CGi Posted July 4, 2018 Posted July 4, 2018 1 hour ago, Abbt said: Does it exist a german translation of DCL? There once was a german translation but caused by the fact that none of it's users showed interesst or appriciation for the effort that was put into it by localizing all scripts & the plugin and the additional steps it added to the already existing workflow it was cancelled for good. A simple effect of no visible demand. The next version won't have a partially translated MCM either since i'll pull this plug completly. Es gab mal eine deutsche Übersetzung, da jedoch keiner der Nutzer offentliches Interesse oder Anerkennung für den Mehraufwand wie dem Lokalisieren der Skripte & des Plugins, sowie der zusätzlichen Arbeitsschritte zeigte, ist diese dauerhaft eingestampft. Das Ergebniss von fehlender Nachfrage. Die nächste Version wird auch kein teilweise übersetztes MCM mehr haben, da ich den Stecker vollständig ziehe. Ein Weiterverwenden meiner alten Übersetzungen als Basis für Neue ist übrigens nicht erlaubt.
Abbt Posted July 4, 2018 Posted July 4, 2018 21 minutes ago, CGi said: There once was a german translation but caused by the fact that none of it's users showed interesst or appriciation for the effort that was put into it by localizing all scripts & the plugin and the additional steps it added to the already existing workflow it was cancelled for good. A simple effect of no visible demand. The next version won't have a partially translated MCM either since i'll pull this plug completly. Es gab mal eine deutsche Übersetzung, da jedoch keiner der Nutzer offentliches Interesse oder Anerkennung für den Mehraufwand wie dem Lokalisieren der Skripte & des Plugins, sowie der zusätzlichen Arbeitsschritte zeigte, ist diese dauerhaft eingestampft. Das Ergebniss von fehlender Nachfrage. Die nächste Version wird auch kein teilweise übersetztes MCM mehr haben, da ich den Stecker vollständig ziehe. Ein Weiterverwenden meiner alten Übersetzungen als Basis für Neue ist übrigens nicht erlaubt. Thank you for your reply. I have read in an old post that something existed earlier, but in fact that I couldn't find any translation anymore I wanted to ask to be sure. Kein Problem, ich habe die alte Übersetzung nicht mal gefunden ?
CGi Posted July 4, 2018 Posted July 4, 2018 33 minutes ago, Abbt said: Thank you for your reply. I have read in an old post that something existed earlier, but in fact that I couldn't find any translation anymore I wanted to ask to be sure. Kein Problem, ich habe die alte Übersetzung nicht mal gefunden ? This whole thing could have been circumvented if more users had voiced the gratitude for the delivered work. i can't always argue with modders so they go through the extra work that comes with a translation and Kimy put up with it for a very long time. But at one point even Kimy couldn't be arsed anymore since there was no indication that anyone actually used the translation and why do all the additional work if it's unused? Kimy and i did what we could and argued back and forth about the whole translation stuff but it has come to an end and as sad as it sounds, the users of the translation can only blame themself for not speaking out. And i'm not going to risc a friendship by argueing over something that seemingly noone used.
Abbt Posted July 4, 2018 Posted July 4, 2018 22 minutes ago, CGi said: This whole thing could have been circumvented if more users had voiced the gratitude for the delivered work. i can't always argue with modders so they go through the extra work that comes with a translation and Kimy put up with it for a very long time. But at one point even Kimy couldn't be arsed anymore since there was no indication that anyone actually used the translation and why do all the additional work if it's unused? Kimy and i did what we could and argued back and forth about the whole translation stuff but it has come to an end and as sad as it sounds, the users of the translation can only blame themself for not speaking out. And i'm not going to risc a friendship by argueing over something that seemingly noone used. Fully understandable! I didn't want to criticize you, really! I just wanted to ask if something exist or not!
CGi Posted July 4, 2018 Posted July 4, 2018 26 minutes ago, Abbt said: Fully understandable! I didn't want to criticize you, really! I just wanted to ask if something exist or not! Don't worry. No offense taken but i used the chance to say what i always wanted to say anyway but never found the right opportunity. Sorry that it's you who triggered the chance but i wasn't talking about you directly and more about all the users of the previous translations.
