PubliusNV Posted November 8, 2014 Posted November 8, 2014 I tried this mod once and ran into consistent crashes due to Actor Events. I'll definitely give it another try on my next playthrough (soon), especially that it now works with Deviously Cursed Loot.
Ashra XIII Posted November 8, 2014 Posted November 8, 2014 Estrus Chaurus+ V3.37 Hi All, This is an update for EC+ posted here by kind permission of Min. This Version does not require Actor Events! How long have I been pleading for someone to do this? I don't even know anymore. Thank you so much, you are my hero! <3
BAB PEEG Posted November 9, 2014 Posted November 9, 2014 Maybe somebody will work on that Chaurus corruption.queen idea, maybe something like the deathclaw story from sexout breeder.
kurotatsu Posted November 9, 2014 Posted November 9, 2014 I think the Bane's remake should be added on the mod's download page too! Thank you so much!
Min Posted November 9, 2014 Posted November 9, 2014 I think the Bane's remake should be added on the mod's download page too! Thank you so much! It's already linked to from the opening post.
Damicles Posted November 9, 2014 Posted November 9, 2014 Seem to be having a problem I've remove actor events from my mods list installed the new estus charus+ and it says that its updated to Charus Lite+ but when I attack a charus the animations do not trigger and I am using defeat and the animal animations are ticked in sexlab. I have even tried starting a new character but the same thing happens. Also noticed in the Estus Charus menu that it still has actor event but its set as false. Can anyone help thanks
SuplenC Posted November 9, 2014 Posted November 9, 2014 Is it possible to let that mod trigger sounds and effects just like original Estrus mod does? I mean, I have downloaded better sounds for Estrus and it's wet body effect are nice, which lacks in Estrus Chaurus+. Or maybe I'm missing something.
Damicles Posted November 9, 2014 Posted November 9, 2014 same problem here Managed to get the animations working deleated everything to do with actor events and estus charus and now the animation fires but when it finishes the game just crashes for some reason.
Bane Master Posted November 9, 2014 Author Posted November 9, 2014 Using version 3.37 on a game which already as Actor events and EC 3.36 or below is risky. I have had some success with uninstalling AE and EC completely - then using PDT to remove unattached instances and Savetool to delete any left over scripts in the save - then reload save again and then install EC+ 3.37 but I wouldn't recommend trying it on a savegame you value. If chaurus animations are not firing then - since 3.27 does not trigger these them possibly something is amiss in your Sexlab/SL creatures setup. Two possibilities to check: Are creature animations enabled in SL Are the EC animations enabled in the main animation group (and not set as aggressive with "Restrict Aggressive Animations" on...) same problem here Managed to get the animations working deleated everything to do with actor events and estus charus and now the animation fires but when it finishes the game just crashes for some reason.
Damicles Posted November 9, 2014 Posted November 9, 2014 Using version 3.37 on a game which already as Actor events and EC 3.36 or below is risky. I have had some success with uninstalling AE and EC completely - then using PDT to remove unattached instances and Savetool to delete any left over scripts in the save - then reload save again and then install EC+ 3.37 but I wouldn't recommend trying it on a savegame you value. If chaurus animations are not firing then - since 3.27 does not trigger these them possibly something is amiss in your Sexlab/SL creatures setup. Two possibilities to check: Are creature animations enabled in SL Are the EC animations enabled in the main animation group (and not set as aggressive with "Restrict Aggressive Animations" on...) same problem here Managed to get the animations working deleated everything to do with actor events and estus charus and now the animation fires but when it finishes the game just crashes for some reason. Checked all that seems to be their but now unfortunately I'm getting crashes when I try to load a save from a new game that I just started with it just refuses to load. So I've removed the EC mod all together and am now getting no crashes when I start a newgame and try and load the saves that I've made. I know that EC has always been a bit jittery. I'll wait until the next release.
