Lupine00 Posted July 21, 2018 Posted July 21, 2018 3 hours ago, donkeywho said: Not sure if that really helps your specifics, but might help some who have similar issues in tracking down source Thanks. I wasn't looking for help as such. I just wanted to highlight it so that people would be aware, which might possibly assist in it getting fixed. I solved my personal problems with a consoled key. If I hadn't wanted to do that, I could have set key drop to 100% and looted something. Getting keys is usually possible for situations fixed with a key, which this one is. Good thing I didn't have a key holder ... For me, at least the follower showed up. With DAymoyl I used to get followers simply ceasing to exist. As for the combat animations overriding combat, I'm guessing Reesewow was right about it being script driven. As I noted above, that is not a viable design. Banking on papyrus ever executing in a timely manner is a hope waiting to be dashed. As the follower engages in combat, it's fairly clear they weren't stopped at the aggression or package level, which I believe would work. One further issue is that if you set keys to only drop when you are bound, really, they should also be enabled to drop if your follower is bound, because there aren't many followers that can simply unlock themselves. This only adds significant performance cost if the follower status isn't cached appropriately. What's the worst that can happen? Once in a blue moon a key drops shortly after you got free? Nobody will care.
Kimy Posted July 21, 2018 Author Posted July 21, 2018 I will check on both why the follower got tied when she should, and i will also make it so that keys will drop when -any- member of the party is tied. 3
Reesewow Posted July 21, 2018 Posted July 21, 2018 4 minutes ago, Kimy said: I will check on both why the follower got tied when she should, and i will also make it so that keys will drop when -any- member of the party is tied. If I had to hazard a guess it may be somewhere in the code for the flashbang trap sex scenes, and possibly combat rape. Flashbang traps I know will involve the followers even if follower support is disabled, altho they don't usually result in devices being added. I've been treating this as a positive (see below), but it is certainly likely a bug. Related I do have a content request - I'd love it if there was a "no follower devices" option in addition to the armbinder toggle so that follower detection could be left on and have them participate in DCUL rape scenes, but not get deviced in those scenes or during regular trap events. Reason is I use consume keys option and run Devious Followers, so I'd prefer that followers not get covered in devices and have had to keep followers disabled in DCUL as a result. DF immersion wise doesn't really work with followers being deviced, and there is no way I'd legit get enough keys to free 2 or more NPCs in addition to my PC after a generic trap event. I do however wish they were still able to participate in DCUL sex scenes like exposure-related rape events when I have more than one attacker.
Kimy Posted July 21, 2018 Author Posted July 21, 2018 Yeah, I likely forgot to add the conditional to these instances. It shouldn't be too hard to track down.
