Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

 

It is true that this mod can make the character adopt a pose of shame while walking ( like the images ) in a permanent way through the MCM menu? there is a possibility that such option could become an independent mod without many requirements? I think I am not the only one whose NMM it's almost full.   :(

 

If you can do it, the realism of Skyrim would appreciate it a lot! 

 

Thanks.

 

Yes, that's pretty much the pose that's in the mod.

 

 

 

Thanks!   :)  but I guess there is no possibility of a '' standalone '' version, right?  :( 

Posted

 

 

It is true that this mod can make the character adopt a pose of shame while walking ( like the images ) in a permanent way through the MCM menu? there is a possibility that such option could become an independent mod without many requirements? I think I am not the only one whose NMM it's almost full.   :(

 

If you can do it, the realism of Skyrim would appreciate it a lot! 

 

Thanks.

 

Yes, that's pretty much the pose that's in the mod.

 

 

 

Thanks!   :)  but I guess there is no possibility of a '' standalone '' version, right?   :(

 

 

What would you need that for? You can disable functions in Cursed Loot if you don't like them. To the point that the cover animation will be pretty much the only thing still active.

Personally, the limited number of mods we can install is precisely why I am not a fan of "one-trick pony" mods. I prefer installing a few large mods over a lot of small ones with super limited scope each.

 

 

 

Slorm, curious do you have any gender restricions on Sex Attacks?

 

 

No I have it set to "Both"

 

 

 

I have totally rewritten a core part of the sex attacks. It starts up -much- faster now and should pick up mobs much more reliable. Will test it in the open wild to see if it solves the "Wandering Mob" issue as well.

 

Posted

@Kimy

 

Sorry I was just off to bed when I replied last night (UK time here), I forgot to mention that I have the Combat Sex Attacks unchecked as I use Defeat

 

EDIT: Just saw your post above mine :)

Posted

I am getting spawned sex attacks when opening containers in the depths of ruins, is this supposed to be happening?  At least they could be specters instead of regular npcs.

 

also, after sex attacks menus are not getting re-enabled.

Posted

Not to spam too much but Im bumping my earlier question, I could really use some help with finding a Male skin that didnt have this issue.

 

 

Hmm I figure this is a good enough place to ask. I dont use SoS anymore cuz of some problem it gave, dont remember exactly what it was. So instead I use the basic male nudesuit in sexlabs for the sex scenes. One thing that bugs me though is that the skin of the men all have this ugly looking dirty shadow underpants when it takes their loin cloth off. Is there any skin textures for males that get rid of this?

 

 

Also now that I thought of it, considering there was a mention of issue with child mods, I just randomly ran into a mod called Children Fight Back. Unsure if it would actually work or not, but would making a child follower conflict any with the Cursed Loot now? I suddenly had a huge desire to do a Mother/Child sort of adventuring party instead of having to leave them at home all the time and hope they raise themselves. I could teach them how to fight and adventure at an early age! :D

 

I mean, as far as I know Cursed Loot only triggers attacks on adult females right, since male followers dont ever seem to be subject to stuff. Id figure your adopted kid would be treated similarly and just left out of events but I wanted to ask before I potentially exploded Skyrim or Cursed Loot any.

 

For a more precise list of mods I was thinking of using though would be these, just wondering if any of them would cause conflicts.

Children Fight Back http://www.nexusmods.com/skyrim/mods/59945/?

Armor for Kids http://www.nexusmods.com/skyrim/mods/56670/?

RS Child Overhaul http://www.nexusmods.com/skyrim/mods/55555/?

 

Lastly... anyone know any good mod that lets you give birth to your own actual kid? I saw one before but apparently all it does it create a random kid where you are. Not even a baby or anything. I mean it wouldnt have to be perfect but at least have the basic functionality of being able to "adopt" your kid and be around the house like normal kids. Then I could have my own little mini-me succubus out with me while I murder bandit camps, that'd be great~

Posted

 

 

 

It is true that this mod can make the character adopt a pose of shame while walking ( like the images ) in a permanent way through the MCM menu? there is a possibility that such option could become an independent mod without many requirements? I think I am not the only one whose NMM it's almost full.   :(

 

If you can do it, the realism of Skyrim would appreciate it a lot! 

 

Thanks.

 

Yes, that's pretty much the pose that's in the mod.

