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  • 2 weeks later...
Posted (edited)

Hey, @EgoBallistic, does this ring a bell? 


Normally my mod C. Slavers removes any gag before an AAF scene, just in case there's some random oral scene. But for the first time I decided to script sex scenes with the Gag on. 

 

I normally ask your mod not to change the voice type. 

 

So far so good. 


At the end of the AAF scene, where my character was equipped with a gag, she changed to “Gag Dialogue” voice type. I know this because her lines have no audio now. 

 

I made a countermeasure. That at the end of each scene my character goes back to her normal voice type, as long as she's still enslaved by my mod. I just wanted to comment on this because I don't quite see if I screwed something up. 

 

Edit: I wanted to test it with AAF 1.1 but I am having CTD when starting an AAF scene in this same scenario, so for the moment I could only test it with version 171.

 

 

Edited by JB.
Posted
2 hours ago, JB. said:

Hey, @EgoBallistic, does this ring a bell? 

 

I haven't seen any problems like this.  But I am not sure I understand what is happening in your case.

 

Can you give me the exact steps to reproduce the problem, as well as what you expect to happen and what is actually happening?  E.g.,

  1. Equip a gag on the player
  2. Add the KZEB_NoGagDialogue keyword to the player
  3. Start an AAF scene with tags X,Y,Z

etc.

 

Or, if it's not a huge hassle, make a quick script to reproduce the problem?  It's easy to miss things when describing an issue, a script that reproduces it exactly would be much better for me to try to diagnose the issue.

Posted (edited)
3 hours ago, EgoBallistic said:

 

I haven't seen any problems like this.  But I am not sure I understand what is happening in your case.

 

Can you give me the exact steps to reproduce the problem, as well as what you expect to happen and what is actually happening?  E.g.,

  1. Equip a gag on the player
  2. Add the KZEB_NoGagDialogue keyword to the player
  3. Start an AAF scene with tags X,Y,Z

etc.

 

Or, if it's not a huge hassle, make a quick script to reproduce the problem?  It's easy to miss things when describing an issue, a script that reproduces it exactly would be much better for me to try to diagnose the issue.

Yeah, exactly. That same scenario. Is there another mod that blocks your KFT dialogs/moans? As far as I know I'm the only one who uses that feature. 

 

var[] akArgs = new var[4]
	akArgs[0] = akActor
	akArgs[1] = akForm
	akArgs[2] = True
	akArgs[3] = True
	KZEB_API.CallFunction("EquipDevice", akArgs) as Bool

 

My script asks my character to keep her voicetype. So that she can speak if necessary, even if she has a gag. 

 

Then. 

 

AAF:AAF_API AAF_API
    AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API
    Actor[] actors = new Actor[2]
    actors[0] = PlayerRef
    actors[1] = RaiderBoss.GetActorRef()
    AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()
    Settings.Duration  = _CS_Duration.GetValue()
    settings.Meta = "Truce_Boss"
    Settings.isNPCControlled = true
    AAF_API.StartScene(actors, settings)

 

My character is still talking, but her voicetype has changed. All her dialogs have no audio.

 

I'll make a little plugin if I have the same bug again. I'm going to approach the scene differently to make sure it's not my doing. 

 

 

Edited by JB.
Posted
11 minutes ago, JB. said:

My script asks my character to keep her voicetype. So that she can speak if necessary, even if she has a gag. 

 

How are you doing that?  Are you doing SetOverrideVoiceType(none), or adding the KFT no gag dialogue keyword?

 

Note that the keyword has to be added to the actor *before* you equip the gag on the player.  The voice type override happens when the gag is equipped (unless the player has the keyword), so if you add the keyword after equipping it won't prevent the voice type change.  The only thing the keyword will do then is affect the way other actors talk to the player - they won't use the gag-specific topics when talking to you.

Posted
5 minutes ago, EgoBallistic said:

 

 

Note that the keyword has to be added to the actor *before* you equip the gag on the player. 

 

 

Thanks, I double checked after reading you and the moron in me moved this line yesterday. 

 

                PlayerREF.AddKeyword(KZEB_NoGagDialogue)

 

I happen to add it after calling equipdevice.  🙈🫠

 

Posted

So I am currently working on a male conversion of this mod (so far only headgear done and starting on amputations) and I wanted to get permission to release it when I get more done?

 

Got to say the animations are really good you all out did yourself on those.

Posted
22 hours ago, Nivea said:

So I am currently working on a male conversion of this mod (so far only headgear done and starting on amputations) and I wanted to get permission to release it when I get more done?

 

Got to say the animations are really good you all out did yourself on those.

 

Hi Nivea - by all means, please go ahead, it would be great to have male versions of these.

Posted

I found this mod by chance when I was looking for mods for skyrim and I liked it. Now I'm considering playing F4 for the first time xD..
What mods do you recommend to use with this mod?
I mean something that implements these devices in a recurring way in the game... maybe something similar to DCL in Skyrim.

Posted
2 hours ago, petterparker said:

I found this mod by chance when I was looking for mods for skyrim and I liked it. Now I'm considering playing F4 for the first time xD..
What mods do you recommend to use with this mod?
I mean something that implements these devices in a recurring way in the game... maybe something similar to DCL in Skyrim.

If you want DLC give Commonwealth Slavers a go.
Just regular stuff, Violate and Sexual Harassment and Latex Cursed Collar are good.