DubstepJungle Posted July 22, 2018 Posted July 22, 2018 Hello, dunno if I'm dumb or missing something, but none of the DD menus are showing in MCM. I have DDa DDi DDx & DCL all installed with their requirements as well. Ran FNIS, ran Bodyslide and checked the load order with LOOT. Perhaps I've done something wrong or a mod is incorrect ? Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 Campfire.esm 8 8 SexLab.esm 9 9 ZaZAnimationPack.esm 10 a Devious Devices - Assets.esm 11 b SexLabAroused.esm 12 c Devious Devices - Integration.esm 13 d daymoyl.esm 14 e BeeingFemale.esm 15 f RSkyrimChildren.esm 16 10 Devious Devices - Expansion.esm 17 11 CreatureFramework.esm 18 12 Cutting Room Floor.esp 19 13 RSChildren.esp 20 14 RSChildren - CRF Patch.esp 21 15 SkyUI.esp 22 16 dD - Realistic Ragdoll Force - Realistic.esp 23 17 Hothtrooper44_Armor_Ecksstra.esp 24 18 RaceMenu.esp 25 19 RaceMenuPlugin.esp 26 1a RaceMenuOverlays.esp 27 1b RLO - Interiors.esp 28 1c RLO - Effects.esp 29 1d WetandCold.esp 30 1e The Eyes Of Beauty - Elves Edition.esp 31 1f Perk Points at Skill Levels 50-75-100.esp 32 20 iHUD.esp 33 21 FISS.esp 34 22 AMatterOfTime.esp 35 23 FNIS.esp 36 24 RaceMenuMorphsCBBE.esp 37 25 Daedric Chainmail CBBE - Light Armor Set.esp 38 26 SkyTweak.esp 39 27 SOS - Smurf Average Addon.esp 40 28 SOS - VectorPlexus Muscular Addon.esp 41 29 SOS - VectorPlexus Regular Addon.esp 42 2a XPMSE.esp 43 2b SOSRaceMenu.esp 44 2c KS Hairdos - HDT.esp 45 2d VioLens.esp 46 2e CollegeOfWinterholdImmersive.esp 47 2f 3DNPC.esp 48 30 Footprints.esp 49 31 Immersive Sounds - Compendium.esp 50 32 DeadlySpellImpacts.esp 51 33 ISC DeadlySpellImpacts Patch.esp 52 34 MoreBanditCamps(Explorer'sEdition).esp 53 35 BetterQuestObjectives.esp 54 36 Book Covers Skyrim.esp 55 37 Skyrim Immersive Creatures.esp 56 38 RLO - Exteriors.esp 57 39 SoS - The Wilds.esp 58 3a OBIS.esp 59 3b SoS - Civilization.esp 60 3c RLO - CRF Patch.esp 61 3d Better Vampires.esp 62 3e RLO - Illuminated Spells.esp 63 3f FNISSexyMove.esp 64 40 UnreadBooksGlow.esp 65 41 OBISDB.esp 66 42 OBIS DG Faction Patch.esp 67 43 Bijin Wives.esp 68 44 SGEyebrows.esp 69 45 AKSkyrimUnderground.esp 70 46 Skyrim Immersive Creatures - DLC2.esp 71 47 SoS - The Dungeons.esp 72 48 SkyTEST-RealisticAnimals&Predators.esp 73 49 Hothtrooper44_ArmorCompilation.esp 74 4a Guard Dialogue Overhaul.esp 75 4b Immersive Weapons.esp 76 4c Wildcat - Combat of Skyrim.esp 77 4d Better Harvesting.esp 78 4e SexLabSkoomaWhore.esp 79 4f SMIM-Merged-All.esp 80 50 Cloaks.esp 81 51 UFO - Ultimate Follower Overhaul.esp 82 52 Deviously Cursed Loot.esp 83 53 Bandit_Honeypot.esp 84 54 SimpleSlavery.esp 85 55 Immersive Patrols II.esp 86 56 SFO - Dragonborn.esp 87 57 Skyshards.esp 88 58 Killable Children.esp 89 59 Killable Children - Quest Important Protected.esp 90 5a RSChildren Patch - USLEEP.esp 91 5b SexLab_Dialogues.esp 92 5c PatronGodsOfSkyrim.esp 93 5d Skyrim Flora Overhaul.esp 94 5e The Paarthurnax Dilemma.esp 95 5f Godswords - Johnskyrim.esp 96 60 FMEA Skyrim.esp 97 61 Apocalypse - The Spell Package.esp 98 62 TheEyesOfBeauty.esp 99 63 hothtrooper44_ArmorPatch.esp 100 64 Schlongs of Skyrim.esp 101 65 DeadlyMutilation.esp 102 66 dD - Enhanced Blood Main.esp 103 67 dD-DG-DB-Immersive Creatures EBT Patch.esp 104 68 dD-Reduced Splatter Size.esp 105 69 dD-Reduced Wound Size.esp 106 6a