 

 

 

Thanks!   :)  but I guess there is no possibility of a '' standalone '' version, right?   :(

 

 

What would you need that for? You can disable functions in Cursed Loot if you don't like them. To the point that the cover animation will be pretty much the only thing still active.

Personally, the limited number of mods we can install is precisely why I am not a fan of "one-trick pony" mods. I prefer installing a few large mods over a lot of small ones with super limited scope each.

 

 

I need it for the realism, I do not think helps the realism run naked through a city as if nothing happened, especially when they take you to jail and take away all the clothes you had stolen and you have equipped, the reason I wanted a standalone version is precisely because my NMM is almost full and your mod need many others mods and that means more and more files to be installed. I don't have more space. 

Posted

I need it for the realism, I do not think helps the realism run naked through a city as if nothing happened, especially when they take you to jail and take away all the clothes you had stolen equipped, the reason I wanted a standalone version is precisely because my NMM is almost full and your mod need many others that means more and more files to be installed. I don't have more space. 

 

I agree, I really like the mod for that very reason. I just wish a couple things about the animation would be fixed/changed.

 

1= Anytime it plays it makes an audio sound as if walking, people already discussed this, why it might be happening, and potential fixes so I assume its being fixed already just no idea when to expect an update.

 

2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left.

 

3= I wish it could work with Blushing When Aroused. http://www.loverslab.com/files/file/1724-blush-when-aroused/ Maybe it could have a little tie in option that it causes a blush if the mod is detected when you cover yourself?  :D

Posted

Not to spam too much but Im bumping my earlier question, I could really use some help with finding a Male skin that didnt have this issue.

 

 

Hmm I figure this is a good enough place to ask. I dont use SoS anymore cuz of some problem it gave, dont remember exactly what it was. So instead I use the basic male nudesuit in sexlabs for the sex scenes. One thing that bugs me though is that the skin of the men all have this ugly looking dirty shadow underpants when it takes their loin cloth off. Is there any skin textures for males that get rid of this?

 

 

Also now that I thought of it, considering there was a mention of issue with child mods, I just randomly ran into a mod called Children Fight Back. Unsure if it would actually work or not, but would making a child follower conflict any with the Cursed Loot now? I suddenly had a huge desire to do a Mother/Child sort of adventuring party instead of having to leave them at home all the time and hope they raise themselves. I could teach them how to fight and adventure at an early age! :D

 

I mean, as far as I know Cursed Loot only triggers attacks on adult females right, since male followers dont ever seem to be subject to stuff. Id figure your adopted kid would be treated similarly and just left out of events but I wanted to ask before I potentially exploded Skyrim or Cursed Loot any.

 

For a more precise list of mods I was thinking of using though would be these, just wondering if any of them would cause conflicts.

Children Fight Back http://www.nexusmods.com/skyrim/mods/59945/?

Armor for Kids http://www.nexusmods.com/skyrim/mods/56670/?

RS Child Overhaul http://www.nexusmods.com/skyrim/mods/55555/?

 

RS Children will definitely work with Cursed Loot. Children followers...maybe not.

 

 

 

 

 

It is true that this mod can make the character adopt a pose of shame while walking ( like the images ) in a permanent way through the MCM menu? there is a possibility that such option could become an independent mod without many requirements? I think I am not the only one whose NMM it's almost full.   :(

 

If you can do it, the realism of Skyrim would appreciate it a lot! 

 

Thanks.

 

Yes, that's pretty much the pose that's in the mod.

 

 

 

Thanks!   :)  but I guess there is no possibility of a '' standalone '' version, right?   :(

 

 

What would you need that for? You can disable functions in Cursed Loot if you don't like them. To the point that the cover animation will be pretty much the only thing still active.

Personally, the limited number of mods we can install is precisely why I am not a fan of "one-trick pony" mods. I prefer installing a few large mods over a lot of small ones with super limited scope each.

 

 

I need it for the realism, I do not think helps the realism run naked through a city as if nothing happened, especially when they take you to jail and take away all the clothes you had stolen equipped, the reason I wanted a standalone version is precisely because my NMM is almost full and your mod need many others that means more and more files to be installed. I don't have more space. 

 

 

Hm, while I can see the point about the dependencies, Cursed Loot is using only basic libraries you're likely to have installed anyway if you're using other SexLab or bondage mods.

