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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
35 minutes ago, nightwolf said:

Yes, I have a mod that adds a lot of containers to cities for immersion, and being poor I rummaged through a lot of trash ?. I found 7 script instances called dcur_onactivecontainer and even more dcur_selflock. Is that what you're referring too? Is there a way to delete them from my save?

Remove those using FallrimTools and only those active ones. Make sure to delete no active DCL timer scripts though.

Alternativly you can go into a not busy cell (like your playerhome) and sleep/wait for 24h, save and then reload. The scripts should be done executing then and your savegame free from them.

Posted
3 hours ago, nightwolf said:

Yes, I have a mod that adds a lot of containers to cities for immersion, and being poor I rummaged through a lot of trash ?. I found 7 script instances called dcur_onactivecontainer and even more dcur_selflock. Is that what you're referring too? Is there a way to delete them from my save?

Check your Papyrus log too. There should be messages in there from when DCL aborts a cursed event and why.

Posted

Ok well my posts about animations not working must have gotten run over by other posts.  I however did get everything working as it should. This is one of my "won't play witout" mods. Thank you for making such a kinky handy tool that cut out several other mods in the process that were buggy as shit. What had happened was I never deleted the old DDa,DDi and DDX and some how NMM confuckulated them all together. Now everything works great and hopefully this post will help some other poor soul.

Posted

Really hoping there is a pet suit scenario in next build of being stuck in some persons' house, having to slowly crawl around and find items and people to slowly help you out of all your binds :D

Posted
On 5/12/2016 at 3:48 AM, applely said:

 

  Hide contents

Ive been looking everywhere for the chest that has the key for
the end of the bound queen. I can't find it anywhere >_<. If someone
could at least drop a hint and confirm that im searching the right areas
(The arcanaeum, The hall's etc)

 

The last key once you pickpocket or kill the npc is in the midden dark in a bookcase where the two skeletons are down the stairs 

Posted
17 hours ago, Nalessa said:

Really hoping there is a pet suit scenario in next build of being stuck in some persons' house, having to slowly crawl around and find items and people to slowly help you out of all your binds :D

it would have to be a rather big house. Who would build something like that?

Posted
14 minutes ago, CGi said:

it would have to be a rather big house. Who would build something like that?

Not sure it would actually need to be *too* large a house for a fun short scenario, since the pet suit's default movement speed is extreme hobble dress levels of slow.  I could see a mini-quest like this working in the larger NPC homes like House Gray-Mane/Clan Battle-Born or especially Black-Briar Manor.

 

For longer distances than that I think a petsuit with a much faster move speed could be more fun personally. :classic_tongue:

Posted
1 hour ago, A Little Kitten said:

What is your problem dude ?! Why oyu want to do that to her ?! :D
So meeeeean 

I play as male mostly so all the kinky DD traps would be weird on the player. Female followers are a different case however ^^

Posted
13 minutes ago, Reesewow said:

Not sure it would actually need to be *too* large a house for a fun short scenario, since the pet suit's default movement speed is extreme hobble dress levels of slow.  I could see a mini-quest like this working in the larger NPC homes like House Gray-Mane/Clan Battle-Born or especially Black-Briar Manor.

 

For longer distances than that I think a petsuit with a much faster move speed could be more fun personally. :classic_tongue:

Not enough space for NPC's that actually roam around without blocking the player, if you ask me.
it would have to be more like the entrance area of Solitudes palace.

Posted
15 minutes ago, IrishmanRT said:

Nazeem

Nazeem works with the CK? Never thought he had it in him.

Posted
On 7/6/2018 at 5:02 PM, nightwolf said:

I think the mod is broken in my game, because I don't find any cursed items, even with 100% chance and 0 cooldown. This started after I was equipped with items from Devious Captures, so maybe there is a conflict there? I made sure I was free of the all the worn items before testing, and if I go back to an earlier save(before getting defeated) it works. I can still find keys though. I know going back to an earlier save isn't usually a problem but I don't want to put a lot of work into it, only to have the same thing happen again.

Have you passed the MINIMUM AROUSAL required?  If you aren't aroused enough, no cursed loot events will happen (or you can set it to zero so there is no effective minimum arousal).

Posted
1 hour ago, WaxenFigure said:

I think the mod is broken in my game, because I don't find any cursed items, even with 100% chance and 0 cooldown. This started after I was equipped with items from Devious Captures, so maybe there is a conflict there

Enable debug messages and see if it says anything helpful when you loot. If it doesn't say anything, then DCUR has deadlocked itself as it often did to me under 6.3 - try FREE ME, repeat, change zone, re check looting messages, until you get debug output showing up when you loot.

Posted
On 7/7/2018 at 1:04 AM, CGi said:

Remove those using FallrimTools and only those active ones. Make sure to delete no active DCL timer scripts though.

Alternativly you can go into a not busy cell (like your playerhome) and sleep/wait for 24h, save and then reload. The scripts should be done executing then and your savegame free from them.

I didn't have any active scripts from DCL in my save so that wasn't the problem(looking in the active scripts folder). Waiting 24 hours got it working again though.

Posted
2 hours ago, WaxenFigure said:

Have you passed the MINIMUM AROUSAL required?  If you aren't aroused enough, no cursed loot events will happen (or you can set it to zero so there is no effective minimum arousal).

I had actually forgotten about that setting but even when I lowered it to 0 I didn't find cursed loot at once. I had to wait 24 hours in qasmoke to find anything.

Posted

The next version of Cursed Loot is the only thing I am waiting for before starting a new play-through of Skyrim. Waiting for it is the hardest part.

Posted
15 minutes ago, neosuduno said:

The next version of Cursed Loot is the only thing I am waiting for before starting a new play-through of Skyrim. Waiting for it is the hardest part.

the wait is the real devious device.

 

It's all part of kimy's evil plan for world domination :)

Posted
On 1/11/2018 at 9:50 AM, crudo said:

Thanks.  I will revert after this short run through with my new character, she will just stay out of CD for the time being.  I obviously missed that note on the front page.

 

On another note, it seems I've found out what the offending conflict is for many of my other problems.  I am using Sexlab Inflation Framework and apparently the patch you need to load to register all the mods it effects has a script that overwrites DDi.  Things are running a lot smoother now that I've (hopefully) corrected that problem.  For whatever reason all the sex triggers are working now after I corrected that DDi script.  Don't know why that would effect the mod so much but it was the only thing I changed for the new game.  Again thanks for the alert on CD and DD4.

How exactly did you fix it? I'm having the same issue you were.
Nevermind, inflation framework patched it.

Posted

Does DCL work with Prison overhaul Patched version? (POP named on its thread), was not recognized in my game, or maybe i need something additional with pop? kinda new in dd mods tho p:

Posted
1 hour ago, dp16 said:

Does DCL work with Prison overhaul Patched version? (POP named on its thread), was not recognized in my game, or maybe i need something additional with pop? kinda new in dd mods tho p:

DCL can work with POP but due to the edits POP does to some areas, other mods can make your game unstable or lead to crashes when entering areas POP edited.

Posted

There is a bug in Rubber Arrers. When I do get the npc restrained and the teleport near Dawnstar happens, she regularly forgets she is supposed to follow me. Nothing seems to fix it, and she always backpedals to where she originally was, regardless of zapper use.

Posted

This is one of my favorite mods ever. once I got it working rightthis is in my "won't play without" mods list. Thank you so much for what you do, You are appreciated Kimy

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