ISCompendium Enhanced Blood Patch.esp 107 6b Unique Uniques.esp 108 6c Ars Metallica - Legendary Edition.esp 109 6d Cloaks - Dawnguard.esp 110 6e Bijin Warmaidens.esp 111 6f Bijin NPCs.esp 112 70 Chesko_LoreBasedLoadingScreens.esp 113 71 Summermyst - Enchantments of Skyrim.esp 114 72 AMB Glass Variants Lore.esp 115 73 Differently Ebony.esp 116 74 aMidianborn_Skyforge_Weapons.esp 117 75 UFO - Dawnguard AddOn.esp 118 76 UFO - Heartfire AddOn.esp 119 77 WeaponsOf3E - No Leveled Lists.esp 120 78 WeaponsOf3E.esp 121 79 BetterQuestObjectives-DBForevertoMisc.esp 122 7a BetterQuestObjectives-AMBSkyforgePatch.esp 123 7b BetterQuestObjectives - BCS Patch.esp 124 7c BetterQuestObjectives-CRFPatch.esp 125 7d BetterQuestObjectives-PaarDilemmaPatch.esp 126 7e BetterQuestObjectives-UFOPatch.esp 127 7f PassiveWeaponEnchantmentRecharging.esp 128 80 disenchantment_font.esp 129 81 Dual Sheath Redux.esp 130 82 SLAnimLoader.esp 131 83 BeeingFemaleBasicAddOn.esp 132 84 SexLabMassMatchMaker.esp 133 85 KomAnimObjects.esp 134 86 SexLabDefeat.esp 135 87 SexLab Aroused Creatures.esp 136 88 MoreNastyCritters.esp 137 89 SexLabNudeCreatures.esp 138 8a SexLabNudeCreaturesDB.esp 139 8b SexLabNudeCreaturesDG.esp 140 8c JaxonzMCMKicker.esp 141 8d Ordinator - Perks of Skyrim.esp 142 8e Apocalypse - Ordinator Compatibility Patch.esp 143 8f Immersive Citizens - AI Overhaul.esp 144 90 RealisticWaterTwo.esp 145 91 RealisticWaterTwo - Legendary.esp 146 92 RLO - IC Patch.esp 147 93 Alternate Start - Live Another Life.esp 148 94 BetterQuestObjectives-AlternateStartPatch.esp 149 95 ccas_starts.esp 150 96 Deviously Cursed Loot LAL AddOn.esp 151 97 Dual Sheath Redux Patch.esp Many thanks for any help.
SkyAddiction Posted July 22, 2018 Posted July 22, 2018 6 hours ago, DubstepJungle said: Hello, dunno if I'm dumb or missing something, but none of the DD menus are showing in MCM. I have DDa DDi DDx & DCL all installed with their requirements as well. Ran FNIS, ran Bodyslide and checked the load order with LOOT. Perhaps I've done something wrong or a mod is incorrect ? Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 Campfire.esm 8 8 SexLab.esm 9 9 ZaZAnimationPack.esm 10 a Devious Devices - Assets.esm 11 b SexLabAroused.esm 12 c Devious Devices - Integration.esm 13 d daymoyl.esm 14 e BeeingFemale.esm 15 f RSkyrimChildren.esm 16 10 Devious Devices - Expansion.esm 17 11 CreatureFramework.esm 18 12 Cutting Room Floor.esp 19 13 RSChildren.esp 20 14 RSChildren - CRF Patch.esp 21 15 SkyUI.esp 22 16 dD - Realistic Ragdoll Force - Realistic.esp 23 17 Hothtrooper44_Armor_Ecksstra.esp 24 18 RaceMenu.esp 25 19 RaceMenuPlugin.esp 26 1a RaceMenuOverlays.esp 27 1b RLO - Interiors.esp 28 1c RLO - Effects.esp 29 1d WetandCold.esp 30 1e The Eyes Of Beauty - Elves Edition.esp 31 1f Perk Points at Skill Levels 50-75-100.esp 32 20 iHUD.esp 33 21 FISS.esp 34 22 AMatterOfTime.esp 35 23 FNIS.esp 36 24 RaceMenuMorphsCBBE.esp 37 25 Daedric Chainmail CBBE - Light Armor Set.esp 38 26 SkyTweak.esp 39 27 SOS - Smurf Average Addon.esp 40 28 SOS - VectorPlexus Muscular Addon.esp 41 29 SOS - VectorPlexus Regular Addon.esp 42 2a XPMSE.esp 43 2b SOSRaceMenu.esp 44 2c KS Hairdos - HDT.esp 45 2d VioLens.esp 46 2e CollegeOfWinterholdImmersive.esp 47 2f 3DNPC.esp 48 30 Footprints.esp 49 31 Immersive Sounds - Compendium.esp 