muhavaux33 Posted August 3, 2024 Posted August 3, 2024 4 hours ago, JB. said: The meshes are the least of it. It's a complete redo of the scripts. And, above all, to have someone do the corresponding maintenance. It's crazy to expect the author to start maintaining Skyrim and Fallout mods. Those who are asking for this don't have the slightest clue what this requires. I checked it out by having two different (and big) mods. One time I started putting "Nuka Ride" functions and tags into "Slavers," without realizing it. Sometimes I would suggest console commands to users and I would confuse the prefixes "_NR_" for "_CS_". It's the perfect recipe for getting burned. I kin of solved it by focusiong in one mod or another seasonally. That said, my sincere question to Ego is whether we'll ever see KFT in GTA San Andreas. A long time ago I saw a pixiv post that used kziitd toolset on skyrim, but when I tried to search for it I couldn't get any results. However, there definitely is one out there for skyrim. Maybe the author ditched that for fallout? 1
UsernameTaken666 Posted August 3, 2024 Posted August 3, 2024 17 minutes ago, muhavaux33 said: A long time ago I saw a pixiv post that used kziitd toolset on skyrim, but when I tried to search for it I couldn't get any results. However, there definitely is one out there for skyrim. Maybe the author ditched that for fallout? No, you did not see that as it does not, nor ever has existed. 1
muhavaux33 Posted August 4, 2024 Posted August 4, 2024 5 hours ago, UsernameTaken666 said: No, you did not see that as it does not, nor ever has existed. Such confidence... what will you give me when I prove you wrong? 1
kziitd Posted August 4, 2024 Posted August 4, 2024 5 hours ago, muhavaux33 said: A long time ago I saw a pixiv post that used kziitd toolset on skyrim, but when I tried to search for it I couldn't get any results. However, there definitely is one out there for skyrim. Maybe the author ditched that for fallout? Ok, KFT's predecessor was kziitdXXXtoolset for skyrim. There was KFT-like content there, but it was very limited, and my abilities/OS version at the time were not at the level they are now. DD and Zap were enough. Since I wanted the modern-looking items in KFT to appear in a modern world rather than dragons and magic, I came to FO4. 3
UsernameTaken666 Posted August 4, 2024 Posted August 4, 2024 1 hour ago, muhavaux33 said: Such confidence... what will you give me when I prove you wrong? 44 minutes ago, kziitd said: Ok, KFT's predecessor was kziitdXXXtoolset for skyrim. There was KFT-like content there, but it was very limited, and my abilities/OS version at the time were not at the level they are now. DD and Zap were enough. Since I wanted the modern-looking items in KFT to appear in a modern world rather than dragons and magic, I came to FO4. Well I was wrong and you were correct. My apologies. 1
REB85 Posted August 4, 2024 Posted August 4, 2024 19 hours ago, vaultbait said: The recent screenshot you showed is a classic case of the ZeX skeleton You were right, thank you. Only it was not a weapon mod, but ZaZOut4 in which for some reason (?) they placed a skeleton and scripts that it did not need. After updating to the repack, everything worked out. But there is another small problem, it looks like this:
vaultbait Posted August 4, 2024 Posted August 4, 2024 1 hour ago, REB85 said: You were right, thank you. Only it was not a weapon mod, but ZaZOut4 in which for some reason (?) they placed a skeleton and scripts that it did not need. After updating to the repack, everything worked out. But there is another small problem, it looks like this: Ah, yes I didn't even think to mention that because it got corrected years ago in the repack (the old version also included scripts that conflicted with newer ones from F4SE, generally breaking AAF). I wrongly assumed nobody was using that ancient version of ZazOut4 because The Fucking Manual links to the repack rather than the broken original. 1
rennex Posted August 8, 2024 Posted August 8, 2024 This is such a great mod I love how the restraints still stay equipped during any sex animation. 1
pavinec124 Posted August 9, 2024 Posted August 9, 2024 Hi, I have a small question. Which Fusion Girl preset is the mod based on?
EgoBallistic Posted August 10, 2024 Author Posted August 10, 2024 4 hours ago, pavinec124 said: Hi, I have a small question. Which Fusion Girl preset is the mod based on? if you download the KFT Bodyslide file the preset is included, it is called Kziitd 10
GarbageBoi666 Posted August 10, 2024 Posted August 10, 2024 I'm having an issue with dialogue where the game thinks my character is still gagged so I can't talk to anyone. I've tried re-equipping the gag and taking it off again but no luck.
Grasscannon Posted August 11, 2024 Posted August 11, 2024 Does anybody have some looksmenu presets that fit the gags perfectly? I usually try and mess with the mouth area while wearing the cleartape gags. Any tips would be appreciated.
GarbageBoi666 Posted August 12, 2024 Posted August 12, 2024 Found a fix for the gag dialogue audio being stuck, run this in the console: player.setvoicetype 00018DF7 for the female player voice. player.setvoicetype 00018DF4 for the male player voice. 5
Deckard_Blade Runner Posted August 12, 2024 Posted August 12, 2024 hello, I asked a similar question in support of another mod, so I'll try my luck here. I have installed : RC Cursed DD Enchantings + Torture Devices Rus 2.21 + Devious Devices 2.0 RC9 + Real Handcuffs + Tactical Tablet + SkimpyArmorKeywordResource. I have a strange problem, I find a trap, my character rises and there is nothing visible from the devices, I press tab, open the tactical tablet, a notification appears that the pip-boy is protected, close the tablet and my character's hands immediately become bound by this mod. The question is why do I need to open the tablet in order for the devices to appear?
