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Posted
On 7/4/2026 at 10:35 AM, badistu said:

Sorry if this is answered already but I have all requirements downloaded and animations and all settings enabled and the chauruses do not cause the tentacles to happen. Any help would be appreciated 

having this problem too

Posted (edited)
On 7/12/2026 at 4:15 PM, squark said:

EDIT II: Stuck camera (stuck on her side, doomed to only be able to slide around) fixed; had to load into an exterior cell. 

 

None of this explains why the Estrus Chaurus+ MCM fails to detect FNIS Creatures actually being installed.

 

 

For this one I seem to remember a post ages back that because of how script heavy the mod is, it can take a very long time for papyrus to catch up saying the event is over. In one case on an older skyrim build I had, it took 6-7 real life minutes for my PC to stand back up.

 

If you're using Pandora, try using the dummy plugin for compatibility. 

Edited by Mashi
Posted
22 hours ago, Mashi said:

 

For this one I seem to remember a post ages back that because of how script heavy the mod is, it can take a very long time for papyrus to catch up saying the event is over. In one case on an older skyrim build I had, it took 6-7 real life minutes for my PC to stand back up.

 

If you're using Pandora, try using the dummy plugin for compatibility. 

I'm not using Pandora.

Posted
On 7/19/2026 at 11:09 AM, squark said:

I'm not using Pandora.

 

Give it a try then.  It works better, faster, and covers 99% of everything on LL now. 

Posted (edited)
On 7/3/2026 at 8:35 PM, badistu said:

Sorry if this is answered already but I have all requirements downloaded and animations and all settings enabled and the chauruses do not cause the tentacles to happen. Any help would be appreciated 

 

On 7/17/2026 at 6:09 PM, Yuuen said:

having this problem too

i was having the same problem. i managed to get it to work properly now using pandora since pandora is what is used in my mod list.

 

you have to create an output for the animations with pandora or FNIS and have the output lower than your last animation changing mod. 

 

Im Using MO2 and not vortex but vortex should be similar. here is a guide that helped me. https://youtu.be/sYEAnTdZb-s?si=xUEb0i6O07QqLwD0

 

you can make an output by setting an output location in the executable tools tab. if no output was made your FNIS or Pandora would put the output into overwirte. simply right click overwirte and create new mod. then place that late in the left pane section of mo2 under any animation mods.

 

hope this helps. im new to modding btw. Also make sure you have EstrusForSkyrimSE V245 downloaded.

 

for me the mod say something about an incorrect data folder during manual download. simply click the arrow in the box that pops up after you drop you mod and right click the other data folder and set that as the data folder.

 

To get your animation mod working.download and install FNIS. You must run the GenerateFNISforUsers.exe executable inside your mod manager every time you install, uninstall, or update an animation mod to properly register the new behaviors.Fores New Idles in Skyrim SE - FNIS SE at Skyrim Special Edition Nexus - Mods and Community

Spoiler
How to Set Up and Run FNIS
  • Set up your Executable:
    • In Mod Organizer 2, go to the executables dropdown at the top, select Edit, click the "+" icon, and browse for GenerateFNISforUsers.exe in your Data/tools/GenerateFNIS_for_Users folder.
    • In Vortex, go to the Dashboard, add a new Tool, and link it to the same GenerateFNISforUsers.exe file.
  • Run the Generator: Close your game, launch the FNIS tool through your mod manager, tick the boxes corresponding to any specific patches your mods require (e.g., the SKELETON Arm fix if using XPMSE), and click the Update FNIS Behaviors button.
 
⚠️ Important Rules for Specific Mods
  • Creature Packs: If you installed or uninstalled a mod with creature animations, you must hit the "De-Install Creatures" button in FNIS before running the generator. 
  • Non-FNIS mods: Many modern animation mods (like Precision, MCO, or CGO) actually use Project New Idles from Skyrim (Nemesis) on Nexus Mods instead of FNIS. If a specific mod demands Nemesis, running FNIS alone will not work. 
  • Uninstalling: Never just delete animation mods. If you are using Mod Organizer 2, you must also delete your FNIS Output mod folder before running the generator fresh again to prevent leftover files from breaking your game. 
 