50 32 DeadlySpellImpacts.esp 51 33 ISC DeadlySpellImpacts Patch.esp 52 34 MoreBanditCamps(Explorer'sEdition).esp 53 35 BetterQuestObjectives.esp 54 36 Book Covers Skyrim.esp 55 37 Skyrim Immersive Creatures.esp 56 38 RLO - Exteriors.esp 57 39 SoS - The Wilds.esp 58 3a OBIS.esp 59 3b SoS - Civilization.esp 60 3c RLO - CRF Patch.esp 61 3d Better Vampires.esp 62 3e RLO - Illuminated Spells.esp 63 3f FNISSexyMove.esp 64 40 UnreadBooksGlow.esp 65 41 OBISDB.esp 66 42 OBIS DG Faction Patch.esp 67 43 Bijin Wives.esp 68 44 SGEyebrows.esp 69 45 AKSkyrimUnderground.esp 70 46 Skyrim Immersive Creatures - DLC2.esp 71 47 SoS - The Dungeons.esp 72 48 SkyTEST-RealisticAnimals&Predators.esp 73 49 Hothtrooper44_ArmorCompilation.esp 74 4a Guard Dialogue Overhaul.esp 75 4b Immersive Weapons.esp 76 4c Wildcat - Combat of Skyrim.esp 77 4d Better Harvesting.esp 78 4e SexLabSkoomaWhore.esp 79 4f SMIM-Merged-All.esp 80 50 Cloaks.esp 81 51 UFO - Ultimate Follower Overhaul.esp 82 52 Deviously Cursed Loot.esp 83 53 Bandit_Honeypot.esp 84 54 SimpleSlavery.esp 85 55 Immersive Patrols II.esp 86 56 SFO - Dragonborn.esp 87 57 Skyshards.esp 88 58 Killable Children.esp 89 59 Killable Children - Quest Important Protected.esp 90 5a RSChildren Patch - USLEEP.esp 91 5b SexLab_Dialogues.esp 92 5c PatronGodsOfSkyrim.esp 93 5d Skyrim Flora Overhaul.esp 94 5e The Paarthurnax Dilemma.esp 95 5f Godswords - Johnskyrim.esp 96 60 FMEA Skyrim.esp 97 61 Apocalypse - The Spell Package.esp 98 62 TheEyesOfBeauty.esp 99 63 hothtrooper44_ArmorPatch.esp 100 64 Schlongs of Skyrim.esp 101 65 DeadlyMutilation.esp 102 66 dD - Enhanced Blood Main.esp 103 67 dD-DG-DB-Immersive Creatures EBT Patch.esp 104 68 dD-Reduced Splatter Size.esp 105 69 dD-Reduced Wound Size.esp 106 6a ISCompendium Enhanced Blood Patch.esp 107 6b Unique Uniques.esp 108 6c Ars Metallica - Legendary Edition.esp 109 6d Cloaks - Dawnguard.esp 110 6e Bijin Warmaidens.esp 111 6f Bijin NPCs.esp 112 70 Chesko_LoreBasedLoadingScreens.esp 113 71 Summermyst - Enchantments of Skyrim.esp 114 72 AMB Glass Variants Lore.esp 115 73 Differently Ebony.esp 116 74 aMidianborn_Skyforge_Weapons.esp 117 75 UFO - Dawnguard AddOn.esp 118 76 UFO - Heartfire AddOn.esp 119 77 WeaponsOf3E - No Leveled Lists.esp 120 78 WeaponsOf3E.esp 121 79 BetterQuestObjectives-DBForevertoMisc.esp 122 7a BetterQuestObjectives-AMBSkyforgePatch.esp 123 7b BetterQuestObjectives - BCS Patch.esp 124 7c BetterQuestObjectives-CRFPatch.esp 125 7d BetterQuestObjectives-PaarDilemmaPatch.esp 126 7e BetterQuestObjectives-UFOPatch.esp 127 7f PassiveWeaponEnchantmentRecharging.esp 128 80 disenchantment_font.esp 129 81 Dual Sheath Redux.esp 130 82 SLAnimLoader.esp 131 83 BeeingFemaleBasicAddOn.esp 132 84 SexLabMassMatchMaker.esp 133 85 KomAnimObjects.esp 134 86 SexLabDefeat.esp 135 87 SexLab Aroused Creatures.esp 136 88 MoreNastyCritters.esp 137 89 SexLabNudeCreatures.esp 138 8a SexLabNudeCreaturesDB.esp 139 8b SexLabNudeCreaturesDG.esp 140 8c JaxonzMCMKicker.esp 141 8d Ordinator - Perks of Skyrim.esp 142 8e Apocalypse - Ordinator Compatibility Patch.esp 143 8f Immersive Citizens - AI Overhaul.esp 144 90 RealisticWaterTwo.esp 145 91 RealisticWaterTwo - Legendary.esp 146 92 RLO - IC Patch.esp 147 93 Alternate Start - Live Another Life.esp 148 94 BetterQuestObjectives-AlternateStartPatch.esp 