knots1353 Posted February 14, 2021 Posted February 14, 2021 On 2/10/2021 at 10:44 AM, setokiaba said: It’s funny, I have been using this mod for almost 2 years now and I never knew about the Chloe quest in till the version 9 beta. I always play LaL and I had no idea! I'm fairly sure that prior to v9, you had to do the LaL captured princess start and then search the Knapsack near where the body was at the end of that quest to start Chloe. I know because I only did the captured princess start once in v8 because I truly hate speed debuffs for any reason and the entire captured princess start is a long speed debuff torture session, but I really liked Chloe as a follower in that start and was disappointed that there was no way to start it with any of the other LaL starts. (I must have looked a good half dozen times for that knapsack...) So with v9, I'm really pleased that the Chloe quest can now be easily started on any startup. I still have to deal with speed debuffs, but not nearly as torturous as the captured princess one (and with the reordering of two quests in b3, at least there's a break in the speed debuff torture compared to b2 -- thank you Kimy for that, too, even though I'd still much prefer a way to switch off speed debuffs completely. Fortunately, if I get too frustrated, there's always the console speedmult commands...)
Zaflis Posted February 14, 2021 Posted February 14, 2021 1 hour ago, knots1353 said: I still have to deal with speed debuffs, but not nearly as torturous as the captured princess one There is MCM option in SL Survival that sets a global minimum speed and carryweight limiters. You can for example say that speed must never drop below 80 and max-carryweight not go below 100.
twsnider1138 Posted February 14, 2021 Posted February 14, 2021 @KimyIs it possible to set the Little Bondage Adventure so it won’t equip anything that has leg binders, like the hobble dresses or the straitjacket/legbinder combo? I got stuck out by Morthal and had to make it to WhiteRun while only able to take baby steps the entire way.
knots1353 Posted February 14, 2021 Posted February 14, 2021 12 hours ago, Zaflis said: There is MCM option in SL Survival that sets a global minimum speed and carryweight limiters. You can for example say that speed must never drop below 80 and max-carryweight not go below 100. I like elements of SL Survival a lot, but I've found that DCL and SLS tend to step on each other's toes a lot, so I rarely install them at the same time.
knots1353 Posted February 14, 2021 Posted February 14, 2021 I think I've seen a variation of this bug posted elsewhere, but I was in the whip and chain inn and asked Julian to bind and have sex with my PC... but in this instance he added a breast yoke, no sex scene played, and the items remains on. When I went to Laura to have the items removed, she said she would do it for zero, but actually charged me all my remaining septims (101) and then removed everything visually... but the breast yoke and collar were still showing as equipped in inventory, and even though the yoke wasn't visible, my PC had her arms raised as if wearing one. Also, just finished the Bound Queen quest and noticed two things - when the fifth item was found, they all equipped properly, but I was given three popup dialogs saying that it was happening, each with the same text. Also, when I removed the items and added them to my storage chest in Breezehome, they disappeared. Going back to an earlier discussion that was talking about the Bound Queen => Cursed collar transition, since I just did this again, I agree it's a bit weird that way, but still think it doesn't belong at the start of Cursed Collar as well. Perhaps the bound queen could end as it did before with you finding the key or unlocking the devices, and the transition stage where you talk to Melanie can instead be shifted over into the Bound in Skyrim quest? And since Bound In Skyrim doesn't end after Cursed Collar - it just doesn't go anywhere else, can we expect more to be added to it?
illenn Posted February 15, 2021 Posted February 15, 2021 Not sure what it is I am missing, but I have currently run into a problem with the DCL 9 beta. It was working with no problems( aside from some other conflicts not from DCL) so i remade the save but now the issue was that during the setting setup the MCM page froze, now the mcm for it no longer appears. Reinstalling the mod and using SKI_configmanagerinstance command both do not work to bring it back. 1
Hirato Posted February 15, 2021 Posted February 15, 2021 I started a new game with beta 3, and I didn't get a MCM either - had no issue with beta 2, which is odd I'm not sure what did the trick, but there's 3 posibilities; 1. I moved Cursed Loot later into the load order; was about 30 spots lower than it was before, after LOOT did its thing. 2. MCM Kicker (which is basically just the SKI_configmanagerintance) 3. Start a new game; wait ~30 seconds; exit to main menu; start a 2nd new game and do your thing. One of these netted me the MCM. the 3rd option is a workaround suggested by Kimy earlier in the thread, so it's the most likely to have done the trick.
Aerth Posted February 15, 2021 Posted February 15, 2021 This game seems to work in mystical ways. Got to learning the rope quest. Everything fine, escaped first two bindings, went to Dibella's temple, got potion, escaped third bindings. So, exam time. Tied all three wives, want to save: CTD. Ok, start game again, load save, tied wives, decided to initiate House of horrors. Before going into abandoned house wanted to reequip weapons: CTD. Ok, start game, reload, decided to finish that part of learning the rope first so wives are removed. Guess what? Silver Blood Inn bugged out and refused to load. xD So after few attempts, one of which involved doing house of horrors first (suprisingly, I could enter and leave abandoned house no problem) I google up and used teleport console command hoping it will teleport me inside the inn and not in front of door (it did). Inn loaded, quest finished, wives removed, Markarth stable again. But why entering through door bugged Inn, but teleporting through command worked - no idea. Is game somehow differently handling location load then or what?
