LesboIsBesto Posted April 15, 2018 Posted April 15, 2018 1 hour ago, valcon767 said: player perspective on these points 1 - yes it does the rape event first, then the outcome event (enslavement or whatever) 2 - if you set the rapist gender to females only, men should still be able to participate in the non rape events 3 - yes and no, they can conflict, but should not as both have check in the mods to prevent this from happening. you will have to adjust the settings to get    them to play nicely and get the results you want. i personally set the time outs on both mods to the same (usually 6 hours) so that they will not try to run    events at the same time mostly. you can get double items and rapes if both trigger at the same time (time out settings will help prevent this), but normally    you will get one, then a short time later the other will trigger. just play with the settings to get the results you want. 4 - they (conflicting events) should not happen during enslavement from other mods (it is usually really good at not firing during that time). 5 - not sure as i have not used DAYMOYL in long time now, but i do know you can adjust defeat to handle player anti-death. just make sure to not use Cursed Loot's    Combat Defeat if you use DAYMOYL and/or Defeat. ; Cursed Loot MCM - Rape page - Rape Triggers - turn off combat surrender (this will let Defeat/DAYMOYL handle that part). ; Cursed Loot MCM - Rape page - Bondage Attacks - boots make helpless - if turned on ANY bondage boots will make PC helpless to prevent rapes etc. all by themselves.   Thanks dood. But nuumber 1 specifically, how do the enslavement events trigger exactly? Does it require the flashbang trap or DCL's combat surrender? I tried both and didnt get any enslavement so maybe the chances werent high enough or there something Im missing???  Then to Kimy or anyone else who can help, there are some issues I've run into that I need help with so far:  1. Getting the cursed slave collar stopped all other DCL events & functions except for the quest stuff itself. I had trap & chest settings up at max to test them out & they never triggered during the quest & no one would rape me in towns. Is that normal & affects all quests?  2. Why does DCL have its own independent animation filter that I can't disable? I disabled the filters in DDi & Zap MCMs so I can get whatever animation I want yet when wearing devices that came from DCL like the Cursed Collar quest gear or Leah's slave gear, I only get zap animations which are buggy & stale. It took me forever to fix the animation filter problem back when I 1st found it last year after getting SL Kidnapped Redux so I need a way to disable this filter.  3. I got some error message a few hours into gameplay after installing saying there was a problem with my install saying something like a device missing or something like that with a script. It didn't stop anything else from working right away so I'm not sure what the issue was. I have a save from before it happened & a fresh save before it was installed so I can try to recreate the error message unless u already have an idea what it was?  If anyone can help me (preferably Kimy or someone else really knowledgeable) I'd greatly appreciate it  Here's a log from since I started playing. Hopefully it's not too bogged up cuz this was one continuous playthrough from initial install to now.  Papyrus.0.log
Lupine00 Posted April 15, 2018 Posted April 15, 2018 43 minutes ago, Destroyah340 said: Thanks dood. But nuumber 1 specifically, how do the enslavement events trigger exactly? Does it require the flashbang trap or DCL's combat surrender? I tried both and didnt get any enslavement so maybe the chances werent high enough or there something Im missing??? Only combat surrender can enslave you. It has to happen through Simple Slavery. It's considered one of the harsher outcomes, so has to be enabled, and if you have other options you might get a quest collar instead of being enslaved, it depends what choices you permit.  43 minutes ago, Destroyah340 said: Getting the cursed slave collar stopped all other DCL events & functions except for the quest stuff itself. I had trap & chest settings up at max to test them out & they never triggered during the quest & no one would rape me in towns. Is that normal & affects all quests? No. That's not right. The quest collars will disable some things. For example, you won't get quest bondage while you're in Queen Sarah gear, or the Rubber Doll Suit, but the other collars are more nuanced. If it's a "Striptease Collar", which is called a slave collar in the event where you get it, then you should definitely get raped, as with "Slut collar". If you don't get raped in a slut collar, something is seriously wrong. Basically, there is no collar that stops rapes, but several will stop loot events.  If you have the "Cursed Collar" (or subsequent items), I'm fairly sure you can get raped a lot in that, but loot events will be disabled. You don't remove it with regular keys, and no other item has priority over it.  43 minutes ago, Destroyah340 said: 3. I got some error message a few hours into gameplay after installing saying there was a problem with my install saying something like a device missing or something like that with a script. It didn't stop anything else from working right away so I'm not sure what the issue was. I have a save from before it happened & a fresh save before it was installed so I can try to recreate the error message unless u already have an idea what it was? Probably just the "bound girls" bug. You're seeing messages when it couldn't add items to a bound girl spawn because her alias wasn't filled. This is a well known bug, and there's a way to fix it, if you search the forum. The solution has been posted and reposted.  Also make sure you have enough slots configured in DD, it should be at least 5. You may also consider reducing the number of bound girls. They will not vanish immediately, however.   Bad Aliases ·        stopquest dcur_menuconfig ·        resetquest dcur_menuconfig ·        sqv dcur_menuconfig ·        Quit console and wait ·        startquest dcur_menuconfig ·        sqv dcur_menuconfig (all aliases empty) ·        Quit console and wait ·        SetQuestAliases dcur_menuconfig ·        sqv dcur_menuconfig (aliases should be populated)
ZoneTanIsLove Posted April 15, 2018 Posted April 15, 2018 Hey, I'm wondering how this mod would work for someone who is "dominant". I like the aspect of getting all tied up and whatnot, but I have a few characters in my save files who are meant to be dominant. is there a way to still purchase and get bondage gear and not be forced into it? Sorry if this is a stupid question, I'm just curious.
