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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

The old orc is excluded by default if you didn't change the "Disable Elder" MCM toggle. So that one is probably ok.

 

The Vigiants of Stendarr I will have to check. The log you attached doesn't show Vigilants, though. I take that was another instance?

 

PS: I love Bathing in Skyrim. Shame that the author poofed into thin air.

 

I have elders allowed and getting the same thing with the Farmer as well.

 

Mzin seems to be around again on Nexus though I've no idea when (or if) Bathing in Skyrim will be updated. TBH I think v1.04 is a lot better than than the 1.05 beta's, the older animation was better and there's no teleport bug. Personally I don't care about followers as I never use them, but I suspect that's the main hold-up with the mod now

 

Posted

Had a problem with my female character, I started getting a LOOKUP FAILED message quite a bit. I went back to version 4.6 and no problem. So, I am sticking with 4.6 for now. :(

 

My suggestion would be to dump the gender check and save the script load for more evil traps and devices, I can't believe I just said that, Kimy. :P

 

If some one wants to play a male character with your mod installed, they deserve the derogatory remarks anyway. :lol:

 

But seriosly, I have noticed a little more script lagging with the newer versions and I have not added anymore mods, just updating this one. :P

 

Thaks Kimy :D

Posted

 

The old orc is excluded by default if you didn't change the "Disable Elder" MCM toggle. So that one is probably ok.

 

The Vigiants of Stendarr I will have to check. The log you attached doesn't show Vigilants, though. I take that was another instance?

 

PS: I love Bathing in Skyrim. Shame that the author poofed into thin air.

 

I have elders allowed and getting the same thing with the Farmer as well.

 

Mzin seems to be around again on Nexus though I've no idea when (or if) Bathing in Skyrim will be updated. TBH I think v1.04 is a lot better than than the 1.05 beta's, the older animation was better and there's no teleport bug. Personally I don't care about followers as I never use them, but I suspect that's the main hold-up with the mod now

 

 

 

Kimy, I have a similar problem, mine was with Bandit Outlaw.

I notice a 'found x aroused Actors' line in the log (my log), does that mean the enemy has to be aroused also?  In my case, the aroused ones were dead, and the one alive wasn't aroused so wasn't chosen?!

And/or is there a sexlab preference check? 

 

That would explain why it triggers sometimes and not others.  

 

That does leave a fallback quirk though.  When the fallback solution (spawn in random bandit) triggers it seems to be a different faction than the unaroused bandit who wasnt' picked and they then fight.  If the spawned bandit loses, the animations doesn't finished and the other bandit is stuck on friendly (or I'm stuck on bandit faction maybe, depends on how you make them 'friends').

 

Posted

Just have a quick question about updating. Do I just install the new version and put it after the old version in the order if using MO. Or do I deactivate the old version and just use the new version?(will that get rid of all the settings I had in the old version?)

Posted

Question:

 

solicitation - generous customer who leaves restraints on you after the deed -

 

Do they have any dialogue for that outcome, or do they just walk away without a word like normal, awaiting you chasing after them for their coin?

Posted

 

 

The old orc is excluded by default if you didn't change the "Disable Elder" MCM toggle. So that one is probably ok.

 

The Vigiants of Stendarr I will have to check. The log you attached doesn't show Vigilants, though. I take that was another instance?

 

PS: I love Bathing in Skyrim. Shame that the author poofed into thin air.

 

I have elders allowed and getting the same thing with the Farmer as well.

 

Mzin seems to be around again on Nexus though I've no idea when (or if) Bathing in Skyrim will be updated. TBH I think v1.04 is a lot better than than the 1.05 beta's, the older animation was better and there's no teleport bug. Personally I don't care about followers as I never use them, but I suspect that's the main hold-up with the mod now

 

 

 

Kimy, I have a similar problem, mine was with Bandit Outlaw.

I notice a 'found x aroused Actors' line in the log (my log), does that mean the enemy has to be aroused also?  In my case, the aroused ones were dead, and the one alive wasn't aroused so wasn't chosen?!

And/or is there a sexlab preference check? 

 

That would explain why it triggers sometimes and not others.  

