Lozeak Posted April 18, 2018 Posted April 18, 2018 @Kimy I went through to see what's missing from dcur_DDgenericblockitems formlist for usefulkey script. SlaveGag, SlutCollar, Shock boots and all the Damsel in distress items are missing from dcur_DDgenericblockitems Formlist.
Slagblah Posted April 18, 2018 Posted April 18, 2018 16 minutes ago, Kimy said: If you use Defeat, you should disable Cursed Loot's combat surrender feature in MCM. They do the same thing. You have to decide for one of them, or stuff is guaranteed to break. I am not using Defeat (anymore) and have also noticed that NPCs forced to submit via Combat Surrender do not follow me when ordered to do so. I have to resort to something like Puppet Master to get them to come along. And as long as we're on the subject, I had to turn the probability of surrender way down since I found them way too eager to give up, even when I wasn't actively attacking them at the time (including when I was trying to run away). To be clear, they were hostile and in combat mode, but at the time of surrender, I was not actively striking at them with weapon or spell, just dodging and/or running. Now maybe it was some severe Papyrus lag and they surrendered based on a previous hit, but as I recall, in some of these scenarios they were still fairly healthy. Maybe the surrender probability could be made inversely proportional to the current health of the NPC? Something like 100% health = 100% reduction in chance; 50% health = 50% reduction? Or maybe you could scale it a bit so that 0% reduction kicks in around 25% health or so. But basically you would it to be that the lower the NPC health, the greater the chance that they will surrender.
Slagblah Posted April 18, 2018 Posted April 18, 2018 3 hours ago, Kimy said: I merged your code in 2016, but apparently didn't replace the legacy code in that function with a call to your routine. Your code was used in a lot of situations (whenever the key creation function was called directly), just not all the time. I fixed it now. Great, thanks. However, the specific version of FindKeys() that I referred to is an improvement over the FindUsefulKeys() routine that comes with DCL 6.3. It handles not only Useful key drops, but all key drops by moving the dcumenu.dropusefulkeys check into the FindKeys() function itself, which, I think, works better. It also uses the included weightedChoice() function to do the actual picking. This function is very useful and can be used in many other places in the code as well.
Nohrin Posted April 18, 2018 Posted April 18, 2018 1 hour ago, Kimy said: If you use Defeat, you should disable Cursed Loot's combat surrender feature in MCM. They do the same thing. You have to decide for one of them, or stuff is guaranteed to break. I see. I will try disabling Defeats bleedout settings and report back. I'm also facing another issue which is likely unrelated. After soliciting myself, using the sexy dance option leads to nothing. After dancing, the NPC doesn't have any different dialogue or takes me up on my offer for sex. I'm assuming this is not intentional. After using the sexy dance, they cheer me on, and the log mentions that they are staring at my swaying breasts, but by the time the animation ends, they just walk away. Any ideas on this? Or is this actually intentional?
Slagblah Posted April 18, 2018 Posted April 18, 2018 2 minutes ago, visoth said: I see. I will try disabling Defeats bleedout settings and report back. I'm also facing another issue which is likely unrelated. After soliciting myself, using the sexy dance option leads to nothing. After dancing, the NPC doesn't have any different dialogue or takes me up on my offer for sex. I'm assuming this is not intentional. After using the sexy dance, they cheer me on, and the log mentions that they are staring at my swaying breasts, but by the time the animation ends, they just walk away. Any ideas on this? Or is this actually intentional? Dancing causes their arousal to increase by varying amounts (depending on the message you get). There is an MCM configurable chance that they rape you though.
