Lupine00 Posted March 10, 2019 Posted March 10, 2019 35 minutes ago, peteretea said: Thanks a lot for the help... I figured out why. When I type 1 and 0 together in the console an animation will always come out, which prevents me from removing the item. Do I set one hotkey wrong? I don't really understand. You have something bound to the number keys? Normally these are used by Skyrim for item shortcuts. You can bind them in the SkyUI favourites menu. Â You could possibly have bound them to some other mod. Â I still don't see how playing an animation would block typing text in the console though. Â It might help if you pause the game first (go into a menu)?
whynayenve Posted March 10, 2019 Posted March 10, 2019 So, I couldn't find the answer on here, and I'm not sure if I'm just super blind or what, but I'm doing the Leon quest in Utsolf's mansion, where my character has to get the duplicate items that Kayla has, and for the life of me I can't find the slave boots. Â I have searched up and down for them, Even going through that locked door on the top floor, I cannot find those boots.
thedarkone1234 Posted March 10, 2019 Posted March 10, 2019 2 hours ago, whyjayeffvee said: So, I couldn't find the answer on here, and I'm not sure if I'm just super blind or what, but I'm doing the Leon quest in Utsolf's mansion, where my character has to get the duplicate items that Kayla has, and for the life of me I can't find the slave boots. Â I have searched up and down for them, Even going through that locked door on the top floor, I cannot find those boots. Since all problems always occur on that stage, should I assume I am the only one who has the bug where I don't even get teleported to the mansion? ?
LazyBoot Posted March 11, 2019 Posted March 11, 2019 17 hours ago, whyjayeffvee said: So, I couldn't find the answer on here, and I'm not sure if I'm just super blind or what, but I'm doing the Leon quest in Utsolf's mansion, where my character has to get the duplicate items that Kayla has, and for the life of me I can't find the slave boots. Â I have searched up and down for them, Even going through that locked door on the top floor, I cannot find those boots. If I recall, it's on the floor you come in (and change on) in something you don't normally expect to find items in.
Lupine00 Posted March 11, 2019 Posted March 11, 2019 17 hours ago, thedarkone1234 said: Since all problems always occur on that stage, should I assume I am the only one who has the bug where I don't even get teleported to the mansion? Neither of these things are correct, so I'm not sure what point is being made here.  The mansion teleporting bug is still happening - for some people - and it's not the case that "all problems always" occur on that stage.  It's common for people to fail to find items, but not because they failed to spawn. They're just hard to find. I've done the quest, maybe eight, nine times, different games, different LOs, different DCL versions, and never once had a problem on that stage, and only once had a problem teleporting. In the case of the failed teleport, I reloaded and tried again, and it worked.  The theory goes that the teleport fails due to the number of actors in the cell you're leaving. Perhaps this is true, but in that case, the source location for the port should probably be Honningbrew Meadery - to me, this seems a more immersive location to catch a mysterious ride from - and the Meadery doesn't accumulate lots of followers, shoppers, Interesting NPCs, etc.  The locations around Whiterun market can all be very busy. Sure the BM is the worst, but all the shops can get quite full if you have mods that add NPCs to Whiterun.
subdued Posted March 11, 2019 Posted March 11, 2019 I haven't played Skyrim in like a year, is there anywhere I can find a full changelist to see what new features have been added since I last played? I can only find the changelist for v7.5 on the download page.
peteretea Posted March 11, 2019 Posted March 11, 2019 23 hours ago, Lupine00 said: I don't really understand. You have something bound to the number keys? Normally these are used by Skyrim for item shortcuts. You can bind them in the SkyUI favourites menu. Â You could possibly have bound them to some other mod. Â I still don't see how playing an animation would block typing text in the console though. Â It might help if you pause the game first (go into a menu)? I do see the item being removed, but still even if I pause the game while I am typing lots of lines come in the console and an animation starts, Idk why but thanks a lot for your help!