Slagblah Posted April 15, 2018 Posted April 15, 2018 18 minutes ago, ZoneTanIsLove said: Hey, I'm wondering how this mod would work for someone who is "dominant". I like the aspect of getting all tied up and whatnot, but I have a few characters in my save files who are meant to be dominant. is there a way to still purchase and get bondage gear and not be forced into it? Sorry if this is a stupid question, I'm just curious. Sure. One of the configuration options is the percentage chance to find non-trapped Devious Devices in chests. If you turn that up higher, with the normal trapped drops low or off, you should be able to get the scenario you're looking for. Â Also, the DollMaker, in Dawnstar does sell a limited selection of gear too, if you just want to go buy it.
ZoneTanIsLove Posted April 15, 2018 Posted April 15, 2018 6 minutes ago, Slagblah said: Sure. One of the configuration options is the percentage chance to find non-trapped Devious Devices in chests. If you turn that up higher, with the normal trapped drops low or off, you should be able to get the scenario you're looking for. Â Also, the DollMaker, in Dawnstar does sell a limited selection of gear too, if you just want to go buy it. Alright, thanks!
ZoneTanIsLove Posted April 15, 2018 Posted April 15, 2018 1 hour ago, Slagblah said: Sure. One of the configuration options is the percentage chance to find non-trapped Devious Devices in chests. If you turn that up higher, with the normal trapped drops low or off, you should be able to get the scenario you're looking for. Â Also, the DollMaker, in Dawnstar does sell a limited selection of gear too, if you just want to go buy it. Do you know what that specific percentage slider is called?
Lupine00 Posted April 15, 2018 Posted April 15, 2018 Back to that Misogyny Belt again...  Just to clarify for those that doubt that it's DCL taking my keys: 1) I have no other mods installed that take keys. 2) I'm well aware it's a DCL feature for "rapists can remove belts." It's built into the DCL dialogue for the rapist. They remove the belt, rape you and take your keys after rape. That is how that feature works.  Of course, you can turn it off. But IMHO that shouldn't stop rapes when you're wearing a Misogyny Belt because the point of it is that men can remove it to rape you. However, I suspect that it may stop them anyway.   Unfortunately, you need to get three rare keys at once to open this belt, which is tricky when you are raped rather often, and keys taken every time. At least, they said they are taking my keys, but as I didn't have any, it's hard to be sure. Now I have one, so that will be clarified.  Possibly, if I could get into a really big dungeon full of stuff, and didn't mess up, I could get three rare "body restraint" keys at once without being raped. Possibly. Though the striptease collar, that also needs three rare keys to remove, might make achieving that a little tricky, but it might make it easier... If the striptease collar blocks DCL loot events it's actually making things easier for me.  Will see... Already taken twice as long as Rubber Doll. I'm not particularly troubled by this. It just seems quite a tough scenario for an item that is easy to get.
larrylaile Posted April 15, 2018 Posted April 15, 2018 I'm sure that this question has been asked before, but, how do I prevent the game from crashing from time to time whenever I'm in the middle of the game, or when I try to load a saved game? It's been happening a lot and most of the time, I would not be able to load the game again after the game crashes once.
