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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
5 hours ago, Tr_veller said:

Here you go...

 

Still need to sort out finding which shoes are embedded in the outfit so I can swap the pony boots for them, but it's not bad :)

ScreenShot5.bmp

ScreenShot2.bmp

ScreenShot3.bmp

ScreenShot4.bmp

I set up the outfit this way because I knew that people would want to customize the maids outfit. There are a number of outfits that I would like to use but permissions on most are strict. Besides, I kind of like the traditional look of the standard ones as it gives the VIP house and Manor a bit more sophisticated look.

 

Removing the boots so pony boots can be used can be done but it depends on how the outfit mesh is set up. If the boots and dress are all one piece then you would have to edit the .nif file and remove the boots. If they are separate meshes then it is likely that the outfit is made up of 2 armor addon's, one for the dress and one for the boots. If that is the case you would need to remove the armor addon for the boots from the armor and make sure to clear the slots for the feet on the armor. Of the two for me the second one is easiest and can be done in a minute or two in the CK.

Posted
13 hours ago, Veladarius said:

I set up the outfit this way because I knew that people would want to customize the maids outfit. There are a number of outfits that I would like to use but permissions on most are strict. Besides, I kind of like the traditional look of the standard ones as it gives the VIP house and Manor a bit more sophisticated look.

 

Removing the boots so pony boots can be used can be done but it depends on how the outfit mesh is set up. If the boots and dress are all one piece then you would have to edit the .nif file and remove the boots. If they are separate meshes then it is likely that the outfit is made up of 2 armor addon's, one for the dress and one for the boots. If that is the case you would need to remove the armor addon for the boots from the armor and make sure to clear the slots for the feet on the armor. Of the two for me the second one is easiest and can be done in a minute or two in the CK.

I fully agree with your rationale behind the maids uniforms, I just love that dress / uniform and also think having all the slaves in latex keeps a consistent theme ;)

 

Looks like I'm finding tutorials on how to edit nifs now then....

Posted
2 hours ago, Tr_veller said:

I fully agree with your rationale behind the maids uniforms, I just love that dress / uniform and also think having all the slaves in latex keeps a consistent theme ;)

 

Looks like I'm finding tutorials on how to edit nifs now then....

Hopefully they are set up as separate objects from the dress in the mesh, if they are you can just delete them which is fairly easy to do.

Posted
On 6/8/2018 at 9:19 AM, Lonewolfe1314 said:

Hey guys, so I have a bit of a problem with the torture devices. I am in the dungeon of the CDS  but when the dungeon keeper puts me in the pillory or torture rack nothing happens, I just stand and look at the device. I then proceeded to load an earlier save and then tried to use the device myself but still nothing, only this time the camera zooms out and then zooms back in. I have tried uninstalling all the mods and reinstalling them, sorted the load order a few times, ran FNIS a few times with no warnings.

 

I've googled to see if there was a fix for this and everything I've found has not worked. I am officially out of ideas on this one. If someone could help me with this I would highly appreciate it. Here is a copy of my load order as well, if that helps at all.

 

 

LoadOrder_Skyrim_2018-06-08T09-12-45.txt

 

 

 Ok so I think I might have solved the furniture problem. If I use "setscale 0.85 - 0.88" then it zooms out, zooms back in but disables the controls. If I'm not mistaken this means that I am locked in the device? There is however a new problem made with this, and that is that I literally just stand in front of the device, no animation showing me locked in, like showing the armes and head in the pillory. Once again if someone could assist me with this I would appreciate it.

 

On 6/8/2018 at 1:03 PM, Veladarius said:

I know it works with ZAP v7, I have not tested all of the furniture with ZAP v8 but what I have tested (about 1/2 - 2/3) all work properly. I have NOT tested it with the taraUltimateFurniturePack so if that alters any of the base furniture (or any other mod does) that may be the issue. You can try giving yourself control of your character and see if you can get in yourself, if not then it is an issue with the furniture pack as those items are completely standard.

 

Hi thanks for the response. I will remove v8 and then see if it works. I did remove tara pack from the game but still no dice. but I have started fresh so installing mods one by one now. Will use ZAP v7 and leave tar out for now and see if I can get the ball rolling. Will give feedback as soon as I've tested everything.

Posted
Spoiler
43 minutes ago, Lonewolfe1314 said:

 

Hi thanks for the response. I will remove v8 and then see if it works. I did remove tara pack from the game but still no dice. but I have started fresh so installing mods one by one now. Will use ZAP v7 and leave tar out for now and see if I can get the ball rolling. Will give feedback as soon as I've tested everything.

