Blackness blackness is... Posted May 21, 2015 Posted May 21, 2015 Hm? How you mean? i don't want to talk about it,Kimy.
Kimy Posted May 21, 2015 Author Posted May 21, 2015 Any compatibility issues with http://www.nexusmods.com/skyrim/mods/49496/? ? Got it installed and everything seems good in MCM, but haven't encountered any cursed loot with the default encounter rate. Also tried Solicitation, and all anyone says to me 'Is that so?' And nothing. Seems like it's running fine, do I need go up the chance rate? Default is 5% on my install. I have no clue. I have never used this mod. Hm? How you mean? i don't want to talk about it,Kimy. Ummm...ok... I guess?
Veladarius Posted May 21, 2015 Posted May 21, 2015 Bug Report Safeword is not removing Corset. Tested using "Tie Me Up" from Debug menu, then Safeword. All devices were removed except the corset (it flickers on screen for a second but re-equips and needs a key to unlock). Removal of corsets when a belt is also equipped is rather problematic, the removal scripts have difficulties in identifying them properly because of the different variations of the rendered device part. I have been working on removal scripts for Captured Dreams and have the same issue, it works with no belt on but does not when one is equipped. I know this isn't really what this mod is about, but I love the automatic cover animation when naked! But I was wondering if it would be feasible to make it trigger only when there are other people around, it seems a little silly to cover yourself like that alone in the middle of the wilderness. I was thinking the same thing. Also I think Ive noticed the walking sound thing when standing still using the cover animation. I have been hearing the footsteps as well.
Gameplayer Posted May 21, 2015 Posted May 21, 2015 Foot Step Sounds, explained. From having done some reading around its something we are going to suffer with until an Animator can spare the time to open the animation and remove a checkmark for apply sound. I know that doesn't make any since but apparently animations have a sound tag in the actual file. I found that tid bit when reading up on sounds over at both Immersive Sounds and Skyrim Audio Overhaul.
Kimy Posted May 21, 2015 Author Posted May 21, 2015 Foot Step Sounds, explained. From having done some reading around its something we are going to suffer with until an Animator can spare the time to open the animation and remove a checkmark for apply sound. I know that doesn't make any since but apparently animations have a sound tag in the actual file. I found that tid bit when reading up on sounds over at both Immersive Sounds and Skyrim Audio Overhaul. That animation is part of the ZaZ pack. It's an offset animation named ZaZAPCSHFOFF. 1
Veladarius Posted May 21, 2015 Posted May 21, 2015 If I remember right, Integration had the same issue with the Armbinder when it was first introduced.
Kimy Posted May 21, 2015 Author Posted May 21, 2015 Not sure if I can fix that on my end if it's an issue with the animation itself. Or...can I? I have zero clue about animations, I just use them.
renji03 Posted May 21, 2015 Posted May 21, 2015 Sorry, I have a small problem, I installed the mod (and it's requirements), but for some reason it wont trigger, even with the event chance at 100% and min. arousal at 0. I also tried the TieMeUp function from the debug menu, and while the game say event triggered in the top left screen, my character is just standing around and nothing happens. Do I need to do something to activate the mod? Oh, and my character is female, so it's not because my char has the wrong gender.
sila Posted May 22, 2015 Posted May 22, 2015 I seem to be having a problem with this mod, it claims I am either using a male character (I am not), have a child follower (unless sofia counts as one for some reason, i do not) or have nonessential children mod (which I do not). So cursed loot keeps disabling itself. Could it be an issue with the Sofia follower? I am using version 4.7, was there a fix in 4.8 ?
Guest Posted May 22, 2015 Posted May 22, 2015 I know this isn't really what this mod is about, but I love the automatic cover animation when naked! But I was wondering if it would be feasible to make it trigger only when there are other people around, it seems a little silly to cover yourself like that alone in the middle of the wilderness. I was thinking the same thing. Also I think Ive noticed the walking sound thing when standing still using the cover animation. I have been hearing the footsteps as well. AYE! the footsteps also I agree with the cover animation like maybe work with that because in More Devious Quests I felt the same way honestly I like it but covering yourself all the time is annoying, Like even to add a hotkey to use cover animations so if you're naked and not covering yourself your arousal goes up or have a higher chance of being taken advantage of.
Reesewow Posted May 22, 2015 Posted May 22, 2015 Not sure if I can fix that on my end if it's an issue with the animation itself. Or...can I? I have zero clue about animations, I just use them. I think I saw the same thing turn up in the More Devious Quests mod and it was found to be an bug with Zaz that needs a fix from that end.
Someone92 Posted May 22, 2015 Posted May 22, 2015 - Added: MCM Override to disable the automatic suspension of Cursed Loot when a male character is logged in. Is this check made every time I load a game? It gets annoying fast. I know it's better to use MO and have a different mod list for male characters but I think people who do not use MO would appreciate if there is an option to disable the pop-up that Deviously Cursed Loot has disabled itself.
stroganof Posted May 22, 2015 Posted May 22, 2015 Um, i have some strange behaviour with the new update. Uninstalled 4.6, cleansave, installed 4.8, ran fnis/loot. When started the game with v 4.8 i got bound while talking to npcs, i enabled debug msgs just now and it looks like the game thinks im constantly opening containers. I'm going to roll back to the old version for now, but if this is a known issue, please let me know. I'm to tired to read 20+ pages of forum, sorry. And once more, thank you for the update kimy.