 

 

 

Pandora Installation and Setup Pandora Behaviour Engine Plus at Skyrim Special Edition Nexus - Mods and Community

Spoiler
  • Remove Old Frameworks: Ensure both FNIS and Nemesis are completely disabled or removed from your game. Delete any lingering output files from them to prevent animation conflicts. 
  • Install the Engine: Download and install Pandora Behaviour Engine Plus using your preferred mod manager (like Mod Organizer 2 or Vortex). 
  • Configure the Output: Create an empty mod in your manager called Pandora Output to capture the generated animation files. This ensures Pandora doesn't dump files straight into your Overwrite folder. 
  • Setup the Executable: Add the Pandora executable (found in your Data folder or mod directory) to your mod manager's dashboard/tools list. 
  • Run the Engine: Launch Pandora through your mod manager, check the detected animation mods in the menu, and click "Launch" or "Run". 

 

 

Running the Mod and Troubleshooting

Spoiler
  • Registering the Animations: Estrus Chaurus uses framework libraries like SLAL (SexLab Animation Loader) to load its scenes. Make sure you open the MCM (Mod Configuration Menu) for Sexlab and register your animation packs if they do not immediately play in-game. 
  • A-Pose Fixes: If actors appear in an "A-pose" after generating, verify that you have properly configured Pandora to output to your Pandora Output folder and that the output folder is checked and loaded last in your animation load order. 
  • Backwards Compatibility: Pandora has built-in creature support, but if you encounter animation registration issues, the engine is generally backwards compatible with old creature packs. 
Edited by timtimtim321
  • 1 month later...
Posted
1 hour ago, dragongodmod117 said:

@Bane Master, is there a patch required to get breast and butt morphs to work? Only belly morphs have worked.


iirc you need this patch to get morphs to work properly if you're using 3BA.

Posted
13 hours ago, Anubian said:


iirc you need this patch to get morphs to work properly if you're using 3BA.

 

Ah, I see. But this is using default modus I believe. I thought there was a morph modus patch floating around.

  • 2 weeks later...
Posted (edited)
On 7/4/2026 at 2:35 AM, badistu said:

Sorry if this is answered already but I have all requirements downloaded and animations and all settings enabled and the chauruses do not cause the tentacles to happen. Any help would be appreciated 

I had the same problem.

In the end it was a mod conflict with kryptopyr's Complete Alchemy and Cooking Overhaul. The solution was to load EstrusChaurus.esp after CACO, so CACO can't override the records that trigger the scripts for the tentacle attack.

 

Apparently it's always a good idea to inspect the load order with SSEEdit for important but overwritten records.

Edited by Cymoril
Posted (edited)
On 9/7/2026 at 11:52 PM, taliesin123 said:

Is it possible to make the chaurus babies friendly? Followers and other npcs just kill them as soon as they are grown up ;_;

 

 

 

Friendly Baby Chaurus!  That's got to be a first  😂

 

Well, if you want to give the intermediate adolescents a cuddle, fine, this is Skyrim and it takes all sorts ...

 

Most similar prior requests that I can remember seeing in that regard tend to ask for them to grow into fully developed, combat ready, adults, spitting phlegm at the locals to, I suppose, generate mass tentacle orgies, as they try to perpetuate the species, and get spread to other parts of Skyrim by the infected  😜  

 

And, secretly, I think that if they are likeminded to me, many players who have been infected might want to be able to go and spawn/lay their eggs to hatch in 'interesting' places.  I'd love to create mayhem in Windhelm's Palace of The Kings, and see my modded female 'Ulfrica' overwhelmed by a sea of self perpetuating chaurus and their weaponised Estrus tentacles

 

But, unless you have the technical skills, you can, as we do, merely wish .... 😉

 

DQW 

Edited by DonQuiWho
  • 2 weeks later...
Posted (edited)

So I cant seem to enable the pregnancy toggle in the MCM and it also says my XPMSE is 0.00 despite having the 5.06 version. I am also using XP32 Lite with it.

Edited by Kingslayer101

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