Krashark Posted February 6, 2021 Posted February 6, 2021 As of Beta 3, there are still DCL cells with underscores in their Editor names in Creation Kit, which can cause the game to not sort saves properly when you save inside those cells. They're shown in the image below:
thedarkone1234 Posted February 6, 2021 Posted February 6, 2021 Bug report in DCL beta (might be related more to DD than to DCL). I am wearing the time-locked yoke of shame (breast yoke) and I am supposed to get raped. The NPC doesn't even run and approach me and the scene gets canceled because apparently breast yokes have no aggressive animations? Here is the relevant log: Spoiler [02/06/2021 - 08:02:29PM] [DCUR] - Processing: Whiterun Guard. Is NPC. [02/06/2021 - 08:02:30PM] [DCUR] - Sex with player: Whiterun Guard [02/06/2021 - 08:02:30PM] [Zad]: UpdateControls() [02/06/2021 - 08:02:30PM] [Zad]: Selecting DD-aware animations. [02/06/2021 - 08:02:30PM] [Zad]: Using only aggressive animations. [02/06/2021 - 08:02:32PM] [Zad]: Actor(s) are bound. Trying to set up bound animation. [02/06/2021 - 08:02:33PM] [Zad]: Error: no valid bound animations could be found. [02/06/2021 - 08:02:33PM] ERROR: Cannot cast from None to sslBaseAnimation[] stack: [zadQuest (0B00F624)].zadbq00.SelectValidDDAnimations() - "zadBQ00.psc" Line 923 [zadQuest (0B00F624)].zadlibs.SelectValidDDAnimations() - "zadLibs.psc" Line 742 [dcur_mainlib (4A024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 3942 [dcur_clocktick (4A04F16F)].dcur_clocktickscript.clocktickpulse() - "dcur_clocktickScript.psc" Line 1308 [dcur_clocktick (4A04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1542 [02/06/2021 - 08:02:33PM] [DCUR] Sex Scene aborted. No valid animations found. [02/06/2021 - 08:02:40PM] [Zad]: UpdateControls() [02/06/2021 - 08:02:44PM] [CF][Framework] OnUpdate BEGIN [02/06/2021 - 08:02:44PM] [CF][Framework] OnUpdate END [02/06/2021 - 08:02:48PM] [Zad]: UpdateControls() [02/06/2021 - 08:02:52PM] [DCUR] Periodical update starts [02/06/2021 - 08:02:52PM] SLAX - GetActorExposure BEGIN Shallan is 0.000000 [02/06/2021 - 08:02:52PM] SLAX - GetActorExposure END Shallan returns 0.000000 [02/06/2021 - 08:02:53PM] SLAX - GetActorExposure BEGIN Shallan is 0.000000 [02/06/2021 - 08:02:53PM] SLAX - GetActorExposure END Shallan returns 0.000000 [02/06/2021 - 08:02:54PM] SLAX - GetActorExposure BEGIN Shallan is 0.000000 [02/06/2021 - 08:02:54PM] SLAX - GetActorExposure END Shallan returns 0.000000 [02/06/2021 - 08:02:54PM] SLAX - GetActorExposure BEGIN Shallan is 0.000000 [02/06/2021 - 08:02:54PM] SLAX - GetActorExposure END Shallan returns 0.000000 [02/06/2021 - 08:02:55PM] SLAX - GetActorExposure BEGIN Shallan is 0.000000 [02/06/2021 - 08:02:55PM] SLAX - GetActorExposure END Shallan returns 0.000000 [02/06/2021 - 08:02:56PM] SLAX - GetActorExposure BEGIN Shallan is 0.000000 [02/06/2021 - 08:02:56PM] SLAX - GetActorExposure END Shallan returns 0.000000 [02/06/2021 - 08:02:56PM] [Zad]: UpdateControls() [02/06/2021 - 08:02:57PM] [DCUR] Sex attacks are out of cooldown. Checking conditions! [02/06/2021 - 08:02:57PM] [DCUR] Rape scene triggered. Checking for detection! [02/06/2021 - 08:03:00PM] VM is freezing... [02/06/2021 - 08:03:00PM] VM is frozen [02/06/2021 - 08:03:01PM] Log closed Please tell me if I am missing something stupid XD
Xuvish Posted February 6, 2021 Posted February 6, 2021 On 2/4/2021 at 8:58 PM, Xuvish said: Thank you for your hard work on this mod. Do you think you can put the links to version 9 beta updates on the main page with the requirements? I didn't notice you fixed the part where Chloe was stuck in the pole at the beginning of the Chloe quest in Helgen. I did find a couple of temporary fixes. #1. If you back away from her out of the cell right after the conversations when you ask good to go, she will become unstuck. Seems to work for me every time (5-6 times since v 9 beta came out). #2. If you open the console command then select her and type recycle actor, she will come to you. #1 may be a safer alternative. Update on #1. You need to back away from Chloe right after the dialogue ends when you tell her you found the key. Then she will be released from the device.