149 95 ccas_starts.esp 150 96 Deviously Cursed Loot LAL AddOn.esp 151 97 Dual Sheath Redux Patch.esp Many thanks for any help. If not a brand new game, I'd absolutely try that first to see if it works. You have a lot of big, game-changing mods and several script-heavy mods, so I'd start a new game and see if that fixes the issue first. It may or may not help for this, but it'll help for future troubleshooting: establish a base non-SL build, then create an SL "addition." Your mods are all over the place. I take it that's a pure LOOT-driven LO? Regardless, I sort mine like this, particularly since I use MO and can see the individual conflicts between mods: <<Core>> 1. All .esm-based mods 2. Texture mods 3. Basic gameplay mods 4. Advanced gameplay mods <<SL>> 5. SexLab 6. Sexlab additions 7. SL-based mods <<Enablers>> 8. Bodyslide and generated files 9. FNIS and generated files 10. Skeleton and physics stuff It's only after all that when I add crash-related mods, a merged patch, and then a bashed patch. With this setup, I have a verified core modded Skyrim that I know just works. Most of the changes come within the SL block of mods, and this entire build allows me to easily pinpoint problems to within one or a very small group of mods and either topic-search for fixes or ask for assistance. Note also that I will absolutely shift .esm-based mods lower in my load order to keep key scripts from being overwritten. There's no law that says you have to keep a specific LO, no matter how much the various tools scream at you. I realize the important part of the answer is the first sentence, but hopefully the rest helps you develop your own method to create a stable build which allows for simple troubleshooting.
Vano471 Posted July 22, 2018 Posted July 22, 2018 Hello. I'm stuck on the Leon's quest. I've got the package with the dress, but when I talk to Claudius and tell him that I bought the dress, he doesn't teleport neither himself nor me. The quest progresses to the next stage, and I can talk to him again to give him sex as payment, but we are both still standing in the Whiterun market. The thing is: it's probably my fault. I have used the "safe mode: free me" option in the debug section of the MCM Cursed loot menu at one point. But I had Leon's quest active (I had the dress and had to speak to Claudius, but had followers at that time and decided to postpone this quest), and it must've stopped the quest. When I noticed that Leon's quest vanished from the quest log and Claudius didn't have proper dialogue options, I executed "resetquest 6d02f7bf" to completely reset Leon's quest. I started quest from the beginning again, but now Claudius doesn't teleport me ? I've seen other people having issues with crashing when teleporting and I've tried to follow their advises. I've set the option not to allow fast travel while wearing any restraints. I've fast-travelled. I've teleported Claudius into the shop and tried speaking with him there. No matter what, he doesn't teleport me to the mansion. Also tried disabling/enabling him, resetai, recycleator - no effect. I would much appreciate if someone gave me any advice on this matter. Right now I'm thinking about teleporting myself an claudius to the mansion, but I don't know Mansion's cell ID.