Laura Posted April 15, 2018 Posted April 15, 2018 53 minutes ago, larrylaile said: I'm sure that this question has been asked before, but, how do I prevent the game from crashing from time to time whenever I'm in the middle of the game, or when I try to load a saved game? It's been happening a lot and most of the time, I would not be able to load the game again after the game crashes once. That is called a CTD (Crash To Desktop). You can get those with a bad load order, too many mods, an underpowered PC and lost of other reasons. Post your papyrus log from session with a CTD so we can help you.
GreatCroco Posted April 15, 2018 Posted April 15, 2018 Often the game crashes on load because the engine can't load all required files and hickups because of a race condition. This can be circumvented by coc'ing into an empty cell or using Load Game CTD Fix and CrashFixes  //edit: I don't know your load order, but if you have Stable uGridsToLoad installed (and raised your uGrid count) you can probably throw away your save. uGrids shouldn't be increased from the default value of five as it messes with all sorts of ingame stuff. uGrids is not only about how much the engine renders, it's about how much is active in the world. So by raising the uGrid count you're exponentially putting more stress on your machine while at the same time not gaining much. For better distant graphics use mods such as DynDOLOD.  In general check your load order for mods on this list: Masterlist: Dangerous, Outdated and Superseded Mods - v5 VITAL UPDATE PLEASE READ
Lupine00 Posted April 15, 2018 Posted April 15, 2018 Release. After doing a loop around Skyrim, staying away from any humans, camping out in the wilds, and exploring every cave and ruin I could find, I accumulated: 41 restraint keys 8 chastity keys 1 piercing tool 4 hand restraint keys 5 head restraint keys (but 3 were used to remove striptease collar) 3 body restraint keys! (used to remove the misogyny belt) 2 leg restraint keys   (I ought to have got more chastity keys and piercing tools with the percentages I have set, but random numbers aren't assured to be fair).  Fort Dawnguard is a good source of containers; it's literally full of them. However, the rape hazard is high. Finally made it to Dawnstar and stealthed my way to the Dollmakers's house. She traded 7 restraints for the final body restraints key. Some restraints she rejected, I'm not sure why.  I can confirm that the misogyny belt behaves satisfactorily with respect to options for chastity devices protect from rape, and rapists strip belts. Even with protection enabled, and strip belts disabled, the belt does not protect, the belt is stripped, and you get raped anyway.  However, occasionally the dialogue is awry, for example, they might say they can rape you because you're carrying a key (when that's not relevant). Or the game might note what a long time it is since you last had sex (which was in fact, all too recently). Also, the horny event always seems to fire twice in quick succession.  Getting rid of the belt was certainly a challenge, and took three hefty sessions to complete. It's probably half again as hard to get rid of as Queen Sarah's set, and the outcome far less certain. Or twice as easy as the Rubber Doll suit, which is mostly easy fun, unless you foolishly die of thirst. Unlike those devices, it has no quest, not story, and no attached buffs.  In the end, my escape was really only possible due to lucky charms. Without some of those in stock, and some more rewarded from a DAMN box, I would have drowned under cursed loot events.   The irony of all this, is that I got the belt from a random loot event; it wasn't even from rejecting a demand for sex.
larrylaile Posted April 15, 2018 Posted April 15, 2018 2 hours ago, Comrade Laura 'Lokomootje' said: That is called a CTD (Crash To Desktop). You can get those with a bad load order, too many mods, an underpowered PC and lost of other reasons. Post your papyrus log from session with a CTD so we can help you.  Hi. I have my papyrus log attached down below. I'm also using Mod Organizer, as well as the built in "sort" function which runs LOOT when installing the mods.  Papyrus.0.log  2 hours ago, Techpriest said: Often the game crashes on load because the engine can't load all required files and hickups because of a race condition. This can be circumvented by coc'ing into an empty cell or using Load Game CTD Fix and CrashFixes  //edit: I don't know your load order, but if you have Stable uGridsToLoad installed (and raised your uGrid count) you can probably throw away your save. uGrids shouldn't be increased from the default value of five as it messes with all sorts of ingame stuff. uGrids is not only about how much the engine renders, it's about how much is active in the world. So by raising the uGrid count you're exponentially putting more stress on your machine while at the same time not gaining much. For better distant graphics use mods such as DynDOLOD.  In general check your load order for mods on this list: Masterlist: Dangerous, Outdated and Superseded Mods - v5 VITAL UPDATE PLEASE READ  I don't think I have any of the mods listed there, and I did use Mod Organizer's LOOT to sort the load order of my installed mods. Though I would have no idea if the sorted order would indeed be in the correct order.
