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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
3 minutes ago, nightwolf said:

While she wants DCL to be an overhaul

Fixed it for you. :P

3 minutes ago, nightwolf said:

I merely use it as a side entertainment to "spice things up" a bit.

I understand that. I guess in the end your frustration mostly stems from the fact that you're not exactly DCL's target audience. The mod is really meant for players who want a somewhat more pronounced BDSM gameplay. Take it as such, use the features you want and disable the rest. You just might have to accept the idea that not -every- feature in DCL can be disabled and/or customized, and some you just have to live with if you choose to install DCL. Just like I am sure there are features in base game you don't 100% agree with, either.

Posted
1 hour ago, Kimy said:

Fixed it for you. :P

I understand that. I guess in the end your frustration mostly stems from the fact that you're not exactly DCL's target audience. The mod is really meant for players who want a somewhat more pronounced BDSM gameplay. Take it as such, use the features you want and disable the rest. You just might have to accept the idea that not -every- feature in DCL can be disabled and/or customized, and some you just have to live with if you choose to install DCL. Just like I am sure there are features in base game you don't 100% agree with, either.

 

Well, you understand me completely. I like the part where you trigger a trap when you least expect it and it leaves your character vulnerable. That people react to you wearing bondage devices. That part has some immersion. But is there another mod that does the same without leaving a mark on the world? Until such a mod exists I will continue using DCL. :)

 

 

Posted
6 hours ago, Kimy said:

And don't get me wrong, I totally get your line of thinking, and how you would prefer DCL devices to remain closer to what Beth would have added, had their management decided to make Skyrim a giant BDSM playground.

ROFL

 

This made we wonder how Beth would have proceeded if it had been their intent to make Skyrim into a BDSM playground. I like to imagine three impossible things before breakfast :)  Just the idea of it has me in stitches. Every bondage scene would have a paper-thin moral choice where it's obvious what the intended answer is, and your character would be the ultimate dom (male of course) collecting the biggest, bestest harem of slave ladies, who also adore you despite the fact you captured them against their wills and hold them prisoner in chains, because that's how Beth roll.

 

Being Beth though, they would have done it with dismal artwork, that looks like it was recycled from a game made in 2001, and used a palette with only three colors in it, and only one of those colors allowed in any given area.

 

In Morrowind and Oblivion, the environments were good, but the characters uniformly awful. In Skyrim they upped their game to make the characters look slightly less bad. Thankfully, we have mods! I think Beth consider that a mistake. I'm fairly sure that TES6 will be an EA-style micro-transaction-based revenue stream oriented affair, with modders only welcome if they make paid mods with a 70-30 cut in Beth's favour. They'll make it impossible to load a mod without a Beth signature on it, to ensure there are no free mods. And of course, an online component that requires you to be constantly connected to their server, so they can validate you haven't modified your executable to load unsigned mods.

 

But whether Kimy is being intentionally funny or not, she has the right of it.

 

@nightwolf wants some other mod that is not DCL. It's not a crime, but it's kind of pointless coming on the DCL forum to complain about the fundamental concept of DCL.

 

I'm not at all sure what mod he wants, or what he has in mind, but he's free to make it himself whenever he likes.

 

Re-skinning DD to not have any shiny stuff in it though ... I think somebody pretty much did that? Maybe it was nightwolf? I forget. Sorry.

Posted
10 minutes ago, nightwolf said:

Do you know something else that's pointless? Talking about me as if I'm not here and turning my intentions into something that they never were. I questioned some content in the mod, but I don't think the fundamental concept is shiny rubber suits. If it is, I have completely misjudged the mod. Can we leave this discussion behind now? Feel free to talk about anything. Just leave me and my name out of it.

As you have requested I do not defend my remarks, which I believe to be as practically accurate as anything in this kind of debate can be, I will refrain from point-by-point establishment of their correctness here. That exercise is left for the interested reader to perform themselves, should one exist.

 

I will add, however, that you have done the exact thing you accuse me of, which is "turning my intentions into something that they never were."

Posted

There is something faintly ridiculous in that, while the real world is going to some sort of pre-Apocalyptic Sovngarde in a handcart, there's this esoteric discussion here about whether of not the people in the virtual version of the cart, and those pushing it, should be dressed in pink or black rubber suits.