iamwookie Posted February 6, 2021 Posted February 6, 2021 5 hours ago, twsnider1138 said: Hmm, that might explain why Kimy made the armours have the maximum protection for their type and just did enchantments on them. Again, thank you VERY much for your help. My plans for these are hopefully to make them both upgradable and able to be build on a forge similar to the various DD goods. And as always thanks to @Kimy too for doing all the hard work. Personally I'd love to see them as craft able armors so we could apply our own enchantments. Some fun way to get the materials might be interesting too. Besides steel/iron/gold/leather and ebonite via the solution The other materials aren't really in game though.
hexenhaus Posted February 7, 2021 Posted February 7, 2021 Hey, could someone list the features of Leon und Leah (XDFF)? I come from Submissive Lola and really liked it besides my Troubles of Heroine playthrough. Now I did install DCUR and went straight to Leon and did the quest(Party). It was nice, like last time, but now I am wondering if there is anymore of that? After submitting to Leon I did some dungeon crawling and besides randomly equipping DDs (belt, bra, cuffs), the only possible interaction was giving gold and pleasing Leon, no background, banter no fun or sense of progression. I saw some screenshots of crawling PCs and such, so I know that there are more mechanics, but are they just technical or is there more roleplay? So are there more related quests and if not what interaction is there, requirements, punishments, play-time and sense of progression (falling into the rabbithole)? Moreover I am curious of what was added quest-wise since maybe v6, how is the new prison, the v9 Inn, are there quests and how good and long are they, or is it just like the dollmaker promo stuff (talk people into DDs and hope you dont trigger items onto yourself). Personally I am no fan of radiant quests that port you into the wilds and/or put devices onto you that just slow you down and the only rewards are some keys or devices... At the moment I am rather frustrated by the still broken combat surrender mechanics and DD item spam (like 20 items after one dungeon, and yes I tweaked the settings) and I am wondering if DCUR is now worth having, if I want to do and experience quests and not have to fight vs boring mechanics. To be clear, I do not have anyting against simple or repetetive tasks or traveling around Skyrim, but there has to be some context, story and progression to it, like in Slaverun or Troubles of Heroine (boulder task was hilarious xD and I do not know how long I was in the Night Mammoths cavern). So please, give me some ideas on what to exspect and whatnot.
Hirato Posted February 7, 2021 Posted February 7, 2021 With XDFF, your followers basically decide on up to 3 rules that you have to obey and deal with. This isn't a complete list, but the obvious rules are as follows, I'll leave it in a spoiler in case people want to discover it themselves, and don't want the mechanics demystified. Spoiler City Bondage Your master will buy you in either prisoner chains or an elbowbinder when you go into cities. There's no punishment for non-compliance, but it will get reequipped shortly if you somehow manage to struggle out of it. Master Follower Your master must be your follower, and you need to make sure they stay close-by Non-compliance will see your slave collar upgraded to a stricter one Naked You're either meant to be naked, or wearing heavy bondage (this is usually an armbinder or similarly debilitating) Non-compliance will see you punished with severity 0-70 devices. No Escape You're not allowed to escape your restraints; there's a 5-7% chance your master will detect your struggling (this is a 0-50 severity punishment), and a 20% they'll notice your escape (this is a 50-100 severity punishment) No Gold You get a strict limit on the amount of gold you can keep, usually 500; you have to either get rid of it, or give it to your master Non-compliance is a 0-100 severity punishment, and your master taking all but 50% of the limit. The money goes into a secret safe; you'll get it back when you escape No Keys If you have any restraint keys, you'll receive a 0-100 severity punishment, and your master will take them away. I believe their removal is permanent; either avoid looting them or store them somewhere asap No Sex Name's a bit of a misnomer, but you can have sex provided that a) your master is involved, or b) you get raped, or c) you're whoring yourself out (soliciting), Everything else, including masturbating, will see you punished; first infraction: chastity items 2nd infraction: 20-80 severity punishment + gag Offer Sex You'll need to proactively offer yourself up to your master every 6 hours; if you're belted and gagged, then you're exempt. 