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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Another request : When you call StartSex with follower (in rapeher function) could you pass the follower as Victim?

If not no worries, not really game breaking anyway just was adding something to my mod that make the follower react when they are a victim and noticed there victim counter didn't go up from DCL.

Posted
3 hours ago, kplh said:

If it is the same bug I am thinking about, then:

 

In your "\SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml" find maxLinearVelocity and maxAngularVelocity and change the <hkparam name="value">255</hkparam> to 255 (I think it is 127 by default)

Thank you once again but the "255" setting was already there (I don't know why it was the first time I've ever been inside that file).

Posted
 

Occasionally, she may be outside. Do not confuse her with the chubby slave who may also be in the shop (who is not called Sasha).

 

Very rarely, Sasha may go walkabout. This seems to be a random Skyrim thing that sometimes NPCs just go wandering off instead of back to their designated location. When the cell resets, or some scheduled event fires on the NPC, they usually get fixed again.

 

Sometimes, Sasha may be exactly where she's supposed to be, but you have the HDT stretching bug, and she has become invisible. In this case you may be able to select her by name in the console and disable/enable her to render her visible again.

If you get married, Sasha seems to be a popular NPC to be selected as a guest to your wedding. If that happens, she'll stay at the Temple of Mara in Riften until something else moves her.

Posted
 

You do realize that you can fix the stretching bug which will also pretty much eliminate the invisible NPC problem?

Ha ha.

 

You do realize that...
 

I have an ongoing post chain on this, months old now, on the CD page, where I determined that the supposed magical fix for this does not fix it 100%, and I have a sneaking suspicion that you've posted in relation to it.

 

The rate edit merely reduces the incidence of the problem. I can grep those rate limits from a 32-bit shell running on the MO file system and show they're all 255, and yet... I still see stretching, and I still get NPCs that vanish. Even on a brand-new game. Just less of them. But I was still being ganked by invisible NPCs in a game as new as level 8.

 

So, if you have an actual fix for it. I really want to know!

 

Anybody reading, please don't propose that dodgy DLL that even the author disowned. It does nothing to stop it, just makes your game crash as soon as you get a stretched NPC.

 

 

There is only one true fix that I know for this, and it involves removing HDT physics plugin and running a BBP body. The downside of this is that physics on DD items also gets thrown out with that bathwater, and you have broken - default position - leg chains and such. Also, there seems to be an issue with SLIF and BBP bodies (but not outfits).

 

I had that setup in my last game, but the issues with SLIF and DD made me go back to HDT, and see if having the rate values fixed before the game ever started might fix it.

It didn't.

 

I tried things like re-downloading the HDT plugin, and other acts of desperation. It still happens. It never happened when I had a sluggish old AMD 295X2, which couldn't hold 60FPS to save its life, and it happens unstoppably with my nVidia 1080GTX Ti stupid-factory-overclock-bullshit that holds 60FPS effortlessly.

 

If I was going to guess, frame-rate deviations actually help mitigate this bug rather than make it worse.

Posted
 

who know sasha's id ,Ican't find her!

What you need is the RefID rather than the BaseID for Sasha (I assume you want to do a "moveto player" on her).

 

These are dynamic, so no one can tell what it will be for you. However, you can find out. Just pull up the console and enter "save funclist 1". Then search through the resulting file for Sasha (there may be more than one) and try the associated IDs with the "prid <id>" console command.

Posted
 

I recently had to do my annual "remove/reinstall skyrim, reload all the mods from scratch" maintenance, and I've run into a bit of a snag with DCL.  It won't install.  Every time I run it on NMM it gets a generic error message.  I've tried re-downloading it several times, but it's not working.  

 

Is there a trick that I'm forgetting?

as i use MO i cannot really help but i know of a post that may help

 

https://www.loverslab.com/topic/33986-deviously-cursed-loot-v63-2018-01-19/?do=findComment&comment=2105052

 

Posted
3 hours ago, ZoneTanIsLove said:

Hey. I keep finding "Restaints Key", but I don't know what type of restraints they go to. Are they supposed to be turned into other keys, or are they for something else? 

They're a generic restraint key that fits all basic/vanilla DD restraints that aren't chastity belts.

 

Restraints Key - opens all basic DD restraints such as cuffs, shackles, collars, blindfolds, gags, etc.