RegisteredUser Posted May 22, 2015 Posted May 22, 2015 I did the same upgrade a day before you and didn't experience this issue.
Kimy Posted May 22, 2015 Author Posted May 22, 2015 - Added: MCM Override to disable the automatic suspension of Cursed Loot when a male character is logged in. Is this check made every time I load a game? It gets annoying fast. I know it's better to use MO and have a different mod list for male characters but I think people who do not use MO would appreciate if there is an option to disable the pop-up that Deviously Cursed Loot has disabled itself. No, the override is stored in the savegame. You click it once and it will never bug you on this character again. I don't use MO myself, so I am guaranteed to never write any feature that relies on it.
cshake Posted May 22, 2015 Posted May 22, 2015 Bug report on 4.8 (since at least 4.6, not sure when it started): The "already looted this container" flag doesn't prevent an event from firing. If I set an event chance to very high, get an item, then go back and open the container again, it will give me another item after closing it the second time, and so on. Fix: dcur_onactivatecontainer .psc line 1299: function rememberme() if hasbeenlooted(oref. GetFormID()) if dcumenu. debugenabled libs. notify("You already looted this " + oref .GetDisplayName()) endif return 1 ; Return something here that evaluates to true else rememberID(oref .GetFormID()) return 0 ; Return something that evaluates to false endif endfunction and then inside OnUpdate(), when rememberme() is called, check for the return value and stop processing if it's true: if rememberme() return ; short circuit out of OnUpdate if it's already been looted endif Sorry about the coloring on the second code block, I have no idea why it's different than the first. Also, had to add spaces between the period and function names for some reason, since the forum software somehow thought that I was posting a link otherwise.
badbat111 Posted May 22, 2015 Posted May 22, 2015 i just noticed the gags have a padlock on them both harness and simple yet no gag keys
wookiee27 Posted May 22, 2015 Posted May 22, 2015 I started a new game last night and so much stuff started working! Suddenly I had dialogue from blacksmiths to remove those awful high security restraints and a lot of lag that I thought was normal from starting scenes or equipping devices was gone. I love this mod so much already and I didn't even have the whole thing working. Guess my saves were clogged with old mods or something, Last night I got nailed with devices when opening a door. A door! Nothing in Skyrim is safe anymore. I love it.
monsta88 Posted May 22, 2015 Posted May 22, 2015 A v4.6 question: If a Sex attack happened and the NPCs started following you, was there a solution for that?
O'Burts Posted May 22, 2015 Posted May 22, 2015 Hi Kimy, love your mod. Been playing for a couple of months now. Haven't really seen any issues (which for a mod, pretty good going). One thing with the new update though.When I start the Damsel in Distress quest, I can struggle out of the hogtie, but I'm stuck as what to do next. I.e I can't figure out how to get out of the armbinder, and the only option I think I have is to sleep, which doesn't do anything.Any help? Thanks
jkllkj Posted May 22, 2015 Posted May 22, 2015 I seem to be having an issue where the cursed collar quest isnt actually starting, could you help me start it manually? I would try myself but I dont know the quest id or such and can't prid cause it isnt actually started.
wookiee27 Posted May 22, 2015 Posted May 22, 2015 Hi Kimy, love your mod. Been playing for a couple of months now. Haven't really seen any issues (which for a mod, pretty good going). One thing with the new update though. When I start the Damsel in Distress quest, I can struggle out of the hogtie, but I'm stuck as what to do next. I.e I can't figure out how to get out of the armbinder, and the only option I think I have is to sleep, which doesn't do anything. Any help? Thanks Search containers for a sharp object. That's how I got out of it when I got hit with damsel in distress from picking a cabbage.
monsta88 Posted May 23, 2015 Posted May 23, 2015 Hi Kimy, love your mod. Been playing for a couple of months now. Haven't really seen any issues (which for a mod, pretty good going). One thing with the new update though. When I start the Damsel in Distress quest, I can struggle out of the hogtie, but I'm stuck as what to do next. I.e I can't figure out how to get out of the armbinder, and the only option I think I have is to sleep, which doesn't do anything. Any help? Thanks Press TAB and Struggle.
RegisteredUser Posted May 23, 2015 Posted May 23, 2015 In regards to the slut collar... when it says you must spend X days without sex, does that mean any sort of SexLab animation will reset the counter, even if it's just a handjob? Or does it just mean that you mustn't have vaginal or anal sex, because wearing a full set of chastity gear seems to be designed as a counter, and that doesn't block for example oral? I kind of need to know because I have other mods active that'll put a vulnerable girl to the task of servicing others, even if she's belted... EDIT: also, I assume that the collar forcing exhibitionist = true is intended...?
Blackness blackness is... Posted May 23, 2015 Posted May 23, 2015 there's no exceptions. you do a slutty thing. and you will have to start the wait all over. which is completely fine if you configure it to a reasonable amount of days. unlike me. yup i am doomed
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