Lupine00 Posted March 11, 2019 Posted March 11, 2019 8 minutes ago, peteretea said: I do see the item being removed, but still even if I pause the game while I am typing lots of lines come in the console and an animation starts, Idk why but thanks a lot for your help! Sounds like the hot key bind causing your problem is from a SexLab tool, like matchmaker?
thedarkone1234 Posted March 11, 2019 Posted March 11, 2019 8 hours ago, Lupine00 said:  The theory goes that the teleport fails due to the number of actors in the cell you're leaving. Perhaps this is true, but in that case, the source location for the port should probably be Honningbrew Meadery - to me, this seems a more immersive location to catch a mysterious ride from - and the Meadery doesn't accumulate lots of followers, shoppers, Interesting NPCs, etc.  The locations around Whiterun market can all be very busy. Sure the BM is the worst, but all the shops can get quite full if you have mods that add NPCs to Whiterun. So going into a shop or somewhere more empty, using moveto player on Claudius and then doing the teleport convo should solve things? Will test it out when I get the chance...
keleslohep Posted March 11, 2019 Posted March 11, 2019 So i'm going to be really honest, this mod serves all my needs perfectly, i even use it over defeat for combat surrender, cuz defeat doesnt apply Devious Devices like i want, while DCL does. Yeah i'm aware of Devious Captures, but even that brings it nowhere near what i expect and want. However the only 'problem' i have with DCL right now that kind of kills my immersion/realistic feel to it, is the fact that creatures also apply Devious Devices even if they are disabled and dont actually rape you. They still apply the devices regardless. Therefor i would rather have it where even if they are enabled or not, that they simply wont apply devices at all. (Like how would a wolf even apply a armbinder to someone?) I've tried looking into it all myself, and found that inside the Surrender() function it applies devices regardless if something happend or not. I sadly cant manage to compile the scripts myself due to millions of errors, problably being related to the fact i didnt setup the compilers correctly. I've never made skyrim mods, i just know how to read code. Â The actual not applying of devices by creatures could be an option, since some people might not mind it? 1
Guest Posted March 11, 2019 Posted March 11, 2019 8 hours ago, subdued said: I haven't played Skyrim in like a year, is there anywhere I can find a full changelist to see what new features have been added since I last played? I can only find the changelist for v7.5 on the download page. It's on the bottom of the readme in the zip file itself (under docs or if you installed it in the fomod somewhere in your data folder)
Lupine00 Posted March 11, 2019 Posted March 11, 2019 1 hour ago, thedarkone1234 said: So going into a shop or somewhere more empty, using moveto player on Claudius and then doing the teleport convo should solve things? Will test it out when I get the chance... This has been the recommended solution since whenever, but in 7.X Kimy moved Claudius out of the market anyway. But in my game (and perhaps other people's games) the shops are surprisingly crowded at times. Â Possibly crowded enough to cause issues, though I have no idea how many actors there would need to be. It may depend on your computer, and what other things are generating load at the time. Â This is why I think the Meadery would be safer. It's near enough; Kimy uses it already; and it's not one of those places where large numbers of actors congregate, even on the strangest of days.
Lupine00 Posted March 11, 2019 Posted March 11, 2019 1 hour ago, thedarkone1234 said: So going into a shop or somewhere more empty, using moveto player on Claudius and then doing the teleport convo should solve things? Will test it out when I get the chance... This has been the recommended solution since whenever, but in 7.X Kimy moved Claudius out of the market anyway.  But in my game (and perhaps other people's games) the shops are surprisingly crowded at times - possibly crowded enough to cause issues? Though I have no idea how many actors there would need to be. It may depend on your computer, and what other things are generating load at the time.  This is why I think the Meadery would be safer. It's near enough; Kimy uses it already; and it's not one of those places where large numbers of actors congregate, even on the strangest of days.
thedarkone1234 Posted March 11, 2019 Posted March 11, 2019 I wanted to check it out but now have a new error. He wont acknowledge that I have no follower. I tried releasing the follower even outside of Whiterun. Couldnt get past it ?