 

That does leave a fallback quirk though.  When the fallback solution (spawn in random bandit) triggers it seems to be a different faction than the unaroused bandit who wasnt' picked and they then fight.  If the spawned bandit loses, the animations doesn't finished and the other bandit is stuck on friendly (or I'm stuck on bandit faction maybe, depends on how you make them 'friends').

 

 

 

"found x aroused actors" is not a a Cursed Loot log entry. Mine all start with a [DCUR] prefix. And no, the mobs do not have to be aroused. I am still at a loss why valid mobs are not getting picked up by the code sometimes. In other words, I need more logs from situations when it failed to.

 

Question:

 

solicitation - generous customer who leaves restraints on you after the deed -

 

Do they have any dialogue for that outcome, or do they just walk away without a word like normal, awaiting you chasing after them for their coin?

 

As for now they will walk away. This will change in 4.9, as I have rewritten parts of the solicitation code to make it more reliable and straightforward to play.

Posted

Had a problem with my female character, I started getting a LOOKUP FAILED message quite a bit. I went back to version 4.6 and no problem. So, I am sticking with 4.6 for now. :(

 

My suggestion would be to dump the gender check and save the script load for more evil traps and devices, I can't believe I just said that, Kimy. :P

 

If some one wants to play a male character with your mod installed, they deserve the derogatory remarks anyway. :lol:

 

But seriosly, I have noticed a little more script lagging with the newer versions and I have not added anymore mods, just updating this one. :P

 

Thaks Kimy :D

I agree, Ive noticed more lag when opening stuff as well. A very noticeable pause and such when there wasnt before.

 

The log said: Rape event cancelled. No mobs found.

 

However, in the list of present actors it only mentioned my character and "cow, chicken, Dorthe" and left out Alvor, who was literally standing right there. Also, in the center of Riverwood, there should be several male actors around. It was day, so not all could have been in the inn.

Similar issue with me. I assume followers arent allowed, but instead of teleporting some random guy in a lot maybe it'd be best if there isnt a character currently around whos available to do a sex attack... maybe there shouldnt be a sex attack instead of teleporting a random guy to do it. Id appreciate an option like that anyway.

 

He wasnt naked for me though, maybe because I have a couple armor mods that add armor to enemy lists and stuff.

Posted

 

"found x aroused actors" is not a a Cursed Loot log entry. Mine all start with a [DCUR] prefix. And no, the mobs do not have to be aroused. I am still at a loss why valid mobs are not getting picked up by the code sometimes. In other words, I need more logs from situations when it failed to.

 

 

 

The only common factor seems to be that it is the wandering NPC's. I had it happen with the two Vigilants of Stendarr that wander round, the Old Orc which spawns in various places (the one that wants a worthy death) and the Farmer that wanders the roads.

 

When I tried it in Whiterun it worked correctly with a named NPC (Jervis)

 

Posted

 

Had a problem with my female character, I started getting a LOOKUP FAILED message quite a bit. I went back to version 4.6 and no problem. So, I am sticking with 4.6 for now. :(

 

My suggestion would be to dump the gender check and save the script load for more evil traps and devices, I can't believe I just said that, Kimy. :P

 

If some one wants to play a male character with your mod installed, they deserve the derogatory remarks anyway. :lol:

 

But seriosly, I have noticed a little more script lagging with the newer versions and I have not added anymore mods, just updating this one. :P

 

Thaks Kimy :D

I agree, Ive noticed more lag when opening stuff as well. A very noticeable pause and such when there wasnt before.

 

The gender check adds no script load you'd ever notice. Actually I didn't change the sex attack code much compared to 4.6 at all. There was a bug in 4.7 that created script lag, but it's gone in 4.8.

 

Posted

I've been enjoying the mod but noticed 2/3 issues . I'm running Deviously Helpless, so could there be some conflicts there?

 

My character was equipped with chastity restraints after opening a locked door. I asked a follower for help, and she promptly put the PC into full rubber bondage and an armbinder, starting the bondage adventure quest. Nobody would help the PC, and the game was telling me to go back to the starting point which was flagged as the follower that caused all the trouble in the first place. Eventually I made it to the inn where this nightmare had all started and the follower still refused to help. I saw in the MCM that NPCs cannot help with quest items? Was this just a glitch caused by the follower triggering the quest?