 

For myself, I'm just grateful that Kimy isn't into those weird black and yellow striped, or football themed, suits found elsewhere on the site.  The idea that DCL might require us all to be wandering about as some sort of refugees from the Champion's League is frightful

 

And as I referred to above, there's no way I could explain to the family why the Gummi Bears in the woods aren't quite dressed the same as those they might see on TV

 

But it's been really entertaining to watch, so thanks ... ?

Posted
1 hour ago, donkeywho said:

There is something faintly ridiculous in that, while the real world is going to some sort of pre-Apocalyptic Sovngarde in a handcart, there's this esoteric discussion here about whether of not the people in the virtual version of the cart, and those pushing it, should be dressed in pink or black rubber suits.

 

For myself, I'm just grateful that Kimy isn't into those weird black and yellow striped, or football themed, suits found elsewhere on the site.  The idea that DCL might require us all to be wandering about as some sort of refugees from the Champion's League is frightful

 

And as I referred to above, there's no way I could explain to the family why the Gummi Bears in the woods aren't quite dressed the same as those they might see on TV

 

But it's been really entertaining to watch, so thanks ... ?

Be careful. Now that she knows of the suits there is no stopping her from adding them to the mod and forcing us to wear them for a month in game time, without a way to disable them in MCM. Everyone in Skyrim will laugh at you and call you a milk-drinker(especially your enemies when you try to fight them in it) but as the masochists we are, that will only make us more aroused. Of course it comes with a built-in chastity belt(also striped) so there is no way to have sex during that whole time. ;)

Posted

Ok, I’ve discovered a problem with the Courier In Chains quest. The last few times I’ve done it, whoever is supposed to receive the package won’t remove the yoke afterwards, leaving me trapped in it until I can get another key and convince somebody to actually let me out.

Posted

This discussion got me thinking, and I have a few suggestions. Take it or leave it (preferably without being rude).

 

* A new penalty for disobedience. Whipping. Denying someone their request for your service results in you tasting the whip. Since being whipped in armor would be pointless, he will demand you take it off or he will report you to the guard for disobeying.

 

* Devices you get equipped with by NPCs vary according to the social status of the NPC. Farmers can't afford fancy bondage so those are reserved for nobles. You can make three categories for these - Simple, Common, and Rich. A bit like furniture in the CK. ;) I totally understand if this is hard to implement though.

 

* More choices during quests. For example there should be an option to decline Chloe's quest to find her shipment if you're not interested in that. This would be an alternative to just leaving her in the cell. I haven't done any other quests like it, but if they are similar it would be nice to have options.

Posted
22 hours ago, Kimy said:

Plausibility is an objective category, not a matter of taste. Whether something is plausible is a matter of evaluating the conditions that would allow it to exist in such a fashion and check if these conditions are fulfilled. It's pretty much an application of the scientific method and as such not dependent on anyone's "ideas". While the results are just as debatable as any scientific result, people can't just go "Lalala, I don't like your reality so I am substituting my own". They'd have to disprove the evaluation with similar hard facts. I have yet to hear ANY solid reason why rubber clothing wouldn't be feasible in Skyrim. So... *shrug*

You can use many of DCL's features in such as fashion and that's how I intended it, otherwise I'd not have added so many user controls. People should however not conclude that this means I owe them total configurability for each and every feature I am adding to DCL. In the end, DCL's vision is to be the largest BDSM playground it can be, which might include pink catsuits.

When you speak to Nazeem, there is an "explosion" followed by you and Chloe dropping to the ground, which pretty much suggests that he stunned you and locked the devices on while you were unconscious.

They can wear plate armor and still have robes in their backpack for whatever reason, including them having them taken from a mage they arrested. Again, it's -plausible- and that's all I need. If you don't like my quest rewards (including dropped loot), just do what you did and dump it.

 

Rather than ripping out those rubber suits that offend they could consider simply altering the texture to a leather and updating the descriptions to match, that would be simpler, allow them to have those items in the world they want to be in and it could be created as a patch they could share with like minded individuals as long as they stay within the bounds of how you want any alterations of your work distributed (I think that means it must remain strictly on LL).

