WehTeheFf Posted May 20, 2015 Posted May 20, 2015 I hope this is actually new, didn't find anything about it in the thread. 1. I have a problem with the rubber gimp hood. It just doesn't show, last time my toon's head just went missing. After that I reinstalled cursed loot and tried to equip it via console. This time my toon opened her mouth, head still there, but no hood. Also unequipping the hood didn't really work (no dialog-options on how you want to remove the hood, it just got unequipped, mouth stayed open though). I also tested the original gimp hood (the one you linked in the credits section) which worked, but of course without any bondage-functionality. 2. The bondage adventure device removal removed everything, but it re-equipped the restrictive corset my toon was wearing. When I removed it manually (open with key) there was some weird body distortion happening (boobs flattened) and not going away. 3. I'd really like the harness to be a chastity belt alternative (as it happens in Captured Dreams). It is actually possible to configure the devices in a similar way, but when it equips a harness there are no plugs equipped. I know it's a bit problematic because the harness also uses the corset slot, but I think it should be possible to implement at least an option that disables restrictive corsets and then sometimes equips plugs with a standard belt and sometimes with a harness. (Also I'd wish for more devious stuff that substitutes the chastity belt and holds plugs, but I guess there's already enough suggestions for new kinky stuff here ^^) Here's a list of mods I'm using in case the bugs (1+2) are conflict-related. All the mods are up to date afaik. Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp hdtHighHeel.esm ApachiiHair.esm Schlongs of Skyrim - Core.esm SerialStrip.esp SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm soulgem-oven.esp ZaZAnimationPack.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm DeviouslyHelpless.esp Brawl Bugs CE.esp sr_FillHerUp.esp SkyrimBound.esp HelmetToggle2.02b.esp Apropos.esp TS_ECatsuit&Ballet.esp RaceMenu.esp Ballet Boots.esp Auto Unequip Ammo.esp DD - Interactions.esp zzEstrus.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp TS_Valkyrie1.esp Devious Devices - For the Masses II.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp SexLabDefeat.esp DeviousDevice - More Devious Quest.esp dD - Realistic Ragdoll Force - Realistic.esp Deviously Enslaved.esp Aradia Devious Expansion.esp Remodeled Armor - Vanilla Replacer.esp RaceMenuPlugin.esp EstrusChaurus.esp mslDeviousCaptures.esp ImmerSlave-DeviceCut.esp ImmersiveFP.esp JaxonzEnhGrab.esp RaceMenuMorphsCBBE.esp PetCollar.esp SOS - Smurf Average Addon.esp Remodeled Armor - Underwear.esp Schlongs of Skyrim.esp SexLab TDF Aggressive Prostitution.esp SexLabLeveling.esp SkyUI.esp SSv2.esp Captured Dreams.esp Cloaks.esp Devious Deviants.esp DD FtM - Cloaks patch.esp Run For Your Lives.esp SexLab-Stories.esp zdd.esp Deviously Cursed Loot.esp FollowersAlwaysEquipFromInventory.esp SBF All In One + DLC.esp SexLab_Dialogues.esp SexLab-AmorousAdventures.esp daymoyl_DawnguardAddon.esp KeyHolderQuest.esp SexLab-StoriesDevious.esp MilkModNEW.esp Shiny Catsuits.esp Devious Cidhna.esp Bob's Boots CBBE v8.0.esp Bob's Boots CBBE v8.2.esp Bob's Boots CBBE v8.3.esp FNISspells.esp MilkModNEW AB.esp MilkModNEW HF.esp SC_Shiny Catsuits - CD Edition.esp TS_GimpHood.esp XiNafay - Shoes.esp UIExtensions.esp When Vampires Attack.esp ZAZDeviousBindings - CD Edition.esp TZ_LockingLatexHoods - CD Edition.esp Alternate Start - Live Another Life.esp ImmerSlave.esp Alternate Start - Live A Deviant Life.esp SexLabSolutions_LAL_Patch.esp My guess with regards to issue #1 would be that it's related to the helmet toggle mod. Update: My gimp hood issue is gone. I don't really know why, just uninstalled 2 more or less unused mods (fill her up and Serial Strip) I think. Tried the helmet toggle hotkey (which I also tried before) and this time the hood was there, no strange behaviour or bugs. :-) Soo, because I forgot to mention this: I really really like this mod, keep up the good work, Kimy!