EgoBallistic Posted August 12, 2024 Author Posted August 12, 2024 46 minutes ago, overlord19950110 said: I press tab, open the tactical tablet, a notification appears that the pip-boy is protected, close the tablet and my character's hands immediately become bound by this mod. What do you mean by "the pip-boy is protected"? That notification is not from this mod. 47 minutes ago, overlord19950110 said: The question is why do I need to open the tablet in order for the devices to appear? It should not. The devices should appear when they are applied and you should not be able to use the pip-boy while your hands are restrained by devices from this mod. It is difficult to diagnose a problem where so many mods are interacting.
Deckard_Blade Runner Posted August 12, 2024 Posted August 12, 2024 7 minutes ago, EgoBallistic said: Что вы подразумеваете под "пип-бой защищен"? Это уведомление не из этого мода. Не должно. Устройства должны появляться, когда они применяются, и вы не должны иметь возможности использовать пип-бой, пока ваши руки ограничены устройствами из этого мода. Трудно диагностировать проблему, когда взаимодействует так много модов. Hi, I use a translator, I'm not sure if it correctly translates what I write. Yes, the notification is standard, in-game, not a mod. I'll try to turn off the tactical tablet and see if it works correctly, I'll unsubscribe
Deckard_Blade Runner Posted August 12, 2024 Posted August 12, 2024 11 minutes ago, overlord19950110 said: Hi, I use a translator, I'm not sure if it correctly translates what I write. Yes, the notification is standard, in-game, not a mod. I'll try to turn off the tactical tablet and see if it works correctly, I'll unsubscribe I just turned off the tactical tablet, entered player.equipitem 0021b3b using the console, and the chance of a trap is 97%, after that I caught a trap and immediately my hands were blocked with tape, I conclude that the tactical tablet is to blame... 2
eiitch Posted August 17, 2024 Posted August 17, 2024 Hi, great mod! Quick question, when your PC is frogtied and crawling into a settlement to get help... is there a way to get help? They just want to trade with me lol. Not a single one even notices I'm literally bound haha.
VaunWolfe Posted August 17, 2024 Posted August 17, 2024 I am having an issue I downloaded the bodyslide files for this mod and I build it for cbbe. But it isnt changing the sliders for it. they are all zeroed.
EgoBallistic Posted August 17, 2024 Author Posted August 17, 2024 36 minutes ago, eiitch said: Hi, great mod! Quick question, when your PC is frogtied and crawling into a settlement to get help... is there a way to get help? They just want to trade with me lol. Not a single one even notices I'm literally bound haha. You need another mod to help with that. DD Armorbench Unlocker will let you escape KFT restraints at an armor workbench in settlements. With Sex Harassment installed some NPCs will offer to help you with your restraints, but others may take advantage of you. 1
EgoBallistic Posted August 17, 2024 Author Posted August 17, 2024 4 minutes ago, VaunWolfe said: I am having an issue I downloaded the bodyslide files for this mod and I build it for cbbe. But it isnt changing the sliders for it. they are all zeroed. You can't build these items for CBBE, they only work with FG presets. 2
izzyknows Posted August 18, 2024 Posted August 18, 2024 5 hours ago, VaunWolfe said: Ah ok. Just make a new FG preset for the KFT restraints. I don't use FG either, never will, but you can get "acceptable" results by making the new preset as close to your favorite CBBE preset as you can. Currently, when KFT devices are worn, other restraints are not equipped. Which works great for CBBE users. 1
Tefnacht Posted August 21, 2024 Posted August 21, 2024 There is a small oversight with the "Mask" item. That is the leather one that wraps around the head but leaves openings for the eyes, nose and mouth, ears and hair. It has the buckles to strap on a gag and/or blindfold but the mask itself is really "just a piece of kinky clothing." The mask without any attachments (and the variations with a gag but without the blindfold) still carry the EITM Object Effect KZEB_BlinderEnch "Blinder" like real blindfolds do. This of course causes blurry vision while wearing it. Which, I think, shouldn't be the case. Using xEdit I nuked the object effect from the armor item and now wear my "Super Slut" mask without visual impediment. The mask blurring vision without the blindfold is probably an unintended copy/paste bug? Anyway. Having xEdit open I went one step further and removed the "Mouth" (Slot 49) from the mask as well. Both from the armor and armor addon. This now allows me to wear the mask and also have a FOLON cigarette or cigar in my mouth at the same time. Again, the basic mask item doesn't cover the mouth, why prohibit usage of that slot? ... because this allows me (the player) or any actor to wear two "gags" at the same time. A situation the scripts might not be prepared to handle. After doing my "ugly" edit, I can now wear "Mask" and almost any gag together. Yeah, there is some clipping but that is nothing the right hairdo cannot hide. However, the governing scripts probably don't like or even anticipate this. Maybe "headgear" needs some more differentiation, like tracking masks, blinds and gags separately. 1
EgoBallistic Posted August 21, 2024 Author Posted August 21, 2024 1 hour ago, Tefnacht said: There is a small oversight with the "Mask" item. Thanks, I'll check it out.
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