 

Edit: Spelled leather can be transparent?  As a way of dealing with that particular suit?

Posted
On 3/6/2019 at 6:43 AM, nightwolf said:

The Dwemer are an exception to the rule and calling Skyrim post-apocalyptic because a race who was hiding underground died out is stretching it very far. Dwemer dungeons might be the only post-apocalyptic thing in the game, if you want it so badly to be Fallout. I'm a bit curious here. What do you have against Skyrim being in early middle age anyway? TES is the classic fantasy that we are all used to. Middle-Ages with magic and some steam-punk on the side. Then we can mod it into something more pretentious if we like. Watch your tone before you insult people that don't share your strange ideas.

The world of Tamriel  has had many apocalypses according to it's official lore, in fact that's the basis of most of this whole genre of games.

 

The question is not why I don't want to force Skyrim into an early Middle Ages mold but why you insist that I should.  I tried to offer a reason why some technological artifacts may be available.  Accept that or reject that, it's up to you.  Consider the alternate solution of rebranding it as leather I also offered, leather is plenty kinky and definitely among the items you can find in Skyrim.  Find a good leather texture you can use and simply retexture the items.  Then use a tool like https://www.nexusmods.com/skyrim/mods/29148/ to replace the descriptions of rubber suits and you can have them in the game and fitting the lore as you prefer it.

Posted
2 hours ago, WaxenFigure said:

The world of Tamriel  has had many apocalypses according to it's official lore, in fact that's the basis of most of this whole genre of games.

 

The question is not why I don't want to force Skyrim into an early Middle Ages mold but why you insist that I should.  I tried to offer a reason why some technological artifacts may be available.  Accept that or reject that, it's up to you.  Consider the alternate solution of rebranding it as leather I also offered, leather is plenty kinky and definitely among the items you can find in Skyrim.  Find a good leather texture you can use and simply retexture the items.  Then use a tool like https://www.nexusmods.com/skyrim/mods/29148/ to replace the descriptions of rubber suits and you can have them in the game and fitting the lore as you prefer it.

That's a good idea actually. I have managed to avoid them by turning off some things in MCM, and should I get equipped with a latex dress I just reload. It wasn't until the Chloe quest it started to bother me. I could skip the quest but I know she's there so it feels strange. If there are more quests like it(where you're forced to wear rubber) I might do something about it.

Posted

1. Feature request... Shock Boots for Controller users, MCM option.

 

I cannot walk with a button, when using a controller. That is why I normally disable the Shock Boots.

 

Solution... MCM option for alternate Shock Boots, for controller users. That only allow walking, maybe a debuff to slow you down to a walk.

 

 

2. Idea... Hardcore follower, MCM option.,

 

Currently, when your follower is set to have devious devices attach to them. You have to manually unequip them, leading you to the agonising decision to use up one of your keys on your follower. Which usually means, they are stuck like that constantly, especially if you have keybreaking set up.

 

Alternate, your follower has a mind. They will follow you, but wont stand for any of your greedy ways with devious device keys, and paying for their release.

When they are locked into devious devices, and HARDCORE FOLLOWER is set in the MCM menu. They will steal keys off of you, to unlock themselves. Or if locked into stuff that needs a Blacksmith to unlock, steal your money if you are near a Blacksmith.

 

This will of course bankrupt you, and leave you hobbling around in your bondage gear for a bit longer than you anticipated... ?

 

 

Just some possible features... if you don't like it, or its too much trouble. Then just ignore this post... :)

Posted
8 hours ago, nightwolf said:

Find a good leather texture you can use and simply retexture the items.

As I pointed out earlier, it's already been done. I can't recall whether this came up on a forum, or in PMs, but I recall a discussion at moderate length about how to replace the latex textures with leather. The person I was talking to started doing it, and claimed ... I think ... to have done all the suits, armbinders and dresses.

 

I suspect it was on the DD support forum, but possibly a PM thread that led off from there.

 

In practice, almost all of the DD textures come in leather and rubber variants, so to get rid of the rubber items, you don't have to make any new textures, you just copy the leather ones over the rubbber or "ebonite" ones.