DonQuiWho Posted April 18, 2018 Posted April 18, 2018 @Kimy Please ignore this. As has kindly been pointed out by Lupine00, this comes from Sexlab Parasites, Kyne's Blessing. Nothing to do with DCUR (Left the text to allow any relevant searches) The text copied below should be relatively self explanatory. Normal txt, question to Bane Master on EC+ thread. Green txt, his reply Even if the circs are maybe esoteric , bottom line is fairly simple: a - Does DCUR pass female follower info to EC+ when they are under 'command mode' to harvest chaurus eggs? -or plants, for that matter? If the PC does that, EC+ triggers tentacle attacks fine. I haven't yet seen DCUR trigger when Followers harvest eggs on the player instruction. I do appreciate that that might just be a fluke of the chance set up (For clarity, DCUR>EC+ handover does work very well - even better then the info on the tin - as not only both PC and followers succumb to DCUR properly triggering EC+ on chaurus spit, spider spit attacks, but other peripheral NPCs who engage in combat with spiders etc are also affected, a bonus functionality that I hadn't really expected ) So, b - If not, would it be easy to add this functionality on your next DCUR update? If not, or I'm the 1, out of a total of only 1 interested, no worries TIA for any reply ================================ When directing a Follower NPC - 'I need you to do something' command - to 'harvest' Chaurus Eggs, I haven't yet got the Follower to be tentacled 3 - Should she be, and it's just a fluke, based on my chance settings, that it hasn't yet happened? Or do I need to suggest to @Kimy that there is some other data to be passed across to EC+ to let that happen - assuming it's not an onerous task? I wouldn't ask her to waste her time if it was, and it was really just some tweak that would merely humour my SOH EC+ processes whatever female actors are passed to it, so if Followers are not being affected by this it is because the mod is not triggering it for them ============================
Code Serpent Posted April 18, 2018 Posted April 18, 2018 2 hours ago, visoth said: Also this might be related. I am using Sexlab Defeat. I haven't experienced any signs that they were interfering with each other. In fact, I can also enslave NPCs using defeat as well, by tying them up and putting them into a bag. Hopefully Cursed Loots enslavement system isn't being interfered with by Defeat. I would hate to have to choose between the two. 1 hour ago, Kimy said: If you use Defeat, you should disable Cursed Loot's combat surrender feature in MCM. They do the same thing. You have to decide for one of them, or stuff is guaranteed to break. Alternatively, you can disable "Player/Follower as Aggressor" in SexLab Defeat's main MCM page. That might stop the two from fighting over defeated NPCs. Also, you can disable the 'Wound' knock down method for "Player as Victim", and you should be able to use Defeat's other two method for incapacitating the player; Exhaustion and Stun, while Cursed Loot takes out the player via health. So it is possible to play with both at once. Unless Cursed Loot takes out the player in other ways I don't know of.
Nohrin Posted April 19, 2018 Posted April 19, 2018 1 hour ago, Slagblah said: Dancing causes their arousal to increase by varying amounts (depending on the message you get). There is an MCM configurable chance that they rape you though. Oh, so it doesn't actually lead into the actual sex act? It just entices them via arousal? I see. I misunderstood that. I assumed the dance was supposed to be another way of leading to the sex scene.
Nohrin Posted April 19, 2018 Posted April 19, 2018 1 hour ago, IronDusk33 said: Alternatively, you can disable "Player/Follower as Aggressor" in SexLab Defeat's main MCM page. That might stop the two from fighting over defeated NPCs. Thanks for this tip. I will give it a try. What about the NPC vs NPC settings? Wouldn't those interfere as well? Have you tested any of this? Or are you just theorizing. Regardless I will try myself and see what happens.
Code Serpent Posted April 19, 2018 Posted April 19, 2018 2 hours ago, visoth said: Thanks for this tip. I will give it a try. What about the NPC vs NPC settings? Wouldn't those interfere as well? Have you tested any of this? Or are you just theorizing. Regardless I will try myself and see what happens. NPC vs NPC events might interfere, but I'm not sure. I usually don't have it enabled anyway since any events it causes I usually miss or don't hang around for. I haven't tested any of this out myself, but I have looked through both mods codes on occasion, and I think these settings might make both mods work with NPCs.
