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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
8 hours ago, Pixie-K said:

Looks like something pertaining to DD is the culprit, it won't even load on it's own

 

EDIT: Issue fixed! I rebuilt my bashed patch via Wrye Bash and everything is working as it should now!

Glad to hear it.

Posted

Another idea for when you pick this up again: In "chaste life" and "chaste spouse", tie the belt unlock chance to overall submissiveness, similar to the "free trial" model. If the check fails during "Chaste life", the master will say something like, "no, you don't really need to do that right now" or "I know what's best for you, and it's best that you wait". For "chaste spouse" the spouse will say something like "No, you're just going to take care of me now". It would spice things up and give meaning to the conversation choices in that situation too. Just a thought. 

Posted
On 5/14/2018 at 9:56 AM, Veladarius said:

My biggest issues have been my mental issues (mainly bi-polar) and my back acting up again.

 

I have been able to get rid of a lot of stress in the last few months and have finally started calming down somewhat which makes it easier to keep a proper frame of mind and keep from getting frustrated at the smallest things and just stop because my bi-polar has put me in a bad place. I think the break was something I needed.

 

As for my back I go Wednesday to get the nerves in my spine burned again. Think of an epidural injection but instead of going into the spinal canal (I have had those) they put the needle into small joints on the outer part of the spine (they stabilize the spine and allow for it to bend) then run a wire down the needle and blast the nerve in the joint with High Frequency Radio waves to burn them. I am getting 6 spots done in one visit. The last one lasted almost 4 years so the several days of pain is worth it.

Oh wow, take care of yourself first.

 

And thanks for a great mod.

Posted

Out of all slavery mods I tried, this seems the best (though I didn't try them all). Also all are full of bugs, including this one. Nonetheless I like it so much that reinstalled the game only with this one and its basic requirements. I hope Vel continues to iron out the bugs. 

 

Here is a list of some of the most annoying ones I encountered:

- Iron yoke at the very start that won't be removed after instances change. For a noob (like I was when started playing) this is hell. Had to remove it with the DD MCM quest item removal command. 

 

- CD belt removal text that appears (upper left corner) everytime when being put back in cage after a delivery from the mine and which makes the noob player think the belt not removing might be a bug

 

- Note to Idiot (in the emperor's tower) spawns over a chest and there is no way to get it (as "E" from every position opens the chest instead). I had to use console to get it into my inventory and only worked once. This bug was hell too.

 

- Emperor's tower key won't open anything and had to open secret kitchen passage with unlock command.

 

- After Emma's remains are brought to the "grave" I guess there should  be a scene or her mother say thank you or something. In my play she still asking where she is even after I brought the remains to that stone thingie.

 

- Bringing Alessia or what's her face to the Manor's dungeon and getting stuck. This bug almost made me uninstall. Thank God for the forums which taught me how to get past it. (also until all the bugs are ironed out, a list of all the scene IDs used in the mod would be appreciated as some of us are too noob or stupid to find out alone) 

 

- Got made a Manor Slave (after Alessia), but the journal still shows Property Slave in quest list (along with Manor Slave) 

 

- After got promoted to Manor Slave I tried to get punished, sent to sleep in dungeon, guy opens the cell door for me to enter yet never opens it again. I never attempted to go past this bug since it discouraged me to see what the punishments are knowing (from the mine experience) that I have to work few days more to get back on track. (Are the rest of punishments bugged?)

 

- Probably not a bug, but sweeping floors for who knows how many ingame days (and like 2-3 IRL days lol). This is so boriiing. Problem is the freaking animation takes too long. Suggestion: make less dust piles per tasks. Also water jugs are annoying if you don't use console. Suggestion: give more empty jugs. 

 

- Finally got Mercius (or what's his face) give me a new task. Sent to Merte to do some gardening at VIP house. Bitch sent me to mines to talk to that miner. Miner said he'd send the rocks. Waited few minutes for the rocks (which never came) like an idiot, then gone back to Merte and new dialogue said the thingies will be ready "tomorrow".  Said to myself: "What do?". Gone to Manor manager (Mercius) said finished tasks.  He said good job. Gone to sleep. Next day seen the freaking flower beds in front of VIP house. Done more sweeping floors, water, getting food from Whiterun (most fun part), more firewood and eventually I made some mounds on those flower beds. Now even more freaking sweeping and >>here I am<<. Bug? Is this going anywhere or I'm stuck forever as a Manor slave? Will these Property Slave and Manor Slave entries in the journal ever disappear and get free or I'll be sweeping floors for the rest of my days, lol?

