Bane Master Posted November 16, 2014 Author Posted November 16, 2014 Glad to hear you found a solution...  OK, I figured out the deal with Beastess.  The Beastess Chaurus Breeder isn't in the Chaurus Faction. I spawned it and had it breed my character, and..... nuthin'.  Opened console, added that chaurus to chaurus faction, had it breed me again and..... EGGS! So that's the only issue really. I just have to ask Carloss32 if he can patch his Beastess Chaurus Breeder and add that faction to it. Â
Slorm Posted November 16, 2014 Posted November 16, 2014  I'm not a total expert on the subject but yes - this is an error from being female, I'm not sure that it is related to EC...  I'm think this may be an issue with Beeing Female mod but thought I'd check, I'm getting a stack error on HookController(). Is it anything to worry about?      It only appears when the Estrus animation goes off. I've reported it to Milzschnitte in the BF thread
Bane Master Posted November 16, 2014 Author Posted November 16, 2014 Are you using the BF EC patch?     I'm not a total expert on the subject but yes - this is an error from being female, I'm not sure that it is related to EC...  I'm think this may be an issue with Beeing Female mod but thought I'd check, I'm getting a stack error on HookController(). Is it anything to worry about?      It only appears when the Estrus animation goes off. I've reported it to Milzschnitte in the BF thread  Â
Slorm Posted November 16, 2014 Posted November 16, 2014  Are you using the BF EC patch?    Doh (bangs head on desk). Sorry I'm having a noob attack, totally forgot about that  EDIT: The patch doesn't solve it unfortunately, I've posted a log in BF Â
Bane Master Posted November 16, 2014 Author Posted November 16, 2014 OK - next guess, this is tentacle animation right?  If so then maybe BF is looking for a second participant in the scene to check for cycle etc. but there isn't one!    Are you using the BF EC patch?    Doh (bangs head on desk). Sorry I'm having a noob attack, totally forgot about that  EDIT: The patch doesn't solve it unfortunately, I've posted a log in BF  Â
Slorm Posted November 16, 2014 Posted November 16, 2014  OK - next guess, this is tentacle animation right?  If so then maybe BF is looking for a second participant in the scene to check for cycle etc. but there isn't one!  Yep it's the tentacle scene, but I assume it's safe to ignore it.  I've put a copy of the log in BF if you want to see in detail
SuplenC Posted November 17, 2014 Posted November 17, 2014 Bane_Master Is it normal that I have only one dwemer machine animation? The only one that binds my character on the chair and turns on vibration. I don't have other animations. Like all "etc" animations from EstrusForSkyrim, machine2, and I see estrus1 animation extremely rarely.
doncabezahueca Posted November 17, 2014 Posted November 17, 2014 Question. My character has been encumbered -110. Is this part of the mod? Â As incubation time neared it end the encumbered value was set as much as -165. I didn't enjoy that.
Bane Master Posted November 17, 2014 Author Posted November 17, 2014 Only one machine anim was originally implemented in EC - I do plan to look at the others in due course.  How often you see the machine anim and what happens when you do depends on which mod is starting it  (I assume either Deviously enchanted chests or Deviously cursed loot)...   Bane_Master Is it normal that I have only one dwemer machine animation? The only one that binds my character on the chair and turns on vibration. I don't have other animations. Like all "etc" animations from EstrusForSkyrim, machine2, and I see estrus1 animation extremely rarely. Â
Bane Master Posted November 17, 2014 Author Posted November 17, 2014 Yes, at peak the encumbrance and speed multi are reduced by a magnitude of 45 to account for the effects of having lots of parasite eggs growing inside the character. Â Â Question. My character has been encumbered -110. Is this part of the mod? Â As incubation time neared it end the encumbered value was set as much as -165. I didn't enjoy that. Â
Damicles Posted November 17, 2014 Posted November 17, 2014 Now that the mod has had that actor thing removed thanks to bane master and looks to be working fine now. Is anyone going to bother adding slavery to the charus that was discussed a few pages ago.
Thatguy17 Posted November 19, 2014 Posted November 19, 2014 My god... Thank you for removing the awfully crashy Actor events <3
eurgetes Posted November 19, 2014 Posted November 19, 2014  I'll take a look and see what is possible....   Is it possible to let that mod trigger sounds and effects just like original Estrus mod does? I mean, I have downloaded better sounds for Estrus and it's wet body effect are nice, which lacks in Estrus Chaurus+. Or maybe I'm missing something.  I'd certainly like to second this. The slimy sounds got lost when the dependency on Estrus for Skyrim was eliminated, and never found their way back into the subsequent reworks of this mod. The sound files for "slime" were in Sound\fx\Estrus (with subfolders type01, type02 etc.), but newer version only have voice sound files in Sound/fx/jbezorg, and EstrusChaurus+ doesn't seem to refer to the other files even if they're present.  Tentacles scenes just aren't the same without slurping noises.   Thanks for taking a look, and good luck with the mod in general. Glad to see this one going forward.
Urgudurb Posted November 19, 2014 Posted November 19, 2014 Would it be possible to add the sounds from http://www.nexusmods.com/skyrim/mods/40068/?to this mod? i have tried mixing but it doesnt seem to work.