galgat Posted May 20, 2015 Posted May 20, 2015 I have been using the same 3 characters sence 11-11-2011, I did recently make one new one, but have not taken her very far. I have about 25 Profiles, with each of these 3 at various stages of developement, and quest completion. all 25 profiles are quite different, in name, an body, thanks to race menu, and ApachiiHair, and SGHairPackBase, and there various stages of main quest completion. but they are really all the same three characters I made when game went gold. The new character I started, I don't know if I will be able to stand re-learning smithing, and alchemy, and all the other thing's of that type again. I did not realize how much I hated the Cart ride, and slow beginning of the game until I started that new character a few day's ago. I don't use fast start's or have not, and I see many possible problems with those, so I have avoided them. I mean I play the game, and have yet to see everything that bethesda had in the original game, plus DLC's, even after all this time. Mostly due to the fact that I May run a mod for a bit, do many thing's, and then revert to and older save after removing the mod, so progress for any of these characters is very slow. I find I Have to revert to old saves so much, because so many mods rape inventory, and ruin ability to finish many main quest lines, or modifiy NPC so much that continuation of any main stream game is pretty much always lost. but that is to be expected. No point, except that I would actually hate having to start a new character, not that I would not. The early quest's are just really boring, and I have grown very use to these original three I have.
bradleyh Posted May 20, 2015 Posted May 20, 2015 It is kind of fun to have a character with all MCM Menus set waiting in the Live Another Life starting cell in the Abandoned Prison, then selecting "Surprise Me" at the Mara Altar. I have a character that is in Sinderions Lab in Blackreach that is also good for testing, except for having to survive Blackreach.
baronesa Posted May 20, 2015 Posted May 20, 2015 It is kind of fun to have a character with all MCM Menus set waiting in the Live Another Life starting cell in the Abandoned Prison, then selecting "Surprise Me" at the Mara Altar. I have a character that is in Sinderions Lab in Blackreach that is also good for testing, except for having to survive Blackreach. I make a big save at the prison cell with the defaul Prisoner look with all the configurations and MCM options I want. Then I go to it, load some of my presets or create a new one and start my adventure. So far I only have 2 profiles. One with all the mods I like and get stability tested to the limit (slightly above 200 esp and quite stable, really) and another with all that plus Maria Eden. I think i'll make another profile just for testing purposes
galgat Posted May 20, 2015 Posted May 20, 2015 Yes I find the extra profiles really nice, I don't keep them all on my C drive, I tend to make them, with good soild save's, and then either thumbnail drive them, or place them on one of my USB external drives, where I can grab them, and place them in the ModOrganizer Profile folder when I wish to play them. It is easy to just copy, and past the profiles, and then rename them to something that you can identify, as unique about them, and then store them back somewhere safe.
Eu4orick Posted May 20, 2015 Posted May 20, 2015 Is there anyway through this mod that can allow only the followers to be affected by being equipped in DD stuff? I'm only looking for a mod and way that can equip these items without any necessary need to also affect the player/pc? Is this one or are they any other that would work in such a way?
Mister X Posted May 20, 2015 Posted May 20, 2015 Just found this. Kimy made Dark Souls a game for pussies
Talbert Posted May 20, 2015 Posted May 20, 2015 Any chance for the next update that you could look into this "Help" or "I submit" yelling of the aggressive npcs in/after a sex attack? Although it's not a big deal as such, I find it really immersion breaking ...
Kimy Posted May 20, 2015 Author Posted May 20, 2015 Any chance for the next update that you could look into this "Help" or "I submit" yelling of the aggressive npcs in/after a sex attack? Although it's not a big deal as such, I find it really immersion breaking ... I think it's a bug/feature of the AI package I used to make the rapists keep their distance from the player. I disabled random chatter, but the AI package seems to ignore that flag.