Beltzebub42 Posted July 4, 2018 Posted July 4, 2018 Hello Together, here comes another bug report. I recently played the “Leon” quest which was very good and worked well. At the end The player has the choice to be enslaved by either Leon or Leah, nice idea for a follow up. I only tried the option with Leah and there some problems occurred. Leah was no longer in the “Bannerd Mare Inn” as usual and also nowhere else to find. After a random amount of time she suddenly appeared next to me and checked if I follow her rules. I tried this quest several times (“be a good girl”) and most of the time Leah never showed up (waited for more then 24 in game hours). Even when Leah was no around massaged appear like: “Leah is satisfied with you”. Using the console to move Leah to the player was not successful. She had either no “Master ...” dialog options or no dialog option at all. If Leah appeared be herself, all her dialog option were accessibly as far as I can tell. When she appeared by herself, she sometimes disappeared when I left the zone and returned later. If that happened she was lost for good and never showed up again. Perhaps your master is just playing hide and seek with you and she is exceptional at hiding. But I do not think that this is intended behavior. The shopping Quest for Leah can not be finished. Even when I took her with me as a companion, after I did all the shopping for her and the quest said: “Bring back the wares.” Leah had no dialog option to finish the quest. Some of these bug had been reported before, but that is now more then 2 years ago and I have not fund any solution to these in the forum. One note from my side, it properly is a good idea to show a quest marker at the position of the players master. That way the player at least would know where to look for him / her. Hopefully this post does not sound to critical or hard. I am enjoying this mod and it is one of the main reasons why I bought skyrim at all. I even bought the legendary edition not the SE version, to increase the change this of this mod being compatible. So all in all Kimys mods are a great and interesting addition to this game and I am looking forward to new content. So please be not upset for my bug reports ?
Gräfin Zeppelin Posted July 4, 2018 Posted July 4, 2018 22 hours ago, JuliusXX said: I also have this same problem and I have the public release, not the dev version. And I also have another setup with MO where I have the dev version from 06.06.2018 and no such problems. So that can't be the reason. In my case I still believe that something I have installed/updated when I started the new game with the public release causes a conflict. Just can't find the culprit. I have the same problem since I use DD. Custom animations like pretty idles cause this for sure. I usually slot the NPCs or myself in ZaZ MCM and force the animations. Works usually.
WaxenFigure Posted July 4, 2018 Posted July 4, 2018 4 hours ago, Abbt said: Fully understandable! I didn't want to criticize you, really! I just wanted to ask if something exist or not! If you want to do the work yourself though, this (https://www.nexusmods.com/skyrimspecialedition/mods/921/?) is the tool to use and it will remember what you did and save it for reuse when subsequent versions are released so you need only translate the new or changed stuff.
JuliusXX Posted July 4, 2018 Posted July 4, 2018 54 minutes ago, Gräfin Zeppelin said: I have the same problem since I use DD. Custom animations like pretty idles cause this for sure. I usually slot the NPCs or myself in ZaZ MCM and force the animations. Works usually. I haven't actually even thought about this ZaZ option. Have to try and see how it works. Thanks.
JuliusXX Posted July 4, 2018 Posted July 4, 2018 1 hour ago, JuliusXX said: I haven't actually even thought about this ZaZ option. Have to try and see how it works. Thanks. Tested this and noticed that the armbinders doesn't work when slotted with ZaZ either. Same thing occurs with both females and males. Gags work as intended with both DD and ZaZ,. It's like some other mod has control over the main body. EDIT: My bad. I found I made an error when I installed FNIS and now the ZaZ slots are working. The problem with DD armbinders and bound girls is still there though.
Kimy Posted July 4, 2018 Author Posted July 4, 2018 This would have been surprising, as ZAP and DD don't even use the same system for animations.
Minis91 Posted July 4, 2018 Posted July 4, 2018 Maybe someone has a solution to NetImmerse override error ? I get it every time i try to equip items such as pony boots. I tried some mods but can't figure out how to correctly do it ? EDIT: Both RaceMenu and DDx uses NiOverride. But somehow only one of them works for me. Did some research on *.psc files in RaceMenu and DDx (zadSlaveBootsScript.psc). Managed to find that both do same checks (written differently? SKSE.GetPluginVersion("NiOverride") < 5 || NiOverride.GetScriptVersion() < 5 This code is from DDx that fails me, and RaceMenu minimum version is 6. So RaceMenu sees NiOverride and that it is v.6 and DDx doesn't see NiOverride (Or somehow wrong version of it) Just putting this here, so that any1 interested could look into it. PS. I can't find a way to to *.psc to *.pex. With this i could "debug" at least a values of variables...
IrishmanRT Posted July 4, 2018 Posted July 4, 2018 ok I downloaded a pap viewer and triggered a rape scene it says: Error: Method SelectValidDDAnimations not found on zadibs. Aborting call and returning None I am a newb to Papyrus, what does this mean? Papyrus.0.log
Pronema Posted July 5, 2018 Posted July 5, 2018 Just out of curiosity, does anyone the incompatibility with PSQ game-breaking if both are installed and transformation is used? How does Cursed Loot/DD deal with vampire and werewolf transformations?