 

Some of the hoods might be exceptions to this. As the original discussion was about how to make leather textures to replace rubber ones, I don't think this is a big obstacle.

 

I guess if you don't like pink you copy the red leather instead, and so on.

 

I can't remember who this conversation was with, but I expected them to speak out about this yesterday. I believe it was somebody who posts a lot on LL.

The renaming issue is secondary, but I guess you can do it if the words offend.

 

 

Personally, I find all the "rusty steel" items unacceptable. As traditional black-iron items don't rust that way ... they are ... oddly enough ... black. To rust like that they would have to be steel, which would be an expensive waste. Even if those rusty items are supposed to be steel, they would likely be kept in good condition. You don't leave precious steel items to rust up like that, and if you have slaves, its their job to polish them up and keep them oiled. The rust just makes no sense to me. Oddly, some people feel the rust is more authentic, but I put that in the same basket as pronouncing "ye" as "yee" and not understanding that the squiggly y is a mangled 'thorn'.

Posted
8 hours ago, nightwolf said:

That's a good idea actually. I have managed to avoid them by turning off some things in MCM, and should I get equipped with a latex dress I just reload. It wasn't until the Chloe quest it started to bother me. I could skip the quest but I know she's there so it feels strange. If there are more quests like it(where you're forced to wear rubber) I might do something about it.

Well I hope it works well for you.  It is best when the things that happen don't seem "wrong" even if we can't agree on what might feel wrong to any one person.

Posted
4 hours ago, Lupine00 said:

Personally, I find all the "rusty steel" items unacceptable. As traditional black-iron items don't rust that way ... they are ... oddly enough ... black. To rust like that they would have to be steel, which would be an expensive waste. Even if those rusty items are supposed to be steel, they would likely be kept in good condition. You don't leave precious steel items to rust up like that, and if you have slaves, its their job to polish them up and keep them oiled. The rust just makes no sense to me. Oddly, some people feel the rust is more authentic, but I put that in the same basket as pronouncing "ye" as "yee" and not understanding that the squiggly y is a mangled 'thorn'.

2

I think that depends on what context you got these items. If a cursed container in a dungeon got you, who knows since when are these poor chains sitting neglected there in some urn waiting for a female to pick them up. Unless the curse also prevents them from rusting, it makes perfect sense. However, if they were put on you by a rapist or any living NPC by any circumstances (rape, solicitation or just "you seem to love bondage"), it then makes less sense indeed.

Posted
39 minutes ago, thedarkone1234 said:

I think that depends on what context you got these items. If a cursed container in a dungeon got you, who knows since when are these poor chains sitting neglected there in some urn waiting for a female to pick them up.

 

For me, even that explanation doesn't pass the hand-waving test. Either the spell has to preserve it, or it's going to be a pile of dust. I've got old steel tools that were left in a shed for a mere twenty years or so, and they're utterly ruined. Multiply that up to 700 years and you've got something an archaeologist might be able to identify. You'll find items in better condition in museums, and on display in historical locations, but typically they have been looked after, or substantially "restored". There are also items on display that are in terrible condition. Most of the "historically valuable" iron age relics are very fragile things indeed.

 

Now, I know the draugr seem to be using some old equipment that is supposed to be hundreds of years old, and that's vanilla and "lore", but the only way you can really explain that is to throw your hands up and say "fantasy magic" and move on. It's just one of a limitless number of things in Skyrim that clearly isn't realistic, and isn't really worth worrying about. Skyrim isn't realistic, and a lot of the time that is the point of it.

 

TBH it doesn't stop me enjoying the mods with such items. I just notice it's a bit off, and move on.

 

I only brought it up, because some people complain the shiny stuff is unrealistic, and my point here is that it's all nonsense, start to finish, and you have to enjoy it for the fantasy.

Posted
11 hours ago, Lupine00 said:

I only brought it up, because some people complain the shiny stuff is unrealistic, and my point here is that it's all nonsense, start to finish, and you have to enjoy it for the fantasy.