Chastity Key - opens basic chastity belts.

Body Restraints Key - opens high-security versions of restraints on the "body", such as chastity belt, corset. Opens the dreaded Belt of Misogyny.

Leg Restraints Key - opens high-security versions of restraints on legs and ankles.

Head Restraints Key - opens high-security gags, blindfolds.

Arm Restrains Key - open high-security cuffs, armbinders, etc.

 

Some items require multiple keys, of multiple types.

 

If there's a high-security harness, I think it should used body restraint, but I'm not sure there is a high-security harness.

Posted
2 hours ago, Lupine00 said:

They're a generic restraint key that fits all basic/vanilla DD restraints that aren't chastity belts.

 

Restraints Key - opens all basic DD restraints such as cuffs, shackles, collars, blindfolds, gags, etc.

Chastity Key - opens basic chastity belts.

Body Restraints Key - opens high-security versions of restraints on the "body", such as chastity belt, corset. Opens the dreaded Belt of Misogyny.

Leg Restraints Key - opens high-security versions of restraints on legs and ankles.

Head Restraints Key - opens high-security gags, blindfolds.

Arm Restrains Key - open high-security cuffs, armbinders, etc.

 

Some items require multiple keys, of multiple types.

 

If there's a high-security harness, I think it should used body restraint, but I'm not sure there is a high-security harness.

restraints : right

chastity : don't forget the bra

body :  belt/corset/suit/harness/plug/bra

leg :  but cuffs/boots/ankles

head :  gag/blindfold/collar/hood

arm :  gloves/cuffs/wrist (armbinder, yoke...)

 

high security needs a blacksmith.

some quest DCL items have their own release without keys (rubber doll, cursed collar, leon, sasha...)

 

from memory the special keys are used for belt of mysogny, "slave" items, rubber suit event, exhibitionnist items, damsel in distress quest, and heavy yoke. The rest uses standard/own quest.

Posted

I play now with Sasha as dominant follower for a while and must say, she's just great, guess she learned a lot from her Mother.

She is by far the best dominant follower to date, if you wanna play an halfway "normal Skyrim" - She bind you, release you, is demanding and in control - But you always have your freedom to explore, do quests. So for regular gameplay she gives the right amount of kink to the game.

 

But though there are two things which could use some overhauls.

 

- Keyholder:

She agree to hold your key, but also release you way to easy. When it's about time to release the PC, she should make the suggestiion to agree wearing her collar instead of the chastity belt -> Changing Sasha to Dominant Follower.

 

- Dominant follower:

Where is the fun that she release you on demand?

My suggestion would be here that as soon the player has her collar it should be very hard to get out (buy out by 100.000 Gold? Doing a gambling game with her? PC must agree to become a slave for the Dollmaker?).

 

Anyways just a few suggestions.

 

Overall, the whole mod is just great.

 

Thank you Kimi :smile:

 

Edit - There seems to be a issue with the Devious Follower mod.

Sasha's Key can be among the items wich get taken to the items the follower take and sell to the npc. I only noticed as Sasha was spamming the question if i found the Key to her belt yet. I created a new one, but she did not stop to ask for her Key.

Posted
57 minutes ago, Sarfin said:

Edit - There seems to be a issue with the Devious Follower mod.

Isn't that a problem with Devious Followers and not DCL?

 

It should not remove anything with key in the name. Some crucial vanilla keys are NOT flagged as quest items.

Posted
3 hours ago, Clockwinding said:

from memory the special keys are used for belt of mysogny, "slave" items, rubber suit event, exhibitionnist items, damsel in distress quest, and heavy yoke. The rest uses standard/own quest.

I think there are many more than that. You probably have high-security items disabled.

Posted
4 minutes ago, Lupine00 said:

Isn't that a problem with Devious Followers and not DCL?

 

It should not remove anything with key in the name. Some crucial vanilla keys are NOT flagged as quest items.

I agree - I just thought i also inform the creator of this Mod - So Kimi can add a warning to the Mod for now, that the keys can be stolen and sold by the follower, if they use DCL with DF - But i also wanted to post it in the DF thread. :smile:

Posted

This may of been asked before, but would it be reasonable to add an option for slut/slavery collars to forcefully remove your characters armor and prevent the ability to equip armor? I know there is a setting that whenever an event goes off, your character will undress. The problem is, I use a mod that auto equips armor depending on situations. If there was an option that prevented me from being able to equip armor while I have a collar equipped, those mods would not automatically equip me with armor. 