Thermius Posted May 20, 2015 Posted May 20, 2015 Kimy, I've run into a problem with the Cursed Collar quest. On the stage after the armbinder has been picked up and the note has been read I get a CTD on saving the game. Papyrus spits out the following: [05/20/2015 - 07:13:39PM] VM is freezing...[05/20/2015 - 07:13:39PM] VM is frozen[05/20/2015 - 07:13:39PM] Saving game...[05/20/2015 - 07:13:39PM] VM is thawing...[05/20/2015 - 07:13:41PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:13:44PM] Error: Array index 68 is out of range (0-19)stack:[zzEstrusChaurusMCM (2F00EF8A)].zzestruschaurusevents.OnUpdate() - "zzestruschaurusevents.psc" Line 402[05/20/2015 - 07:13:46PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:13:46PM] Error: Array index 69 is out of range (0-19)stack:[zzEstrusChaurusMCM (2F00EF8A)].zzestruschaurusevents.OnUpdate() - "zzestruschaurusevents.psc" Line 402[05/20/2015 - 07:13:47PM] [DCUR] Housekeeping[05/20/2015 - 07:13:47PM] [DCUR] Periodical update starts[05/20/2015 - 07:13:47PM] [slamainscr ]:Defered maintenance...[05/20/2015 - 07:13:47PM] [slamainscr ]: found Devious Devices - Assets.esm[05/20/2015 - 07:13:47PM] [slamainscr ]Slamain stage 3[05/20/2015 - 07:13:47PM] [slamainscr ]: Disabled Desire spell[05/20/2015 - 07:13:47PM] [slamainscr ]: Updated notification key to 184[05/20/2015 - 07:13:47PM] [slamainscr ]: finished maintenance[05/20/2015 - 07:13:48PM] Error: Array index 70 is out of range (0-19)stack:[zzEstrusChaurusMCM (2F00EF8A)].zzestruschaurusevents.OnUpdate() - "zzestruschaurusevents.psc" Line 402[05/20/2015 - 07:13:51PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:13:53PM] warning: Property SexLab on script dcur_cursedHarnessScript attached to (FF000E3C) cannot be initialized because the script no longer contains that property[05/20/2015 - 07:13:53PM] warning: Property ZazAPCAO104 on script dcur_cursedHarnessScript attached to (FF000E3C) cannot be initialized because the script no longer contains that property[05/20/2015 - 07:13:53PM] warning: Property zad_DeviousPlug on script dcur_cursedHarnessScript attached to (FF000E3C) cannot be initialized because the script no longer contains that property[05/20/2015 - 07:13:56PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:13:56PM] Error: Array index 71 is out of range (0-19)stack:[zzEstrusChaurusMCM (2F00EF8A)].zzestruschaurusevents.OnUpdate() - "zzestruschaurusevents.psc" Line 402[05/20/2015 - 07:13:58PM] Error: Array index 72 is out of range (0-19)stack:[zzEstrusChaurusMCM (2F00EF8A)].zzestruschaurusevents.OnUpdate() - "zzestruschaurusevents.psc" Line 402[05/20/2015 - 07:14:01PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:14:02PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 9[05/20/2015 - 07:14:03PM] SOS SchlongLess: bandit entered schlongless state[05/20/2015 - 07:14:04PM] SOS Actor Schlongify: new schlong for bandit got schlong index 1 size 2[05/20/2015 - 07:14:04PM] SOS Actor Schlongify: new schlong for bandit got schlong index 1 size 5[05/20/2015 - 07:14:05PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 18[05/20/2015 - 07:14:06PM] SOS Actor Schlongify: new schlong for bandit got schlong index 1 size 7[05/20/2015 - 07:14:06PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:14:06PM] SOS Actor Schlongify: new schlong for Bandit Thug got schlong index 3 size 16[05/20/2015 - 07:14:06PM] SOS Actor Schlongify: new schlong for bandit got schlong index 1 size 9[05/20/2015 - 07:14:06PM] SOS Actor Schlongify: new schlong for bandit got schlong index 3 size 9[05/20/2015 - 07:14:10PM] [DCUR] Periodical update starts[05/20/2015 - 07:14:11PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:14:14PM] Error: Array index 73 is out of range (0-19)stack:[zzEstrusChaurusMCM (2F00EF8A)].zzestruschaurusevents.OnUpdate() - "zzestruschaurusevents.psc" Line 402[05/20/2015 - 07:14:16PM] warning: Property SexLab on script dcur_cursedHarnessScript attached to (FF000E3B) cannot be initialized because the script no longer contains that property[05/20/2015 - 07:14:16PM] warning: Property ZazAPCAO104 on script dcur_cursedHarnessScript attached to (FF000E3B) cannot be initialized because the script no longer contains that property[05/20/2015 - 07:14:16PM] warning: Property zad_DeviousPlug on script dcur_cursedHarnessScript attached to (FF000E3B) cannot be initialized because the script no longer contains that property[05/20/2015 - 07:14:16PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:14:20PM] [Zad]: OnContainerChanged()[05/20/2015 - 07:14:21PM] [Zad]: Helen received Armbinder.