Bane Master Posted November 10, 2014 Author Posted November 10, 2014 Would also be worth checking your skyrim script folders for left over loose files from previous installs zz* and _ae*. When the game does start are the required mod versions all checked as OK in the MCM? Using version 3.37 on a game which already as Actor events and EC 3.36 or below is risky. I have had some success with uninstalling AE and EC completely - then using PDT to remove unattached instances and Savetool to delete any left over scripts in the save - then reload save again and then install EC+ 3.37 but I wouldn't recommend trying it on a savegame you value. If chaurus animations are not firing then - since 3.27 does not trigger these them possibly something is amiss in your Sexlab/SL creatures setup. Two possibilities to check: Are creature animations enabled in SL Are the EC animations enabled in the main animation group (and not set as aggressive with "Restrict Aggressive Animations" on...) same problem here Managed to get the animations working deleated everything to do with actor events and estus charus and now the animation fires but when it finishes the game just crashes for some reason. Checked all that seems to be their but now unfortunately I'm getting crashes when I try to load a save from a new game that I just started with it just refuses to load. So I've removed the EC mod all together and am now getting no crashes when I start a newgame and try and load the saves that I've made. I know that EC has always been a bit jittery. I'll wait until the next release.
Damicles Posted November 10, 2014 Posted November 10, 2014 Had a look at the scripts but nothing seems to be their. When I look at the mod everything is showing as ticked and ok.
Bane Master Posted November 10, 2014 Author Posted November 10, 2014 Very strange - 450+ downloads so far and (at the moment) you are the only unlucky user reporting this problem. Assuming that your skeleton and preg. body are working OK I have to admit to being a bit baffled - the AE free version of EC+ doesn't do anything different when installed (other than not installing AE!) except registering for an "OnOrgasm" update from Sexlab so I am at a loss to think why it would crash your new game - sorry If anyone else is seeing this problem maybe we can get more clues - other than that my only remaining suggestion is to check the last few entries in your papyrus script log before the crash to see if there are any hints there. Had a look at the scripts but nothing seems to be their. When I look at the mod everything is showing as ticked and ok.
Damicles Posted November 10, 2014 Posted November 10, 2014 Ok here's the log no idea on how to read this thing. Papyrus.0.log
pinky6225 Posted November 10, 2014 Posted November 10, 2014 Would also be worth checking your skyrim script folders for left over loose files from previous installs zz* and _ae*. When the game does start are the required mod versions all checked as OK in the MCM? Using version 3.37 on a game which already as Actor events and EC 3.36 or below is risky. I have had some success with uninstalling AE and EC completely - then using PDT to remove unattached instances and Savetool to delete any left over scripts in the save - then reload save again and then install EC+ 3.37 but I wouldn't recommend trying it on a savegame you value. If chaurus animations are not firing then - since 3.27 does not trigger these them possibly something is amiss in your Sexlab/SL creatures setup. Two possibilities to check: Are creature animations enabled in SL Are the EC animations enabled in the main animation group (and not set as aggressive with "Restrict Aggressive Animations" on...) same problem here Managed to get the animations working deleated everything to do with actor events and estus charus and now the animation fires but when it finishes the game just crashes for some reason. Checked all that seems to be their but now unfortunately I'm getting crashes when I try to load a save from a new game that I just started with it just refuses to load. So I've removed the EC mod all together and am now getting no crashes when I start a newgame and try and load the saves that I've made. I know that EC has always been a bit jittery. I'll wait until the next release. If you installed the all in one 3.36 version from a few pages back and you uninstalled it you need to then install estru (or the animations for it) for 3.37 to work as it doesn't contain the estru animations
hunter34 Posted November 10, 2014 Posted November 10, 2014 I'd hate to probably bring up an old issue, but does anyone know how to fix the infinite birthing sequence? I've used the old version, the updated version, and the new EC without actor events and have been getting infinite birthing. If the time for birthing is extremely long, like, minutes at a time, is it possible to set it lower to something reasonable like a minute?
Bane Master Posted November 10, 2014 Author Posted November 10, 2014 As far as I can see birthing time is actually related to belly size (yes really!) I plan to have a look at that in the next update as well as trying to get an option for Chaurus spit to trigger tentacles back in... I'd hate to probably bring up an old issue, but does anyone know how to fix the infinite birthing sequence? I've used the old version, the updated version, and the new EC without actor events and have been getting infinite birthing. If the time for birthing is extremely long, like, minutes at a time, is it possible to set it lower to something reasonable like a minute?