 

Another suggestions for the mod-team: If the scenes give you problems you should cut most of them out.  I mean you can do most things by only text dialogue. 

 

EDIT: Also another thing that bugs me and not pertaining to this mod but to all mods is the fact that you need to install a whole lot of other mods to get one working. This makes installation process hell and discourages potential players. "Install this, install that, where is your FNIS mate, oh you forgot to hit build button in bodyslide." The hell? Mods this large and good should be self-contained. They also won't depend on third-party mod updates that might frack up things. I know modders don't want their resources to be included in other mods, but this is bad and discouraging. My two cents.

Posted
2 hours ago, genjurooo said:

Out of all slavery mods I tried, this seems the best (though I didn't try them all). Also all are full of bugs, including this one. Nonetheless I like it so much that reinstalled the game only with this one and its basic requirements. I hope Vel continues to iron out the bugs. 

I have over a page in notepad of them that I will be fixing

 

2 hours ago, genjurooo said:

Here is a list of some of the most annoying ones I encountered:

- Iron yoke at the very start that won't be removed after instances change. For a noob (like I was when started playing) this is hell. Had to remove it with the DD MCM quest item removal command. 

Incompatibility with v4 due to primary keyword change on yokes and armbinders. I will be making CD so it will work as intended with v4 but that is all the further I am going as far as compatibility, I won't be doing a full conversion so none of the items will be used. CD will still be compatible with v3 as well for those like me who can't stand to use v4.

 

2 hours ago, genjurooo said:

- CD belt removal text that appears (upper left corner) everytime when being put back in cage after a delivery from the mine and which makes the noob player think the belt not removing might be a bug

Will have to check it out, may be a message left over from debugging as I added a lot of those messages and some have been missed being commented out in the script.

 

2 hours ago, genjurooo said:

- Note to Idiot (in the emperor's tower) spawns over a chest and there is no way to get it (as "E" from every position opens the chest instead). I had to use console to get it into my inventory and only worked once. This bug was hell too.

Have been trying to fix this for a while, believe it is an issue with the havoc physics 'boxes' for the items interfering with each other, in this case the letter is inside the box for the chest. It will be added to the contents of the chest or put on the floor.

 

2 hours ago, genjurooo said:

- Emperor's tower key won't open anything and had to open secret kitchen passage with unlock command.

It should be required to open the door behind the final secret door inside but if you came in that way it will already be unlocked. I will check the key settings on the door.

 

2 hours ago, genjurooo said:

- After Emma's remains are brought to the "grave" I guess there should  be a scene or her mother say thank you or something. In my play she still asking where she is even after I brought the remains to that stone thingie.

Sometimes it takes a moment for the scene to kick in, she will come over and bow to you before fading out.

 

2 hours ago, genjurooo said:

- Bringing Alessia or what's her face to the Manor's dungeon and getting stuck. This bug almost made me uninstall. Thank God for the forums which taught me how to get past it. (also until all the bugs are ironed out, a list of all the scene IDs used in the mod would be appreciated as some of us are too noob or stupid to find out alone) 

If you mean when it is time to leave and after the fade out no one has moved it is due to Master's AI package, not sure why it is doing it though. The original packages had her walking up the stairs and the fade out would happen once she was out of sight. Waiting for 1 hour will advance it.

 

2 hours ago, genjurooo said:

- Got made a Manor Slave (after Alessia), but the journal still shows Property Slave in quest list (along with Manor Slave) 

There are a lot of Journal entries that need added / removed in the quest.

 

2 hours ago, genjurooo said:

- After got promoted to Manor Slave I tried to get punished, sent to sleep in dungeon, guy opens the cell door for me to enter yet never opens it again. I never attempted to go past this bug since it discouraged me to see what the punishments are knowing (from the mine experience) that I have to work few days more to get back on track. (Are the rest of punishments bugged?)

