Jump to content

Recommended Posts

14 hours ago, Lupine00 said:

Stand by for complaint that hood option for Rubber Doll is broken? :smile:

An additional note in the MCM tooltip would be enough for most people.

 

 

To be fair, I went into this with that box ticked knowing very well I might have to disable some things in iNeed. That didn't worry me. I only made a point of it to draw attention to how silly blocking "cheats" is.

 

 

Rubber Doll is one of my favourite quests.

 

Unlike some DD-oriented quests, it doesn't rely on the fact you've installed half a dozen sex mods, then put a chastity belt on you, it's crazy sex all the way, and it looks great.

 

 

I might add that I began the quest in a chastity belt (of shame), and the collar expanded fine, despite this, and acquired a parasites face-hugger not long afterwards, which acts as a gag, but doesn't interfere with eating or drinking. I was eventually able  to remove the parasite through legitimate means.

 

By disabling death in iNeed, I was able to finish with fairly minimal "cheating".

Perhaps rather than removing the hood entirely, @Kimy could replace the "Use Closed Hood" checkbox MCM option with a drop-down with options for "Use Ring-gag", "Use Ring-gag/Blindfold", "Use Open Hood", "Use Closed Hood" and maybe even a "Random".

 

That should have minimal impact on the MCM (only due to saved configurations), and will allow safe options for players with Needs mods installed, without eliminating existing functionality. Of course it would require a Rubber Doll version of the ring gag and blindfold.

 

Thoughts?

Link to comment

That screenshot doesn't seem to point out that you should tick the "RaceMenu Morphs" before you batch build. No harm in making them even if you don't have racemenu.

 

Lack of any presets suggests that you didn't install all of Bodyslide.

 

Did you use a mod manager?

If you didn't, you should get one: NMM, or MO, perhaps even Vortex.

 

Bodyslide comes with CBBE and UUNP in the install, so if you don't have them, that could be a sign that you chose to install neither?

 

UUNP probably doesn't have presets like that screenshot anyway. It will have "Zeroed Sliders" and that's it. That's because the different body shapes are meta-sliders in UUNP.

 

 

There's a Bodyslide wiki on github. I suggest reading there. LL is not really the best resource for Bodyslide.

Link to comment

I have a recurring issue; it's happened under many different game setups, with a wide variety of other mods installed. (This is running unmodified DCL 6.3).

 

At some point, DCL events stop happening. It's obviously hard to tell exactly when they stopped in each game, but after a while you notice something is missing.

 

Loot events, misogyny, and the main rape feature all stop triggering, and the messages that you get about rape triggers also stop (no more messages about how people might noticce you naked, it's dark, etc).

 

Combat defeats do not stop working.

 

 

Despite there being no restraints being worn, I've found that hitting FREE ME, seems to restart rapes.

It does not restart cursed loot events, and I have yet to find a way to do that. Ah, it does, but you have to use it more than once.

However, keys still drop.

 

 

For example, I set all chances to 100%, arousal weight to 0, cooldown 0, minimum arousal to 0, per container scales to at least 1.0 (some can go higher).

It says in debug that the cursed loot chance is 100%.

Then I loot every barrel in Whiterun. Nothing. I got some keys.

I loot every plant in Whiterun. Nothing. I got some keys.

Go out of whiterun, kill everything that moves, loot corpses. Nothing.

 

Any suggestions on how I might kickstart or unstick the main loot functionality?

For example, some way to properly stop and restart the main timed events quest?

 

I tried things like disabling DCL events completely in debug, then re-enabling. Re-enabling was hard. I'd untick the box, and close the MCM, and on re-opening the MCM, it would be open again. Eventually, by unticking it, then clicking on other DCL menus, the unticking it again, and repeating, I got DCL to un-disable and allow access to MCM again. It didn't change anything. It wasn't until I tried FREE ME, that rapes started up again.

 

 

Never mind, disabling and re-enabling events, then hitting FREE ME again seemed to fix it.