20-75 severity punishment if you don't Random restraint Your master will lock a random restraint on you, and periodically swap it for something else Sleep You'll have to ask permission to sleep; when you've asked, you'll be put in some heavy restraints until you have slept. they'll be removed as soon as you wake up, if you use needs mods, make good use of it, as there's a 12 hour cooldown. You receive a 0-100 severity punishment for non-compliance Wear Rubber You'll have to wear rubber (anything from The Dollmaker should be fine) or a 'devious suit' (these are usually hobble skirts); you'll get a free rubber dress if you don't have one. You'll get locked in a hobble skirt if you don't comply. Chastity You'll get equipped with a chastity belt, a chastity bra, as well as leg and arm cuffs; there's a 33% chance of there being a vibrators and butt plugs as well. As for punishments, they come in tiers, one is randomly picked in the range, and the severity goes up until it finds one it can do (up to the max of the range) 0-10 corset 11-20 belt and bra 21-30 belt, bra, and cuffs 31-40 leg cuffs and boots 41-50 gag 51-60 belt, bra, cuffs, and gag 61-70 hobble dress 71-80 yoke 81-90 gag, legg cuffs, boots, and yoke 91+ straitjacket and gag for example, we have a range of 0-50, and we roll 35. However we already have boots and leg cuffs equipped. It will then try 45, which will net us a gag. If we had a gag already, it would then try 55, but that's more than 50, so the punishment fizzles out and does nothing. Also, a lot of these rules don't clean up after themselves. e.g. if City Bondage ends in a city, your master will not remove them; you'll need to find a way out yourself. 1
Kharos Posted February 7, 2021 Posted February 7, 2021 @Kimy Bug Report (DD 5.1 / DCL 9.0 Beta 3): When equipping Sasha's devices on her using the inventory menu, for many of them she will return them, complaining that they are not her devices. When equipping an armbinder on Sasha she unequips the catsuit that she is wearing. (2) is probably caused by the new "set empty outfit" functionality in DD 5. I have seen similar problems in a scene of Laura's bondage shop. While it might be possible to work around the problem from DCL, I am wondering if DD needs a way to shut that functionality off, for example by adding NPCs to a special "do not change outfit" faction (a faction has the advantage that it could be added/removed from scripts).
hexenhaus Posted February 7, 2021 Posted February 7, 2021 5 hours ago, Hirato said: With XDFF, your followers basically decide on up to 3 rules that you have to obey and deal with. This isn't a complete list, but the obvious rules are as follows, I'll leave it in a spoiler in case people want to discover it themselves, and don't want the mechanics demystified. Reveal hidden contents City Bondage Your master will buy you in either prisoner chains or an elbowbinder when you go into cities. There's no punishment for non-compliance, but it will get reequipped shortly if you somehow manage to struggle out of it. Master Follower Your master must be your follower, and you need to make sure they stay close-by Non-compliance will see your slave collar upgraded to a stricter one Naked You're either meant to be naked, or wearing heavy bondage (this is usually an armbinder or similarly debilitating) Non-compliance will see you punished with severity 0-70 devices. No Escape You're not allowed to escape your restraints; there's a 5-7% chance your master will detect your struggling (this is a 0-50 severity punishment), and a 20% they'll notice your escape (this is a 50-100 severity punishment) No Gold You get a strict limit on the amount of gold you can keep, usually 500; you have to either get rid of it, or give it to your master Non-compliance is a 0-100 severity punishment, and your master taking all but 50% of the limit. The money goes into a secret safe; you'll get it back when you escape No Keys If you have any restraint keys, you'll receive a 0-100 severity punishment, and your master will take them away. I believe their removal is permanent; either avoid looting them or store them somewhere asap No Sex Name's a bit of a misnomer, but you can have sex provided that a) your master is involved, or b) you get raped, or c) you're whoring yourself out (soliciting), Everything else, including masturbating, will see you punished; first infraction: chastity items 2nd infraction: 20-80 severity punishment + gag Offer Sex You'll need to proactively offer yourself up to your master every 6 hours; if you're belted and gagged, then you're exempt. 