Posted

 

I need it for the realism, I do not think helps the realism run naked through a city as if nothing happened, especially when they take you to jail and take away all the clothes you had stolen equipped, the reason I wanted a standalone version is precisely because my NMM is almost full and your mod need many others that means more and more files to be installed. I don't have more space. 

 

I agree, I really like the mod for that very reason. I just wish a couple things about the animation would be fixed/changed.

 

1= Anytime it plays it makes an audio sound as if walking, people already discussed this, why it might be happening, and potential fixes so I assume its being fixed already just no idea when to expect an update.

 

2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left.

 

3= I wish it could work with Blushing When Aroused. http://www.loverslab.com/files/file/1724-blush-when-aroused/ Maybe it could have a little tie in option that it causes a blush if the mod is detected when you cover yourself?  :D

 

 '' 2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left. ''   ... EXACTLY! that's what I mean!   :) 

Posted

 

 

I need it for the realism, I do not think helps the realism run naked through a city as if nothing happened, especially when they take you to jail and take away all the clothes you had stolen equipped, the reason I wanted a standalone version is precisely because my NMM is almost full and your mod need many others that means more and more files to be installed. I don't have more space. 

 

I agree, I really like the mod for that very reason. I just wish a couple things about the animation would be fixed/changed.

 

1= Anytime it plays it makes an audio sound as if walking, people already discussed this, why it might be happening, and potential fixes so I assume its being fixed already just no idea when to expect an update.

 

2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left.

 

3= I wish it could work with Blushing When Aroused. http://www.loverslab.com/files/file/1724-blush-when-aroused/ Maybe it could have a little tie in option that it causes a blush if the mod is detected when you cover yourself?  :D

 

 '' 2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left. ''   ... EXACTLY! that's what I mean!   :)

 

 

Convinced. I will put a toggle in to make it trigger in cities only.

 

Posted

 

 

 

I need it for the realism, I do not think helps the realism run naked through a city as if nothing happened, especially when they take you to jail and take away all the clothes you had stolen equipped, the reason I wanted a standalone version is precisely because my NMM is almost full and your mod need many others that means more and more files to be installed. I don't have more space. 

 

I agree, I really like the mod for that very reason. I just wish a couple things about the animation would be fixed/changed.

 

1= Anytime it plays it makes an audio sound as if walking, people already discussed this, why it might be happening, and potential fixes so I assume its being fixed already just no idea when to expect an update.

 

2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left.

 

3= I wish it could work with Blushing When Aroused. http://www.loverslab.com/files/file/1724-blush-when-aroused/ Maybe it could have a little tie in option that it causes a blush if the mod is detected when you cover yourself?  :D

 

 '' 2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left. ''   ... EXACTLY! that's what I mean!   :)

 

 

Convinced. I will put a toggle in to make it trigger in cities only.

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

Posted

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Can't see how this could be done without potentially creating a lot of lag as it would need a cloak or very regular scan of the cell the pc is in (and LOS check).

 

 

Posted

 

 

 

 

I need it for the realism, I do not think helps the realism run naked through a city as if nothing happened, especially when they take you to jail and take away all the clothes you had stolen equipped, the reason I wanted a standalone version is precisely because my NMM is almost full and your mod need many others that means more and more files to be installed. I don't have more space. 

 

I agree, I really like the mod for that very reason. I just wish a couple things about the animation would be fixed/changed.

 

1= Anytime it plays it makes an audio sound as if walking, people already discussed this, why it might be happening, and potential fixes so I assume its being fixed already just no idea when to expect an update.

 

2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left.

 

3= I wish it could work with Blushing When Aroused. http://www.loverslab.com/files/file/1724-blush-when-aroused/ Maybe it could have a little tie in option that it causes a blush if the mod is detected when you cover yourself?  :D

 

 '' 2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left. ''   ... EXACTLY! that's what I mean!   :)

 

 

Convinced. I will put a toggle in to make it trigger in cities only.

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Cursed Loot is only one ESP. If you have its requirements installed (e.g. ZaZ, DDI/DDa/DDx, SLAR), that would do it. Other than that...254 installed mods? Holy cow! I tend to have less than 170.

 

As for the animation, checking for nearby actors is a very expensive function in terms of script engine load. I really don't want to do this every few seconds.

