Lupine00 Posted March 4, 2019 Posted March 4, 2019 6 hours ago, Kimy said: That's sort of correct, but not quite. Chloe was made with DCL's LAL start-up quest in mind (Chloe starts right where it ends), but it's not necessary to play it. No part of Chloe is dependent on LAL. While I have never tested Chloe without LAL installed, it should work just fine. The OP asked if they needed to use vanilla start, the the point is you don't, it works with LAL. I imagine it works with Skyrim Unbound too, but ... maybe not? And personally, having never tested Chloe without LAL either, it should work fine is true. But does it? We don't really know, do we? Unless somebody posts otherwise.
Kimy Posted March 4, 2019 Author Posted March 4, 2019 8 minutes ago, Lupine00 said: The OP asked if they needed to use vanilla start, the the point is you don't, it works with LAL. I imagine it works with Skyrim Unbound too, but ... maybe not? And personally, having never tested Chloe without LAL either, it should work fine is true. But does it? We don't really know, do we? Unless somebody posts otherwise. I normally don't assume a feature to be broken when I have no reason to believe that it's broken. That and it has been confirmed working by two posters since then.
LazyBoot Posted March 4, 2019 Posted March 4, 2019 1 hour ago, thedarkone1234 said: I have a lot of hours in by now. Yet today was the first time a female NPC seemed to start a [Restraint] dialogoue with me. I mean: she asked if she can bound me and I could refuse or choose 3 lvls of bondage and then get a reward. I really liked that and would like this to happen more often. Is there a frequency I can set in the MCM for that? How can I anyhow make it happen again? It happened only once in 200+ hours... If I recall correctly, this is linked to the device comments and triggers when not wearing any devices.
thedarkone1234 Posted March 4, 2019 Posted March 4, 2019 1 hour ago, LazyBoot said: If I recall correctly, this is linked to the device comments and triggers when not wearing any devices. If this is true, it also requires full nudity. I will try to give it a go walking a city unbound and nude...
keter682 Posted March 5, 2019 Posted March 5, 2019 Please make any advise where can I get two head keys. My PC have been locked in slave gag about 10 days. I have found one head key and removed plug so I complete one quest and sold part of loot, but after all plug filled up again. I tried to explore some dungeons (without companion and ability to restore health or mana by potion It's really hard, but slave collar which I found has been very usefull) and I collected 10 standard keys, 3 legs, 2 chastity, 5 body and no head keys. But chance to find head key is 15% against 5 to legs key. So, how can get out from slave gag fair?
peteretea Posted March 5, 2019 Posted March 5, 2019 Hello: I figured out that DCL adds devices on your followers too, but I don't know how to remove them from her. I checked conversation but no conversation popped out since she is gagged, and I also tried using console, which works on myself, but doesn't work on the follower. I know I can debug it but is there either a legit way to remove one or some of the devices, or using the console?
kaldwin Posted March 5, 2019 Posted March 5, 2019 9 hours ago, Kimy said: While I have never tested Chloe without LAL installed, it should work just fine. Can confirm. At least DCL 7.0 did
Zor2k13 Posted March 5, 2019 Posted March 5, 2019 I can't remember if this idea was ever used but, do enemy magic users try to cast some kind of bondage spell on the player when attacking? it would equip or have a chance to equip one devious device to the player upon a successful hit.
Guest Posted March 5, 2019 Posted March 5, 2019 Would be nice to have an option in MCM to disable ALL use of rubber suits. For me they are too immersion breaking and there is no way you can fit them in the lore. I tried the Chloe quest but the ugly pink suit turned me off. Can you direct me to the quest/script that adds the devices to I can remove them?
Zaflis Posted March 5, 2019 Posted March 5, 2019 5 hours ago, keter682 said: Please make any advise where can I get two head keys. My PC have been locked in slave gag about 10 days. I have found one head key and removed plug so I complete one quest and sold part of loot, but after all plug filled up again. I tried to explore some dungeons (without companion and ability to restore health or mana by potion It's really hard, but slave collar which I found has been very usefull) and I collected 10 standard keys, 3 legs, 2 chastity, 5 body and no head keys. But chance to find head key is 15% against 5 to legs key. So, how can get out from slave gag fair? They can drop anywhere, it just sounds like your "Rare key drop chance" is set too low. The 4 numbers below it (hand/head/budy/leg) are just weights vs eachother. For example if all 4 weights are set to 50 and rare key drop chance is 10%, what is the chance to get head key? The answer is 25% * 10% = 0.25 * 0.1 = 0.025 = 2.5%, or in other words every 40th loot on average would have the key. But where did the 25% come from? Weighted chance works something like: S = 50+50+50+50 = 200 (sum of all the parts) Head % = 50 / 200 = 0.25 You could even set all the 4 numbers to 1, and still get 0.25, because S = 1+1+1+1 = 4 Head % = 1 / 4 = 0.25 And try disabling the dropping of favorable keys only, it might not work right.