[05/20/2015 - 07:14:25PM] Error: dcur_cursedcollarquest (4B0058CC): unknown quest objective 58.stack:[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.IsObjectiveDisplayed() - "" Line ?[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.collarquest_getactualstage() - "dcur_cursedCollarQuestScript.psc" Line 882[item 42 in container (00000014)].dcur_onreadhint7.OnRead() - "dcur_onreadhint7.psc" Line 19[05/20/2015 - 07:14:25PM] Error: dcur_cursedcollarquest (4B0058CC): unknown quest objective 59.stack:[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.IsObjectiveDisplayed() - "" Line ?[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.collarquest_getactualstage() - "dcur_cursedCollarQuestScript.psc" Line 882[item 42 in container (00000014)].dcur_onreadhint7.OnRead() - "dcur_onreadhint7.psc" Line 19[05/20/2015 - 07:14:25PM] Error: dcur_cursedcollarquest (4B0058CC): unknown quest objective 77.stack:[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.IsObjectiveDisplayed() - "" Line ?[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.collarquest_getactualstage() - "dcur_cursedCollarQuestScript.psc" Line 882[item 42 in container (00000014)].dcur_onreadhint7.OnRead() - "dcur_onreadhint7.psc" Line 19[05/20/2015 - 07:14:25PM] Error: dcur_cursedcollarquest (4B0058CC): unknown quest objective 78.stack:[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.IsObjectiveDisplayed() - "" Line ?[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.collarquest_getactualstage() - "dcur_cursedCollarQuestScript.psc" Line 882[item 42 in container (00000014)].dcur_onreadhint7.OnRead() - "dcur_onreadhint7.psc" Line 19[05/20/2015 - 07:14:25PM] Error: dcur_cursedcollarquest (4B0058CC): unknown quest objective 79.stack:[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.IsObjectiveDisplayed() - "" Line ?[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.collarquest_getactualstage() - "dcur_cursedCollarQuestScript.psc" Line 882[item 42 in container (00000014)].dcur_onreadhint7.OnRead() - "dcur_onreadhint7.psc" Line 19[05/20/2015 - 07:14:25PM] Error: dcur_cursedcollarquest (4B0058CC): unknown quest objective 80.stack:[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.IsObjectiveDisplayed() - "" Line ?[dcur_cursedcollarquest (4B0058CC)].dcur_cursedcollarquestscript.collarquest_getactualstage() - "dcur_cursedCollarQuestScript.psc" Line 882[item 42 in container (00000014)].dcur_onreadhint7.OnRead() - "dcur_onreadhint7.psc" Line 19[05/20/2015 - 07:14:28PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:14:34PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:14:37PM] VM is freezing...[05/20/2015 - 07:14:37PM] VM is frozen[05/20/2015 - 07:14:38PM] Saving game...[05/20/2015 - 07:14:38PM] VM is thawing...[05/20/2015 - 07:14:41PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:14:58PM] [DCUR] Periodical update starts[05/20/2015 - 07:15:01PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:15:06PM] warning: Property SexLab on script dcur_cursedHarnessScript attached to (FF000E9C) cannot be initialized because the script no longer contains that property[05/20/2015 - 07:15:06PM] warning: Property ZazAPCAO104 on script dcur_cursedHarnessScript attached to (FF000E9C) cannot be initialized because the script no longer contains that property[05/20/2015 - 07:15:06PM] warning: Property zad_DeviousPlug on script dcur_cursedHarnessScript attached to (FF000E9C) cannot be initialized because the script no longer contains that property[05/20/2015 - 07:15:11PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:15:11PM] SOS SchlongLess: Slave entered schlongless state[05/20/2015 - 07:15:16PM] [Zad]: Node Scale: 1.000000[05/20/2015 - 07:15:25PM] VM is freezing...[05/20/2015 - 07:15:25PM] VM is frozen[05/20/2015 - 07:15:25PM] Saving game... CTD
Kawauso Posted May 20, 2015 Posted May 20, 2015 Think about putting the "For Modders" and FAQ sections of the OP in spoilers ? That would be useful for people who want to skip any of them.