I think people misuse "realistic" and "lore" a lot when trying to explain why items look out of place.  IMO it's that shiny doesn't suit the art style of Skyrim.  Basically nothing in Skyrim is shiny, not even the gold and glass.  It's not that it can't be shiny (we've discussed to death that these things could exist and be shiny), the problem is that when you have a picture of a girl with  dull steel armor and gold jewelry with minimal shine to it and then you put a full gloss latex hood on her, it just doesn't look right.  Largely these items are added to the game because we want to look at girls in them (or use the visual to aid in a roleplay as them).  It's the same reason many high quality, non-kink modded armors look "off" when around stock armors.

 

-I love girls in latex

-I am not overly concerned with things being hyper logical

-I don't think the latex stuff looks right in Skyrim

-I don't care enough to have a stake in the 'take it out' argument

-I do personally believe that the latex items seem to be of a little lower quality than the original DD items

 

I just want to jump in to emphasize that this whole debate seems to me, to be people not being able to communicate exactly what it is that they think about these items.  This problem comes up a lot in internet debates when people really want to talk about, tone/theme/style ect.

 

 

Posted
20 hours ago, Lupine00 said:

 

For me, even that explanation doesn't pass the hand-waving test. Either the spell has to preserve it, or it's going to be a pile of dust. I've got old steel tools that were left in a shed for a mere twenty years or so, and they're utterly ruined. Multiply that up to 700 years and you've got something an archaeologist might be able to identify. You'll find items in better condition in museums, and on display in historical locations, but typically they have been looked after, or substantially "restored". There are also items on display that are in terrible condition. Most of the "historically valuable" iron age relics are very fragile things indeed.

 

Now, I know the draugr seem to be using some old equipment that is supposed to be hundreds of years old, and that's vanilla and "lore", but the only way you can really explain that is to throw your hands up and say "fantasy magic" and move on. It's just one of a limitless number of things in Skyrim that clearly isn't realistic, and isn't really worth worrying about. Skyrim isn't realistic, and a lot of the time that is the point of it.

 

TBH it doesn't stop me enjoying the mods with such items. I just notice it's a bit off, and move on.

 

I only brought it up, because some people complain the shiny stuff is unrealistic, and my point here is that it's all nonsense, start to finish, and you have to enjoy it for the fantasy.

So you can accept pink shiny armbinders but not rusty steel, in a fantasy world where the fashion is similar to the viking age? I find that a bit odd. Maybe it has more to do with the fact that you don't like the the look of rusty items and can't stand the thought of wearing them even for a little while. They are still very probable, and if someone puts an item on you, that item might have been stored in a cellar for just enough time to make it rusty but not ruined.

 

When you play a game, most of the time you are busy taking in the environment, or focusing on combat, and your mind doesn't bother with analyzing if an armor that fits the setting should have been destroyed or not. Such minor details are easy to forgive if they aren't directly immersion breaking, and we are used to the fact that everything isn't totally realistic in games. In vanilla Skyrim your armor isn't even damaged in combat, and you don't have to eat, drink or sleep. Not really immersion breaking but surely something you might think about now and then. Personally I'd rather have some draugr and skeletons wear armor for the variation, than every draugr looking like the same dried corpse. At least they aren't wearing hobble dresses...which would be quite hilarious when I think about it. That could be something for a new horror mod - "Revenge of the Bondage Mummies". :)

 

Some people play to be immersed and some people play for the lols I guess. Or they don't have a problem with modern themes clashing with classic fantasy(Most asian modders would raise their hand). I'll admit I've had a few lols with DCL, or at it, but there is always the reload button when things get too crazy.

 

Regarding the retex project that sure sounds interesting and I will look for it. I could probably do something similar myself with my photoshop skills if the need arises. Thanks for the tip.

Posted
On 2/21/2019 at 2:29 PM, Rogwar002 said:

Ugnh... but only with a toggle to disable them, if there are more. I love the idea of traps, that bind my toon. Even more so, because it looks hellish good. But I hate Yokes and Armbinders and Mittens as well. Because they are part of the mod, I still have them enabled. But only with little chances to spawn. But still: When your toon is bound and there is no other slot...

Using DCL or similar I still want to be able to play the game. Having no free hand is a real show stopper :D

 

Not DCL but DDI (or was it DDE? can´t remember) is the cause for that. There is a mixup in the esp. Persist since I can think of. I just correct it every new version with Tesedit. If I remember correct I mentioned that in one of the support forum.