ianinuk Posted July 22, 2018 Posted July 22, 2018 On 7/14/2018 at 9:55 AM, kendawg64 said: So when i loaded a new game only the armbinder and gag appear and not the whole body suit when i started the captured princess quest. I dont have any mods downloaded except the requied ones. is there any way i can fix this run bodyslide
Lokikun Posted July 22, 2018 Posted July 22, 2018 I hope we get to see in DCL 7.0 some traps options/ scenario outcomes / quests that ends with the PC forced to wear petsuits. Hopefully we get a high security version of the petsuit too.
Lupine00 Posted July 23, 2018 Posted July 23, 2018 My personal hope is for improvements to Combat Defeat. While post-defeat consequences have been mentioned quite a bit, there's also the niggling issue of how it currently acts as an instant in-combat-heal if your follower is still healthy. DA etc use an extended bleedout as punishment for running out of health, which is fine when it's working correctly (sometimes it goes buggy in DA though, and you don't come out of it properly, or it starts happening when you aren't even in combat). I don't imagine anyone wouldn't want DCL to go down the same path if it led to similar bugs. There are obviously tricky issues here with script lag, which is sometimes unavoidable. There's also a glitch that I only recently confirmed... You can be well above the health limit, but get your weapon knocked away (if you enabled that), and you'll see a message that you can't continue fighting, and a surrender animation, even though you do not have "surrender on disarm" enabled. I think this accounts for the odd "post combat defeats" I'd sometimes see, after combat, when I'd killed all the enemies, my character would suddenly appear to surrender and get the "can't continue fighting" message, despite never having run out of health. It was a disarm event that lagged and didn't resolve until combat was finished.
safetyvalve Posted July 23, 2018 Posted July 23, 2018 Just recently reinstalled DD, Cursed Loot, everything. I know I need to create all the meshes through BodySlide. I've just been using batch build to get everything, but nothing seems to be saving. All the gear and everything is still invisible. I'm running BodySlide and everything through Mod Organizer, which has worked perfectly before. Can anyone tell me what I'm missing?
LazyBoot Posted July 23, 2018 Posted July 23, 2018 7 minutes ago, safetyvalve said: Just recently reinstalled DD, Cursed Loot, everything. I know I need to create all the meshes through BodySlide. I've just been using batch build to get everything, but nothing seems to be saving. All the gear and everything is still invisible. I'm running BodySlide and everything through Mod Organizer, which has worked perfectly before. Can anyone tell me what I'm missing? I've noticed that sometimes with MO, you need to hold ctrl while hitting the batch-build button, and choosing your bodyslide output folder (or mo overwrite if you haven't made an output mod for bodyslide yet)
safetyvalve Posted July 23, 2018 Posted July 23, 2018 6 minutes ago, LazyBoot said: I've noticed that sometimes with MO, you need to hold ctrl while hitting the batch-build button, and choosing your bodyslide output folder (or mo overwrite if you haven't made an output mod for bodyslide yet) I've tried that too, nothing is updating at all
Zaflis Posted July 23, 2018 Posted July 23, 2018 Solicitation experience (bug); i had no restraints before, but she put some on me. She left me bound afterwards when i did the payment dialog. She said something about "lets get those off", then i heard item removed sound which i think was steel cuffs for legs. But what was left on was alot more: blindfold, chastity belt, 2 plugs and elbowbinder. I guess it's better to disable restraints option for now. I have latest SL, DD and ZAP 8+.