20-75 severity punishment if you don't Random restraint Your master will lock a random restraint on you, and periodically swap it for something else Sleep You'll have to ask permission to sleep; when you've asked, you'll be put in some heavy restraints until you have slept. they'll be removed as soon as you wake up, if you use needs mods, make good use of it, as there's a 12 hour cooldown. You receive a 0-100 severity punishment for non-compliance Wear Rubber You'll have to wear rubber (anything from The Dollmaker should be fine) or a 'devious suit' (these are usually hobble skirts); you'll get a free rubber dress if you don't have one. You'll get locked in a hobble skirt if you don't comply. Chastity You'll get equipped with a chastity belt, a chastity bra, as well as leg and arm cuffs; there's a 33% chance of there being a vibrators and butt plugs as well. As for punishments, they come in tiers, one is randomly picked in the range, and the severity goes up until it finds one it can do (up to the max of the range) 0-10 corset 11-20 belt and bra 21-30 belt, bra, and cuffs 31-40 leg cuffs and boots 41-50 gag 51-60 belt, bra, cuffs, and gag 61-70 hobble dress 71-80 yoke 81-90 gag, legg cuffs, boots, and yoke 91+ straitjacket and gag for example, we have a range of 0-50, and we roll 35. However we already have boots and leg cuffs equipped. It will then try 45, which will net us a gag. If we had a gag already, it would then try 55, but that's more than 50, so the punishment fizzles out and does nothing. Also, a lot of these rules don't clean up after themselves. e.g. if City Bondage ends in a city, your master will not remove them; you'll need to find a way out yourself. Pretty thanks for this extensive explanation and now I do remember some of that myself. I really wish that there were some kind of disclaimer before consequences, like "if you want this, you have to do that, do you agree?", instead of just equipping full sets and porting you away and such. Or "you want to sleep, 1st show me you deserve it". Or rules would trigger (more) on the base of events, like after clearing a dungeon or killing a dragon, Leon suggests to go to an inn and rest or says that he found some devices and really would like to test those. We need gold, sure, whore for it. The progressive punishments are way too technical for my taste and lack context. I do not want to sound petty, but I feel like that for most of DCL nowadays; it was great when it was new, like 10 years ago, and there were no alternatives of integrating DDs, but now it feels outdated and unpolished, like a technical alpha, were all the features are implemented but not really integrated into quests/world. Like the shopping quest just teleports you randomly without giving an explanation why it would make sense or why people would make the effort and investment doing stuff. It just feels hasty and like a place-holder. The latter added content is more polished and DCL has some cool features but I think at heart the mechanics and general design philosophy of quests and events is still the same and therefore feel outdated, at least for my taste. Features like Devious Lores struggle mechanics, Devious Followers or Devious Adventures radiant quests, bring something new to the table and show that radiant quest-like mechanics can do things differently, provide explanations and even release your PC from bonds after completing the quests. I am sorry, but "oh and you have to get out of the city bondage restraints on yourself (it does not even tell you this) and here also take a gag"..."well if you want release run back from XY" is no fun after 1 repetition (if at all) and feel unfinished at best. It is like there were ideas but instead of developing each feature to its potential, 3 other were added that other mods did at least as good (hello combat surrender). Everytime I come back to test a new versions it gets tedious so fast that I have to scrap that whole playthrough halfway and redo my mod-setup and this is soooo tiresome and costs hours of time I dont want to spend on not having fun, playing a game! I am eternally grateful for the inspiration DCL provided countless other authors, but I think it needs a major overhaul or modularisation. 2