Never had an issue with this. Likely either he has wandered off (happens on occasion if another mod grabs him as his AI is set to keep him in the dungeon) or something has taken hold of him and won't release him. I have played through the entire mod on a number of occasions including all of the punishments and will be doing so again as some parts are changing slightly in setup.

 

2 hours ago, genjurooo said:

- Probably not a bug, but sweeping floors for who knows how many ingame days (and like 2-3 IRL days lol). This is so boriiing. Problem is the freaking animation takes too long. Suggestion: make less dust piles per tasks. Also water jugs are annoying if you don't use console. Suggestion: give more empty jugs. 

Manor Slave is being rebuilt and its engine that ran it tossed out, long tasks are either being shortened or broken up (water retrieval has been cut to 1/3 and sweeping has been separated into 3 tasks, 1 per floor) and new tasks are being added. Instead of the 4 per day it will use a point system based on the approximate number of hours it should take to do (minimum of 1 point). 5pm you get the option to quit but if you are short on points you will be told that you have not done enough. You can get tasks up until 8pm.

 

2 hours ago, genjurooo said:

- Finally got Mercius (or what's his face) give me a new task. Sent to Merte to do some gardening at VIP house. Bitch sent me to mines to talk to that miner. Miner said he'd send the rocks. Waited few minutes for the rocks (which never came) like an idiot, then gone back to Merte and new dialogue said the thingies will be ready "tomorrow".  Said to myself: "What do?". Gone to Manor manager (Mercius) said finished tasks.  He said good job. Gone to sleep. Next day seen the freaking flower beds in front of VIP house. Done more sweeping floors, water, getting food from Whiterun (most fun part), more firewood and eventually I made some mounds on those flower beds. Now even more freaking sweeping and >>here I am<<. Bug? Is this going anywhere or I'm stuck forever as a Manor slave? Will these Property Slave and Manor Slave entries in the journal ever disappear and get free or I'll be sweeping floors for the rest of my days, lol?

If sweeping appears twice it is due to a bug as no task should be offered twice in a day. Unfortunately the way the new system is set up even if you do finish it you will never get credit for it. The new system will take care of this.

 

2 hours ago, genjurooo said:

Another suggestions for the mod-team: If the scenes give you problems you should cut most of them out.  I mean you can do most things by only text dialogue. 

The only time scenes have an issue is if an AI package is bugged (rarely) or if another mod tries to take over as the scenes are set to pause and wait, some other mods never release you or if they do they give control of you r character when you should not have it (disabling the controls again will get it going again most of the time). Any mods that run animations during scenes will cause issues and always have and this warned of on the main post for the mod. It is up to you to disable any other mod features that may run things at random times especially sexlab scenes as I can not block them from taking over.

 

2 hours ago, genjurooo said:

EDIT: Also another thing that bugs me and not pertaining to this mod but to all mods is the fact that you need to install a whole lot of other mods to get one working. This makes installation process hell and discourages potential players. "Install this, install that, where is your FNIS mate, oh you forgot to hit build button in bodyslide." The hell? Mods this large and good should be self-contained. They also won't depend on third-party mod updates that might frack up things. I know modders don't want their resources to be included in other mods, but this is bad and discouraging. My two cents.

Captured Dreams has always been a DD based mod from day 1 as it started out as a place to sell DD items accumulated from my other mod 'For the Masses'.

 

The next version will require FNIS use as I have had some custom animations and furniture made for me by a few people.

 

As for the DD and bodyslide I will likely put up a new set of pregenerated DD meshes along with the body they are based on (the standard CBBE or UNPB body in bodyslide). Truthfully this is something that should have been made available by the DD dev team when they switched to bodyslide only but I guess they could not be bothered to spend 20 minutes to make and package them for those that did not use it normally.

 

There is also a good possibility that I will add ZAP v8 as a requirement instead of v7. I have been using it for a while and have had no issues in any of the scenes though I do have to make some adjustments as it does not automatically add restraints in some poses. I also have developed a way to fix alignment issues with furniture, it will adjust the actor's position to match the furniture possibly even resizing it for characters that are not of standard height. It will be a script on the furniture itself and I have already offered it to t.ara to use once I make and test it.

 

I know that there are a lot of requirements for CD BUT I do make use of all of them.

Posted

Hi again,

After many problems I have Skyrim in my new laptop with the mods.