Reesewow Posted July 23, 2018 Posted July 23, 2018 On 7/22/2018 at 8:43 AM, Vano471 said: I would much appreciate if someone gave me any advice on this matter. Right now I'm thinking about teleporting myself an claudius to the mansion, but I don't know Mansion's cell ID. I think you are probably right in your assumption - as far as I'm aware the "free me" option attempts to reset *all* cursed loot quests, including one-shots like Leon's quest and complicated ones like Bound Queen and Cursed Collar. If you had started the quest and then went about your business and ended up using the "free me" option a few times, Leon's quest might have been improperly reset/broken. Other possible reasons are if you updated mid-quest - apparently Claudius is now supposed to be in the Bannered Mare when you reach the teleport part (to reduce the CTDs). Few things you could try in console to advance the quest without the teleport: movetoqt dcur_leon_enslave - assuming the quest has a new target in the teleport cell, you should teleport to it player.sqv dcur_leon_enslave - should print out a bunch of data on the current status of the quest - you could use some of the NPC ref ID's as a target for player.moveto to get into the cell coc UstolfsHouse / coc UstolfsPartyRoom - I think these are the cells used in that part of the quest. I'm *pretty* sure the one you want to continue the quest is the house one.
sofasamuria Posted July 23, 2018 Posted July 23, 2018 Does anyone remember where Julius hides the Bound Queen Keys. I vaguely remember the hidding spot being in the courtyard but can't find it.
Rynnes Master Posted July 23, 2018 Posted July 23, 2018 Spoiler Look in the Midden Dark for a bookcase. 1
sofasamuria Posted July 23, 2018 Posted July 23, 2018 1 hour ago, Rynnes Master said: Hide contents Look in the Midden Dark for a bookcase. Found it thank you
LinksSword Posted July 24, 2018 Posted July 24, 2018 I have this bug that even when the iron pear of anguish (Sign) is removed the chain can still be heard, console resurrect is a minor fix as it only stops the sound, next reload it is back, i tried many things in the console to try and remove the sound effect, how the glitch happened If you resurrect yourself with the console when wearing the device, i did when i got stuck, now i can't figure out a way to fix that. Update: Switching races through the racemenu or through consoles actually worked and reloading no chain sounds so it must of worked.
Foxcrest Posted July 24, 2018 Posted July 24, 2018 Recently encountered an issue where every single trap triggered will equip an item in every slot even though the MCM is set to 3 items max. If I have a follower they also get fully equipped. No idea why it suddenly started occurring mid play through. Anyone know what may cause this?
Reesewow Posted July 24, 2018 Posted July 24, 2018 2 hours ago, Foxcrest said: Recently encountered an issue where every single trap triggered will equip an item in every slot even though the MCM is set to 3 items max. If I have a follower they also get fully equipped. No idea why it suddenly started occurring mid play through. Anyone know what may cause this? There is a setting for "arousal to equip a full set" - set this to 101 if you want to disable it. I *think* that setting will cause you to get hit with a whole bunch of items at once if you are over the arousal threshold. Otherwise not sure.
neosuduno Posted July 24, 2018 Posted July 24, 2018 A little bug that sometimes pops up. When the trigger for "A Little Bondage Adventure" happens, it trusses up the dragonborn, but then it says "Completed: A little Bondage Adventure", instead of started. The dragonborn remains trussed up, including the inescapable armbinder. 1
Zaflis Posted July 24, 2018 Posted July 24, 2018 8 hours ago, neosuduno said: A little bug that sometimes pops up. When the trigger for "A Little Bondage Adventure" happens, it trusses up the dragonborn, but then it says "Completed: A little Bondage Adventure", instead of started. The dragonborn remains trussed up, including the inescapable armbinder. I did the walk a few times and haven't encountered this bug so far. Just have to say it's really annoying when feets are shackled too, you have 0 combat options left. Most mobs will just push you down and send to another random location around Skyrim. Sneak ftw... although slow solution. Quote High Security Restraints These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim. First post quote. Where are these experts actually, and did you refer to this mod? (It's not listed in recommendations) Otherwise blacksmiths won't have any talk options to free yourself.
Silenceyoursword Posted July 24, 2018 Posted July 24, 2018 I'm not having any luck with this sending me to a Simple Slavery auction, either via traps or combat surrender - any suggestions?
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