 

While I have quite a few mods installed, I got this same sort of behaviour from DCL without them, just much later in the save's lifetime. In this case, it's occurred before level 10, around save 140.

 

 

The problem feels more like it's a stuck mutex, than a missing alias. The way that FREE ME fixes it might confirm or refute this. Not sure.

 

 

 

(Incidentally) I have some log spam at start up like this:

 

Spoiler

 

[04/14/2018 - 04:33:16PM] ERROR: Property struggleIdles on script dcur_shacklesquestscript attached to dcur_shacklesQuest (34025F88) cannot be initialized because the value is the incorrect type
[04/14/2018 - 04:33:16PM] ERROR: Property BoundIdle2 on script DvCidhna_ErikurScr attached to DvCidhna_Erikur (3C01D8D1) cannot be bound because <NULL form> (11032CC3) is not the right type
[04/14/2018 - 04:33:16PM] ERROR: Property BoundIdle on script DvCidhna_ErikurScr attached to DvCidhna_Erikur (3C01D8D1) cannot be bound because <NULL form> (110284F5) is not the right type
[04/14/2018 - 04:33:16PM] warning: Property HentaiPregnancyVictimFaction on script hentaipregnancy attached to HentaiPregnancyQuest (130012C7) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] ERROR: Property struggleIdles on script dcur_lockedglovesquestscript attached to dcur_RubberGlovesQuest (3404E128) cannot be initialized because the value is the incorrect type
[04/14/2018 - 04:33:16PM] warning: Property MME_Status_Global on script MME_Status attached to mme_StatusCheck (3706BAAD) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] ERROR: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (3404039A) cannot be bound because <NULL form> (110444E7) is not the right type
[04/14/2018 - 04:33:16PM] ERROR: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (3404039A) cannot be bound because <NULL form> (110444E8) is not the right type
[04/14/2018 - 04:33:16PM] ERROR: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (3404039A) cannot be bound because <NULL form> (110444E9) is not the right type
[04/14/2018 - 04:33:16PM] warning: Property lockedglovesscript on script dcur_mastercontrollerscript attached to dcur_mastercontroller (34025A23) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] ERROR: Property struggleIdles on script dcur_lb_lockedglovesquestscript attached to dcur_lockedRubberGlovesQuest (34044463) cannot be initialized because the value is the incorrect type
[04/14/2018 - 04:33:16PM] ERROR: Property struggleIdles on script iddeirshquestscript attached to iDDeRestraintsQuest (2300B4DB) cannot be initialized because the value is the incorrect type
[04/14/2018 - 04:33:16PM] ERROR: Property ArmBindIdle on script iddeirshquestscript attached to iDDeRestraintsQuest (2300B4DB) cannot be bound because <NULL form> (110284F5) is not the right type
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyB on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyD on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property BleedOutIdle on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDChastityBeltStruggle01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyC on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyE on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property ZapYokeBleedoutIdle on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS06 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD06 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeHorny01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyA on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS05 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeIdle03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeIdle01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeIdle02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeHorny02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD10 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDH01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD05 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD09 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDChastityBeltStruggle02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDH03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeHorny03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS04 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD04 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property ZapArmbBleedoutIdle on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeIdle04 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property ArmbinderIdle on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD08 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD07 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDH02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDBeltedSolo on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyE on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyA on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyC on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyD on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyB on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property

 

 

 

 

I got the same spam when the game was absolutely new, and no LO changes did anything to fix it.

I can see it's mostly animations not binding.

DCL works fine despite these message (though probably some animations do not play properly, and I notice that the hog-tie wiggle game is not animating).

 

 

Does anyone else get spam like this? Or is it just me?

 

If it's just me, I guess I might need to blow away my entire Skyrim setup and start from scratch, because new installs, or new games with different setups in MO just produce the same spam, as long as DD/DCL chain is in the LO (excepting the small number of messages relating to other mods, like DevCid, MME, HP, etc).