WhatRules Posted February 16, 2021 Posted February 16, 2021 Can we please get an option to disable loot from plants? You find a potion in some flowers in a town and you wonder how that got there, but you decide to play along this time and overlook the fact that it's quite unlikely someone dropped a whole potion in such a place without even noticing. Next you find a potion while picking herbs in the middle of nowhere, and you wonder if the fairies from Legend of Zelda came to Skyrim just to place potions in plants. That's the kind of game where this type of loot would work, because the people playing don't question why it's there. It's the kind of game where your life consists of hearts and you can find extra life in a pot of flowers. If it's only there for the player's convenience without having a valid explanation for being there, it probably shouldn't be there at all. Whenever I find a "Frigid Potion" in a plant I either reload or delete it. If I find it in an actual container, that's fine, but sometimes there are so many that you'd always have a cheap rescue for bering vulnerable from arousal and any events it can lead to.
Kharos Posted February 16, 2021 Posted February 16, 2021 3 hours ago, saltshade said: Can we please get an option to disable loot from plants? You find a potion in some flowers in a town and you wonder how that got there, but you decide to play along this time and overlook the fact that it's quite unlikely someone dropped a whole potion in such a place without even noticing. Next you find a potion while picking herbs in the middle of nowhere, and you wonder if the fairies from Legend of Zelda came to Skyrim just to place potions in plants. That's the kind of game where this type of loot would work, because the people playing don't question why it's there. It's the kind of game where your life consists of hearts and you can find extra life in a pot of flowers. If it's only there for the player's convenience without having a valid explanation for being there, it probably shouldn't be there at all. Whenever I find a "Frigid Potion" in a plant I either reload or delete it. If I find it in an actual container, that's fine, but sometimes there are so many that you'd always have a cheap rescue for bering vulnerable from arousal and any events it can lead to. Did you disable plants in the general options (this Vicious plants option)? I think (not sure) that this controls both standard events and keys/loot. [Edit] Another option is in escape options, Chance modifier for plants and mines, I think the potions are handled like keys for drop chance. [Edit 2] No, it seems like potions can still drop even if the chance modifier for plants and mines is set to zero in "escape options". Did you intend to override the chance even if it is zero @Kimy? dcur_library.psc, String Function checkforspecialkeys(ObjectReference addto) If chance < 1.0 ; this stuff shouldn't be THAT rare! chance = 1.0 EndIf 1
iamwookie Posted February 16, 2021 Posted February 16, 2021 On 2/13/2021 at 9:05 PM, SolidSam said: What mod would that be? Unfortunately I'm on Skyrim SE so this might not be useful to you https://www.nexusmods.com/skyrimspecialedition/mods/37889 I don't know if there is a similar mod for LE.
bigfoot3.1415926 Posted February 16, 2021 Posted February 16, 2021 Running DCL 9.0 Beta 3 with DD LE 5.1 Beta 1 Has anyone run into issues with devices not being removed even after unlocking them? I had a Padded Chastity Bra do it and I decided to just live with it, but more recently the Red Leather Armbinder did the same thing. I find a key, it tells me they were unlocked but when I go to take it off it still acts like it's locked. I have even tried to use the MCM "Free Me" and the console to remove them to no avail. The bra I believe was applied from Capture Dreams when I tried to sell restraints and she did the whole "I think they would look better locked on you" routine. The Armbinder was applied after opening a darepack.
Elsidia Posted February 16, 2021 Posted February 16, 2021 14 minutes ago, bigfoot3.1415926 said: The bra I believe was applied from Capture Dreams This mod is old can't be used with DD 5.1. It's use functions what not supported with DD 5.0.
WhatRules Posted February 16, 2021 Posted February 16, 2021 5 hours ago, Kharos said: Did you disable plants in the general options (this Vicious plants option)? I think (not sure) that this controls both standard events and keys/loot. [Edit] Another option is in escape options, Chance modifier for plants and mines, I think the potions are handled like keys for drop chance. [Edit 2] No, it seems like potions can still drop even if the chance modifier for plants and mines is set to zero in "escape options". Did you intend to override the chance even if it is zero @Kimy? dcur_library.psc, String Function checkforspecialkeys(ObjectReference addto) If chance < 1.0 ; this stuff shouldn't be THAT rare! chance = 1.0 EndIf Yeah, I have the keydrop chance for plants and mines set to 0, and the tooltip for chance for traps in plants doesn't say anything about loot. The potion drop might be independent of settings.
