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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
2 hours ago, dp16 said:

I don't see info on the main page regarding Rape function in DCL, have not tried it yet as it is disabled by default, but does anyone know if I were to use it, what other mods should I disable? Other two mods related to rape I have are Deviously Helpless and Captures, mostly wondering regarding those two, as I don't see in them threesome chance option, and would not mind having two less mods if DCL can do the same (I know difference is probably other two do a few more things and differently etc.)

The rape in DCL supports threesomes too. You can configure how often and conditions for when it can trigger but it's only by friendly/neutral npcs. Never will bandits or creatures do it by DCL. Depending on your configs, it could also get you arrested.

Posted
20 minutes ago, Jessebelle555 said:

Heya, I'm a new user who's even newer at modding, and I'm interested in installing your mod, but I've got no clue how to, could you or a friend help me figure modding out?

Hi, I would suggest searching on tutorials. 

Some youtubers done great video tutorials on how to get started with modding your game.

 

Once you learned the basics so can you apply that to installing mods from this site as well. :)

Posted

They always forget to remove the armbinder after a prostitution scene, all other items were removed but the armbinder stays on. And the mod can't find the bound zaz animations so often sex scenes don't start (for example wearing an armbinder).

Posted

I have a small suggestion : to make an option which would link DCL to SLSO.

 

- Any rape event which doesnt finish with a orgasm for the agressor would lead to a bad end (more devious device)

 

- Payment for prostitution would be possible only if the customer has an orgasm.

 

 

Posted
17 hours ago, Kimy said:

I will have a look at it. But since some quests aren't meant to be replayed

Is Bound Queen one of these quests?

 

I can't see any overwhelming reason why Bound Queen can't be replayed, as long as you didn't complete it. Even then, you could do it again, it just wouldn't be terribly immersive.

 

While redundant copies of items are a nuisance, the quest just needs to track you looting them, not having them - and I'm guessing it already works like that.

 

If it's not resilient with respect to FREE ME, then once you've nuked it out of existence with FREE ME, it probably shouldn't restart when you read the book, or drop more books (and it will keep dropping books incessantly if you don't read it and start the quest), instead it ought to stay dead.

 

TBH, from a technical viewpoint, the only quests I can think of in DCL that couldn't be engineered to be completely replayable are the LAL captured princess start and Leon.

 

While there are a few things you can do to muck up TBQ, like killing Julius, even that could be undone if he was spawned in code by the quest start rather than simply dropped in the editor. Maybe it's not worth the bother, but if it's hosed by FREE ME, then letting the player restart it is quite confusing/misleading.

 

I had always assumed it would be replayable if I did FREE ME while still collecting devices, diary parts, or ritual parts.

Posted
4 hours ago, Fuscia said:

Hi, I would suggest searching on tutorials. 

Some youtubers done great video tutorials on how to get started with modding your game.

 

Once you learned the basics so can you apply that to installing mods from this site as well. :)

Hi,

 

Same suggestion here, tutorials are the way to go, 'cos it's quite a steep learning curve. I personally got up and running with Gophers tutorials over on Youtube, he talks a lot, but he also covers a lot of ground and knows his way around modding.

Posted

Many games now, I've had the dialog comments/actions enabled. This is the stuff where you talk to an NPC, and they say something suggestive, like "Are you one of those sex slaves, or just the regular kind?" or trigger the "Smoking hot" topic.

 

There are some great little pieces of color in there, but the downside is that they are rarely very appropriate.

For example, you'll be punished by guards for whoring, locked in a chain harness, and some citizen will say something that totally bursts the bubble of immersion.

Then another time, they'll come out with the exact dialog line that would have fit that situation, but in the latest context it's wrong.

 

I'm thinking that if DCL used, and looked at the slavery factions and relationship levels, some of the dialogs could be given conditions that would keep them a lot more relevant, and there would be scope for specific dialogs for enslaved PCs, no matter what mod enslaves them.

 

Just a thought, but I think this change would lift this feature from seeming totally random, to adding quite a bit to immersion.

Posted
4 minutes ago, xyzxyz said:

They are equipped and nothing happens.

Then there's a bug somewhere. For me it simply works, when I open my inventory and left click on the DAMN box.

Posted
33 minutes ago, xyzxyz said:

They are equipped and nothing happens.

Your boxes have lost their script. Could be empty alias. Probably a result of changing mods mid game, or something like that.

 

You could try to uninstall DCL, clean the save, and reinstall. Or you could start a new game.

 

Check your install to be sure that all DCL scripts are installed (compare with the source archive).

Posted
9 minutes ago, Lupine00 said:
45 minutes ago, xyzxyz said:

 

Your boxes have lost their script. Could be empty alias. Probably a result of changing mods mid game, or something like that. 

Can't remember that I did something like that but thank you anyway. I have some problems with the animations. Often the ZAP-animations don't work and there are some dialogue problems with Sasha. Sometimes when The player wants to fuck her (as male or female) Sasha gets a strap-on and gets the male position.

Posted
18 minutes ago, xyzxyz said:

Is it possible to get the slave latex dress worn by the slave in the dollmaker shop?

Soon! :)

Posted
7 hours ago, xyzxyz said:

They always forget to remove the armbinder after a prostitution scene, all other items were removed but the armbinder stays on. And the mod can't find the bound zaz animations so often sex scenes don't start (for example wearing an armbinder).

DD has its own bound animation library, which is what DCL is using. You do not need to register ZAP's animations, and as a matter of fact, I recommend not to (unless you want to see them getting randomly played by random mods even when nobody is bound).

Posted
4 hours ago, Lupine00 said:

Many games now, I've had the dialog comments/actions enabled. This is the stuff where you talk to an NPC, and they say something suggestive, like "Are you one of those sex slaves, or just the regular kind?" or trigger the "Smoking hot" topic.

 

There are some great little pieces of color in there, but the downside is that they are rarely very appropriate.

For example, you'll be punished by guards for whoring, locked in a chain harness, and some citizen will say something that totally bursts the bubble of immersion.

Then another time, they'll come out with the exact dialog line that would have fit that situation, but in the latest context it's wrong.

 

I'm thinking that if DCL used, and looked at the slavery factions and relationship levels, some of the dialogs could be given conditions that would keep them a lot more relevant, and there would be scope for specific dialogs for enslaved PCs, no matter what mod enslaves them.

 

Just a thought, but I think this change would lift this feature from seeming totally random, to adding quite a bit to immersion.

I might do something like this in the future, after we will have implemented a slavery faction system in DD. I am obviously not going to use ZAP's. Cursed Loot will follow the framework and sever ties with ZAP in version 7.

Posted

Kimy, any plans for more chastity related quests or misadventures? I loved the "Queen Sarah chastity set" quests. I enjoyed the whole scenario so much, when I finally found the key I went straight to the dollmaker and asked her to hold it for a month. :)

Posted

About quests not meant to be replayed: Kimy, have you thought about altering subsequent runs of the Cursed Collar? Like PC knows the drill already and can head to the underground entrance to meet the Daedric Prince and hear his insane demands ^_^

Posted
20 hours ago, Kimy said:

I might do something like this in the future, after we will have implemented a slavery faction system in DD. I am obviously not going to use ZAP's. Cursed Loot will follow the framework and sever ties with ZAP in version 7.

DCL doesn't seem the ideal place to embed such factions (or keywords), for various reasons, so I'm guessing they won't be added there.

 

Are we going to have to wait for a new DD version for such factions?

Or might they show up in a DD addendum mod, like one with furniture, or other slavery framework features?

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