Link to comment
42 minutes ago, DeviousPolarbear said:

Hey, is there any way to disable the self bondage feature? I tried lookign through the settings but I couldn't find anything that would disable it. My character's refusal to depart with equipment is flooding my inventory lol

That would be under consequences

Look for bondage lover and uncheck the box, after that you can drop DD items

In the same section you can also deactivate selfbondage

Link to comment
6 hours ago, Nightmyste said:
6 hours ago, DeviousPolarbear said:

Hey, is there any way to disable the self bondage feature? I tried lookign through the settings but I couldn't find anything that would disable it. My character's refusal to depart with equipment is flooding my inventory lol

That would be under consequences

Look for bondage lover and uncheck the box, after that you can drop DD items

In the same section you can also deactivate selfbondage

To add to this, you can also sell or drop items in houses you own when the setting is on.

Link to comment
6 hours ago, Lupine00 said:

I have a recurring issue; it's happened under many different game setups, with a wide variety of other mods installed. (This is running unmodified DCL 6.3).

 

At some point, DCL events stop happening. It's obviously hard to tell exactly when they stopped in each game, but after a while you notice something is missing.

 

Loot events, misogyny, and the main rape feature all stop triggering, and the messages that you get about rape triggers also stop (no more messages about how people might noticce you naked, it's dark, etc).

 

Combat defeats do not stop working.

Spoiler


 

Despite there being no restraints being worn, I've found that hitting FREE ME, seems to restart rapes.

It does not restart cursed loot events, and I have yet to find a way to do that. Ah, it does, but you have to use it more than once.

However, keys still drop.

 

 

For example, I set all chances to 100%, arousal weight to 0, cooldown 0, minimum arousal to 0, per container scales to at least 1.0 (some can go higher).

It says in debug that the cursed loot chance is 100%.

Then I loot every barrel in Whiterun. Nothing. I got some keys.

I loot every plant in Whiterun. Nothing. I got some keys.

Go out of whiterun, kill everything that moves, loot corpses. Nothing.

 

Any suggestions on how I might kickstart or unstick the main loot functionality?

For example, some way to properly stop and restart the main timed events quest?

 

I tried things like disabling DCL events completely in debug, then re-enabling. Re-enabling was hard. I'd untick the box, and close the MCM, and on re-opening the MCM, it would be open again. Eventually, by unticking it, then clicking on other DCL menus, the unticking it again, and repeating, I got DCL to un-disable and allow access to MCM again. It didn't change anything. It wasn't until I tried FREE ME, that rapes started up again.

 

 

Never mind, disabling and re-enabling events, then hitting FREE ME again seemed to fix it.

 

While I have quite a few mods installed, I got this same sort of behaviour from DCL without them, just much later in the save's lifetime. In this case, it's occurred before level 10, around save 140.

 

 

The problem feels more like it's a stuck mutex, than a missing alias. The way that FREE ME fixes it might confirm or refute this. Not sure.

 

 

 

(Incidentally) I have some log spam at start up like this:

 

  Reveal hidden contents

 