And it's a new game for me with a gamer laptop ^^ anyway, I want to know how to become propriate slave in game ? I have been already enslaved in the game but it was with the "new beginning mod". Thanks !!!

 

PS : and if possible how to voluntary to the master in game ? I read the description but I'm dumb ^^

 

Have a nice day or night

Posted
1 hour ago, ArtKO171 said:

Hi again,

After many problems I have Skyrim in my new laptop with the mods.

And it's a new game for me with a gamer laptop ^^ anyway, I want to know how to become propriate slave in game ? I have been already enslaved in the game but it was with the "new beginning mod". Thanks !!!

 

PS : and if possible how to voluntary to the master in game ? I read the description but I'm dumb ^^

 

Have a nice day or night

First, make sure it is enabled in the MCM menu as it is disabled by default and using the quick enslavement sets this to enabled as well as other things.

 

Second, there are several factors to what goes into becoming a slave (Property or Relationship).

 

For Property it is having a bad relationship with Master, having a poor record for task completion and being in debt to her (higher the debt the worse it is). All of these combined have a score based on the value and once you hit a certain score when it does a check then she will make you a slave.

 

For Relationship it is the opposite of Property, having a very good relationship with Master, a good record on tasks and not being in debt can trigger it being offered (is voluntary unlike property slave).

 

When the system checks the score it checks it both ways.

 

Both of these take time and the Shop Expansion must be completed for her to make you a slave (either type) as well. As an example each task you complete or fail adjusts the rank with Master by 0.5 and you start at 10. Property Slave generally requires a score of about 5 or less and Relationship Slave a score of 16 or better.

Posted
51 minutes ago, Veladarius said:

First, make sure it is enabled in the MCM menu as it is disabled by default and using the quick enslavement sets this to enabled as well as other things.

 

Second, there are several factors to what goes into becoming a slave (Property or Relationship).

 

For Property it is having a bad relationship with Master, having a poor record for task completion and being in debt to her (higher the debt the worse it is). All of these combined have a score based on the value and once you hit a certain score when it does a check then she will make you a slave.

 

For Relationship it is the opposite of Property, having a very good relationship with Master, a good record on tasks and not being in debt can trigger it being offered (is voluntary unlike property slave).

 

When the system checks the score it checks it both ways.

 

Both of these take time and the Shop Expansion must be completed for her to make you a slave (either type) as well. As an example each task you complete or fail adjusts the rank with Master by 0.5 and you start at 10. Property Slave generally requires a score of about 5 or less and Relationship Slave a score of 16 or better.

 

Wow, thanks for this very useful answer !

Posted
3 hours ago, Veladarius said:

If you mean when it is time to leave and after the fade out no one has moved it is due to Master's AI package, not sure why it is doing it though. The original packages had her walking up the stairs and the fade out would happen once she was out of sight. Waiting for 1 hour will advance it.

Forgot about that one which also happened, but no. 

Solved that one as you said.

 

But the bug I'm talking about here is you bring the slave with you. Master comes in with that guard captain or whatever down the stairs > small cut (more like control loss then a cut) with upper left corner saying "scene start" (or similar) followed very fast by "end scene" > Master goes up the stairs and leaves with the guard captain and you are stuck. Waiting doesn't solve it. 

Actually you gave the solution to a french dude that encountered the same persistent bug. Stopscene ID (and gave him some possible IDs). It worked in my case too (but not the same ID as in the case of his problem - sry forgot to write it down). 

 

Quote

I have played through the entire mod on a number of occasions including all of the punishments and will be doing so again as some parts are changing slightly in setup.

Hmmm. Can't you make it like the Smithy cellar where the door seemingly opens and closes automatically? I mean on all cellar doors that are intended to hold the player. And if player avoids, cutscene and teleport in or something. 

 

 

Quote

The only time scenes have an issue is if an AI package is bugged (rarely) or if another mod tries to take over as the scenes are set to pause and wait, some other mods never release you or if they do they give control of you r character when you should not have it (disabling the controls again will get it going again most of the time). Any mods that run animations during scenes will cause issues and always have and this warned of on the main post for the mod. It is up to you to disable any other mod features that may run things at random times especially sexlab scenes as I can not block them from taking over.