Bane Master Posted November 10, 2014 Author Posted November 10, 2014 I'll take a look and PM you.... Ok here's the log no idea on how to read this thing. Papyrus.0.log
hunter34 Posted November 10, 2014 Posted November 10, 2014 As far as I can see birthing time is actually related to belly size (yes really!) I plan to have a look at that in the next update as well as trying to get an option for Chaurus spit to trigger tentacles back in... I'd hate to probably bring up an old issue, but does anyone know how to fix the infinite birthing sequence? I've used the old version, the updated version, and the new EC without actor events and have been getting infinite birthing. If the time for birthing is extremely long, like, minutes at a time, is it possible to set it lower to something reasonable like a minute? Appreciated! I did another test on an NPC and then used my PC, turns out it just takes a loooong while. But yeah, I think a timer option would be great.
RapidWaterOver Posted November 11, 2014 Posted November 11, 2014 How do followers/npc's get infected and go through birthing? With the old EC it never seemed to work for me, so just wondering how this mod does that particular thing.
Bane Master Posted November 11, 2014 Author Posted November 11, 2014 NPC's are not affected atm, followers will work as long as they are registered in the EC MCM before they get pregnant. How do followers/npc's get infected and go through birthing? With the old EC it never seemed to work for me, so just wondering how this mod does that particular thing.
iatsw Posted November 12, 2014 Posted November 12, 2014 First of all, I want to say I love this mod... It adds a real danger effect to exploring caves and dwarven ruins... However the one problem I face consistently is after my follower (female) and I have been attacked by the chaurus and have been impregnanted by them, my followers won't stop "leaking" for a lack of better terms. Is there a fix for this or any suggestions that might work. Thanks.
GiantTiger Posted November 12, 2014 Posted November 12, 2014 Finally got it working now. It seems that I needed both the .pex and .psc and I didn't have all the scripts needed so I had to dig into all the .bsa files to get them. All the options are finally connected and I also added a could more options to toggle and edit. I also added the other EstrusForSkyrim animations as well as some texture edits to make them match the Dwemer/Chaurus textures in the game. Only the essentials are added into this repackage (original mod not required, but the prerequisites are), but you can install it over EstrusForSkyrim if you want to use both. Note: A clean save may be required in order for the updates to show properly... estrus_chaurus+_options.zip The additional options in the MCM are as follows: Under the "Options" tab, there is a submenu called "Notifications" which toggles whether or not you want 1st-person, 3rd-person, or no narration messages for each time the character changes. Under the "Animations" tab, you can select what kind of birth animation the character can have: Default, Missonary (a typo I need to fix!), Masturbate, and Bleed Out. The Masturbation animation is gender specific, but the males might not be erect during this animation (I need some advice on how to fix that...). For Bleed Out, the character may gain some movement control, but it is not always very consistent for some reason. Try not to press the jump button while in the birthing position (probably for masturbation and bleed out) as that might make the character revert to a normal pose until the birthing is finished. Also under the "Animations" menu, I've added a "Chaurus Rape" toggle for those who don't want the Chaurus rape animations to play, so the script will skip over that trigger (the Chaurus rape animations only play when the Chaurus sees the character as a target--if the character is out of the Chaurus' range, the tentacle animations will play instead). For those who want it on, you can fine tune the distance at which it triggers (this does not control the distance of the spit, only how far the character is from the Chaurus)--like if ou only want it to play when the character is really close or really far away. The "Registered Animations" have been extended to include the rest of the EstrusForSkyrim animations. (These may or may not work--but they require lots of testing!) Lastly, compared to the original mod, under the "Skeleton Check" tab, the sliders have been extended. Unfortunately, I could not get the extra three animations to work on my setup--only the tentacles seemed to work, but I possibly need a clean save install or edit the ,hkx files or something. If anyone has any advice on what I should edit, please let me know. The animations are properly listed in the "zzestruschaurusanim" list with all the SexLab tags and such, as well as being incorporated into the "zzestruschaurusmcmscript" script. I assume that the "zzestruschaurusae" handles the triggering of the animation by digging through the SexLab list, but if I am wrong, please correct me. Thanks to the original creators/modders and I'll see about editing more parts once I learn how to and have the time for it. Have fun! Dear jacques00, can you release this version with no Actor Events required?
Kimy Posted November 12, 2014 Posted November 12, 2014 Dear jacques00, can you release this version with no Actor Events required? Might rather want to ask BaneMaster to eventually add these features to his/her patch of EC+ that's already working without AE. We don't need a gazillion of 99% identical EC+ variants floating around.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now