zaraia Posted May 20, 2015 Posted May 20, 2015 I know this isn't really what this mod is about, but I love the automatic cover animation when naked! But I was wondering if it would be feasible to make it trigger only when there are other people around, it seems a little silly to cover yourself like that alone in the middle of the wilderness.
TechBaNe Posted May 21, 2015 Posted May 21, 2015 I have a bit of a problem with DCL ignoring the maximum item limit I set (5 items at most before things should stop equipping). Right now, as of quick saving, I have both vag and nipple piercings, a collar, a harness, and a chastity bra equipped. I opened a chest and triggered a bondage event where my toon found and equipped a ball gag and an armbinder bringing my total up to 7 devices worn (or six if both piercings count as 1 device), completely ignoring my settings. I should also note that all of the devices my toon is wearing were equipped using DCL's events. On another note, I saw this interesting thread: http://www.loverslab.com/topic/47315-ideareq-rubber-dollification/ I think this premise would make a good trapped in rubber extension or a new cursed collar. Imagine a progressively growing rubber suit; a cross between Aradia's living harness and the rubber suits which runs off of sexual fluids and forces you to have regular sex to keep it satisfied otherwise it gets hungry and then "encourages" you to feed it either by constantly draining stamina or magicka. It starts off as just a rubber collar, and as days pass and you continue to feed it, it grows (likely checked and applied after load screens or through popup boxes) to cover more of your body, restricting armours and weapons until you look like nothing more than a living, moving sex doll which would naturally leave you vulnerable to sex attacks.Up until that point, you can try to find a rare key (similar rates to living harness key, and probably need more keys depending on how much of your body is covered) that will unlock and remove the collar and kill the suit, but after you've been completely encased, you have to find the fabled Dollmaker to discover a way to remove the suit.
Kimy Posted May 21, 2015 Author Posted May 21, 2015 Funnily enough a "timed collar" that will add more restraints the longer you're wearing it is already in development, but making it a pure rubber item sounds even more fun (yay for latex!) However, the 'doll' look is pretty much impossible to replicate with the available rubber items, in particular we don't have any rubber bondage mittens (we don't have any bondage mittens at all, rubber or not). Other than that, I obviously have a lot of the required code in Cursed Loot already.
Feliks Posted May 21, 2015 Posted May 21, 2015 I've found two bugs with the bondage adventure bit. Not sure where they're coming from yet though. When they say they'll remove one item nothing happens When the actual bondage adventure starts I get items equipped, moved somewhere, game loads, screen goes black, game loads, and i'm in a storage cell with a falmer gate, a bed and a "test click object" or something of the like. Additionally, I've noticed the devices equipped after sex attacks, during the bondage adventure, and a few other places don't follow the theme I've got selected. Not sure if that's intended, a bug, or just not a priority.And do you think there'll be an option to turn off restrictive items (selectively or wholesale)? I'm not a huge fan of the restrictive collar for long periods of time. Or maybe modify the progressive bondage? I don't actually know what kind of coding goes into that so I'm hesitant to bring it up. I'm loving this mod and have been since the day I downloaded it (the day it came out I think) and love all of the increased functionality. Can't wait to see what happens next.