qawsedrftg765 Posted February 7, 2021 Posted February 7, 2021 1 hour ago, hexenhaus said: , but now it feels outdated and unpolished, like a technical alpha, Thankyou for clarifying that you have no idea what you are talking about. "Technical Alpha" does not mean a near feature set complete mod with 100s of features and dozens of quests. The MCM alone of this mod has more scope that 1/2 the mods on the nexus. I agree to an extent some of the quests in DCL are not the most fleshed out, personally I really do not like "a little bondage adventure" but you can turn it off in the MCM. There is not a major feature of this mod that is not modular in the sense that you can't turn it off. There are very good reasons not to break up DCL into much smaller mods. For a start it would be a lot of effort for Kimy and it could end up creating dependency issues. The new "bound skyrim" chain is a very clever addition that creates a really devious skyrim. You are effectively trapped in this seemingly never ending line of blowjobs, heels and leather. Add in a couple of other little additions like Hydraslavegirls or Sexlab Survival and Skyrim feels like this opressive bondage obsessed state. Try to make money - bondage and blowjobs - try to do some adventuring and come back rich but covered in chains, get really far ahead FINALLY get some decent armor and weapons - well you just got recked by a group of bandits you didn't see and now they have stolen ur armor (back to bondage and blowjobs for you) Its awesome. I think you need to check yourself and really think if DCL, which is by far the most comprehensive DD mod on the Nexus is REALLY a technical alpha. Obviously I am a hugefangirl of DCL here but come the fuck on. 1
CaptainJ03 Posted February 7, 2021 Posted February 7, 2021 2 hours ago, hexenhaus said: I do not want to sound petty, but I feel like that for most of DCL nowadays; it was great when it was new, like 10 years ago, and there were no alternatives of integrating DDs, but now it feels outdated and unpolished (...) I am eternally grateful for the inspiration DCL provided countless other authors, but I think it needs a major overhaul or modularisation. Agreed. I do love the Cursed Loot, with traps that spring on you and leave you in more or less heavy bondage. But quest-wise, this simply isn't my taste. I've tried most of them, but am careful never to touch them a second time, and make sure to have a hard save to go back to, whenever I try something new. Quit-and-reload is most common for me, so yes, in my non-modder opinion, this could to with a sharp cut between the cursed loot and the quests. Talking about wishes: I would love to have some struggle perk tree. I did 'Learning the Ropes' but there is no progression in what kind of bondage I can escape from. We do have a Bondage Trainer, but learn nothing, concering game mechanics.
Elsidia Posted February 7, 2021 Posted February 7, 2021 32 minutes ago, CaptainJ03 said: I would love to have some struggle perk tree There no struggle perk tree but there is level up escape thing. With each successful escape, not using keys, but struggle out, cut off and picklock you level up escape success chance. In theory next time will be easier escape. And if i remember correct pick-lock skill increases chance to pick-lock dd items too.
iamwookie Posted February 7, 2021 Posted February 7, 2021 Yes if you look at the scripts you will find that it tracks how many devices you have escaped from. Also various escape methods are enhanced by certain skills. In my case I've done some script customization for my own person use like the following. added some lockpicking xp to escaping with picking the lock, so my characters tend to level lockpicking by getting caught in traps and having to pick their way out of the devices. Enabled the lockshield to prevent picking the lock when it's active (Chastity Bra/Belt becomes a case of waiting for the lockshield or finding a blacksmith) Enabled more tiers to the bonuses you can get for having the right skills for one of the escape options
hexenhaus Posted February 7, 2021 Posted February 7, 2021 2 hours ago, qawsedrftg765 said: Thankyou for clarifying that you have no idea what you are talking about. "Technical Alpha" does not mean a near feature set complete mod with 100s of features and dozens of quests. The MCM alone of this mod has more scope that 1/2 the mods on the nexus. I agree to an extent some of the quests in DCL are not the most fleshed out, personally I really do not like "a little bondage adventure" but you can turn it off in the MCM. There is not a major feature of this mod that is not modular in the sense that you can't turn it off. There are very good reasons not to break up DCL into much smaller mods. For a start it would be a lot of effort for Kimy and it could end up creating dependency issues. The new "bound skyrim" chain is a very clever addition that creates a really devious skyrim. You are effectively trapped in this seemingly never ending line of blowjobs, heels and leather. Add in a couple of other little additions like Hydraslavegirls or Sexlab Survival and Skyrim feels like this opressive bondage obsessed state. Try to make money - bondage and blowjobs - try to do some