Kimy Posted April 15, 2018 Author Posted April 15, 2018 10 hours ago, Lupine00 said: Despite some checks, and some initial progress on inter-operation, there are really so many ways DCL (or DD generally) can result in oddities or problems with SD+ enslavement. You don't want to begin an SD+ enslavement with pre-fitted DD items - really, you don't - you might find yourself in a lot difficulties, and SD+ has enough ways to go awry as it is. If you have to hit FREE ME during an SD+ enslavement, it will be broken, so that option goes off the table.  As things stand, there is no clean path from DCL combat defeat to SD+. Simple Slavery can get you there in theory, but it has a whole raft of problems of its own, particularly if followers are involved. SS ought to have the smarts to strip all the DD items before putting you up for sale but it doesn't, and if there are quest items, it simply can't remove those. SS ought not to sell such "tainted" slaves. Who would buy one? It's like buying a car that still has the previous owner in it!  Until (if it ever happens) DCL gets a feature to make the transfer to SD+ slavery on defeat directly, I don't think there will be a solid solution that can properly take into account the items that you have on you, and remove them, (and even then CD would probably throw DCL for a loop).  One approach is to manually perform an SD+ submission when it looks like defeat is imminent. If you want to do this, you might want to use DAYMOYL instead of DCL's built-in defeat, because you can set DAYMOYL so it gives you a quiet period, where the enemies are calmed, to make your SD+ surrender. You can't really do it with DCL, because once you're defeated, its scripts start, and you'll probably be teleported somewhere, even if you manage to get a surrender in. Then you have the worst of all worlds, where you're being pushed and pulled in different directions by different mods, so avoid doing it.  Ironically, Zaz had mechanics to try and resolve all this, by tracking if you were a slave or not - to allow mods to signal to each other that you were already a slave and not to try and "steal" you. But those functions were muddled, and didn't really do the right thing or in the right way, so I'm doubtful they are used.  Until SS, DCL, SD+ and CD get to together and agree on an API for performing reliable slave transfers between mods (and temporary "loans" if POP were to get in on the act), this problem won't be fully resolved.  I don't have high hopes such an API will be developed. It simply isn't on the radar of the authors, and I'm not sure they would agree how to proceed even if they thought there was demand for such functionality - which generally there doesn't seem to be. There are some checks meant to allow SD and DCL run better together, but I added these literally years ago, so I don't know if they are still sufficient.  I stopped using SD, so I need users to report issues to me, otherwise I am very unlikely to get aware of them. I got asked to add a direct path into SD from DCL's combat defeat a few times, and I might add that in the next version. I can achieve this using the same ModEvent trigger I already use for the "SD trap" that's already in DCL. I will also make sure that this outcome is used only if the player isn't yet wearing any quest devices and will remove generic ones before handing the player over to SD.  Will that do?  DD mods make use of the same framework, but this doesn't mean that DD mod authors talk all that much (I talk to some, but others not at all). They are still independent projects, like all other mods. My personal stance is that I try to allow DCL to run as smoothly as possible with other major DD mods, so players can enjoy all the BDSM content at the same time, at least to the degree that they don't have to decide between DCL and another popular DD mod. But some things these mods do are just mutually exclusive by design, and it's very hard to achieve 100% compatibility. Even if all involved authors are committed to maintain best-effort compatibility, which isn't necessarily the case. A common API is indeed very unlikely to happen, but I am going to continue adding case-by-case checks and workarounds if people experience issues running DCL with other DD mods I can address from DCL's end. 4
Slagblah Posted April 15, 2018 Posted April 15, 2018 8 hours ago, ZoneTanIsLove said: Do you know what that specific percentage slider is called? On the Miscellaneous Options page, it's the "Restraints Drop Chance".