Kimy Posted March 12, 2019 Author Posted March 12, 2019 LL seems to be working again, so here we go! Â Version 8.0 Â - Added: Total Crime Overhaul. Crime just got a whole lot kinkier! If you get arrested by a guard, they now have many more options at their disposal to punish you. Guards can now start several DCL quests, including Walk of Shame, Belt of Shame, Whore Collar and more! They also can punish you by locking restraints on you and leaving it to you to struggle out of them. You can sure try to beg or bribe your way out, but success isn't guaranteed and your sentence might get harsher for trying to whore yourself out of it. More serious crime can also result in getting sent to prison. DCL's very own, new prison. - Added: Dagonar Prison for Women: Skyrim's worst lock-up for female offenders is where the really bad girls are getting sent to serve time for their crimes. No longer are criminals allowed to just sit in a cell and sleep through their sentence! Prisoners are expected to work to pay off their debt to society! Inmates will have to work in the mines, or in the workshop, serve drinks to the guard, clean their cells and cook their own (disgusting) prison food. The all-male guard also values security and has a deep stock of restraints available to keep inmates in line! And they really enjoy binding their inmates and might chose to use you as a display model for the newest lockable gear! They might see you as a part of the compensation, too. Talking about security - no, you won't break out of this prison by lifting a loose crate. Escape is possible, but it's not easy, and might require careful planning and some luck. Try! But don't get caught, or you might pile up additional jail time for your transgressions. Thankfully there is a pardon system in place giving some inmates the chance for an early release, too! - Added: Combat Surrender: Getting defeated by guards will now result in a prison sentence. Likewise will getting defeated by a bounty hunter get the player handed over to the hold posting the highest bounty for her. - Added: Combat Surrender: Getting defeated by other humanoid enemies while having a bounty for any violent crime on you will result in them handing you over to the hold that posted the highest bounty on you. Occassionally they will cash in on petty crimes, too! - Added: New ModEvent SendModEvent("dcur-triggerPrison"), that can trigger the DCL prison from any other mod. A crime faction can and should be set before calling this (StorageUtil.SetFormValue(libs.playerRef, "dcur_prison_ArrestingFaction") or StorageUtil.SetFormValue(libs.playerRef, "dcur_prison_ArrestingGuard")), sot the prison quest will calculate the sentence based on the crime faction's bounty and also clean the bounty. Â - Changed: DCL crime events now all route through the new DCL crime system via bounties. Direct hand-overs to any quests etc are no longer performed. This way, all outcomes have a chance to occur, not just a single one. - Changed: Loss of Control no longer happens during active quests. - Changed: Leah wanted a kinkier outfit and ordered one from the Dollmaker. - Changed: The whore collar now always requires 20 times the average solicitation tip. - Changed: Combat Surrender: Creatures no longer tie you up after defeat. - Fixed: Couriers can no longer trigger rape attacks. - Fixed: Walk of Shame now cleans the player's bounty. Â New game required: Yes! 14
popdude66 Posted March 12, 2019 Posted March 12, 2019 My mod manager refuses to activate this version of the mod. I have no idea why.
Nothing Doing Posted March 12, 2019 Posted March 12, 2019 I'm assuming the Total Crime Overhaul is incompatible with PO/POP?
thedarkone1234 Posted March 12, 2019 Posted March 12, 2019 When saying a new game is required does it mean any old save will be unplayable or that the new things won't be effective / broken? Â I might prefer to delay the patching a bit if it is either unplayalbe or broken, as there are some things I wanted to try with my existing save. Â But still, it sounds really cool, so I will probably speed things up for the new things ?
Lupine00 Posted March 12, 2019 Posted March 12, 2019 2 hours ago, Nothing Doing said: I'm assuming the Total Crime Overhaul is incompatible with PO/POP? At this point, it probably is incompatible - either last in LO wins, or last to start wins.  Maybe this won't happen, but if it was me, I'd update PoP so it has priority in catching the crimes, and then let you choose the chance of different outcomes in the PoP MCM, allowing a player to use both mods in the same way that DAYMOYL allows you to have SexLab Defeat outcomes.
Jappa123 Posted March 12, 2019 Posted March 12, 2019 Didn't tried new update yet, but we definitely need some kind of update for POP compatibility since it's also great mod, there must be some solution for it like % chance for pop or dcur or let pop handle normal "direct" arrest and dcl bount hunter arrest. Â
schtrik Posted March 12, 2019 Posted March 12, 2019 Many thanks to Kimy for this great mod! I am already having a great time in the new prison. I love the concept with all the different restraints being used.  I encountered a bug. In the cooking quest, collecting a potato doesn't work for me (all other ingredients do), and therefore I am stuck there.
Guest Posted March 12, 2019 Posted March 12, 2019 Cool update! just a quick question: When will the stuf made by Fuertin be added? That stuff looks amazing!
darktej Posted March 12, 2019 Posted March 12, 2019 Hi Kimy. thanks for the update. sounds awesome. I have 2 questions...do I need to start a new game for this update ? and how does DCL prison mod interact with the quest "The Forsworn Conspiracy"...where you get sent to the Markath prison ? Thanks again
Max50005 Posted March 12, 2019 Posted March 12, 2019 Might be a stupid question but how do I get inprisoned? I did a killing spree and had ~4000 bounty and only got a slap on the hand the guard saying it a "minor crime". Tried that a few times with other outcomes but none of them being inprisoned
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