Posted

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Can't see how this could be done without potentially creating a lot of lag as it would need a cloak or very regular scan of the cell the pc is in (and LOS check).

 

I'm not an expert girl about mods, sometimes I say things that the experts considered impossible   :P  I'm just saying that the mod seems perfect in that function like it is now, because Kimy say that she would limit the function only for cities, so like the mod is right now when you look someone down the road you just open the MCM menu and you activate the function again. If she limited the function only for the cities she will limit the mod in many ways.

Posted

 

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Can't see how this could be done without potentially creating a lot of lag as it would need a cloak or very regular scan of the cell the pc is in (and LOS check).

 

I'm not an expert girl about mods, sometimes I say things that the experts considered impossible   :P  I'm just saying that the mod seems perfect in that function like it is now, because Kimy say that she would limit the function only for cities, so like the mod is right now when you look someone down the road you just open the MCM menu and you activate the function again. If she limited the function only for the cities she will limit the mod in many ways.

 

 

Kimy said she'd add it as a toggle, so you will be able to turn it on or off. In other words you can keep things as they are now or only have it work in cities.

 

So you will still have a choice

 

Posted

 

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Can't see how this could be done without potentially creating a lot of lag as it would need a cloak or very regular scan of the cell the pc is in (and LOS check).

 

I'm not an expert girl about mods, sometimes I say things that the experts considered impossible   :P  I'm just saying that the mod seems perfect in that function like it is now, because Kimy say that she would limit the function only for cities, so like the mod is right now when you look someone down the road you just open the MCM menu and you activate the function again. If she limited the function only for the cities she will limit the mod in many ways.

 

 

It would have to scan the surrounding area for actors then figure out if it was a person, animals and monsters are actors as well.

Posted

 

 

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Can't see how this could be done without potentially creating a lot of lag as it would need a cloak or very regular scan of the cell the pc is in (and LOS check).

 

I'm not an expert girl about mods, sometimes I say things that the experts considered impossible   :P  I'm just saying that the mod seems perfect in that function like it is now, because Kimy say that she would limit the function only for cities, so like the mod is right now when you look someone down the road you just open the MCM menu and you activate the function again. If she limited the function only for the cities she will limit the mod in many ways.

 

 

Kimy said she'd add it as a toggle, so you will be able to turn it on or off. In other words you can keep things as they are now or only have it work in cities.

 

So you will still have a choice

 

 

Oh! as I said I am not an expert in this  :P  Thanks for the explanation!  :)

Posted

 

 

 

 

 

I need it for the realism, I do not think helps the realism run naked through a city as if nothing happened, especially when they take you to jail and take away all the clothes you had stolen equipped, the reason I wanted a standalone version is precisely because my NMM is almost full and your mod need many others that means more and more files to be installed. I don't have more space. 

 

I agree, I really like the mod for that very reason. I just wish a couple things about the animation would be fixed/changed.

 

1= Anytime it plays it makes an audio sound as if walking, people already discussed this, why it might be happening, and potential fixes so I assume its being fixed already just no idea when to expect an update.

 

2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left.

 

3= I wish it could work with Blushing When Aroused. http://www.loverslab.com/files/file/1724-blush-when-aroused/ Maybe it could have a little tie in option that it causes a blush if the mod is detected when you cover yourself?  :D

 

 '' 2= It makes little sense to me for this to play at all times... like if you're alone in the middle of the woods or in some dungeon I wouldnt be worried about anyone seeing me. On the other hand I could see in well trafficed places, like inside most towns, Id be covering up even if I didnt see anyone simply because you dont know when someone might come out of a house or turn around a corner. So in places like towns I could see it playing constantly, but not out in the wilderness or dungeons... at least not when I think Im alone. If some guy came walking down the road though I might cover myself again until he left. ''   ... EXACTLY! that's what I mean!   :)

 

 

Convinced. I will put a toggle in to make it trigger in cities only.

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Cursed Loot is only one ESP. If you have its requirements installed (e.g. ZaZ, DDI/DDa/DDx, SLAR), that would do it. Other than that...254 installed mods? Holy cow! I tend to have less than 170.

 

As for the animation, checking for nearby actors is a very expensive function in terms of script engine load. I really don't want to do this every few seconds.