[04/14/2018 - 04:33:16PM] ERROR: Property struggleIdles on script dcur_shacklesquestscript attached to dcur_shacklesQuest (34025F88) cannot be initialized because the value is the incorrect type
[04/14/2018 - 04:33:16PM] ERROR: Property BoundIdle2 on script DvCidhna_ErikurScr attached to DvCidhna_Erikur (3C01D8D1) cannot be bound because <NULL form> (11032CC3) is not the right type
[04/14/2018 - 04:33:16PM] ERROR: Property BoundIdle on script DvCidhna_ErikurScr attached to DvCidhna_Erikur (3C01D8D1) cannot be bound because <NULL form> (110284F5) is not the right type
[04/14/2018 - 04:33:16PM] warning: Property HentaiPregnancyVictimFaction on script hentaipregnancy attached to HentaiPregnancyQuest (130012C7) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] ERROR: Property struggleIdles on script dcur_lockedglovesquestscript attached to dcur_RubberGlovesQuest (3404E128) cannot be initialized because the value is the incorrect type
[04/14/2018 - 04:33:16PM] warning: Property MME_Status_Global on script MME_Status attached to mme_StatusCheck (3706BAAD) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] ERROR: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (3404039A) cannot be bound because <NULL form> (110444E7) is not the right type
[04/14/2018 - 04:33:16PM] ERROR: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (3404039A) cannot be bound because <NULL form> (110444E8) is not the right type
[04/14/2018 - 04:33:16PM] ERROR: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (3404039A) cannot be bound because <NULL form> (110444E9) is not the right type
[04/14/2018 - 04:33:16PM] warning: Property lockedglovesscript on script dcur_mastercontrollerscript attached to dcur_mastercontroller (34025A23) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] ERROR: Property struggleIdles on script dcur_lb_lockedglovesquestscript attached to dcur_lockedRubberGlovesQuest (34044463) cannot be initialized because the value is the incorrect type
[04/14/2018 - 04:33:16PM] ERROR: Property struggleIdles on script iddeirshquestscript attached to iDDeRestraintsQuest (2300B4DB) cannot be initialized because the value is the incorrect type
[04/14/2018 - 04:33:16PM] ERROR: Property ArmBindIdle on script iddeirshquestscript attached to iDDeRestraintsQuest (2300B4DB) cannot be bound because <NULL form> (110284F5) is not the right type
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyB on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyD on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property BleedOutIdle on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDChastityBeltStruggle01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyC on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyE on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property ZapYokeBleedoutIdle on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS06 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD06 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeHorny01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyA on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS05 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeIdle03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeIdle01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeIdle02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeHorny02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD10 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDH01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD05 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD09 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDChastityBeltStruggle02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDH03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeHorny03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD03 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS04 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD04 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDS01 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property ZapArmbBleedoutIdle on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property YokeIdle04 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property ArmbinderIdle on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD08 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPArmBZaD07 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZaZAPCArmBZaDH02 on script zadlibs attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDBeltedSolo on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyE on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyA on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyC on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyD on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property
[04/14/2018 - 04:33:16PM] warning: Property DDZazHornyB on script zadbq00 attached to zadQuest (1100F624) cannot be initialized because the script no longer contains that property

 

 

 

 

I got the same spam when the game was absolutely new, and no LO changes did anything to fix it.

I can see it's mostly animations not binding.

DCL works fine despite these message (though probably some animations do not play properly, and I notice that the hog-tie wiggle game is not animating).

 

 

Does anyone else get spam like this? Or is it just me?

 

If it's just me, I guess I might need to blow away my entire Skyrim setup and start from scratch, because new installs, or new games with different setups in MO just produce the same spam, as long as DD/DCL chain is in the LO (excepting the small number of messages relating to other mods, like DevCid, MME, HP, etc).

 

 

Have you tired enabling the on-screen debug messages to see if they give any insight into the issue? Or just looking at the log-messages (assuming you have those enabled)

Link to comment

Just got a belt of Misogyny for the first time in the DD4 era. I've probably had it turned off in the last few playthroughs because chastity belts break so many mods, or aren't properly handled by them, but anyway...

 

Was it always three body restraint keys to remove?

 

Now, I know I can change my settings to work around this ... but with a relatively default setup, it basically means you'll never get it off (at least until LBA triggers - if it triggers).

 

The chance you can get three rare keys in the interval between rapes, after which your (relevant) keys are stolen again, is impossibly small.

And you're perma-pegged at 100 arousal in that thing, so looting anything at all mainly results in you getting bound up worse, and more keys lost, and so it goes...

 

Now, my character has some "arousal issues", left over from time in the rubber doll suit, which probably contribute to the "practically full all the time" problem - and that pre-existing condition doesn't help things...

 

But still, this does seem a trifle punitive for an event that is a reasonably common occurrence, not some rare, "highly punishing" quest.


This is just another day of cursed loot...