 

The following is copied from the home page of Paradise Halls - Home Sweet Home by Musje. It is part of a post on her thread by T.ara (who maintains the mods listed here).

This mod will work with all optional mods listed above, but some of those mods will not work together!

-TUFP + ZEP is OK 

-ZAP 7 + TUFP + ZEP is OK (most common combination)

-ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)

-ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)

-ZAP8(+) + ZEP is NOT WORKING

-ZAP 8 (+) + ZEP + TUFP is NOT WORKING

 

Hope that helps. ?

Posted

So far I have pretty much all of the ZAP 7 stuff that is in ZAP 8 and have had no issues other than the typical alignment issues I have been seeing (may be the way that I use them). I have been talking to T.ara about some things with the furniture and am looking to do some things with him that may be able to reduce the animation count regarding furniture as well as having it automatically align the actor to the furniture. I would likely add some things such as a timer that could be controlled by the mod using it and either have it just release the actor and/or trigger a mod event so the modder can have something else happen. In the end this will likely reduce the animation count from the furniture as well if things work as intended.

Posted
10 hours ago, newuser42 said:

Hello Veladarius 

 

Will you also be updating this mod to work with Devious Devices Integration and Expansion 4.1?

My only plans on updating CD as far as DD v4+ is adjustments to functions and a few items so my mod still works. I will not be adding any of the items from v4+ to CD at all.

Posted

Is there a way i can make the Yoke and Armbinders work again myself by adding a simple line to the items in TESVEDIT? I know they changed the slots in ZAP 8 and 8+ i'm just wondering, if there is any relatively easy workaround for this issue. I guess probably not but asking doesn't cost anything. :D

Posted
2 hours ago, Mexicola88 said:

Is there a way i can make the Yoke and Armbinders work again myself by adding a simple line to the items in TESVEDIT? I know they changed the slots in ZAP 8 and 8+ i'm just wondering, if there is any relatively easy workaround for this issue. I guess probably not but asking doesn't cost anything. :D

Via TesvEdit? no. The scripts with the functions that add and remove the devices need updated (major scripts). There are at least 2 scripts that will have to be changed for that (quest items and non quest items) but there are likely more that are hidden among scene and quest scripts. Hunting down script to make changes like this is a pain in the ass, learned that when I had to make changes for the QuestItem command and keyword addition.

Posted

Thanks for the answer, guess that means i just have to use the DCL Free me in case i ever get stuck in one of those Devices. Not gonna play the game anytime soon anyway, so i'll just patiently wait for an update. 

 

I hope your medication is good and wish you good luck. I can't imagine how bad it is to have a bipolar disorder. Try to enjoy the summer a bit. :D

Posted
3 hours ago, Mexicola88 said:

Thanks for the answer, guess that means i just have to use the DCL Free me in case i ever get stuck in one of those Devices. Not gonna play the game anytime soon anyway, so i'll just patiently wait for an update. 

 

I hope your medication is good and wish you good luck. I can't imagine how bad it is to have a bipolar disorder. Try to enjoy the summer a bit. :D

No idea as t how long it will be on the update at this point, Manor Slave is undergoing a major overhaul and CD is getting new content as well (not to mention a ton of fixes). In the end though it will be compatible with both v3 and v4 of DD. Other than the Inescapable armbinder used in the Delivery quest (which still has the old keyword and should still work) everything else as far as yokes and armbinders I use are standard items so you can struggle out of them if needed.

 

 

Meds - not so good. I can't take any of the medications for bi-polar or most meds for anxiety or depression as they have all given me bad (and in many cases permanent) side effects to the point that I am on disability. I have 1 antidepressant that works but I can't go to a higher dose or it makes my anxiety go off the charts (tried it, not fun). For my anxiety I take Xanax and Klonopin (usually not used together) which are both also sedatives so between them I effectively take 7 sedatives a day. I have gone through at least a dozen medications to get where I am at this point.

Posted
On 6/15/2018 at 12:31 PM, Psalam said:
  Hide contents

 

The following is copied from the home page of Paradise Halls - Home Sweet Home by Musje. It is part of a post on her thread by T.ara (who maintains the mods listed here).

This mod will work with all optional mods listed above, but some of those mods will not work together!

-TUFP + ZEP is OK 

-ZAP 7 + TUFP + ZEP is OK (most common combination)

-ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)

-ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)

-ZAP8(+) + ZEP is NOT WORKING

-ZAP 8 (+) + ZEP + TUFP is NOT WORKING

 

Hope that helps. ?