Lupine00 Posted March 5, 2019 Posted March 5, 2019 10 minutes ago, Zaflis said: Please make any advise where can I get two head keys. My PC have been locked in slave gag about 10 days. I have found one head key and removed plug so I complete one quest and sold part of loot, but after all plug filled up again. The default set up somewhat assumes you get easy keys from plants. If you don't, you need to set things up accordingly. As there's no real way for DCL to anticipate the many combinations of mods and configurations you might use, the "default" configs in DCL are pretty much useless to pretty much everyone. So there is no "fair" way to get out of devices, only what you choose to configure and live with.
Kimy Posted March 5, 2019 Author Posted March 5, 2019 4 hours ago, nightwolf said: Would be nice to have an option in MCM to disable ALL use of rubber suits. For me they are too immersion breaking and there is no way you can fit them in the lore. I tried the Chloe quest but the ugly pink suit turned me off. Can you direct me to the quest/script that adds the devices to I can remove them? My stance towards the "Aaaah, it's lore breaking!!!" thing always was and always will be that the sheer circumstance that something did never get actively included in an official piece of writing doesn't make it lore breaking per se. I apply a test of plausibility. Is a certain thing -possible- to exist in a setting, with the level of technology established in the world? Warp drives would be lore breaking using that logic. Rubber clothing? Not really. Rubber is definitely plausible in Skyrim. Kinky Nords could have as well invented them using nothing but the knowledge and materials they are established to have. That something didn't exist in Earth's middle ages doesn't mean it's not -plausible- to exist in Skyrim. In the end it doesn't boil down to lore. It boils down to taste. Which cannot be argued. But DCL got made by a person who likes the exact items you want to see removed. Otherwise I wouldn't have used them. In other words, I can't see me implementing such a toggle. I provided source code, and if you want to remove rubber items and related quests for your personal enjoyment, be my guest. It will be work, though. Lots of. I really didn't design the code around removing these items because I never planned to do so. You will have to make changes to a LOT of scripts. Honestly, if you can't stand the thought of seeing these items in game, DCL might not be for you. I use these devices in my designs indiscriminately and will continue to do so. 7
Kimy Posted March 5, 2019 Author Posted March 5, 2019 For these awesome people here supporting me on Patreon - there is an announcement about the upcoming new DCL major version 8.0 you might be interested in! 3
Pork Type Posted March 5, 2019 Posted March 5, 2019 On 3/4/2019 at 10:58 AM, Kimy said: While I have never tested Chloe without LAL installed, it should work just fine. Well, it seems to. I'm 100 hours into my save (installed DCUR later on,) but I never would have known to re-enter Helgen Keep for any reason (aside from the one scripted Bandit re-population) if I hadn't done a bit of Googling for other purposes (which led me back here, to LL, and this thread.) Notes: -Perhaps send a courier around, after achieving a certain level or something DCUR related, alerting us about Chloe? Spoiler -At a certain point, all of the gear that I had given her got nuked. Some highly upgraded CT77 Tsun armor, and an Ebony Greatsword. Gone. Yeah, I can get it back via console, but still. Is this possibly EFF related in any way? Nvm, finished quest, got the gear back. -Earlier on in my travels, I happened upon the Dollmaker's shop. She seemed a little... glitched. She tried to sell me Sasha, but Sasha was still locked away in the Private quarters. She stayed that way even after the purchase. (Probably me being dumb, again, like not leaving the house to check and see if she appears or something) -Where is Sasha's plug? Not in her butt? The toybox gives me the control for it, but(t)... Do I have to do more stuff for Dollmaker in order to acquire the full suite of Sasha's accessories... Nvm, I figured that out too. -She's only "always clean shaved" if the character is. Darn. Nevertheless, I'm happy that this mod, and you, exist. And, I'm sorry for the dumb questions. I'll try to be less sleepy when further exploring this unfamiliar content... ?
Krazyone Posted March 5, 2019 Posted March 5, 2019 IDEA... Bruises added to your skin, after long term devious device use. With a timer, which prevents you wearing armour. Devious Training... I love that mod, it has an MCM option, to have bruises that appear on your body after long term devious device use. The Corset leaves a nice mark, along with the rib marks of the corset. I reckon it might make a possible nice future addition to your mod... ? Just an idea... Minor problem... I had the Whore Collar unequip itself, without doing a single bit of whoring. Unlocking with money generated, as opposed to money whoring. A better option, might be to be just income from whoring your character out.
Lupine00 Posted March 5, 2019 Posted March 5, 2019 5 minutes ago, Krazyone said: IDEA... Bruises added to your skin, after long term devious device use. With a timer, which prevents you wearing armour. Might want to bring this up on the Devious Body Mod forum.
LazyBoot Posted March 5, 2019 Posted March 5, 2019 3 hours ago, Kimy said: For these awesome people here supporting me on Patreon - there is an announcement about the upcoming new DCL major version 8.0 you might be interested in! Oh, I had almost forgotten that your Patreon was a thing... The new things does indeed seem like exiting news!