But this is just an anoying bug, nothing serious and easy to fix yourself. Just go through the blindfolfds the DD framework is providing.

 

Yep. The quest will not restart a second time. You have to use console to restart the rubber doll quest. Just type player.setstage xx065666 10 where xx is your mod index number of DCL.

This should be an easy fix... early in rubberdollquestMC() it should look at the global dcur_rubberdollquest_completedonce and if it's 1 it should StartQuest().

Posted

I would like some support on Estrus animation.

 

In the mod explanation, it says --

"If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations." I suppose this means that Estrus animation is available without EC+. 

Yet, tentacle attack option appears only when EC+ is installed. Disabling zzEstrus.esp does not make a difference. Am I missing something?

 

p.s Estrus animation plays fine when spell or shout is cast. I just have no idea how to link EstrusforSkyrim to Cursed Loot without EC+. With EC+, tentacle animations are pretty outdated, you know? :/

Posted

@nightwolf - you say this:

On 3/9/2019 at 1:21 PM, nightwolf said:

So you can accept pink shiny armbinders but not rusty steel, in a fantasy world where the fashion is similar to the viking age? I find that a bit odd.

And immediately above it is your quote from me, in which I said this:

On 3/9/2019 at 1:21 PM, nightwolf said:

I only brought it up, because some people complain the shiny stuff is unrealistic, and my point here is that it's all nonsense, start to finish, and you have to enjoy it for the fantasy.

 

So the assertion that I can accept shiny pink armbinders but not rusty steel is incorrect. I accept both. I find both "unrealistic", in different ways, and I don't worry about it because realism is irrelevant, even in vanilla Skyrim.

 

 

Just to be clear, the rest of what I have to say here has nothing to do with nightwolf, except in so far as he wants it to be to do with him, it's just some musings on the question of what kinds of things work or don't work in a Skyrim game.

 

 

We might like a little thematic coherence though...

 

The moment you install a mod that has plants that give you keys, and looking inside chests magically ties you up in bondage, thematic coherence with vanilla Skyrim went out the window.

 

But that doesn't mean that LL mods don't have their own thematic coherence; they do.

 

Once you introduce this stuff into your game wholesale, it's a different world, with different rules, and the expectations are what you want them to be. In a game with DCL and SD+, everything revolves around bondage, sex and slavery, and pink armbinders are a valid part of that. So, perhaps are rusty restraints, but I find them less sensible. In a world fixated on bondage, with a plentiful supply of slaves, the only reason for a restraint to be made of steel, then allowed to go rusty, is ... nope ... can't think of it. At the very least, those restraints would be polished and restored as soon as somebody found them. We don't find "decayed" restraints of any other variety, so why just the metal ones?

 

As for supplies of ebonite, and pink ebonite colouring, we have no information, existing Bethesda lore simply does not address their availability in the modified Skyrim world of DCL. However, the Dollmaker appears capable of creating them, the Captured Dreams shop made them at some point, and there's some other shop that seems capable of sourcing them now :)

 

The hand-waving is done, the excuses are made. There's no realism, but there's sufficient mod-history and thematic justification for it.

 

There's never been an effort to explain away the rusty restraints though, but I'll accept them because they are, at least, restraints, and so thematically coherent with the bondage world we are creating. We made a game that's all about kinky bondage gear, why would we exclude one style of restraint over another?

 

In this game, kinky bondage qualities are more important than constructing a realistic economic model for the empire and its interactions across Tamriel.

The thematic priority is oriented around bondage, and things become thematically incoherent when they don't take the possibility of bondage, slavery, and sexual slavery into account.

 

The jarring, unimmersive moments, are when NPCs don't recognise the status of the PC correctly, or worse, display a kind of split personality, in one dialogue showing respect, and in the next contempt. These things trouble me far more than restraint materials. I think I would prefer draugr in hobble-dresses to NPCs who have a regular conversation with you, thank you for doing their quest, then violently rape you, or randomly lock several thousand septims worth of rare and expensive magic restraints onto you, and in the next sentence rage about how awful magic is.