 

Loving the mod, and thanks for all the work you've put into it!

Posted
53 minutes ago, Lupine00 said:

I think there are many more than that. You probably have high-security items disabled.

wait what? i've never ever removed a high security restraint with bodyparts keys. always at the blacksmith ("can you remove these high security restraints?"). There's even a specific key for those items (high security restraints key, only available via the blacksmith dialogue, added to the PC to remove the restraints then removed), so why would the rare keys work for it? 

Posted
4 hours ago, Clockwinding said:

restraints : right

chastity : don't forget the bra

body :  belt/corset/suit/harness/plug/bra

leg :  but cuffs/boots/ankles

head :  gag/blindfold/collar/hood

arm :  gloves/cuffs/wrist (armbinder, yoke...)

 

high security needs a blacksmith.

some quest DCL items have their own release without keys (rubber doll, cursed collar, leon, sasha...)

 

from memory the special keys are used for belt of mysogny, "slave" items, rubber suit event, exhibitionnist items, damsel in distress quest, and heavy yoke. The rest uses standard/own quest.

 

7 hours ago, Lupine00 said:

They're a generic restraint key that fits all basic/vanilla DD restraints that aren't chastity belts.

 

Restraints Key - opens all basic DD restraints such as cuffs, shackles, collars, blindfolds, gags, etc.

Chastity Key - opens basic chastity belts.

Body Restraints Key - opens high-security versions of restraints on the "body", such as chastity belt, corset. Opens the dreaded Belt of Misogyny.

Leg Restraints Key - opens high-security versions of restraints on legs and ankles.

Head Restraints Key - opens high-security gags, blindfolds.

Arm Restrains Key - open high-security cuffs, armbinders, etc.

 

Some items require multiple keys, of multiple types.

 

If there's a high-security harness, I think it should used body restraint, but I'm not sure there is a high-security harness.

 

Thanks. Doing the Damsel in Distress questline and trying to figure out what all of these keys do

Posted
2 hours ago, Sarfin said:

- Dominant follower:

Where is the fun that she release you on demand?

There's a (somewhat) hidden setting you can enable that removes that option.

Spoiler

You need to use the console to set the global "dcur_sasha_dom_hardcore" to 1.

 

Posted
12 hours ago, Lupine00 said:

Ha ha.

 

You do realize that...
 

I have an ongoing post chain on this, months old now, on the CD page, where I determined that the supposed magical fix for this does not fix it 100%, and I have a sneaking suspicion that you've posted in relation to it.

 

The rate edit merely reduces the incidence of the problem. I can grep those rate limits from a 32-bit shell running on the MO file system and show they're all 255, and yet... I still see stretching, and I still get NPCs that vanish. Even on a brand-new game. Just less of them. But I was still being ganked by invisible NPCs in a game as new as level 8.

 

So, if you have an actual fix for it. I really want to know!

 

Anybody reading, please don't propose that dodgy DLL that even the author disowned. It does nothing to stop it, just makes your game crash as soon as you get a stretched NPC.

 

 

There is only one true fix that I know for this, and it involves removing HDT physics plugin and running a BBP body. The downside of this is that physics on DD items also gets thrown out with that bathwater, and you have broken - default position - leg chains and such. Also, there seems to be an issue with SLIF and BBP bodies (but not outfits).

 

I had that setup in my last game, but the issues with SLIF and DD made me go back to HDT, and see if having the rate values fixed before the game ever started might fix it.

It didn't.

 

I tried things like re-downloading the HDT plugin, and other acts of desperation. It still happens. It never happened when I had a sluggish old AMD 295X2, which couldn't hold 60FPS to save its life, and it happens unstoppably with my nVidia 1080GTX Ti stupid-factory-overclock-bullshit that holds 60FPS effortlessly.

 

If I was going to guess, frame-rate deviations actually help mitigate this bug rather than make it worse.

 

Did you check ALL the XML files for HDT or just the one main one? 

Posted
26 minutes ago, WaxenFigure said:

Did you check ALL the XML files for HDT or just the one main one? 

