also appearing in a properly installed 7.5? Interesting what you say here, but I have always updated DD whenever new versions came out. Despite reinstalling all the dd mods and updating out of date dependents, the problem still persists with the dress of shame, rubber doll boot and high security slave boot all not equipping. I don't know if this problem was in 7.4 as I didn't get any of those events triggered now that I think about it... I will post a full log as soon as I can get it started again.
Lupine00 Posted February 25, 2019 Posted February 25, 2019 38 minutes ago, DkPingus said: Can I have the Spell ID for "Nursing Living armor"? I believe I've encountered a bug where when I removed the tentacles via the debug menu, it did not remove the effect. I reloaded a prior save to see if I use the Smelly slav item but the spell effect is still there. I cannot sneak due to this effect as well. Resurrecting yourself clears all effects. Sometimes it might remove some you want to keep, but usually they should be reapplied eventually.
Zaflis Posted February 25, 2019 Posted February 25, 2019 3 hours ago, jigwigigx said: Thanks again, but I haven't had captured dreams installed for a long time. It was just a suggestion. You haven't shown your load and install orders so we are guessing too much.
throwaway219 Posted February 25, 2019 Posted February 25, 2019 I've had a bug for a while where I usually find two keys at once when a container has a key. Finally got around to looking at the source code and I think I found the bug. The bug comes from checkforcommonkeys() when you have "favor useful keys" enabled. Line 6492 calls: if dcumenu.dropusefulkeys FindAnyUsefulKey(addto) Endif FindAnyUsefulKey will directly add the resulting key to the container and return the key created back to checkforcommonkeys(). The bug is that checkforcommonkeys() doesn't look at the return value to see if FindAnyUsefulKey() added something and it continues with its checks, potentially adding another key. The fix looks simple - it looks like that call should actually be "return FindAnyUsefulKey(addto)". I think? Although FindAnyUsefulKey didn't actually return the value from FindUsefulKeys, so that should probably get fixed too. Similarly the check on line 6733 should probably return the value from FindUsefulRareKey() and not return "" on the next line. I don't think anything actually uses those return values but probably best to clean it up anyway. Actually, it looks like there's another bug here - since this is in checkforcommonkeys() it should probably call FindUsefulKey() not FindAnyUsefulKey(). Right now the chances for rare keys are twice what they should be because checkforrarekeys() calls FindUsefulRareKey() and checkforcommonkeys() can find both common and rare keys.
jigwigigx Posted February 25, 2019 Posted February 25, 2019 9 hours ago, Zaflis said: It was just a suggestion. You haven't shown your load and install orders so we are guessing too much. I want to thank everybody who has been helping me with my ongoing issue about dress of shame and rubber doll boot not equipping. I can't fix it, I am certain it is out of my hands, so I have decided to just play on because I still can and wait for the next update. You are all great people, cheers.
Dep200 Posted February 25, 2019 Posted February 25, 2019 Hi all, Just encountered a new issue, Leah has stopped unlocking me once out of a safe area like in a general wilderness area. Anyone else seen this or have a way to fix? If she puts me in an Armbiner once out of a safe area she'll remove it, but if she puts me in a heavy shackles the only way I can get out of them is to pick the lock. Thanks Dep.
vrelk Posted February 26, 2019 Posted February 26, 2019 I have since gone back to a save prior, and will avoid the Rubber Arrears quest from the dollmaker until this is fixed. (May have used the wrong quest name here. It's the one where you collect supplies from the guy in Riften and he has you run around doing stuff) It seems any white ebonite items either don't appear in your inventory or don't register as being worn, which makes it rather difficult to remove them. To test I just added a white ebonite posture collar to my inventory, put it on, and when I tried to take it off it just said I couldn't wear multiple collars at once. The only way I have found to remove these is though either the DD remove all items option which only sometimes works, or player.unequipall which seems to remove these glitched ones. EDIT 1: Ok, so this is all sorts of screwy.... *0b = DD Expansion (so yeah, turns out this is the wrong thread) *0b011126 (Red ebonite ball gag harness) turns into a pear gag when equipped. *0b04000d (golden leg cuffs) turn into the white ebonite variant *0b040005 (golden posture collar) turns into the white ebonite variant Edit 2: I seem to have tracked down when the weird item switching and hidden items issue started. One save I was doing the dollmakers rubber arrears job quest, already wearing the maid outfit for the guy in Riften. The next save I have was at the dollmakers shop after he had fun sending me back and everything is screwy. The end of the dollmakers quest where she removes the items he puts on you, gag and such, didn't actually remove the gag (white ebonite one, not sure if it is supposed to be that or not. I did not make any changes to the game, or even restart between those two saves. Mod list: https://pastebin.com/caw8VMUr Versions: whatever was latest as of a few days ago.
DkPingus Posted February 26, 2019 Posted February 26, 2019 On 2/24/2019 at 7:22 PM, Lupine00 said: Resurrecting yourself clears all effects. Sometimes it might remove some you want to keep, but usually they should be reapplied eventually. I tried resurrecting myself and reloaded a save to see if it was permanent, the tentacle effect is still there and enemies still detect me even when I am invisible.
Lupine00 Posted February 26, 2019 Posted February 26, 2019 2 hours ago, DkPingus said: I tried resurrecting myself and reloaded a save to see if it was permanent, the tentacle effect is still there and enemies still detect me even when I am invisible. DCL is repeatedly adding the effect then. Seems odd it would do that if you ended the quest with FREE ME!!!