adventuring and come back rich but covered in chains, get really far ahead FINALLY get some decent armor and weapons - well you just got recked by a group of bandits you didn't see and now they have stolen ur armor (back to bondage and blowjobs for you) Its awesome. I think you need to check yourself and really think if DCL, which is by far the most comprehensive DD mod on the Nexus is REALLY a technical alpha. Obviously I am a hugefangirl of DCL here but come the fuck on. ? This is just my experience with DCL. I ALWAYS come back after some time, and I ALWAYS end up frustrated after a short time. It is great mod, but that also is the problem, it is huge, it can be tricky to install and invades all aspects of skyrim and it needs tweaking all the time. The only times I can stand it in my load order is, if the chances are so low, that they almost never trigger and if they do I play 5 mins and reload. At that point I wonder why do I have it installed in the 1st place ? It is like CaptainJ03 said, you experience the different quests once, you understand the mechanics, and you wonder why you should hobble 20 real-time minutes to the next village to give bj and are forced into the next "adventure". It is fine if you dont want to do unrelated quests or need a break, but in my understanding DCL is an overhaul or companion mod, to spice Skyrim up. However it simply does not work well with questing and other "Devious" mods, because of the nature of its devices. And if I it blocks me from enjoying other cool LL mods it is simply a no-go (I cannot remember how often I had to use console and or had to reload, because I accidently missklicked in dialogues or the script-load or restrictive devices broke other quests. 2 hours ago, CaptainJ03 said: Agreed. I do love the Cursed Loot, with traps that spring on you and leave you in more or less heavy bondage. But quest-wise, this simply isn't my taste. I've tried most of them, but am careful never to touch them a second time, and make sure to have a hard save to go back to, whenever I try something new. Quit-and-reload is most common for me, so yes, in my non-modder opinion, this could to with a sharp cut between the cursed loot and the quests. Talking about wishes: I would love to have some struggle perk tree. I did 'Learning the Ropes' but there is no progression in what kind of bondage I can escape from. We do have a Bondage Trainer, but learn nothing, concering game mechanics. Exactly, the scenarios sound cool but simply are no fun nor is there any sense of progression in escaping. 2
twsnider1138 Posted February 7, 2021 Posted February 7, 2021 On 2/6/2021 at 1:44 PM, iamwookie said: Personally I'd love to see them as craft able armors so we could apply our own enchantments. Some fun way to get the materials might be interesting too. Besides steel/iron/gold/leather and ebonite via the solution The other materials aren't really in game though. My plan at this point, assuming I can make them craft worthy to begin with, is to make them the same way you would regular armour and add ebonite solution. So yeah, basically what you said. ?
Kharos Posted February 7, 2021 Posted February 7, 2021 @Kimy I just took a deep dive into the MCM troubles that were mentioned before. I could see the same behaviour as was mentioned before in this thread: When I start Skyrim and start a new game, I usually end up without the cursed loot MCM. When I load an old save before starting a new game, it usually works. I have over 40 mods with MCM and cursed loot is the only one affected by that bug. Looking at two affected savegames with Resaver, I could see a large number of suspended scripts, mostly dcur_clocktickrefscript.OnItemAdded / OnObjectEqupped and dcur_sasha_PlayerRefScript.OnItemAdded / OnObjectEquipped. Also suspended was dcur_mcmconfig; in both savegames it was stuck inside SetVariables(true). This looks like some kind of deadlock. I drilled down into one of the saves, and there are 5 active cursed loot scripts with callstacks (I'll attach screenshots). I do not fully know the intricates of the papyrus engine and how it locks instances (afaik a thread running a function on an instance locks the instance, and unlocks it when it calls out to a function on another instance), but my gut feeling is that the engine somehow chokes on dcur_mcmconfig trying to access dcur_library, while other threads are inside dcur_library and trying to access dcur_mcmconfig. [Edit] Finally managed to put the Reaver screenshots into a spoiler ?. [Edit 2] Maybe this can be resolved by adding dcur_prison_nosex and dcur_prison_UseVanilla as properties to dcur_mcmconfig and then accessing them directly from SetVariables(..)? As far as I can see this is the only place in SetVariables(..) where dclibs is referenced... Spoiler 1