Spoiler

 

What happened next was, horny as hell, "looted" a nice striptease collar and pony boots, asked for help, got put in a breast-yoke and gloves. Then robbed, then given a useless key, raped, robbed again, raped, keys taken, looted skooma, looted a regular restraint key, raped, keys taken ... can I get to a town with enough people to trigger LBA, and complete it, without dying? I still don't know. Will it remove the high-security items? I'm not sure.

 

 

Also, from a DCL-self-consistent-lore sense, it's bizarre, as the men all claim to need only one key to open it, a common key they "had crafted", and yet you need three rare ones? It makes nonsense of the dialogue. Surely, if it has to be a rare key, one would be quite sufficiently challenging for a fairly commonplace item? And here it the other thing "body restraint" ?? Why do we have to suffer something so opaque? Why is the easiest chastity belt to get locked in, not operated with chastity keys? Body restraint sounds like it belongs to a corset, or perhaps a straight-jacket. This has confused new players for years, and seeing it again here, I think, as I've thought many times, why can't key naming be more intuitive? If ordinary chastity keys are common enough, requiring three of them still wouldn't be a trivial matter, and would be quite high-security enough for most quests. If you really want a belt to be near-impossible to remove, then have it need five chastity keys. Acquiring those, with the default rapist-steals-keys mechanic would be near impossible, and with only regular old key-loss mechanics, still hard.

Link to comment
34 minutes ago, LazyBoot said:

Have you tired enabling the on-screen debug messages to see if they give any insight into the issue? Or just looking at the log-messages (assuming you have those enabled)

Yes, actually I did. And while DCL was not working, they simply didn't appear. This makes perfect sense, but doesn't help diagnose much. After FREE ME, I looted a couple of plants, and after about twenty seconds lag, suddenly the messages for the post-FREE-ME loots appeared. After that, the message was lag reduced for further looting, and all chances reported looked normal, and information about arousal was all correct.

 

It was as if DCL was completely jammed up until the FREE ME ran, though, as I say, keys were lootable, but no events or debug messages happening.

Link to comment
42 minutes ago, Lupine00 said:

Just got a belt of Misogyny. The men all claim to need only one key to open it, a common key they "had crafted", and yet you need three rare ones?

*Shrug*.

'Cause it's Cursed.

 

Actually, that's not a fair reply. I also find many of the more, ahh, 'interesting' DCL items to be overly punishing to escape and freely admit I have a tendency to safeword out of them once I have got myself to a blacksmith.

 

My understanding is that they are ment to be frustrating, inconvenient and hard to escape from by intention and that many people enjoy such elements.

 

I however don't particularly enjoy the 'spend hours and hours scratting around defenseless hunting for keys' element of the gameplay, so have a tendency to shortcut it using the tools within the mod. I figure the safeword function is there for when you hit the 'fed up of this shite now' point to allow you to continue enjoying your game. Unfortunately, after a few times through the loop that point ends up coming up sooner and sooner. :frown:

 

It may be worth tweaking key drop weights - Rare keys are not biased by need iirc so you may well find that a seemingly very high drop rate isn't actually unbalancing for your gameplay. Equally, you may find that removing / reducing the risk of key loss so that they become useful treasure items you can keep and use as you need them may also help. Most rare keyed items will let you unlock them one key at a time as well i believe. I think the default settings in most SL/Devious mods are set to a 'testing' level rather than a 'balanced gameplay' point so don't be afraid of experimenting / changing.

 

I have yet to find a balance that works for both standard and 'interesting' items. Standard items seem to work best with high key loss rates so that when they are spawned you can't just escape - you have to go hunting for those keys. But those same high key loss rates make the rare keyed items even more punishing as you won't have any keys / can easily lose some of the keys you have collected.

Link to comment

Shroud Hearth Barrow - there's a puzzle gate that you can lock from the inside.

 

Normally, you can't leave SHB without opening the gate, from the inside, first.

 

Except with DCL combat defeat. You can. And then you're locked out of SHB forever, bar cheating.