This sounds crucial. Seem I need to reread OP.

 

---------------------------

 

 

3 hours ago, ArtKO171 said:

Hi again,

After many problems I have Skyrim in my new laptop with the mods.

And it's a new game for me with a gamer laptop ^^ anyway, I want to know how to become propriate slave in game ? I have been already enslaved in the game but it was with the "new beginning mod". Thanks !!!

 

PS : and if possible how to voluntary to the master in game ? I read the description but I'm dumb ^^

 

Have a nice day or night

Dude, there is a button in the MCM to start slavery quest. You get teleported into a cell in a cargo hold and some dude asks you what kind of slave are you. Second option is property slave. 

I don't know if you can start the property slave some other way, but I didn't search it either (pushing a button is simpler lol).

 

EDIT: As Vel said since knows better.

Posted
4 hours ago, genjurooo said:

But the bug I'm talking about here is you bring the slave with you. Master comes in with that guard captain or whatever down the stairs > small cut (more like control loss then a cut) with upper left corner saying "scene start" (or similar) followed very fast by "end scene" > Master goes up the stairs and leaves with the guard captain and you are stuck. Waiting doesn't solve it. 

Actually you gave the solution to a french dude that encountered the same persistent bug. Stopscene ID (and gave him some possible IDs). It worked in my case too (but not the same ID as in the case of his problem - sry forgot to write it down). 

This is due to a force greet not ending properly thus this scene does not work properly as where she turns around is the start of a new scene that has your actor in it but they are technically still in a scene.

 

4 hours ago, genjurooo said:

Hmmm. Can't you make it like the Smithy cellar where the door seemingly opens and closes automatically? I mean on all cellar doors that are intended to hold the player. And if player avoids, cutscene and teleport in or something. 

There is a script in the scene that opens the door, all the other doors are opened via scripts as well using the same command used here. If you have an issue with it then upload a log from just after the moment it happens so I can see what the issue is.

Posted

I am having an issue with the Thalmor Embassy quest.  The scripts are playing fine, but when I get released from the vertical stocks I get stuck in them.  I have tried different things to get free, Restoring manual control does not work, it just lets me flop around like a fish while being stuck.  I have tried saving and restarting and loading, but that does not work.  If I just wait, I eventually break the script and start getting new greetings. Is there a way to restart the script where it left off that I am not seeing?  Or is there a way to skip that particular part and move forward without getting locked in?   Any help would be appreciated. 

Posted

Speaking of Thalmor Embassy, for me the quest gets stuck at the very beginning. When I am teleported to the embassy and Elenwen shows up nothing happens and everyone just stands there. I can't move and can only interract with some items that are close and the thalmor soldier when she comes close enough but it accomplishes nothing

Posted
1 hour ago, pearisdriving said:

Speaking of Thalmor Embassy, for me the quest gets stuck at the very beginning. When I am teleported to the embassy and Elenwen shows up nothing happens and everyone just stands there. I can't move and can only interract with some items that are close and the thalmor soldier when she comes close enough but it accomplishes nothing

i have had this happen, the cause is the thalmor guard that was at the gate isnt being moved. so i make a quick save before going to the embassy. that way if it happens, i can load the quick save and while haron and the guard are talking i open the console and target the thalmor guard. that way if he doesnt move again, i can do a moveto player command on him which, at least for me, moves the scene along.

Posted

Hopefully a quick question...what's meant to happen in the Emperor's Tower?

 

I got the package back to the base as I was meant to, but for fun I decided to deliberately fail. Getting captured, stripped and tossed in a cell was quite interested so far but it seems...nothing else is happening? Got thrown in around 8am and it's after 1pm now and nothing has happened.

 

Is this one of those "It's not finished yet" situations, or has a trigger not happened?

Posted
10 minutes ago, Dragon_Nexus said:

Hopefully a quick question...what's meant to happen in the Emperor's Tower?

 

I got the package back to the base as I was meant to, but for fun I decided to deliberately fail. Getting captured, stripped and tossed in a cell was quite interested so far but it seems...nothing else is happening? Got thrown in around 8am and it's after 1pm now and nothing has happened.

 

Is this one of those "It's not finished yet" situations, or has a trigger not happened?