Kimy Posted May 21, 2015 Author Posted May 21, 2015 1 is a known issue that will be (hopefully) gone with the next patch 2 I have no idea, but this shouldn't happen at all. Only followers should go there. The bondage sex scenes are supposed to honour the MCM theme settings, but I will double check it. A total overhaul of the item selector feature is planned (that would also allow you to pick your favorite themes in more detail than now), but won't arrive anytime soon.
Feliks Posted May 21, 2015 Posted May 21, 2015 If that's for followers that's probably the issue, I've noticed that this doesn't play nice with UFO here and there, it usually checks the player as a follower (lots and lots of devices at once oh my) so that must treat the player like a follower. Thanks for the quick response.
Kimy Posted May 21, 2015 Author Posted May 21, 2015 Wasn't UFO horribly outdated? I'd recommend EFF or AFT instead. And yes, if it tags the player as a follower (oh my, why WOULD it? oO), then some stuff in Cursed Loot will break.
unmog Posted May 21, 2015 Posted May 21, 2015 I know this isn't really what this mod is about, but I love the automatic cover animation when naked! But I was wondering if it would be feasible to make it trigger only when there are other people around, it seems a little silly to cover yourself like that alone in the middle of the wilderness. I was thinking the same thing. Also I think Ive noticed the walking sound thing when standing still using the cover animation.
Blackness blackness is... Posted May 21, 2015 Posted May 21, 2015 Funnily enough a "timed collar" that will add more restraints the longer you're wearing it is already in development, but making it a pure rubber item sounds even more fun (yay for latex!) However, the 'doll' look is pretty much impossible to replicate with the available rubber items, in particular we don't have any rubber bondage mittens (we don't have any bondage mittens at all, rubber or not). Other than that, I obviously have a lot of the required code in Cursed Loot already. oh god. this subject again
Kimy Posted May 21, 2015 Author Posted May 21, 2015 Funnily enough a "timed collar" that will add more restraints the longer you're wearing it is already in development, but making it a pure rubber item sounds even more fun (yay for latex!) However, the 'doll' look is pretty much impossible to replicate with the available rubber items, in particular we don't have any rubber bondage mittens (we don't have any bondage mittens at all, rubber or not). Other than that, I obviously have a lot of the required code in Cursed Loot already. oh god. this subject again Hm? How you mean?
Kissinger Posted May 21, 2015 Posted May 21, 2015 I think the general subject of proposing devices without models on hand has been addressed before. The timed collar sounds a-m-a-z-i-n-g.
Kimy Posted May 21, 2015 Author Posted May 21, 2015 I think the general subject of proposing devices without models on hand has been addressed before. The timed collar sounds a-m-a-z-i-n-g. In their defence, I would assume that they just don't know what's available and what isn't. It is a complicated matter, for sometimes stuff even IS available, but I can't use it anyway because the creator might have placed restrictive permissions on the mod etc.
RegisteredUser Posted May 21, 2015 Posted May 21, 2015 I just upgraded from 4.6 to 4.8, and have a quick question on how the Bondage Adventure Quest works. The tooltip says that you get placed somewhere in Skyrim, and need to return to the NPC that started the quest to get unlocked. However, I notice you can also get this quest as a random result from surrendering in combat. I found that confusing - do I have to return to the enemy that delivered the finishing blow to get my bondage removed? But that enemy would be hostile and can't actually be talked to...?
blueballbob Posted May 21, 2015 Posted May 21, 2015 Any compatibility issues with http://www.nexusmods.com/skyrim/mods/49496/? ? Got it installed and everything seems good in MCM, but haven't encountered any cursed loot with the default encounter rate. Also tried Solicitation, and all anyone says to me 'Is that so?' And nothing. Seems like it's running fine, do I need go up the chance rate? Default is 5% on my install.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now