Maddac Posted February 8, 2021 Posted February 8, 2021 5 hours ago, Kharos said: @Kimy I just took a deep dive into the MCM troubles that were mentioned before. I could see the same behaviour as was mentioned before in this thread: When I start Skyrim and start a new game, I usually end up without the cursed loot MCM. When I load an old save before starting a new game, it usually works. I have over 40 mods with MCM and cursed loot is the only one affected by that bug. Looking at two affected savegames with Resaver, I could see a large number of suspended scripts, mostly dcur_clocktickrefscript.OnItemAdded / OnObjectEqupped and dcur_sasha_PlayerRefScript.OnItemAdded / OnObjectEquipped. Also suspended was dcur_mcmconfig; in both savegames it was stuck inside SetVariables(true). This looks like some kind of deadlock. I drilled down into one of the saves, and there are 5 active cursed loot scripts with callstacks (I'll attach screenshots). I do not fully know the intricates of the papyrus engine and how it locks instances (afaik a thread running a function on an instance locks the instance, and unlocks it when it calls out to a function on another instance), but my gut feeling is that the engine somehow chokes on dcur_mcmconfig trying to access dcur_library, while other threads are inside dcur_library and trying to access dcur_mcmconfig. [Edit] Finally managed to put the Reaver screenshots into a spoiler ?. [Edit 2] Maybe this can be resolved by adding dcur_prison_nosex and dcur_prison_UseVanilla as properties to dcur_mcmconfig and then accessing them directly from SetVariables(..)? As far as I can see this is the only place in SetVariables(..) where dclibs is referenced... Reveal hidden contents Glad to see someone trying to figure it out, i found it strange that when i use DD5.0 with DCL the MCM appears, but when i use DD5.1 with DCL the MCM doesnt appear. I am also wondering if there is a script change from DD5.0 to DD5.1 that is also causing an issue. I have tried everything including going back to a basic build of skyrim that didnt have DD installed, installing DD5.0 and DCL 9 Beta 3 and it brings up MCM menu. then i installed DD5.1 (clean install) and DCL9 Beta 3 and MCM isnt there. its very frustrating for the MCM not to appear particularly when I like to start a new game when testing upgrades.
Winter74 Posted February 8, 2021 Posted February 8, 2021 On 2/5/2021 at 8:16 AM, glebbus13 said: Have you used FNIS and Bodyslide? Uhm, yes. I think ;D I ran FNIS after installed new mods. Bodyslide i have installed, ran it once, no idea what to do with it.
Zaflis Posted February 8, 2021 Posted February 8, 2021 1 hour ago, Winter74 said: Bodyslide i have installed, ran it once, no idea what to do with it. Select CBBE or UUNP HDT body, then select preset you like. Try different ones while preview is open. Or pick most fitting one, then change sliders and save the preset with new name. Then select "Build morphs" and click "Batch build". From the selections again choose most fitting (usually HDT ones) like the same body as you selected just before, and continue OK, etc... If you don't see devious devices in that list then you started the Bodyslide wrong way, usually launch it from your modpack launcher as you do with FNIS too.
Kharos Posted February 8, 2021 Posted February 8, 2021 5 hours ago, Maddac said: Glad to see someone trying to figure it out, i found it strange that when i use DD5.0 with DCL the MCM appears, but when i use DD5.1 with DCL the MCM doesnt appear. I am also wondering if there is a script change from DD5.0 to DD5.1 that is also causing an issue. I have tried everything including going back to a basic build of skyrim that didnt have DD installed, installing DD5.0 and DCL 9 Beta 3 and it brings up MCM menu. then i installed DD5.1 (clean install) and DCL9 Beta 3 and MCM isnt there. its very frustrating for the MCM not to appear particularly when I like to start a new game when testing upgrades. Yeah, usually I start a new game, configure all mods (start up sexlab, quicksave and quickload to initialize DD, set options in all 40 MCM menus) and then realize that the cursed loot MCM is missing. The only way to fix that I am aware of is: Make a savegame and quit Deactivate the cursed loot esp Start Skyrim and load the savegame (click ok at the missing esp warning), wait for a few seconds, make a savegame and quit Enable the cursed loot esp Start Skyrim and load the savegame from 3 At this point the cursed loot MCM will appear. Deactivating esp's from a running game is really not recommended, but I hope that doing it such early in the game (before doing any quests) could be ok.