 

The mod seems to be causing trouble with fast travel. I'm constantly having to re-enable fast travel even though the PC is not wearing any cursed items and any option for disabling fast travel is turned off in the mod MCM.

 

If I get the "you feel like you are being watched message" the PC just stands still - sometimes for minutes whilst someone, somewhere, is deciding what to do next. Followers get tied up, untied, dance around a bit,  go for a walk and then get tied up again and the PC just stands there. This is fixed by stopping animations sometimes 2 or 3 times in the SexLab MCM. Follower support is enabled but set to 1 follower. Is this normal? 

 

Could MCM settings between Deviously Helpless and Cursed Loot be conflicting somehow?

 

Apart from the niggles above the mod is fantastic!

Posted

Kimy for general info

 

This may have been the location (Sunderstone Gorge) which has quite narrow caves. Anyway a sex attack triggered with 4 of the Mages turning up.

 

The first two rape scenes seemed normal but the last two were very heavily lagged, though once the animation got going it was okay until it finished, so it seems to be either related to the initial positioning of the attacker or some more general hold up in the processing queue. Unfortunately this is anecdotal so no log but I'll try it again in a different location (I'm not sure a log will show much in any case except how long it took).

 

Once outside the dungeon I had a DH event trigger with a load of Forsworn and there was no lag there, so hopefully it was locational, though I don't recall any sex attack lag in v4.6 (never used 4.7) so perhaps something has changed.

Posted

Small bug report: I asked a trader for help with restraints, and got the "unlock all devices" result (lucky!). However, i was wearing only two devices that were valid for removal; the rest were Captured Dreams quest items and adamantly stayed on. So far, so good. However, your script did remove the plug that the Captured Dreams belt was holding in - that shouldn't be possible as long as the belt stays on! :P

 

Not sure what you can do about this, but well, there you go.

 

Also, it could be that these CD quest items are not properly detected as worn devies. I have the limit of what random traps can apply to me set to 6, and I was wearing five quest items (collar, belt, bra, arm cuffs, leg cuffs). The trap I hit added two more items, bringing me to 7 - it should only have added one.

Posted

 

Also, it could be that these CD quest items are not properly detected as worn devies. I have the limit of what random traps can apply to me set to 6, and I was wearing five quest items (collar, belt, bra, arm cuffs, leg cuffs). The trap I hit added two more items, bringing me to 7 - it should only have added one.

 

That's not quite how it works. The item threshold is a barrier to prevent further traps from occurring. It does not, however, limit the number of items a trap can put on you, as long as it was triggered below the threshold. It means "No trap can happen when you're wearing more than 5 restraints." Nothing more, nothing less.

Posted

P.S: Would you ever consider raising the max search range for sex attacks? >_>;

 

Or too problematic?

 

You have so many self-volunteered consultants/lobbyists/stakeholders kimy!

 

Posted

@Slorm - the wandering mobs that don't want to participate in the sex attacks - Did this happen during combat or regular, timed attacks?

Posted

 

 

 

Smal bug report; The High Security Slave Harness, ARMO:xx02856D can't be removed with the High Security Restraints Key KEYM:xx017CA4 at the moment.

 

There is no way to get a high security restraints key through any means other than using the console. The only in-game way to unlock high security restraints is paying a blacksmith. What you report is not a bug, it's a failed attempt at cheating! :P

 

Hey Kimmy! I had a small suggestion about how you could improve the bondage adventure quest.

 

I think instead of it and steal your stuff being separate options, that during the bondage adventure quest they should steal all your stuff, and they give it back to you and unlock you when/if you get back to them. Maybe could even make an additional option, that you have to get back to them within a configurable amount of days, 0 disabling it and making the quest last forever so you can get back whenever you manage to get back.