 

Thanks by the info, I only have ZaZ installed, I need everything else, I think I need more space, not? 

 

Yep, 254   :P  and the game runs great, no lag, no CTD   :D  the problem is obviously space for more mods.   :(

 

About the animation, for what I have leraned here, I think you guys did not understand what I try to say, I thought you would dispose the function of the cover of being used freely and now could only be used automatically only in the cities, that's all.  Was my bad   :P

Posted

 

 

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Can't see how this could be done without potentially creating a lot of lag as it would need a cloak or very regular scan of the cell the pc is in (and LOS check).

 

I'm not an expert girl about mods, sometimes I say things that the experts considered impossible   :P  I'm just saying that the mod seems perfect in that function like it is now, because Kimy say that she would limit the function only for cities, so like the mod is right now when you look someone down the road you just open the MCM menu and you activate the function again. If she limited the function only for the cities she will limit the mod in many ways.

 

 

It would have to scan the surrounding area for actors then figure out if it was a person, animals and monsters are actors as well.

 

I guess that is a task too complicated for the modder, is something the player can be done manually or as says isahale can be done with a hot key, but for people who play with XBOX 360 controller it is easier through the MCM menu. As I said, you guys not understood what I meant, I do not want Kimy do overwork .   :)

Posted

 

 

 

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Can't see how this could be done without potentially creating a lot of lag as it would need a cloak or very regular scan of the cell the pc is in (and LOS check).

 

I'm not an expert girl about mods, sometimes I say things that the experts considered impossible   :P  I'm just saying that the mod seems perfect in that function like it is now, because Kimy say that she would limit the function only for cities, so like the mod is right now when you look someone down the road you just open the MCM menu and you activate the function again. If she limited the function only for the cities she will limit the mod in many ways.

 

 

It would have to scan the surrounding area for actors then figure out if it was a person, animals and monsters are actors as well.

 

I guess that is a task too complicated for the modder, is something the player can be done manually or as says isahale can be done with a hot key, but for people who play with XBOX 360 controller it is easier through the MCM menu. As I said, you guys not understood what I meant, I do not want Kimy do overwork .   :)

 

 

It isn't a matter of difficulty, it would be a drain on system resources as it is an intensive thing to do just to change the animation used. It would be similar to running Aroused twice.

Posted

 

 

 

 

 

 

Not, not dear! I think you don't understand and you don't read this '' If some guy came walking down the road though I cover myself again ''  if you limit the mod only to cities you are limiting the mod! the people can appear even in lonely places like unmog say! for example in a lonely place but with a road on it. 

 

About the dependencies, only one .ESP file is necessary for install it all? because I only have one space remaining and that's all.   :(

 

 

Can't see how this could be done without potentially creating a lot of lag as it would need a cloak or very regular scan of the cell the pc is in (and LOS check).

 

I'm not an expert girl about mods, sometimes I say things that the experts considered impossible   :P  I'm just saying that the mod seems perfect in that function like it is now, because Kimy say that she would limit the function only for cities, so like the mod is right now when you look someone down the road you just open the MCM menu and you activate the function again. If she limited the function only for the cities she will limit the mod in many ways.

 

 

It would have to scan the surrounding area for actors then figure out if it was a person, animals and monsters are actors as well.

 

I guess that is a task too complicated for the modder, is something the player can be done manually or as says isahale can be done with a hot key, but for people who play with XBOX 360 controller it is easier through the MCM menu. As I said, you guys not understood what I meant, I do not want Kimy do overwork .   :)

 

 

It isn't a matter of difficulty, it would be a drain on system resources as it is an intensive thing to do just to change the animation used. It would be similar to running Aroused twice.

 

Thanks by the explanation :)  then is a matter of system resources, then it is less convenient, I think the mod is fine like it is now, not? 

Posted

It looks like with this mod on, my character's hands won't stay together when tied.

 

If I get cuffs equipped for example and my hands tied behind my back, after running around for a few seconds I just revert to the regular running animation. This is with cover animation off, with it on I cover myself instead.

Posted

 

 

As for the animation, checking for nearby actors is a very expensive function in terms of script engine load. I really don't want to do this every few seconds.

Doesnt your mod already do it with the sex attacks when it checks if a npc can spot you when your wandering around not stealthed? Why not tie in the animation to that when not in cities?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...