Lupine00 Posted April 19, 2018 Posted April 19, 2018 13 hours ago, donkeywho said: When directing a Follower NPC - 'I need you to do something' command - to 'harvest' Chaurus Eggs, I haven't yet got the Follower to be tentacled I thought this functionality came from Parasites, and not from EC+. I could see aliases for it in Parasites, and after removing Parasites, I never saw it happen to the player.
Clockwinding Posted April 19, 2018 Posted April 19, 2018 I have trouble setting up Leon in the mcm... in the mcm for dominant follower there are three lines about disposition : -disposition change : easy to understand and staightforward. (too bad it tops at 5 btw) -affection threshold : easy to understand and straightforward -affection threshold modifier : the heck is this. there's no tooltip, and goes from 1 to 25. But what does it change exactly? Does someone know? i've tried looking into the ck but couldn't find anything without the source files for the scripts...
DonQuiWho Posted April 19, 2018 Posted April 19, 2018 7 hours ago, Lupine00 said: I thought this functionality came from Parasites, and not from EC+. I could see aliases for it in Parasites, and after removing Parasites, I never saw it happen to the player. Thank you You're quite right! I'll edit the original post.....
Psalam Posted April 19, 2018 Posted April 19, 2018 I am new to using this mod so please excuse me if I ask something stupid. In the MCM menu it mentions that DCL supports (or at least looks for) Simple Slavery. I looked at the home page and searched the thread but I can not see how these two integrate. Can anyone who has used both explain it to me?
Clockwinding Posted April 19, 2018 Posted April 19, 2018 7 minutes ago, Psalam said: I am new to using this mod so please excuse me if I ask something stupid. In the MCM menu it mentions that DCL supports (or at least looks for) Simple Slavery. I looked at the home page and searched the thread but I can not see how these two integrate. Can anyone who has used both explain it to me? cursed loot events can send you to SS auction combat surrender can send you to SS SS can send you to leon/leah SS can put you in bondage adventure SS can put you in rubber collar SS can put you in cursed collar Each event can be configured in the respective MCM menus.
Psalam Posted April 19, 2018 Posted April 19, 2018 6 minutes ago, Clockwinding said: cursed loot events can send you to SS auction combat surrender can send you to SS SS can send you to leon/leah SS can put you in bondage adventure SS can put you in rubber collar SS can put you in cursed collar Each event can be configured in the respective MCM menus. Thank you very much.
DonQuiWho Posted April 19, 2018 Posted April 19, 2018 19 minutes ago, Psalam said: I am new to using this mod so please excuse me if I ask something stupid. In the MCM menu it mentions that DCL supports (or at least looks for) Simple Slavery. I looked at the home page and searched the thread but I can not see how these two integrate. Can anyone who has used both explain it to me? If you have both Cursed Loot and Simple Slavery in your load order, you can use the settings in Cursed Loot to create a chance that after a Cursed Loot combat defeat event, your Player Character will be sent to the Simple Slavery 'saleroom' and sold. You need DCUR's MCM Rape page to have Rape checked as active. Also the Hardcore Outcomes Option needs to be checked, and the Simple Slavery chance setting being >0%. In theory, if all other 'Hardcore' outcomes are deselected or set at 0%, and Simple Slavery is set at 100%, your character should always be sent to Simpler Slavery, but there may be some glitches in the mechanics What they are 'sold into' depends on your also having one of the mods Simple Slavery will link to. eg, SD+ etc and those at least one of those checked. There is a neutral outcome if SS cannot send the player to any mod The routing is Combat Defeat managed bt DCUR DCUR does it's thing, ie victorious NPCs etc act on your player The player is then sent to SS saleroom The SS sale event plays through The player is sold The buyer takes them off to whatever installed, valid and checked, mod was selected by the sale process (as stated above, some of DCURs mini games are included in the SS outcomes list) Think that's about it. Others will undoubtedly fill in the bits I've missed/got wrong
Slagblah Posted April 20, 2018 Posted April 20, 2018 7 hours ago, Clockwinding said: I have trouble setting up Leon in the mcm... in the mcm for dominant follower there are three lines about disposition : -disposition change : easy to understand and staightforward. (too bad it tops at 5 btw) -affection threshold : easy to understand and straightforward -affection threshold modifier : the heck is this. there's no tooltip, and goes from 1 to 25. But what does it change exactly? Does someone know? i've tried looking into the ck but couldn't find anything without the source files for the scripts... It modifies the upper end of the random range that determines the end condition of the slavery quest. The low end is affection threshold. The upper end is affection threshold + (modifier * disposition change).