About midnight you should get a visitor, set free shortly afterwards then have to kill the hunters and get your package and continue on. There is a small side task to do as well.

Posted

Hi Veladarius, first i wuld like to thank you for this mod,its awsome.

 

I know you have done a lot of work polising bugs from V3, yet sometimes i still have to use ENABLE/DISABLE CONTROL/RESETIDLE functions
but openning MCM in middle of scene is realy REALY immersion breaking so...
Would you consider adding hotkeys for that fnctions?

 

Jarl Elsif was intrested in Masters offer so...
How about more content with her?

 

As punishment Master(Herran) locks PC in cage somewhere in wilds despite the fact that there is two cages near shop. Why?

 

earlier CD had a plugin "all female guards" will it return?

 

IMHO CD lacks two things:
1 More repeatable(radiant?) dd/sexlab related quests - vip house activity etc.
2 More diverse ways to increase rank with Master
and i think those two may be mutually inclusive

 

sorry for bad english

Posted

hello vel,

 

if i remember right in a future update you wanted to have the PC assist Rayani in a dwemer ruins or something dealing with the dwemer ruins. got an idea while using city bondages, dwemer ruins bondage part. what if when you go with rayani in to one of the ruins looking for an item, what appears to be a broken down dwarven robot comes to life, and tries to attach itself to rayani, but at the last minute the pc pushes her out of the way and it attaches itself to the PC. and the only way to get it removed would be to return to the shop and have the master help remove it. would that be a possibility?

Posted
2 hours ago, chapaevcsv said:

Hi Veladarius, first i wuld like to thank you for this mod,its awsome.

 

I know you have done a lot of work polising bugs from V3, yet sometimes i still have to use ENABLE/DISABLE CONTROL/RESETIDLE functions
but openning MCM in middle of scene is realy REALY immersion breaking so...
Would you consider adding hotkeys for that fnctions?

I can see about doing that but that issue was caused by ZAP v6.10 and a change in FNIS they did not know about when using it. V7.0 should have 0 issues with this and I am testing v8 currently. If you are using v8 and can tell me where it happens I can have t.ara check that those animations are properly set with the -md tag on them.

 

2 hours ago, chapaevcsv said:

Jarl Elsif was intrested in Masters offer so...
How about more content with her?

Planning on it at some point. I am looking to do an overhaul of the npc as Master AI of the Customer Assist 2 and Chaste Spouse before adding the special customers.

 

2 hours ago, chapaevcsv said:

As punishment Master(Herran) locks PC in cage somewhere in wilds despite the fact that there is two cages near shop. Why?

It isn't that you are to be kept in the cage for x amount of time but are (for the most part) being abandoned there. I had to add the failsafe of him releasing you as some people ended up stuck inside (especially once yokes were added).

 

2 hours ago, chapaevcsv said:

earlier CD had a plugin "all female guards" will it return?

Check the folder in the mod called 'optional' as it has a copy of the zipped esp. When I get around to finishing v4.16 CGi has an installer that will handle everything.

 

2 hours ago, chapaevcsv said:

IMHO CD lacks two things:
1 More repeatable(radiant?) dd/sexlab related quests - vip house activity etc

Already have 2 quests that are done while bound, both very different from each other (no sex though). The encounters with Rayani and Ariasha in Manor Slave will be offered by them from time to time even if not a slave as a 'chance encounter' though you may end up leaving with some things you didn't have when you started.

2 hours ago, chapaevcsv said:

 

2 More diverse ways to increase rank with Master
and i think those two may be mutually inclusive

Yes, the two are linked and the more quests and tasks I add the more ways to increase it there are. I have requests for various tasks and some of my own that will be added as I go.

2 hours ago, chapaevcsv said:

 

sorry for bad english

Don't worry about it, I know that not everyone here is a native English speaker and your is far better than many people where it is their native language.

 

Posted
2 hours ago, shadowwolf2k7 said:

hello vel,

 

if i remember right in a future update you wanted to have the PC assist Rayani in a dwemer ruins or something dealing with the dwemer ruins. got an idea while using city bondages, dwemer ruins bondage part. what if when you go with rayani in to one of the ruins looking for an item, what appears to be a broken down dwarven robot comes to life, and tries to attach itself to rayani, but at the last minute the pc pushes her out of the way and it attaches itself to the PC. and the only way to get it removed would be to return to the shop and have the master help remove it. would that be a possibility?