 

Could maybe even include some alternative quest ending if you dont make it back in time, maybe having to do something else to get out of the inescapable armbinder, or maybe they decide to enslave you. It could be sort of like a dare/challenge. And of course if you dont want to take the challenge you could maybe head to a town instead to get a smith to let you out or something, and then sneak up on them later to steal your stuff back or get revenge in other more imaginative ways.

 

I like that better than them just stealing your stuff... how are you supposed to get it back anyway steal it back/kill them?

 

I really would like to add a mechanism that would remove your inventory at quest start and then hand it back to you after quest completion. But removing a character's inventory is a can of worms that easily can break stuff left and right. For starters, Papyrus will start happily dumping cores if a character's items is a tad larger than average (I tend to be the first to know, because I hate inventory management in RPGs, so I usually increase my carryweight two or threefold). That and quest items might get lost if you're not careful. It might still happen, but I need to figure out a reliable way to code it. :)

 

Ask veladrumfruzz ... w/e that guy that made captured dreams!

 

During the embassy part it takes everything except quest stuff it seems, so could ask how he did that.

 

 

I know how to do it, that's not the problem. Transferring large inventories put a LOT of strain on the engine, though. But then again, most people don't run around with 900 carry weight. I do. :D

 

 

first thing i do after starting a new game is open the console and: forceav.carryweight 50000 ^^

 

Posted

 

 

Also, it could be that these CD quest items are not properly detected as worn devies. I have the limit of what random traps can apply to me set to 6, and I was wearing five quest items (collar, belt, bra, arm cuffs, leg cuffs). The trap I hit added two more items, bringing me to 7 - it should only have added one.

 

That's not quite how it works. The item threshold is a barrier to prevent further traps from occurring. It does not, however, limit the number of items a trap can put on you, as long as it was triggered below the threshold. It means "No trap can happen when you're wearing more than 5 restraints." Nothing more, nothing less.

 

 

Aaah, okay. That makes sense.

 

Something else I noticed though - I don't seem to be getting device comments even when I'm parading that full set of CD gear around naked.

 

Difficult to bugtest. I can't exactly take them off and wear a normal collar/belt/etc instead...

Posted

@Slorm - the wandering mobs that don't want to participate in the sex attacks - Did this happen during combat or regular, timed attacks?

 

It was just a normal arousal sex attack, not during combat.

 

I've done some further testing tonight on the lag issue. Tested in Whiterun and Winterhold and there was no sign of lag, so it looks like it was either the Sunderstone location or just the first run of the routine being a bit cranky (seems to happen with some mods, first time a procedure runs it gives some problems then settles down after that and runs properly)

 

Posted

Hmm I figure this is a good enough place to ask. I dont use SoS anymore cuz of some problem it gave, dont remember exactly what it was. So instead I use the basic male nudesuit in sexlabs for the sex scenes. One thing that bugs me though is that the skin of the men all have this ugly looking dirty shadow underpants when it takes their loin cloth off. Is there any skin textures for males that get rid of this?

Posted

It is true that this mod can make the character adopt a pose of shame while walking ( like the images ) in a permanent way through the MCM menu? there is a possibility that such option could become an independent mod without many requirements? I think I am not the only one whose NMM it's almost full.  :( 

 

If you can do it, the realism of Skyrim would appreciate it a lot! 

 

Thanks.

post-230150-0-05926900-1432607241_thumb.jpeg

post-230150-0-52750200-1432607269_thumb.png

Posted

 

@Slorm - the wandering mobs that don't want to participate in the sex attacks - Did this happen during combat or regular, timed attacks?

 

It was just a normal arousal sex attack, not during combat.

 

I've done some further testing tonight on the lag issue. Tested in Whiterun and Winterhold and there was no sign of lag, so it looks like it was either the Sunderstone location or just the first run of the routine being a bit cranky (seems to happen with some mods, first time a procedure runs it gives some problems then settles down after that and runs properly)

 

 

 

Slorm, curious do you have any gender restricions on Sex Attacks?

 

Kimy, ok I ran a case test on it as log just says found and not found when selecting actors so kinda hard to say why :)

 

With my Lesbian (sexlab setting) Fem Character, I tested the sex attacks in a cave VS 2 fem and 1 male bandits.  I checked and the two fem bandits were set to Bi (sexlab).