 

Rusty steel, and pink armbinders, both fail the theme test against vanilla Skyrim, but anything that is bright pink is always going to stand out more than something that is brown. There are numerous examples of preserved Viking-era slave restraints from the Norse-derived language speaking cultural region. They are all made of black iron, not steel. Steel was hard to make and extremely valuable. It would be like making your slave restraints out of pure silver. Possible, perhaps, for the ultra-rich that wish to make a point? 

 

To my knowledge, no examples of viking-era leather full-sleeve armbinders have been found, and we know that that people in that area had little to no access to rubber. For people of that era, slavery was a commercial proposition, not a sex-game. Or perhaps full-sleeve armbinders existed, but were rare, and it's simply the case none were preserved? Rubber restraints are substantially less plausible, even than steel ones, but neither could ever have been common - in reality. I suspect it's reasonable to suppose that there were no bright pink armbinders anywhere in the world, prior to the industrial revolution, but there could have been if people were ever motivated to create them. It's likely that the reason we have them now is because the bright pink rubber sheeting was originally made for fashion purposes, and the makers of bondage clothes took advantage to offer a wider colour range. The same would apply to pink leather - it wasn't dyed pink with the intent of making bondage gear - it was first intended for regular clothing. The bondage market just isn't big enough, and historically was even smaller than it is now.

 

But if you care about realism, or history, you shouldn't play Skyrim at all.

 

I think Neal Stephenson addressed this war between the earth-tones and the bright colours nicely in Reamde.

Some people find those bright colours offensive, others find the earth-tones boring.

 

I'm not really in either camp. I can enjoy both.

 

What I find tedious, is that the earth-tone group like to bring up realism as a justification as to why their way is better; a bogus argument from multiple false premises.

 

If you want a game to be accessible to the widest audience, you need to support both.

Posted

Hello:

Srry this is my 3rd time asking but I think my message got covered by newer message before. I want to ask if there is a way to remove the follower's devices while she is wearing a gag. I tried removing it by console, the way which works on my character, but doesn't work on my follower. Is there another legit way to remove devices from my follower or a way by console? 

Posted
1 hour ago, peteretea said:

Hello:

Srry this is my 3rd time asking but I think my message got covered by newer message before. I want to ask if there is a way to remove the follower's devices while she is wearing a gag. I tried removing it by console, the way which works on my character, but doesn't work on my follower. Is there another legit way to remove devices from my follower or a way by console? 

Normally, you can remove them if you have the appropriate key, by interacting with the follower's inventory.

 

You may need a head-restraints key rather than restraints key. Sometimes you need more than one.

 

However, if the device is bugged, first remove duplicate copies of the device from the follower.

 

You can user removeitem from the console, as you would the player, but the target is the follower, not the player.

Target the follower using the console, then omit "player." from the start of commands you would normally use on the player.

Use the console to inspect the follower's worn items so you know what device ID to remove.

 

AFAICR Removal by console certainly does work, just as it works on the player.

I'm pretty sure I used this to fix Chloe after she got multiple copies of items added to her.

If it didn't work, it could be because you tried to remove the wrong ID, or had the wrong NPC selected.

 

In extreme cases, you might resort to killing the NPC, looting the corpse, then resurrecting the NPC, as this should de-slot them from DD.

Posted
37 minutes ago, Lupine00 said:

Normally, you can remove them if you have the appropriate key, by interacting with the follower's inventory.

 

You may need a head-restraints key rather than restraints key. Sometimes you need more than one.

 

However, if the device is bugged, first remove duplicate copies of the device from the follower.

 

You can user removeitem from the console, as you would the player, but the target is the follower, not the player.

Target the follower using the console, then omit "player." from the start of commands you would normally use on the player.

Use the console to inspect the follower's worn items so you know what device ID to remove.

 

AFAICR Removal by console certainly does work, just as it works on the player.

I'm pretty sure I used this to fix Chloe after she got multiple copies of items added to her.

If it didn't work, it could be because you tried to remove the wrong ID, or had the wrong NPC selected.

 

In extreme cases, you might resort to killing the NPC, looting the corpse, then resurrecting the NPC, as this should de-slot them from DD.

Thanks a lot for the help... I figured out why. When I type 1 and 0 together in the console an animation will always come out, which prevents me from removing the item. Do I set one hotkey wrong?

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