ODell22d Posted November 20, 2014 Posted November 20, 2014 Hello,  Does anyone know if this is compatible with HentaiPregnancy? Once again thanks for your time and great content and all the help
SuplenC Posted November 20, 2014 Posted November 20, 2014 Hello,  Does anyone know if this is compatible with HentaiPregnancy? Once again thanks for your time and great content and all the help  Pregnancy in both cases won't be compatible because of the only one belly scale node. However you can turn off pregnancy belly in one of the cases and mods should work correctly without problems.
Slorm Posted November 21, 2014 Posted November 21, 2014 A suggestion for a future update, though I'm not sure this is possible to do and as it's a minor thing not worth spending a lot of time on.  At present there's a check box to turn on or off Chaurus impregnation. I was wondering if it would be possible to have a second checkbox to make this impregnation only happen if the routine is started by an actual Chaurus. This would allow mods like DCL to use the Tentacle animation and give the player an option to switch off impregnation unless attacked by a Chaurus. It just seems a bit odd to me that the pc can get infested with Chaurus eggs by opening a chest rather than from actually running into a Chaurus  Not a biggie, it would just be a nice option if it's quick to do, but not worth spending a lot of time on
Kimy Posted November 21, 2014 Posted November 21, 2014 A suggestion for a future update, though I'm not sure this is possible to do and as it's a minor thing not worth spending a lot of time on.  At present there's a check box to turn on or off Chaurus impregnation. I was wondering if it would be possible to have a second checkbox to make this impregnation only happen if the routine is started by an actual Chaurus. This would allow mods like DCL to use the Tentacle animation and give the player an option to switch off impregnation unless attacked by a Chaurus. It just seems a bit odd to me that the pc can get infested with Chaurus eggs by opening a chest rather than from actually running into a Chaurus  Not a biggie, it would just be a nice option if it's quick to do, but not worth spending a lot of time on  I could actually disable the impregnation on my end, but isn't that the point of EC+?
Slorm Posted November 21, 2014 Posted November 21, 2014  A suggestion for a future update, though I'm not sure this is possible to do and as it's a minor thing not worth spending a lot of time on.  At present there's a check box to turn on or off Chaurus impregnation. I was wondering if it would be possible to have a second checkbox to make this impregnation only happen if the routine is started by an actual Chaurus. This would allow mods like DCL to use the Tentacle animation and give the player an option to switch off impregnation unless attacked by a Chaurus. It just seems a bit odd to me that the pc can get infested with Chaurus eggs by opening a chest rather than from actually running into a Chaurus  Not a biggie, it would just be a nice option if it's quick to do, but not worth spending a lot of time on  I could actually disable the impregnation on my end, but isn't that the point of EC+?  Within the context of a Chaurus attack yes, but outside of that it would be a nice option as it would allow a similar effect as Estrus Mimics without all the problem of having Estrus for Skyrim active. But I take your point and I'll move this over to DCL
Bane Master Posted November 22, 2014 Author Posted November 22, 2014   A suggestion for a future update, though I'm not sure this is possible to do and as it's a minor thing not worth spending a lot of time on.  At present there's a check box to turn on or off Chaurus impregnation. I was wondering if it would be possible to have a second checkbox to make this impregnation only happen if the routine is started by an actual Chaurus. This would allow mods like DCL to use the Tentacle animation and give the player an option to switch off impregnation unless attacked by a Chaurus. It just seems a bit odd to me that the pc can get infested with Chaurus eggs by opening a chest rather than from actually running into a Chaurus  Not a biggie, it would just be a nice option if it's quick to do, but not worth spending a lot of time on  I could actually disable the impregnation on my end, but isn't that the point of EC+?  Within the context of a Chaurus attack yes, but outside of that it would be a nice option as it would allow a similar effect as Estrus Mimics without all the problem of having Estrus for Skyrim active. But I take your point and I'll move this over to DCL   One of the things I plan to do is to write a public function to allow other mods to call the tentacle anim (and other estrus anims and some different effects as I sort them out) so that I can work on ED without breaking mods that are using its features - one of the options in the function will be "bool applyECeffects" so hopefully that will help... Â
TacomancerX Posted November 23, 2014 Posted November 23, 2014 could u link the main page to the other mods you need please, jsut a small pain having to seach for everything on every mod ^^;
Valarien Posted November 23, 2014 Posted November 23, 2014 It is said that you can modify the chance of a tent attack when the chaurus spits but I do not see such an option on the MCM menu
Nepro Posted November 24, 2014 Posted November 24, 2014 What's the recommended procedure for updating from 3.381 to V3.382?
Ragnaroy Posted November 24, 2014 Posted November 24, 2014 Does the mod still use the belly bone instead of the pregnancy belly ?
Groovtama Posted November 24, 2014 Posted November 24, 2014 Does the mod still use the belly bone instead of the pregnancy belly ? ??? Pregnancy belly is some Bodyslide morph shit and not a game internal morph. The Belly node is a bone you can scale ingame and thus the only option.
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