Whatever resources are available when I make it I will use. Don't worry, they will be rather eventful.

Posted

Hey guys, so I have a bit of a problem with the torture devices. I am in the dungeon of the CDS  but when the dungeon keeper puts me in the pillory or torture rack nothing happens, I just stand and look at the device. I then proceeded to load an earlier save and then tried to use the device myself but still nothing, only this time the camera zooms out and then zooms back in. I have tried uninstalling all the mods and reinstalling them, sorted the load order a few times, ran FNIS a few times with no warnings.

 

I've googled to see if there was a fix for this and everything I've found has not worked. I am officially out of ideas on this one. If someone could help me with this I would highly appreciate it. Here is a copy of my load order as well, if that helps at all.

 

 

LoadOrder_Skyrim_2018-06-08T09-12-45.txt

 

 

 Ok so I think I might have solved the furniture problem. If I use "setscale 0.85 - 0.88" then it zooms out, zooms back in but disables the controls. If I'm not mistaken this means that I am locked in the device? There is however a new problem made with this, and that is that I literally just stand in front of the device, no animation showing me locked in, like showing the armes and head in the pillory. Once again if someone could assist me with this I would appreciate it.

 

Posted
3 hours ago, Lonewolfe1314 said:

Hey guys, so I have a bit of a problem with the torture devices. I am in the dungeon of the CDS  but when the dungeon keeper puts me in the pillory or torture rack nothing happens, I just stand and look at the device. I then proceeded to load an earlier save and then tried to use the device myself but still nothing, only this time the camera zooms out and then zooms back in. I have tried uninstalling all the mods and reinstalling them, sorted the load order a few times, ran FNIS a few times with no warnings.

 

I've googled to see if there was a fix for this and everything I've found has not worked. I am officially out of ideas on this one. If someone could help me with this I would highly appreciate it. Here is a copy of my load order as well, if that helps at all.

 

 

LoadOrder_Skyrim_2018-06-08T09-12-45.txt

 

 

 Ok so I think I might have solved the furniture problem. If I use "setscale 0.85 - 0.88" then it zooms out, zooms back in but disables the controls. If I'm not mistaken this means that I am locked in the device? There is however a new problem made with this, and that is that I literally just stand in front of the device, no animation showing me locked in, like showing the armes and head in the pillory. Once again if someone could assist me with this I would appreciate it.

 

I know it works with ZAP v7, I have not tested all of the furniture with ZAP v8 but what I have tested (about 1/2 - 2/3) all work properly. I have NOT tested it with the taraUltimateFurniturePack so if that alters any of the base furniture (or any other mod does) that may be the issue. You can try giving yourself control of your character and see if you can get in yourself, if not then it is an issue with the furniture pack as those items are completely standard.

Posted
On 1/7/2018 at 12:26 AM, balth said:

SOLVED IT: in the creation kit, the maid outfit does not have "default race" selected in the armor add-on window. Selecting it and resaving fixed the issue! Fuck YESSSSS!

So.. how would you go about using these:

 

(in black and white) in place of the CD maids uniforms? I love the look of these and actually think they fit them theme of the shop more closely.

 

Posted
8 hours ago, Tr_veller said:

So.. how would you go about using these:

 

(in black and white) in place of the CD maids uniforms? I love the look of these and actually think they fit them theme of the shop more closely.

 

Find the mesh you want to use for the dress and footwear (not everyone uses the ponyboots) and in the meshes/devious/store/maid uniform folder you will see the meshes for the dresses and shoes. Copy and rename the meshes you want to use and replace the ones in the folder. Easy as that.

Posted
On 6/12/2018 at 2:53 AM, Veladarius said:

Find the mesh you want to use for the dress and footwear (not everyone uses the ponyboots) and in the meshes/devious/store/maid uniform folder you will see the meshes for the dresses and shoes. Copy and rename the meshes you want to use and replace the ones in the folder. Easy as that.

That kind of worked (the maids and couriers look AMAZING) I'll get you a screenshot, but the dresses are alll inclusive and have shoes. I guess if I remove the shoes nif files it'll be fine?

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