DonQuiWho Posted April 15, 2018 Posted April 15, 2018 On 4/14/2018 at 7:58 AM, Lupine00 said: I have a recurring issue; it's happened under many different game setups, with a wide variety of other mods installed. (This is running unmodified DCL 6.3).  At some point, DCL events stop happening. It's obviously hard to tell exactly when they stopped in each game, but after a while you notice something is missing.  Loot events, misogyny, and the main rape feature all stop triggering, and the messages that you get about rape triggers also stop (no more messages about how people might noticce you naked, it's dark, etc).  Combat defeats do not stop working.   I had a similar problem, except in reverse, ie combat rape appeared to stop working, but everything else was OK  Just in case, I tried your solution ie, hitting the 'FREE ME' debug option, and that seemed to fix the combat experience, ie the base mechanics now seem to work  @Kimy While that's true, I have the 'Hardcore' options setting disabled, ie uncrossed, but I'm still getting some of the hardcore options kicking in. At least inside most dungeons, you get kicked back to the start - as opposed to being dumped in the wilderness as happens in some other - but I definitely got all my stuff stolen, irrespective of that supposedly being disabled. I know that you said you'd have a look at all that, and this isn't meant to pester you about it! but rather just provide a little more feedback as to what seems to be squiff in case something gives you that 'Eureka!' moment. Or more probably, that 'uurghmmeekaahhh!' moment   Â
Rynnes Master Posted April 15, 2018 Posted April 15, 2018 20 minutes ago, donkeywho said: I had a similar problem, except in reverse, ie combat rape appeared to stop working, but everything else was OK  Just in case, I tried your solution ie, hitting the 'FREE ME' debug option, and that seemed to fix the combat experience, ie the base mechanics now seem to work  @Kimy While that's true, I have the 'Hardcore' options setting disabled, ie uncrossed, but I'm still getting some of the hardcore options kicking in. At least inside most dungeons, you get kicked back to the start - as opposed to being dumped in the wilderness as happens in some other - but I definitely got all my stuff stolen, irrespective of that supposedly being disabled. I know that you said you'd have a look at all that, and this isn't meant to pester you about it! but rather just provide a little more feedback as to what seems to be squiff in case something gives you that 'Eureka!' moment. Or more probably, that 'uurghmmeekaahhh!' moment    I also have this issue (my current play through is over 4500 saves long with a 36 meg save file, and I attribute some of the cause to a v.e.r.y large load order. When DCL stops activating when I think it should be, hitting the free me option seems to put it back in gear from idle. Why?  I have no idea. Shutting my game down and coming back later to continue play *seems* to be the cause of the idle.
Reesewow Posted April 15, 2018 Posted April 15, 2018 4 minutes ago, Rynnes Master said: I also have this issue (my current play through is over 4500 saves long with a 36 meg save file, and I attribute some of the cause to a v.e.r.y large load order. When DCL stops activating when I think it should be, hitting the free me option seems to put it back in gear from idle. Why?  I have no idea. Shutting my game down and coming back later to continue play *seems* to be the cause of the idle. It is probably something getting stuck script-wise due to an overloaded game. On rare occasions I've noticed that DCUL seems to not be firing as often as it should, and usually if I check the papyrus logs I'll see something like "DCUL event aborted. Update in progress" or such. This has always cleared itself up eventually, and the Free Me option would probably work as a jump-start since it resets all the quests that might be causing DCUL to be holding back on triggering traps.
SkyAddiction Posted April 15, 2018 Posted April 15, 2018 3 hours ago, Kimy said: There are some checks meant to allow SD and DCL run better together, but I added these literally years ago, so I don't know if they are still sufficient.  I stopped using SD, so I need users to report issues to me, otherwise I am very unlikely to get aware of them. I got asked to add a direct path into SD from DCL's combat defeat a few times, and I might add that in the next version. I can achieve this using the same ModEvent trigger I already use for the "SD trap" that's already in DCL. I will also make sure that this outcome is used only if the player isn't yet wearing any quest devices and will remove generic ones before handing the player over to SD.  Will that do?  Absolutely, and it's precisely what I suggested as one of the people asking for it.  It's actually not a DCL problem, it's a defeat mod problem. DA is the only mod that can generally transfer a player to both SS and SD+, but it causes so many impossible-to-trace issues that I've permanently blacklisted it in my load order. SS does precisely what it's supposed to do, and can't by function be responsible for the player's state upon arrival because a player who should be ineligible should never be sent to SS in the first place.  Submit isn't actively developed; neither is Defeat. DA is right out, and Devious Surrender is only intermittently updated while also lacking the functionality to forward the player to other mods. I asked you if you'd be willing to add SD+ and device/quest device checks to DCL because... you actually have the only DA-like function that exists in an actively developed mod. Hell, it's even possible to turn off everything in DCL but combat surrender and use it purely as a defeat mod. It doesn't hurt that combat surrender works really, really well.  Anyway, thanks again for this. It'll allow SS and SD+ to work the way they were intended, and that cuts out a lot of MCM and console work for the player (most of which new users would never know to do) while also allowing game events to flow more naturally.