hungvipbcsok Posted February 17, 2021 Posted February 17, 2021 6 hours ago, bigfoot3.1415926 said: Running DCL 9.0 Beta 3 with DD LE 5.1 Beta 1 DD LE 5.1 is completed. Don't use beta 1
twsnider1138 Posted February 17, 2021 Posted February 17, 2021 So I got smacked in the back by a Draugr and somehow sent to Dagonar for a three day sentence despite being a, mostly, law abiding citizen.
rjn Posted February 17, 2021 Posted February 17, 2021 3 hours ago, twsnider1138 said: So I got smacked in the back by a Draugr and somehow sent to Dagonar for a three day sentence despite being a, mostly, law abiding citizen. You must have "sent to prison" as a combat defeat/surrender option in DCL
EblisAzadi Posted February 17, 2021 Posted February 17, 2021 When they send me to prison I have sound of leg shackles at the beginning of process. But there is no shackles in reality.
Maddac Posted February 18, 2021 Posted February 18, 2021 On 2/14/2021 at 4:14 PM, knots1353 said: I'm fairly sure that prior to v9, you had to do the LaL captured princess start and then search the Knapsack near where the body was at the end of that quest to start Chloe. I know because I only did the captured princess start once in v8 because I truly hate speed debuffs for any reason and the entire captured princess start is a long speed debuff torture session, but I really liked Chloe as a follower in that start and was disappointed that there was no way to start it with any of the other LaL starts. (I must have looked a good half dozen times for that knapsack...) So with v9, I'm really pleased that the Chloe quest can now be easily started on any startup. I still have to deal with speed debuffs, but not nearly as torturous as the captured princess one (and with the reordering of two quests in b3, at least there's a break in the speed debuff torture compared to b2 -- thank you Kimy for that, too, even though I'd still much prefer a way to switch off speed debuffs completely. Fortunately, if I get too frustrated, there's always the console speedmult commands...) Chloe Quest could be started in 8.5 even without doing LAL captured princess quest, as soon as you get to the point in Helgen Keep of the imperial guard captain beside the barrel with 3 potions in the kitchen area it automatically starts as Chloe is trapped in Helgen Keep. if you never enter Helgen Keep you wont be aware she is there on other starts, as you don't get the note from the backpack. therefore Chloe is stuck in that cell in chains forever while you run around Skyrim. I am glad that Kimy got rid of her prisoner clothes in v9 though, as they used to glitch and keep reappearing as default outfit.
WhatRules Posted February 18, 2021 Posted February 18, 2021 Straightjackets only allow bj animations and that's a lot of lost potential when it can work just fine with most animations. It even reverts to human bj animations in scenes with animals, and of course the animal can't be animated then. Is there a way to edit straightjackets to allow all animations? (without magically unequipping them only during animations)
zarantha Posted February 18, 2021 Posted February 18, 2021 @Kimy Could you add Forearms and Calves to these AAs? Without them SE users get gaps where the wrists and calves should be. dcur_rubberminidressAA dcur_rubberbikiniAA dcur_rubbercorsetAA dcur_rubberspandexAA dcur_rubberspandexPinkAA dcur_rubberglassdressAA dcur_rubberNetAA dcur_silkminidressAA dcur_redblack_latexdressAA dcur_formal_dressAA dcur_tentaclesAA dcur_pinkzebra_dressAA
WhatRules Posted February 18, 2021 Posted February 18, 2021 @Kimy I'm just curious about how you count 10%. I had 356g and was fined 10% of my gold for public indecency, and had to pay 71g. 10% of 356 is 35,6. That means I paid 20% of my gold. Could it be that you changed it to 20% and forgot to change the dialogue? Not a big issue though. It just seemed strange.
Rogwar002 Posted February 18, 2021 Posted February 18, 2021 Bug Report: Damsel in Distress was active by the time the DCUR Defeat feature kicked in. The settings only allow Bondage Adventure (5), Left in the Wilderness (10) and Simple Slavery auction (85). After the Defeat rape scene Bondage Adventure triggered. I made it to the blacksmith in Solitude. He saved me from ALL restraints, breaking Damsel in Distress. The quest got stuck with the rubber suit. Because the blacksmith set me free of it, I could not free myself. New restraints worn beneath the rubber suit are now unreachable, because it is not worn anymore. If I understand the tooltip correct: During an active quest another quest should not start. Lucky for me I had the quest triggered at a time, it was likely to break my game because of an unfortunate disease. The culprit: If I could not solve Damsel in Distress fast enough I would end as a horny bimbo slut not able to use weapons... Thanks SL Hormones ? The next Dremora outcast I knew was days away and I made the script a little more challenging by adding the transformation progress to the bimbo thought timer...set to 100...two or three days and the little blonde is a horny mess... add the Corruption mod and going to town is ...going to town ?
Mart0206 Posted February 19, 2021 Posted February 19, 2021 Hello Kimy, just a quick question. The feature "men demand sex", is this somehow connected to arousal state of the npc/or the player character? Or the "race" ? Since my char had become a vampire, no one demands sex anymore (but i am quite attractive)
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