Maddac Posted February 8, 2021 Posted February 8, 2021 Hi Kimy, I have had problems with DCL 9 beta MCM not loading with DD5.1 installed. If I install DD5.0 and install DCL 9 beta 3, it loads the MCM, but if i install DD5.1 then install DCL9 Beta 3 the MCM doesnt load. dont know what the difference between DD5.0 and DD5.1 is, but wondering if its a script change in DD that may be part of the issue? To confirm the problem isnt with my heavily modified version of skyrim, i installed on a basic installation to test the issue, and it happens consistently for me when starting a new game. Kharos has come up with a workaround in the above message but its not a good solution. hoping you can shed some light on the issue?
Guest Posted February 8, 2021 Posted February 8, 2021 2 minutes ago, Maddac said: Hi Kimy, I have had problems with DCL 9 beta MCM not loading with DD5.1 installed. If I install DD5.0 and install DCL 9 beta 3, it loads the MCM, but if i install DD5.1 then install DCL9 Beta 3 the MCM doesnt load. dont know what the difference between DD5.0 and DD5.1 is, but wondering if its a script change in DD that may be part of the issue? To confirm the problem isnt with my heavily modified version of skyrim, i installed on a basic installation to test the issue, and it happens consistently for me when starting a new game. Kharos has come up with a workaround in the above message but its not a good solution. hoping you can shed some light on the issue? A few post back Kimi suggested to start a new save, wait for 30 seconds or so, go back to the main menu and then start another new save. I tried it multiple times and it always did the trick for me. No idea of why it is not working the first time however!
Maddac Posted February 8, 2021 Posted February 8, 2021 16 minutes ago, abcdefghilmn said: A few post back Kimi suggested to start a new save, wait for 30 seconds or so, go back to the main menu and then start another new save. I tried it multiple times and it always did the trick for me. No idea of why it is not working the first time however! it is only since the change from DD5.0 to DD5.1, so I think its something in the changes to DD scripts. as I have never had DCL MCM not load before. I have played every version of DCL since 4.6 (I still have a copy of every version from 4.6 in one of my backup drives too) just trying to help isolate what is causing the problem. i first made skyrim pornographic in early to mid 2015, and its been a kinky game ever since lol.
Guest Posted February 8, 2021 Posted February 8, 2021 57 minutes ago, Maddac said: it is only since the change from DD5.0 to DD5.1, so I think its something in the changes to DD scripts. as I have never had DCL MCM not load before. I have played every version of DCL since 4.6 (I still have a copy of every version from 4.6 in one of my backup drives too) just trying to help isolate what is causing the problem. i first made skyrim pornographic in early to mid 2015, and its been a kinky game ever since lol. I don't think the problem is in DD5.1, but rather in DCL9.0 beta. The first time the problem popped up (when Kimi posted her workaround to make things work) was before DD5.1 was out. I don't remember any mention in changelogs about this problem, so I assume it was never fixed (but feel free to correct me if I'm wrong!) See here for her comment (22/11/2020) and posts before from other users reporting the issue Edit: I re-read your post, if you are sure it was working with 5.0 then discard everything I said. I am 100% that DD5.0+DCL9.0Beta2 had the mcm issue, as it happened to me, but I have installed never installed DCL9.0Beta3 with DD5.0. I can confirm the issue happens on DD5.1+DCL9.0Beta3, but you already know that Edit 2: went back to double-check changelogs, and I see nothing about the mcm issue
Zaflis Posted February 8, 2021 Posted February 8, 2021 @Kimy Walk of shame has a bug, when you ask different NPC's some tell that they have only a generic key that can unlock some other restraints. When they do that they actually unlock the dress of shame. Gag of shame still remains on and when you now talk to npcs without the dress, it's like the event isn't on at all, you get the generic "can't speak with gag" dialog response only. So these shame devices shouldn't be removable without the right way... Still player can fix it for now by putting the dress back on. It still appears in inventory as "worn" with the arrow while actually not visible. Click it twice to equip. Oh and i have seen Cursed Loot unequip quest devices from other DD mods, don't remember specific atm. I wonder if there's also a bug in DCL's code that lets devices override non-generic or quest devices. This could simultaneously explain the Walk of Shame bug. 1
itami_no_hana Posted February 8, 2021 Posted February 8, 2021 5 hours ago, Winter74 said: Uhm, yes. I think ;D I ran FNIS after installed new mods. Bodyslide i have installed, ran it once, no idea what to do with it. Take your time to watch these tutorials. I think they will cover all your questions. https://youtube.com/playlist?list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
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