Posted
20 hours ago, petterparker said:

I found this mod by chance when I was looking for mods for skyrim and I liked it. Now I'm considering playing F4 for the first time xD..
What mods do you recommend to use with this mod?
I mean something that implements these devices in a recurring way in the game... maybe something similar to DCL in Skyrim.

 

if you are just starting FO4 i would highly recommend reading this post as it will guide you through what you need to get going

https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-30thaugust2024/

 

do not skip Buffout even on a great rig as it generates crash logs which are needed (very useful) if you have crashes,

and as this is a Bugstheda game having a crash along the way is going to happen at some point.

 

also personal recommendation is to play on old gen version. (1.10.163 is old gen and 1.10.984 or greater is new gen)

a lot of mods are NOT compatible with Next Gen FO4.

 

hope the information helps

 

Posted (edited)

made a preset similar to each other can i post them here? for anyone want to use them? @EgoBallistic

 

Spoiler

image.thumb.jpeg.5bf57c5da5eb40aaa89df7c14050ae99.jpeg

 

 

for the Frogtie sets do the boobs jiggle? i kind of made a mashup skeleton between the 3BBB and Zex everything jiggles but boobs so i wanted to make sure before i pick the skeleton apart again

Edited by Mr Zombie Brain
Posted
18 minutes ago, petterparker said:

What tools should I have in my inventory to remove certain devices like the "HoodGag-Inflatable"?

 

It's leather, so sharp objects like knives, scalpels, swords, saws, or a bone cutter will work.

Posted

Hello... it's me again.

Sorry to bother but I haven't figured out since last time how to make pain sounds to work when gagged. I have added the pain voice files into the folder kzeb_gaggedfemaleplayervoice as recommended, but it hasn't worked. 

 

Is there a fix of some sort?

Posted

Hi! I'm having an interesting problem and was hoping for some help!

I've been having a crash specifically at game start, during the dialogue between the male and female PC in front of the mirror,

I have determined that this crash only happens when both this mod and Sex Attributes ( https://www.loverslab.com/files/file/5436-aaf-sex-attributes-framework-6262024/ ) are enabled at the same time. If I only select KFT or Sex Attributes and leave the other disabled, no crash.

Furthermore it seems that if I disable one mod or the other, get past that point and save, then enable all mods again it does load the save and is playable, but clearly something is not stable - plus, both mods are dependencies for others so I don't really want to play games like that as it's likely to mess things up, you know? Sex Attributes is even supposed to explicitly support KFT so it's odd this is happening.

If anyone has an idea of a possible fix or explanation please do let me know!

Here's a crash log from Buffout as well: https://pastebin.com/TTXmnVdG

I've also put a similar post up in the other mod, as I'm not sure which is the issue!


 

 

Posted
43 minutes ago, Tremor said:

Here's a crash log from Buffout as well: https://pastebin.com/TTXmnVdG

 

Crashes at Fallout4.exe+26F0FF3 are always caused by FO4 High Heels System.  You might try reinstalling HHS and enabling the AAF support plugin - I see from your Buffout log that it is not installed.  If that doesn't work I would try a different version of HHS, or maybe wait until you are out of the vault before enabling HHS in that save.  That mod can be picky and it is the source of a lot of CTDs.

Posted
44 minutes ago, Tremor said:

Hi! I'm having an interesting problem and was hoping for some help!

I've been having a crash specifically at game start, during the dialogue between the male and female PC in front of the mirror,

I have determined that this crash only happens when both this mod and Sex Attributes ( https://www.loverslab.com/files/file/5436-aaf-sex-attributes-framework-6262024/ ) are enabled at the same time. If I only select KFT or Sex Attributes and leave the other disabled, no crash.

Furthermore it seems that if I disable one mod or the other, get past that point and save, then enable all mods again it does load the save and is playable, but clearly something is not stable - plus, both mods are dependencies for others so I don't really want to play games like that as it's likely to mess things up, you know? Sex Attributes is even supposed to explicitly support KFT so it's odd this is happening.

If anyone has an idea of a possible fix or explanation please do let me know!

Here's a crash log from Buffout as well: https://pastebin.com/TTXmnVdG

I've also put a similar post up in the other mod, as I'm not sure which is the issue!


 

 

Ideally, you do not enable most mods until you have exited the vault. Bodyslide, hair, eye mods and the like should be ok. Play through until exiting vault and then make a save. Start installing / enabling mods at that point. A lot of mods do not play well with installation before that point.

Posted (edited)
1 hour ago, EgoBallistic said:

 

Crashes at Fallout4.exe+26F0FF3 are always caused by FO4 High Heels System.  You might try reinstalling HHS and enabling the AAF support plugin - I see from your Buffout log that it is not installed.  If that doesn't work I would try a different version of HHS, or maybe wait until you are out of the vault before enabling HHS in that save.  That mod can be picky and it is the source of a lot of CTDs.

Thanks for the quick reply!

Thanks for helping narrow it down. You are right that I missed the AAF check-box when installing it. I reinstalled it, as well as reverting to an older version, and disabled the HHS mod  altogether.

In all of these cases, the crash still happens, however. Same 26F0FF3 code as well...



UPDATE:

A fresh profile with only these 2 mods and their requisites installed makes it past the dialog fine.

I'll try to figure out the 3rd part to this puzzle...

Edited by Tremor

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