WaxenFigure Posted April 15, 2018 Posted April 15, 2018 19 hours ago, LucentShard said: Â I just tried with sleeping rape. Debug messages on upper left corner of screen: - "You are getting pulled out of bed by strong hands" - "You are getting pushed down" NPC shows up, shows me on the ground with hands tied, I am untied and NPC walks away. Opened up Console command to check for messages: No new messages at all. No sexlab messages at all. Â Then you are going to have to turn on Papyrus logging and provide the log file.
TajZ Posted April 15, 2018 Posted April 15, 2018 On 4/14/2018 at 12:17 AM, Lucair said: I have a minor issue. I'm doing the being enslaved by Leon, but when I ask him to remove devices, he said he will, but nothing gets removed. o^o Hey Lucair, might not be the best person to respond, but I have been doing a play through as Leah's slave. I get this too, but I think it is it just takes a VERY long time to progress.  Spent about 3-6 in-game days in absolute worst disposition and either removed ONLY armbinder or ONLY gag (one or the the other). On the next level dispostion 'naughty and need more training' I was in this phase for abuot 25 days ATLEAST.  Would get remove gear 2-3 times in a 24 hr period and didn't always do anything - to my experience this happens when immediately afterwards the twin will give prompt 'Do you want to bind me tight so I don't misbehave?' If that triggers, you lose the all your stored 'favor' to remove item and get placed back into suit, gag, boots, etc.  The danger if this prompt shows up, AND you DON'T bind tightly - then you fail check. I am currently at 'sometimes you are good girl and sometimes you are naughty' disposition - my only equipped items now are corset, belt and nipple/vaginal piercings. 'Bind Tight' puts me back in boots, gag, full chastity and suit. If I don't get items removed, going into a dungeon and then prompt USUALLY works. (sorry if really long-winded).
DonQuiWho Posted April 15, 2018 Posted April 15, 2018 4 hours ago, Rynnes Master said: I also have this issue (my current play through is over 4500 saves long with a 36 meg save file, and I attribute some of the cause to a v.e.r.y large load order. When DCL stops activating when I think it should be, hitting the free me option seems to put it back in gear from idle. Why?  I have no idea. Shutting my game down and coming back later to continue play *seems* to be the cause of the idle. Maybe @Kimy should just add another option in the debug menu called 'Press this if anything seems Wrong', and get it to do exactly the same thing as 'Free Me'.  It would save her a lot of time, and most people would probably be happy with the end result....Â
Atlas1998 Posted April 16, 2018 Posted April 16, 2018 Hi, I'm having some weird issues where trying to enter an inn results in a sudden CTD. Looking at the papyrus log seems to suggest that it's a DCL issue, but I'm uncertain. Here's my load order, list of active plugins, and the latest papyrus log. loadorder.txt plugins.txt Papyrus.3.log
ZoneTanIsLove Posted April 16, 2018 Posted April 16, 2018 11 hours ago, Slagblah said: On the Miscellaneous Options page, it's the "Restraints Drop Chance". Thanks, I found it. Do you know how to disable NPCs coming up to me and asking to tie me up?
El_Duderino Posted April 16, 2018 Posted April 16, 2018 5 hours ago, Atlas1998 said: Hi, I'm having some weird issues where trying to enter an inn results in a sudden CTD. Looking at the papyrus log seems to suggest that it's a DCL issue, but I'm uncertain. Here's my load order, list of active plugins, and the latest papyrus log. loadorder.txt plugins.txt Papyrus.3.log That log looks quite healthy to me. And no, just because that DCL has the last word in the log, doesn't mean that it's culprit. Skyrim logs are not crash logs, they only record things that executed fully (with or without errors). When the game crashes, whatever caused will in most cases not find its way into the log.  Are you using Crash Fixes? You should give it a try if you aren't.  Does the CTD happen at one specific inn only, or at any inn? If the first is the case, then you could first try using the "player.coc [Cell name]" console command to enter it. You can find the cell name by using the "help" command in the console (for example, searching "help banneredmare" ought to bring up the full CELL name of the Bannered Mare). Though I should add that this method only worked for me in the past when going the other way around, trying to work around a CTD when *exiting* an interior cell.  There's also the "resetinterior [cell ID]" console command to reset any interior location to its original state (including NPCs, objects and everything). For this one, you'll need the interior's ID number (both editorID and formID will work), so in this case too you can get the right ID with the "help" command. 1
LazyBoot Posted April 16, 2018 Posted April 16, 2018 2 hours ago, ZoneTanIsLove said: Thanks, I found it. Do you know how to disable NPCs coming up to me and asking to tie me up? Either turn off "device comments" or start wearing devices when talking to npcs.
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