Ok the previous fix did not work. Will have a look at what you suggest above and see if I maybe missed something again or did something wrong.

Posted

Hello Veladarius, 

I do have following problem with this mod:

 

Every time I try to start a new game or to load a game: Skyrim gets CTD.

Unfortunatley I cannot post the Papyrus Log because it won't be generated.

 

Modmanager: Vortex

 

LOOT:
Errors: 0
Warnings: 1  -  1 Dirty Plugin which was there before I have installed CD for first time. I could not clean it with TES5Edit.

Active Plugins: 183

Total Plugins: 184

 

FNIS installed and updated with SKELETON Expansion.

All possible Models/Bodies are batched (with Morphs) and built with BodySlide using the CBBE Curvy Preset.

 

Load order text file by LOOT is attached.

 

Hope you can help me

 

 

Sincerely,

Anyone419

Load Order.txt

Posted
1 hour ago, Anyone419 said:

Hello Veladarius, 

I do have following problem with this mod:

 

Every time I try to start a new game or to load a game: Skyrim gets CTD.

Unfortunatley I cannot post the Papyrus Log because it won't be generated.

 

Modmanager: Vortex

 

LOOT:
Errors: 0
Warnings: 1  -  1 Dirty Plugin which was there before I have installed CD for first time. I could not clean it with TES5Edit.

Active Plugins: 183

Total Plugins: 184

 

FNIS installed and updated with SKELETON Expansion.

All possible Models/Bodies are batched (with Morphs) and built with BodySlide using the CBBE Curvy Preset.

 

Load order text file by LOOT is attached.

 

Hope you can help me

 

 

Sincerely,

Anyone419

Load Order.txt

Do you have any mods that modify the areas around the Half Moon Mill (north of Falkreath) as that is where the shop is or anything that modifies the areas of the Solitude lighthouse or the area along the road that goes under Solitude on the opposite side of the docks area? Those 3 areas have modified navmeshes (2 have added doors while anything that modifies the lighthouse door could conflict but I don't touch the door).

 

All of the device meshes are from DD itself, everything I have as far as they go is just new textures. The other items are from other mods and work with the existing skeletons as there isn't much of anything special about them.

 

What did you do to install the mod?

You only need parts 1 and 2 to use the mod. Part 3 was for the catsuits but DD v4 has those in it. Part 4 was pregenerated meshes if you needed them (sounds like you don't since you can use bodyslide) and part 5 has some optional files that are zipped within the folder so they would need extracted separately.

Posted
9 hours ago, Veladarius said:

Do you have any mods that modify the areas around the Half Moon Mill (north of Falkreath) as that is where the shop is or anything that modifies the areas of the Solitude lighthouse or the area along the road that goes under Solitude on the opposite side of the docks area? Those 3 areas have modified navmeshes (2 have added doors while anything that modifies the lighthouse door could conflict but I don't touch the door).

 

All of the device meshes are from DD itself, everything I have as far as they go is just new textures. The other items are from other mods and work with the existing skeletons as there isn't much of anything special about them.

 

What did you do to install the mod?

You only need parts 1 and 2 to use the mod. Part 3 was for the catsuits but DD v4 has those in it. Part 4 was pregenerated meshes if you needed them (sounds like you don't since you can use bodyslide) and part 5 has some optional files that are zipped within the folder so they would need extracted separately.

I removed all "Player Homes" and "New Area" mods but it crashed again.
I reinstalled the mod with CD Part 1 and 2 instead of using v4.05 + Update.   -  Also didn't work.

 

But now there is a Papyrus Log for whatever reason:

Papyrus.0.log

Papyrus.1.log

Papyrus.2.log

Papyrus.3.log

Posted
2 hours ago, Anyone419 said:

I removed all "Player Homes" and "New Area" mods but it crashed again.
I reinstalled the mod with CD Part 1 and 2 instead of using v4.05 + Update.   -  Also didn't work.

 

But now there is a Papyrus Log for whatever reason:

Papyrus.0.log

Papyrus.1.log

Papyrus.2.log

Papyrus.3.log

There are a number of errors involving Deviously Enslaved, some minor and don't seem like they would cause a crash but others are much more serious and even include its MCM menu in the errors. There are some property errors from CD due to the script differences between CD's custom device script which are still based on v3 and the updated equip script in v4 but these should not be enough to cause crashes. If you updated from v4.05 to v4.15 of CD in an existing game there are a number of changes that would cause issues with CD but would not show up until you tried using the quests where these changes are located.