 

In an ideal world, you would only get ported out as far as the near side of the gate, but of course that's not where the entry marker is...

Link to comment
19 hours ago, Lostdreamer said:

I however don't particularly enjoy the 'spend hours and hours scratting around defenseless hunting for keys' element of the gameplay, so have a tendency to shortcut it using the tools within the mod. I figure the safeword function is there for when you hit the 'fed up of this shite now' point to allow you to continue enjoying your game. Unfortunately, after a few times through the loop that point ends up coming up sooner and sooner. :frown:

 

It may be worth tweaking key drop weights - Rare keys are not biased by need iirc so you may well find that a seemingly very high drop rate isn't actually unbalancing for your gameplay. Equally, you may find that removing / reducing the risk of key loss so that they become useful treasure items you can keep and use as you need them may also help. Most rare keyed items will let you unlock them one key at a time as well i believe. I think the default settings in most SL/Devious mods are set to a 'testing' level rather than a 'balanced gameplay' point so don't be afraid of experimenting / changing.

You have to remember, every time you are raped, you lose your accumulated keys. If you can't stash them somewhere nearby, you're never going to get them. You cannot accumulate three rare keys when you are raped without fail every time the cooldown expires, and in practice far more often because you keep triggering loot events when trying to find keys, and some loot events include a free bonus rape.

 

In this case, the only key drop rate that is getting you out of that belt is ... phenomenal. I think I'd need to get one about every third container, and even then it would take a while, because presumably, unless the chances were set up "just for this", I'd get other rare keys some of the times. They would not be rare keys any more, they'd be litter. And that's ignoring the "unwanted" loot, you know? Because that is going to fire like crazy with all that arousal, unless you change it so it doesn't.

 

 

There isn't a way for the player to "balance" this without some pretty gross "cheating", there just isn't.

This seemingly innocent belt means you will probably die in it unless you cheat out of it, or make some very particular configuration changes that amount to cheating.

 

I think that might be fun for a severely punishing device that you might see once in a playthrough, but I always thought the misogyny belt is a common comedy item that's supposed to be a regular, but escape-able, nuisance.

 

 

Or maybe I'm not seeing something obvious here. How does Kimy deal with it?

 

 

Wait a minute... Is this one of those devices where I can unlock the locks ONE AT A TIME and I don't need to hold all three keys together? ... As it turns out, no. No, it isn't.

 

I think it might be. Doh! I'm so dumb.

 

As I haven't had a single body restraint key in around four hours of play, I've had no chance to find out.

I probably have to loot 100-200 containers to get one, and with the various obstacles its ... quite hard ... to loot any at all. But I'm sticking with it. At least it seems possible.

 

Seems I was wrong again. I got a body restraints key. You can't use one key at a time. You have to get three together at once. It is hard.

 

One way to balance this belt is to reduce the requirement to one rare key, or at most, two common chastity keys. Beyond that, you have to set a key drop rate of insane, or you need you have an inventory full of nothing but restraints and be in Dawnstar, or you need to trigger LBA (and I'm not sure that would get you out of it). Or maybe... Maybe you have enough of the required keys at home alraedy, and hope they don't slip through your clumsy fingers. Because they might. As for the helpful blacksmith, he thought what I needed wasn't removal of the belt, but raping, then addition of an armbinder and some pony boots. I got those off, but not the belt, and then the incident with the striptease collar...

 

Of course, there's nothing stopping me saying "if I find even one rare key, I'll free myself with cheats". But for the people who think cheats should be blocked or punished, I have two words, "unintended consequences". Or I could just say "this is boring, I'm done with it now," and hit free me. Again, I'm making my play choice. How neat would it be if Kimy had decided to punish that by putting me in a full bondage set and teleporting me to a lair of giant spiders in Blackreach? I think that would probably be an untick DCL and never tick again moment. But I'm not suggesting Kimy would ever do that.

 

I think I've made my point about cheats now. Job done.