DonQuiWho Posted February 26, 2019 Posted February 26, 2019 On 2/23/2019 at 9:37 PM, donkeywho said: I'm sure that the timed chastity belt that some misogynist will apply to my PC, when she tells him to take a hike, is meant to be really frustrating, but is there any way of preventing its appearing as a 'valid' device in game, ie in can it be disabled in one of the MCM settings? As far as I can see, I have every reference to the application of belts disabled, yet this one still appears as if by magic. If there is no specific MCM option that will disable it, will it still appear in other scenarios, even if Misogyny itself is disabled? TIA for any help anyone can give me Little bump And does anyone know if, and how, the 'Yoke of Shame' thingie can be 'disabled' too?
Zaflis Posted February 26, 2019 Posted February 26, 2019 Quote And does anyone know if, and how, the 'Yoke of Shame' thingie can be 'disabled' too? What you can do is disable the misogyny event, set its chance to 0%. You can't configure how it itself works. Traps don't apply that belt if i remember right. If you mean "walk of shame", Kimy said there should be config options coming in next version. But you can set many kind of options that guards can do to you already. It's the Consequences tab yeah?
2dk2c.2 Posted February 26, 2019 Posted February 26, 2019 Chloe went good for me until Nazeem decided to lock Player into bondage clothing and Player was supposed to talk to Chloe. Except Chloe decided to hide in Jorvaskers underforge. No way to get in without starting yet another long boring quest. A witch showed up to put a leash on player, an old lady and a slave, all waiting to get into the underforge. Several times they made that "open door" motion but then they just stood there. And You can't "TCL" into the underforge, it doesn't technically exist. So I reloaded to before chloe and just said "nevermind" to the quest.
thedarkone1234 Posted February 26, 2019 Posted February 26, 2019 What exactly are the steps to get fully enslaved by Sasha? Making her my keyholder was merely a chastity belt and I found no further options...
Krazyone Posted February 26, 2019 Posted February 26, 2019 Catsuit deformed chest problem... a couple of bumps in the ribcage at the the front. Like its got an extra bone or two, on the sternum. I've had this problem with all version, all the time. For as long as I've been using Deviously Cursed Loot. Which has been a very long time... Using. - Body type... Cbbe Curvy, COS All-in-One HDT Animated Pussy v3.3. I've tried using the latest version of COS - Weight... I've had various weights, current is weight 0 - Skeleton... I am using the XP32 Maximum Skeleton Extended v4.51 Like I said, this has been a problem as long as I've used Deviously Cursed Loot, and however long its had the Catsuits. 1
Zaflis Posted February 26, 2019 Posted February 26, 2019 1 hour ago, 2dk2c.2 said: A witch showed up to put a leash on player, an old lady and a slave, all waiting to get into the underforge. ... That's not part of DCL behaviour, some other mod is messing with it and i haven't heard of such thing. 1 hour ago, thedarkone1234 said: What exactly are the steps to get fully enslaved by Sasha? Making her my keyholder was merely a chastity belt and I found no further options... I thought it might be you simply missed a dialog option, that would have been too easy. I had to enslave sasha first, and after i freed her the dialog line became available. You won't miss it.
2dk2c.2 Posted February 26, 2019 Posted February 26, 2019 4 hours ago, Zaflis said: That's not part of DCL behaviour, some other mod is messing with it and i haven't heard of such thing. I thought it might be you simply missed a dialog option, that would have been too easy. I had to enslave sasha first, and after i freed her the dialog line became available. You won't miss it. You should not *worry* about what *isn't* in the mod (and stop reading, marking the answer as answered), because I was being human and social and added stuff to fill out the main point which was, whatsherface (Chloe) is in a (randomly chosen?) place No one else can go. Yah that about sums it up, Nobody could go there, not me, not the NPC, Nobody. The rest was tenderizer and flavoring.
Zaflis Posted February 26, 2019 Posted February 26, 2019 49 minutes ago, 2dk2c.2 said: because I was being human and social and added stuff to fill out the main point which was, whatsherface (Chloe) is in a (randomly chosen?) place No one else can go. Chloe follows you ever since the Helgen keep. There is no way she would end up in underforge unless you did something unusual. You should know at least which point she stopped following you and teleported away? It's not fun to joke about witches in Whiterun, such things don't exist and it made the already confusing topic even less understandable.
Lupine00 Posted February 27, 2019 Posted February 27, 2019 2 hours ago, Zaflis said: Chloe follows you ever since the Helgen keep. There is no way she would end up in underforge unless you did something unusual. You should know at least which point she stopped following you and teleported away? It's not fun to joke about witches in Whiterun, such things don't exist and it made the already confusing topic even less understandable. Exactly. I still can't tell, from the (apparently part fictional) report whether another mod took control of Chloe after finding her in the follower slot, or whether the suggestion is that she simply teleported to the underforge all by herself. Putting deliberate nonsense in your report makes an already difficult communication task pretty much certain to fail. I've had some problems with Chloe not following since she was introduced, but only in plays where she wasn't uncuffed properly in Helgen. It seems like she goes a bit odd if she isn't uncuffed before you use the dust pile. Helgen also has a few navmesh problems, so she can end up stuck there, but that isn't going to teleport her to strange places. I've never had problems with her teleporting to weird unreachable locations. If I had to guess, I'd say that's specific to @2dk2c.2's personal game and load-order, and impossible for Kimy to reproduce or do anything about. In any case, you can use something like Get Over Here, or EFF's summon followers spell, or plain-ol-console-commands to fix a problem with her being in an odd location.
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