badistu Posted July 4 Posted July 4 Sorry if this is answered already but I have all requirements downloaded and animations and all settings enabled and the chauruses do not cause the tentacles to happen. Any help would be appreciated
squark Posted July 12 Posted July 12 (edited) Have creature pack 7.6 installed through MO but the mod configuration says I don't. FNIS found it though. After giving birth to a big stack of eggs, my character is stuck on her side and can only slide around on said side now. The Tentacle Attack procs but there is no tentacle. Also, does anyone have a link to SKEE? The MCM lists it. EDIT: It seems SKEE is only for Special Edition. EDIT II: Stuck camera (stuck on her side, doomed to only be able to slide around) fixed; had to load into an exterior cell. EDIT III: Stuck character requires the game to be shut down and restarted. EDIT IV: Using XP32 Maximum Skeleton Extended (ver 5.06), pregnancy morphing also does not occur. None of this explains why the Estrus Chaurus+ MCM fails to detect FNIS Creatures actually being installed. Edited July 13 by squark
Yuuen Posted July 17 Posted July 17 On 7/4/2026 at 10:35 AM, badistu said: Sorry if this is answered already but I have all requirements downloaded and animations and all settings enabled and the chauruses do not cause the tentacles to happen. Any help would be appreciated having this problem too
Randamaster Posted July 18 Posted July 18 (edited) Check in the MCM the Animation Site. Most time you to enable them again over there. Edited July 18 by Randamaster
Mashi Posted July 18 Posted July 18 (edited) On 7/12/2026 at 4:15 PM, squark said: EDIT II: Stuck camera (stuck on her side, doomed to only be able to slide around) fixed; had to load into an exterior cell. None of this explains why the Estrus Chaurus+ MCM fails to detect FNIS Creatures actually being installed. For this one I seem to remember a post ages back that because of how script heavy the mod is, it can take a very long time for papyrus to catch up saying the event is over. In one case on an older skyrim build I had, it took 6-7 real life minutes for my PC to stand back up. If you're using Pandora, try using the dummy plugin for compatibility. Edited July 18 by Mashi
squark Posted Sunday at 03:09 PM Posted Sunday at 03:09 PM 22 hours ago, Mashi said: For this one I seem to remember a post ages back that because of how script heavy the mod is, it can take a very long time for papyrus to catch up saying the event is over. In one case on an older skyrim build I had, it took 6-7 real life minutes for my PC to stand back up. If you're using Pandora, try using the dummy plugin for compatibility. I'm not using Pandora.
Mashi Posted Tuesday at 05:03 PM Posted Tuesday at 05:03 PM On 7/19/2026 at 11:09 AM, squark said: I'm not using Pandora. Give it a try then. It works better, faster, and covers 99% of everything on LL now.
timtimtim321 Posted yesterday at 01:50 AM Posted yesterday at 01:50 AM (edited) On 7/3/2026 at 8:35 PM, badistu said: Sorry if this is answered already but I have all requirements downloaded and animations and all settings enabled and the chauruses do not cause the tentacles to happen. Any help would be appreciated On 7/17/2026 at 6:09 PM, Yuuen said: having this problem too i was having the same problem. i managed to get it to work properly now using pandora since pandora is what is used in my mod list. you have to create an output for the animations with pandora or FNIS and have the output lower than your last animation changing mod. Im Using MO2 and not vortex but vortex should be similar. here is a guide that helped me. https://youtu.be/sYEAnTdZb-s?si=xUEb0i6O07QqLwD0 you can make an output by setting an output location in the executable tools tab. if no output was made your FNIS or Pandora would put the output into overwirte. simply right click overwirte and create new mod. then place that late in the left pane section of mo2 under any animation mods. hope this helps. im new to modding btw. Also make sure you have EstrusForSkyrimSE V245 downloaded. for me the mod say something about an incorrect data folder during manual download. simply click the arrow in the box that pops up after you drop you mod and right click the other data folder and set that as the data folder. To get your animation mod working.download and install FNIS. You must run the GenerateFNISforUsers.exe executable inside your mod manager every time you install, uninstall, or update an animation mod to properly register the new behaviors.Fores New Idles in Skyrim SE - FNIS SE at Skyrim Special Edition Nexus - Mods and Community Spoiler How to Set Up and Run FNIS Install the Tool: Download and install Fores New Idles in Skyrim SE - FNIS SE on Nexus Mods using your preferred mod manager (like Mod Organizer 2 or Vortex). Set up your Executable: In Mod Organizer 2, go to the executables dropdown at the top, select Edit, click the "+" icon, and browse for GenerateFNISforUsers.exe in your Data/tools/GenerateFNIS_for_Users folder. In Vortex, go to the Dashboard, add a new Tool, and link it to the same GenerateFNISforUsers.exe file. Run the Generator: Close your game, launch the FNIS tool through your mod manager, tick the boxes corresponding to any specific patches your mods require (e.g., the SKELETON Arm fix if using XPMSE), and click the Update FNIS Behaviors button. ⚠️ Important Rules for Specific Mods Creature Packs: If you installed or uninstalled a mod with creature animations, you must hit the "De-Install Creatures" button in FNIS before running the generator. Non-FNIS mods: Many modern animation mods (like Precision, MCO, or CGO) actually use Project New Idles from Skyrim (Nemesis) on Nexus Mods instead of FNIS. If a specific mod demands Nemesis, running FNIS alone will not work. Uninstalling: Never just delete animation mods. If you are using Mod Organizer 2, you must also delete your FNIS Output mod folder before running the generator fresh again to prevent leftover files from breaking your game. Pandora Installation and Setup Pandora Behaviour Engine Plus at Skyrim Special Edition Nexus - Mods and Community Spoiler Remove Old Frameworks: Ensure both FNIS and Nemesis are completely disabled or removed from your game. Delete any lingering output files from them to prevent animation conflicts. Install the Engine: Download and install Pandora Behaviour Engine Plus using your preferred mod manager (like Mod Organizer 2 or Vortex). Configure the Output: Create an empty mod in your manager called Pandora Output to capture the generated animation files. This ensures Pandora doesn't dump files straight into your Overwrite folder. Setup the Executable: Add the Pandora executable (found in your Data folder or mod directory) to your mod manager's dashboard/tools list. Run the Engine: Launch Pandora through your mod manager, check the detected animation mods in the menu, and click "Launch" or "Run". Running the Mod and Troubleshooting Spoiler Registering the Animations: Estrus Chaurus uses framework libraries like SLAL (SexLab Animation Loader) to load its scenes. Make sure you open the MCM (Mod Configuration Menu) for Sexlab and register your animation packs if they do not immediately play in-game. A-Pose Fixes: If actors appear in an "A-pose" after generating, verify that you have properly configured Pandora to output to your Pandora Output folder and that the output folder is checked and loaded last in your animation load order. Backwards Compatibility: Pandora has built-in creature support, but if you encounter animation registration issues, the engine is generally backwards compatible with old creature packs. Edited yesterday at 02:05 AM by timtimtim321
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