Cock Sucker Posted April 20, 2018 Posted April 20, 2018 I know im missing something, everytime I try and put DD / CL items in my bag it auto equips them, Im sure I disabled the option for this -.- anyone know besides freeing myself to stop this?
Atlas1998 Posted April 20, 2018 Posted April 20, 2018 On 4/16/2018 at 3:38 AM, El_Duderino said: That log looks quite healthy to me. And no, just because that DCL has the last word in the log, doesn't mean that it's culprit. Skyrim logs are not crash logs, they only record things that executed fully (with or without errors). When the game crashes, whatever caused will in most cases not find its way into the log. Are you using Crash Fixes? You should give it a try if you aren't. Does the CTD happen at one specific inn only, or at any inn? If the first is the case, then you could first try using the "player.coc [Cell name]" console command to enter it. You can find the cell name by using the "help" command in the console (for example, searching "help banneredmare" ought to bring up the full CELL name of the Bannered Mare). Though I should add that this method only worked for me in the past when going the other way around, trying to work around a CTD when *exiting* an interior cell. There's also the "resetinterior [cell ID]" console command to reset any interior location to its original state (including NPCs, objects and everything). For this one, you'll need the interior's ID number (both editorID and formID will work), so in this case too you can get the right ID with the "help" command. Many thanks, I will test this and see if it fixes the problem. With regards to what inn it occurs at, it seemed at first like a problem only with the Riverwood inn, but I'll be testing the other inns as soon as possible, just to see if it's a problem with all of them.
tukaka241997 Posted April 20, 2018 Posted April 20, 2018 Hi Kimy, thanks for a great mod. But i have a little issue. I defeated a female bandit, she submit to me and i choose to bind he hands and gaged her. But when i order her to follow me, she didn't. Just hang around there where i defeat her. I ran to Slave Trader in Whiterun but message say I dont have any salve
Laura Posted April 20, 2018 Posted April 20, 2018 7 hours ago, suibian said: I can't find the sasha Sasha is in the Dollmaker's shop in Dawnstar. EDIT: She should be there. If not, see Lupine00's post.
Lupine00 Posted April 20, 2018 Posted April 20, 2018 6 minutes ago, Comrade Laura 'Lokomootje' said: Sasha is in the Dollmaker's shop in Dawnstar. Occasionally, she may be outside. Do not confuse her with the chubby slave who may also be in the shop (who is not called Sasha). Very rarely, Sasha may go walkabout. This seems to be a random Skyrim thing that sometimes NPCs just go wandering off instead of back to their designated location. When the cell resets, or some scheduled event fires on the NPC, they usually get fixed again. Sometimes, Sasha may be exactly where she's supposed to be, but you have the HDT stretching bug, and she has become invisible. In this case you may be able to select her by name in the console and disable/enable her to render her visible again.
WaxenFigure Posted April 20, 2018 Posted April 20, 2018 3 hours ago, Lupine00 said: Occasionally, she may be outside. Do not confuse her with the chubby slave who may also be in the shop (who is not called Sasha). Very rarely, Sasha may go walkabout. This seems to be a random Skyrim thing that sometimes NPCs just go wandering off instead of back to their designated location. When the cell resets, or some scheduled event fires on the NPC, they usually get fixed again. Sometimes, Sasha may be exactly where she's supposed to be, but you have the HDT stretching bug, and she has become invisible. In this case you may be able to select her by name in the console and disable/enable her to render her visible again. You do realize that you can fix the stretching bug which will also pretty much eliminate the invisible NPC problem?
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