 

My suggestion is to disable Deviously Enslaved and see if it works, if it does make sure you are using the most recent version. If it is the culprit then check with them to see if it has issues with running alongside CD especially if it has updated to using v4 of DD.

Posted
7 hours ago, Veladarius said:
10 hours ago, Anyone419 said:

I removed all "Player Homes" and "New Area" mods but it crashed again.
I reinstalled the mod with CD Part 1 and 2 instead of using v4.05 + Update.   -  Also didn't work.

 

But now there is a Papyrus Log for whatever reason:

Papyrus.0.log

Papyrus.1.log

Papyrus.2.log

Papyrus.3.log

There are a number of errors involving Deviously Enslaved, some minor and don't seem like they would cause a crash but others are much more serious and even include its MCM menu in the errors. There are some property errors from CD due to the script differences between CD's custom device script which are still based on v3 and the updated equip script in v4 but these should not be enough to cause crashes. If you updated from v4.05 to v4.15 of CD in an existing game there are a number of changes that would cause issues with CD but would not show up until you tried using the quests where these changes are located.

@Anyone419 You forgot to install UIExtensions for Deviously enslaved. DEC is completely broken in papyrus log 0, first error suggests a missing type, and the only weird type in that function is UIListMenu. I don't see UIExtensions in your load order from above. Here is a link to the mod

 

Although I'm pretty sure DEC being broken in this state doesn't cause a crash, I've never tested that far myself. Most users notice the MCM is missing before they get that far I think.

Posted

Hello,

Having issues with one of the package fetch quests. Supposed to deliver package to Alex the Butcher in slave arena but the marker points to The Chill cave(the Winterhold dungeon north of Winterhold) with just a frost atronach  and some cages inside and nothing else

Posted
23 minutes ago, pearisdriving said:

Hello,

Having issues with one of the package fetch quests. Supposed to deliver package to Alex the Butcher in slave arena but the marker points to The Chill cave(the Winterhold dungeon north of Winterhold) with just a frost atronach  and some cages inside and nothing else

Do you have access to the slave arena? I have seen it point to a different interior if you can't get to the one you need to go to for whatever reason (door is disabled or something). If something like that happens (I have done what I can to make sure places are accessible but it sometimes picks places that aren't) then just reset the quest and it should be available immediately so you can try again.

Posted

If I understand correctly, CD doesn't work with DDi and DDx that are 4.0+? If so, which DDi and DDx version should I get and where can I get old versions of them?

Posted
2 hours ago, noiadark said:

If I understand correctly, CD doesn't work with DDi and DDx that are 4.0+? If so, which DDi and DDx version should I get and where can I get old versions of them?

there are some bugs with 4.+ of DD one being that the yoke and arm binder isnt removed properly.

 

Vel has a list of the DD 3 and their version numbers. hope that he can tell you what versions they are

Posted
4 hours ago, noiadark said:

If I understand correctly, CD doesn't work with DDi and DDx that are 4.0+? If so, which DDi and DDx version should I get and where can I get old versions of them?

pm me

Posted

I have come across a problem while playing through CD. I completed the quest where you go to the elf mansion, but now when I'm taken back there are some new npcs around the CD shop, but absolutely now new houses or the mine. I can take the mine quest from Master, but there is no mine, nor is there a barracks, smithy or anything else. On a side note, I've deliberately failed ALL delivery and recovery quests and am in about 300 000 gold debt. Has this anything to do with it? Also, if I'm not mistaken, should there be a player slavery if I acquire excessive debt? If so, how much debt would that be?

Posted
30 minutes ago, noiadark said:

I have come across a problem while playing through CD. I completed the quest where you go to the elf mansion, but now when I'm taken back there are some new npcs around the CD shop, but absolutely now new houses or the mine. I can take the mine quest from Master, but there is no mine, nor is there a barracks, smithy or anything else. On a side note, I've deliberately failed ALL delivery and recovery quests and am in about 300 000 gold debt. Has this anything to do with it? Also, if I'm not mistaken, should there be a player slavery if I acquire excessive debt? If so, how much debt would that be?

In addition, I now got another punishment and was taken to the manor basement. I used mcm to give myself controls and go outside, but when exiting I found myself where the door to the manor is supposed to be, yet no manor.

 

Edit: I looked at mcm and found the set expansion to finished state, which I did use and now everything is there. However, I'm still wondering what could have caused this.

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