 

 

Link to comment
59 minutes ago, Lupine00 said:

You have to remember, every time you are raped, you lose your accumulated keys.

It's possible this isn't DCL - there are a couple of other mods that take keys on a rape event (?Devious Captures for example.).

But it's also quite possible it is. I've had a quick look and can't see a slider/toggle for it - I must admit I had assumed that as everything else in DCL was configurable that would be as well.

 

And I wasn't trying to say you were doing it wrong.

 

I was actually saying "Yes, i find this sort of thing a problem as well and I havn't yet an ingame workaround."

 

...but I'm ok with using the safeword function occasionally. I'm happy with the idea of abstracting it as "I've made it out of the wilderness into the safety of a city, and can now safely escape from the weird dedric curses with the help of guards/priests/blacksmiths/mages/whatever." I consider it a part of the functionality of the mod I added to my game.

 

But other people don't. And that's the beauty of massively modded skyrim - you can make it what you want it to be, and don't have to do things my way or anyone else's.

Link to comment
1 hour ago, Lupine00 said:

There isn't a way for the player to "balance" this without some pretty gross "cheating", there just isn't.

This seemingly innocent belt means you will probably die in it unless you cheat out of it, or make some very particular configuration changes that amount to cheating.

 

I think that might be fun for a severely punishing device that you might see once in a playthrough, but I always thought the misogyny belt is a common comedy item that's supposed to be a regular, but escape-able, nuisance.

 

Or maybe I'm not seeing something obvious here. How does Kimy deal with it?

The way I deal with *extreme* items like this is to simply allow myself to store keys safely as soon as I find them using the settings available in Cursed Loot.  Namely, the ability to move keys to other containers without dropping/losing them (shakey hands).  Usually this means onto a follower or into a mod-added storage that isn't affected by Cursed Loot (Deep Storage spell from Apocalypse is usually what I use). 

 

Basically, IMO you should probably turn off shakey hands at least while locked in an item like that, and no I wouldn't consider that "cheating" anymore than I'd consider lowering the difficulty of a game if I was literally being brick-walled by a sudden insane difficulty spike.

 

Personally I don't have a problem with there being a few extremely rare *brutal* items in Cursed Loot that may require a few tweaks to settings in order to have them play nice.  The other solution is always to simply remove it via adding keys with console or using the built-in free me command if you don't want to play out the scenario because it doesn't work well with your preferred settings.  For sure, possibly that particular item would be better if the scenes it triggers didn't remove your keys, but it is possible that was the whole idea of the item.  If so, I imagine the way you are supposed to remove the belt is to avoid males at all costs and do solo dungeon spelunking until you find the keys to remove it.

Link to comment

Hi!

 

I've managed to get the mod working fine for me using MO, but I've stumped upon an issue I do not know how to fix. I'm playing with a male character, but the NPCs treats myself as a woman. 3 out of 5 times I try to speak to an NPC, they would go ahead and say something like "Come here, woman!", or ask my character if they could tie him up (devious devices). 

 

I've tried tweaking with some of the options for some of the installed mods via the Mod Configuration Menu but to no avail. Anyone has any solution to this? Thanks.

Link to comment
13 minutes ago, larrylaile said:

Hi!

 

I've managed to get the mod working fine for me using MO, but I've stumped upon an issue I do not know how to fix. I'm playing with a male character, but the NPCs treats myself as a woman. 3 out of 5 times I try to speak to an NPC, they would go ahead and say something like "Come here, woman!", or ask my character if they could tie him up (devious devices). 

 

I've tried tweaking with some of the options for some of the installed mods via the Mod Configuration Menu but to no avail. Anyone has any solution to this? Thanks.

Well, the author has stated that this mod expects a female character, and there are few/no gender checks included.

So most of this isn't really considered a bug, I would think.

 

However you can turn off the "Come here, woman" bit by turning off the "misogyny" option (it's under "rape" or "consequences" I think).

The asking to tie up bit is from the device comment system. It's how it triggers when you're not wearing any devices.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use