 

With CL sex attacks set to 'female' only, I didn't select any mobs.  Bandits found, none added

 

With CL sex attacks set to 'both', I was able to get the male bandit AND female bandits to be selected.

I found the "DCUR - found bandit"

"DCUR - added bandit"

in the log, and the animations and post sex worked fine.

 

With CL sex attacks set to 'male', it also works.  Fems and males were chosen.

 

So seems to be an odd gender/sex preference issue. Fems being treaded as males (btw, setting them lesbian didn't seem to make any difference).

 

 

 

Posted (edited)

Two questions regarding "A Damsel In Distress" quest:

 

1) The first objective is to escape the hogtie, but even after escaping the hogtie the quest objective doesn't mark as complete.  Later on, after finally getting my wrists free, the objective for escaping restraints popped up, and ever since there have been no objectives appearing nor have there been any existing objectives completed.  How are these objectives supposed to be marked complete?

2) What are the quest ID and stage numbers for "A Damsel In Distress?"  I'm having a terrible feeling that, for the above reason, this quest is bugged and I'll have to either reset myself or force the quest progression via the console.

Edited by Karidon
Posted

Not sure then were the lag was coming from then in Version 4.8 because 4.6 is faster. I believe there was 171 scripts in version 4.6 and 188 in version 4.8 if I remember correctly. :P

 

Even though I miss out on the Bondage Adventure Quest, 4.6 is running better for me at this time. :(

 

Thanks Kimy :D

Posted

It is true that this mod can make the character adopt a pose of shame while walking ( like the images ) in a permanent way through the MCM menu? there is a possibility that such option could become an independent mod without many requirements? I think I am not the only one whose NMM it's almost full.   :(

 

If you can do it, the realism of Skyrim would appreciate it a lot! 

 

Thanks.

 

Yes, that's pretty much the pose that's in the mod.

 

 

 

@Slorm - the wandering mobs that don't want to participate in the sex attacks - Did this happen during combat or regular, timed attacks?

 

It was just a normal arousal sex attack, not during combat.

 

I've done some further testing tonight on the lag issue. Tested in Whiterun and Winterhold and there was no sign of lag, so it looks like it was either the Sunderstone location or just the first run of the routine being a bit cranky (seems to happen with some mods, first time a procedure runs it gives some problems then settles down after that and runs properly)

 

 

 

Slorm, curious do you have any gender restricions on Sex Attacks?

 

Kimy, ok I ran a case test on it as log just says found and not found when selecting actors so kinda hard to say why :)

 

With my Lesbian (sexlab setting) Fem Character, I tested the sex attacks in a cave VS 2 fem and 1 male bandits.  I checked and the two fem bandits were set to Bi (sexlab).

 

With CL sex attacks set to 'female' only, I didn't select any mobs.  Bandits found, none added

 

With CL sex attacks set to 'both', I was able to get the male bandit AND female bandits to be selected.

I found the "DCUR - found bandit"

"DCUR - added bandit"

in the log, and the animations and post sex worked fine.

 

With CL sex attacks set to 'male', it also works.  Fems and males were chosen.

 

So seems to be an odd gender/sex preference issue. Fems being treaded as males (btw, setting them lesbian didn't seem to make any difference).

 

 

I too have noticed that some custom mods don't tag female characters as such, so they will get picked up despite they are ruled out in MCM. Or won't get picked up if you actually want them.

Posted

Not sure then were the lag was coming from then in Version 4.8 because 4.6 is faster. I believe there was 171 scripts in version 4.6 and 188 in version 4.8 if I remember correctly. :P

 

Even though I miss out on the Bondage Adventure Quest, 4.6 is running better for me at this time. :(

 

Thanks Kimy :D

 

The number of scripts is absolutely no indicator about a mod's performance. What these scripts do matters. It's completely possible to break Papyrus one one script and a handful of lines of code that put enough strain on the engine.

 

Mind you that some of the delays you experience in a sex attack scene aren't actual lag but intentional delays to allow mobs to run to you etc or wait on follower scenes to complete. That being said, I will have a look at the code and see where I can make it a bit more efficient.

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