Krazyone Posted March 5, 2019 Posted March 5, 2019 3 hours ago, Krazyone said: IDEA... Bruises added to your skin, after long term devious device use. With a timer, which prevents you wearing armour. 3 hours ago, Lupine00 said: Might want to bring this up on the Devious Body Mod forum. Where's that, I don't use the forums much.
Guest Posted March 5, 2019 Posted March 5, 2019 8 hours ago, Kimy said: My stance towards the "Aaaah, it's lore breaking!!!" thing always was and always will be that the sheer circumstance that something did never get actively included in an official piece of writing doesn't make it lore breaking per se. I apply a test of plausibility. Is a certain thing -possible- to exist in a setting, with the level of technology established in the world? Warp drives would be lore breaking using that logic. Rubber clothing? Not really. Rubber is definitely plausible in Skyrim. Kinky Nords could have as well invented them using nothing but the knowledge and materials they are established to have. That something didn't exist in Earth's middle ages doesn't mean it's not -plausible- to exist in Skyrim. In the end it doesn't boil down to lore. It boils down to taste. Which cannot be argued. But DCL got made by a person who likes the exact items you want to see removed. Otherwise I wouldn't have used them. In other words, I can't see me implementing such a toggle. I provided source code, and if you want to remove rubber items and related quests for your personal enjoyment, be my guest. It will be work, though. Lots of. I really didn't design the code around removing these items because I never planned to do so. You will have to make changes to a LOT of scripts. Honestly, if you can't stand the thought of seeing these items in game, DCL might not be for you. I use these devices in my designs indiscriminately and will continue to do so. Rubber as a raw material is plausible but latex requires knowledge of plastics and chemistry, so sorry, but your test fails. Skyrim is an early middle-age society with barbarians roaming the wilds, and is now in the middle of a civil war. That's why it's very unlikely that someone could manufacture it. You could explain it as a result of alchemy and magic though(like you explain all things in fantasy games). However I realize that everyone doesn't feel the need to justify the presence of content or lore/immersion is secondary to them. If you had said as much I wouldn't argue. I'm using some armors that aren't entirely lore-friendly, so I'm not a lore nazi. We all draw the line at different levels, and it's also influenced by taste, like you said. I probably wouldn't care about credibility if I liked my character being covered in plastic from top to toe. Lore aside, I was only asking for the script that adds the items for the Chloe quest. I don't need to edit the entire mod, because I can reduce the chances for rubber/ catsuits to 0% in the MCM, which is good. The mod is fun in most aspects and I will continue using it.
Lupine00 Posted March 5, 2019 Posted March 5, 2019 1 hour ago, Krazyone said: Where's that, I don't use the forums much. 1
Krazyone Posted March 5, 2019 Posted March 5, 2019 49 minutes ago, Lupine00 said: My mistake... I thought you said Devious Devices Forum. The Devious Body Alteration is a mod I've used a lot, I missed using the devious bruising that the mod, Devious Training has. So I started a new play-through, going back to Devious Training, I'm trying out the latest version of Clams Of Skyrim body, to see if I can get it to run on my system and look good. Partial success, I've got it running. With a gorgeous character, but I am fighting to fix CTD's. I'm making lots of headway in getting it to run stable, finally upgrading from v3.3. Which runs perfectly... I'll post it on Devious Body Alteration, its also a great mod. But I've been using Devious Training since it was first published, Devious Body Alteration has a lot of potential, having a lot of body controls in the MCM.
Kimy Posted March 5, 2019 Author Posted March 5, 2019 3 hours ago, nightwolf said: Lore aside, I was only asking for the script that adds the items for the Chloe quest. I don't need to edit the entire mod, because I can reduce the chances for rubber/ catsuits to 0% in the MCM, which is good. The mod is fun in most aspects and I will continue using it. The easiest way to remove the zip suit from the Chloe quest would be opening CK and replacing the item (the Chloe items are all named *_Chloe_*) with one of the same type (zad_DeviousSuit) you like better. That way you don't even have to tinker with the scripts. If you really can't find ANY suit you like, you'd need to go change the code, which can be found in the Chloe quest script (IIRC I named it dcur_ChloeQuestScript.psc)
tuxagent7 Posted March 5, 2019 Posted March 5, 2019 I can't wait for 8.0 Kimy you are a great modder thank you for everything
Guest Posted March 5, 2019 Posted March 5, 2019 56 minutes ago, Kimy said: The easiest way to remove the zip suit from the Chloe quest would be opening CK and replacing the item (the Chloe items are all named *_Chloe_*) with one of the same type (zad_DeviousSuit) you like better. That way you don't even have to tinker with the scripts. If you really can't find ANY suit you like, you'd need to go change the code, which can be found in the Chloe quest script (IIRC I named it dcur_ChloeQuestScript.psc) Thanks. That's a good solution. I think the biggest issue was that I don't like pink.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now