Abbt Posted July 5, 2018 Posted July 5, 2018 15 hours ago, WaxenFigure said: If you want to do the work yourself though, this (https://www.nexusmods.com/skyrimspecialedition/mods/921/?) is the tool to use and it will remember what you did and save it for reuse when subsequent versions are released so you need only translate the new or changed stuff. Thank you
A Little Kitten Posted July 5, 2018 Posted July 5, 2018 On 7/4/2018 at 8:54 AM, kynera98 said: dont know what i am doing wrong, just bought skyrim and i knew about that mod, then i tried to use it, i only installed the mods from the requirement list. when i wanna start the game it just comes bethesda screen and then the game quits.. Crashes after bethesda heh ? In nexus mod manager check the active plugins (like deviously curset loot.esp). You're missing some required mod (or activation of it's plugin). Also remember you always need the required mods for the mods that are required... simply as that! To fix the future issues remember to run FNIS and Bodyslide(especially all the "armor") and should sort plugins in loot
WaxenFigure Posted July 5, 2018 Posted July 5, 2018 1 hour ago, A Little Kitten said: Crashes after bethesda heh ? In nexus mod manager check the active plugins (like deviously curset loot.esp). You're missing some required mod (or activation of it's plugin). Also remember you always need the required mods for the mods that are required... simply as that! To fix the future issues remember to run FNIS and Bodyslide(especially all the "armor") and should sort plugins in loot The words "just bought Skyrim" can also mean they got the SE edition of Skyrim and are trying to install this LE version of the mod. Since Bethesda turned off backwards compatibility with a number of things when they made the SE version these mods developed for LE have to be fixed to be used with SE because SE will crash when trying to load some of the resources in these LE versions of mods.
xiaomiza Posted July 6, 2018 Posted July 6, 2018 Is there anyone mentioned that when trigger the rape scene(by sleep or trap), the rapers and dragonborn just standing there, then I need to use the 'force AI' menu from POP to continue the scene. I had this problem since DCL 6.3, is this just my problem or someboy aslo have this issue?
neosuduno Posted July 6, 2018 Posted July 6, 2018 Just wondering, but how many new features can we expect in the next version?
shadow866 Posted July 6, 2018 Posted July 6, 2018 Did Damsel in Distress ever get fixed? It seems Iron shackles are still impossible to remove without the safe word. Was there ever a solution for it?
CGi Posted July 6, 2018 Posted July 6, 2018 36 minutes ago, shadow866 said: Did Damsel in Distress ever get fixed? Not yet fixed. Please disable it for now and don't select it as an outcome for Simple Slavery either.
Guest Posted July 6, 2018 Posted July 6, 2018 I think the mod is broken in my game, because I don't find any cursed items, even with 100% chance and 0 cooldown. This started after I was equipped with items from Devious Captures, so maybe there is a conflict there? I made sure I was free of the all the worn items before testing, and if I go back to an earlier save(before getting defeated) it works. I can still find keys though. I know going back to an earlier save isn't usually a problem but I don't want to put a lot of work into it, only to have the same thing happen again.
CGi Posted July 6, 2018 Posted July 6, 2018 7 minutes ago, nightwolf said: I think the mod is broken in my game, because I don't find any cursed items, even with 100% chance and 0 cooldown. This started after I was equipped with items from Devious Captures, so maybe there is a conflict there? I made sure I was free of the all the worn items before testing, and if I go back to an earlier save(before getting defeated) it works. I can still find keys though. Check your savegame for active DCL scripts. if you're a quick looter like me, then scripts could have been queued what results in no devious loot and/or traps for a while.
Guest Posted July 6, 2018 Posted July 6, 2018 5 minutes ago, donttouchmethere said: the number of worn DDs effects if DEC traps get triggered => check in MCM the slider for "amount of DDs that prevent tiggering traps" i guess basic setup is 5 DDs (IIRC), just rise the number to 15 and you always get traps triggered (IIRC you can set it 0 so the silder get ignored) You missed an important part of my comment: "I made sure I was free of the all the worn items before testing". Also I don't continue playing and just increase the bar for worn items, if I suspect there is a bug.
Guest Posted July 6, 2018 Posted July 6, 2018 26 minutes ago, CGi said: Check your savegame for active DCL scripts. if you're a quick looter like me, then scripts could have been queued what results in no devious loot and/or traps for a while. Yes, I have a mod that adds a lot of containers to cities for immersion, and being poor I rummaged through a lot of trash ?. I found 7 script instances called dcur_onactivecontainer and even more dcur_selflock. Is that what you're referring too? Is there a way to delete them from my save?
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