I guess you just quoted my post, you didn't read it.

 

I'll requote that part (as quoted, by you).

 

26 minutes ago, WaxenFigure said:

The rate edit merely reduces the incidence of the problem. I can grep those rate limits from a 32-bit shell running on the MO file system and show they're all 255, and yet... I still see stretching, and I still get NPCs that vanish. Even on a brand-new game. Just less of them. But I was still being ganked by invisible NPCs in a game as new as level 8.

 

Posted
5 hours ago, Clockwinding said:

high security needs a blacksmith.

some quest DCL items have their own release without keys (rubber doll, cursed collar, leon, sasha...

Many items are described as "high security" when you inspect them carefully.

High security yokes require a blacksmith - the others use rare keys - for example, there are armbinders that require rare keys, and armbinders that require a restraint key.

 

Perhaps there is some secret pact that agreed that only yokes can be high security and I didn't get the memo. I just go by the descriptions of the items in the game.

 

What do you suppose the difference between them is?

 

One requires a rare key (or multiple rare keys), the other a single common key.

Posted
20 hours ago, Psalam said:

Thank you once again but the "255" setting was already there (I don't know why it was the first time I've ever been inside that file).

I think Waxen quoted the wrong post earlier, but the 255 "fix" needs to be done on all the xml files that you want to have more stability.  So for instance if you use HDT hair and armor as well, each of those items will have its own HDT file that may have values inside that are not 255. 

 

My layman's understanding is that the stretching to infinity and invisible NPCs usually happens when HDT objects break the "speed limit" (often after loading in from a cell transition) and the engine gives up on rendering them.  Setting them to 255 basically gives them no speed limit, so you have more of a chance that they will calm down instead of spazzing out and causing invisibility.

 

 

The issue with doing this to stuff like the DD Heretical items is that:

 

- there are a *lot* of xml files for all the chains - I count 17 individual .xml files related to all the different lengths and styles of chains and bindings in the DDX files alone.

- most of the xml files are trying to simulate heavy chains, and that means the max speed limiters are actually somewhat important for the looks of the items.  They will work at 255 and be less likely to stretch into invisibility, but they will likely look more like ropes than heavy metal chains.

 

Basically my approach was to do the 255 fix on some of the most common items I'd get from Cursed Loot - the leg shackles and the bell/sign plugs.  The other items are quite rare, so I didn't feel the need to mod them for stability since NPCs will almost never be using them in my game.  The *fix* is much more important to be used on body or accessory xml files - there was a follower recenty that I installed that had 4/5 HDT piercings and hair equipped on her that was 100% invisible in my game until I 255'd all of the xmls she used.  Since I did that I've never had her go invisible again.

 

 

Just to quote the original post I saved for my own memory that may help some people as to how to do the edit (don't remember who the original poster was, but he's saved alot of peeps over the years):

 

Quote

Hi, you can try this. It works for me.

 

Open the "hdtPhysicsExtensionsDefaultBBP.xml" or what ever your controlling .xml is for cape, armor, whatever, with Notepad++. Search for the lines: <hkparamname="maxLinearVelocity"> and <hkparam name="maxAngularVelocity">. You will see a parameter like <hkparam name="value">255</hkparam>. If your value is not 255, change it to 255. The stretching appears to happen when the mesh movement moves faster than the max velocity integer.

 

If you have hdt cape, You can easily reproduce stretching simply by using Whirlwind Sprint shout. Once you change all above parameters, the stretch no longer happens. I did this for Clothes and Cloaks. I have not had any problems with stretching or invisibility on NPC or Followers. I do not use any changes to HAVOK ini. Of course your computer setup may come in to play, so results may very. Just thought I would share, because i used to have the same problems. I'm currently using HDT Clothes and Robes for all NPC's, HDT Cloaks(Myself and Sofia), HDT Underwear (Myself and Sofia), Custom version of HDT Marie Rose Hair (Myself), HDT Changeable Hair Ribbons for Marie Rose Hair (Myself), HDT Weapon Sling for XPMSE(Myself), and custom Hats/Hoods with HDT Hair (Myself), and of coures HDT Bodies (CBBE HDT including Sofia) all with no problem. 

 

Good luck, hopes this helps you to.

 

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