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Posted

not sure if i sounded mean if i suggest something for this KFT mod but i mean no offense. so here goes.

 

suggest 1 - in the KFT MCM, maybe set the base escape chance to 0% instead of 10%? i managed to escape a few time from struggling. just to be more realistic, unless the actor is a strong woman to break the metal, it nearly impossible to struggle out of a bond. there's always a unequip all device option.

suggest 2 - after struggling failed, maybe remove the option to use inventory and find key? again, to be more realistic, it is nearly impossible to reach in the inventory, let say yoke, even if the actor to reach the pocket, there is still a keyhole to insert the key. again, there's always a unequip all device option.

suggest 3 - this is more of a question, will there be like plug and nipple clamp in future?

suggest 4 - how about setting a auto struggling animation every once in a while? also for realistic feel.

 

that's all i can think. it is really a great mod. totally worth waiting it.

Posted
34 minutes ago, flim said:

why not try different gag? the tape that cover the mouth.

 

i am no modder or expert but i faced the same thing. here are some reference.

1) I didn't install the LLFP for the next gen the first time, so the mouth is always closed after i craft and equip open mouth gag.

2)  after installing LLFP, the mouth opened to the gag, ball gag or open mouth but i face the same issue like your, mouth closed during stuggling.

3) did you know that open mouth-absorbed, those eyes can still blink despite the hook to the eyes.

 

i am also not sure if it is AAF version and i wanted to try version 161 in nexus. my current version is 171 beta.

but why not try tape gag first until the developer updated it. there's always a unequip all option.

 

The current public release version of AAF (available for download from the AAF Discord) is 172.0 NG, and comes with a new enough LLFP to work in the new game version.

 

161.1 beta (on Nexus) and 171.0 beta are both for the old game version (Fallout 4 1.10.163/F4SE 0.6.23).

Posted
6 hours ago, izzyknows said:

Have you tried the old Devious Devices trick of crafting another gag>put it on> wait a few seconds>remove it?

That's worked for me. Also getting Violated again seems to clears it.

 

Also, make sure your not in a low FPS area.

Neither of those worked. I was in Concord when it happened, I think what happened is speaking with Preston was forced (due to being a quest?), but I still had a gag on, and somehow that locked my character in "gagged state". I ended up going back to an earlier save.

Posted
7 hours ago, EgoBallistic said:

 

That's an interesting question.  Unfortunately there really isn't a way, it didn't occur to me to add that, although it makes total sense.

 

I think the way to go is to add a keyword, e.g. "KZEB_Struggling", to the actor.  That way if I end up adding NPC struggling the same check would work on them. 

 

Yes this will work pretty good, may be you can add to next release wherever it will be ready. Some struggling could be 10+ seconds so chances of conflicts are high. Mods should check if actor.HasKeyword(KZEB_Struggling) before trying to operate with them

Posted
2 hours ago, Technobeatzx3 said:

 

I have a problem with the outfits
image.png.a4f5db9e823e6d51f27312e6c26fbd9e.png

 

If you're using a preset other than Zero-Sliders for your nude Fusion Girl body, make sure you've built the outfits and your nude body in BodySlide with the same exact preset selected, and that you have the "build morphs" checkbox enabled when doing so.

 

At a minimum, make sure you do build Fusion Girl Nude in BodySlide (even if it's just with the Zero-Sliders preset), since the pre-built body that comes packaged with the current FG version has a problem which causes it not to morph correctly.

Posted

Help needed (if possible)!

 

Hi there,

 

I installed the mod and ran Bodyslide batch for CBBE and all of the models fit perfectly. But ... whenever I move, the tip of the breasts seem to be frozen in place and the whole breasts tips seem to be stuck in place, which is especially annoying in animations.

 

Is there a way how to fix it? It seems that the clothing has physics inbuilt that don't agree with my setup but I am a BodyStudio noob and have no clue how to remove those if this is the actual problem.

Posted
1 hour ago, HtF_de said:

Help needed (if possible)!

 

Hi there,

 

I installed the mod and ran Bodyslide batch for CBBE and all of the models fit perfectly. But ... whenever I move, the tip of the breasts seem to be frozen in place and the whole breasts tips seem to be stuck in place, which is especially annoying in animations.

 

Is there a way how to fix it? It seems that the clothing has physics inbuilt that don't agree with my setup but I am a BodyStudio noob and have no clue how to remove those if this is the actual problem.

This is an old question raised by ten thousand people:
KFT belongs to FG, not CBBE. The best way is to use zex+FG, which can perfectly solve all your problems.

Posted
On 7/15/2024 at 11:39 PM, flim said:

not sure if i sounded mean if i suggest something for this KFT mod but i mean no offense. so here goes.

 

suggest 1 - in the KFT MCM, maybe set the base escape chance to 0% instead of 10%? i managed to escape a few time from struggling. just to be more realistic, unless the actor is a strong woman to break the metal, it nearly impossible to struggle out of a bond. there's always a unequip all device option.

suggest 2 - after struggling failed, maybe remove the option to use inventory and find key? again, to be more realistic, it is nearly impossible to reach in the inventory, let say yoke, even if the actor to reach the pocket, there is still a keyhole to insert the key. again, there's always a unequip all device option.

suggest 3 - this is more of a question, will there be like plug and nipple clamp in future?

suggest 4 - how about setting a auto struggling animation every once in a while? also for realistic feel.

 

that's all i can think. it is really a great mod. totally worth waiting it.

Regarding suggestions 1 and 2: If this is to increase immersion, then a more reasonable "unlocking" method needs to be provided.
Regarding suggestion 3: I think it's very likely, very likely.
Regarding suggestion 4: Please imagine that you are running for your life and almost escaping from the enemy's pursuit range. At this point, you stop and start struggling, and then you are chased and killed by the enemy. I don't think every player has such patience.

Posted
30 minutes ago, guliguliradish said:

This is an old question raised by ten thousand people:
KFT belongs to FG, not CBBE. The best way is to use zex+FG, which can perfectly solve all your problems.

I did uninstall CBBE and then installed FG to see if the problem went away - but it didn't. Do I have to create a new body when switching or would the "old2 body from an existing save be upgraded? I noticed that the clothes didn't fit and I had to re-run Bodyslide to fix that. The "stuck nipple" issue persisted, though.

Posted (edited)
7 minutes ago, HtF_de said:

I did uninstall CBBE and then installed FG to see if the problem went away - but it didn't. Do I have to create a new body when switching or would the "old2 body from an existing save be upgraded? I noticed that the clothes didn't fit and I had to re-run Bodyslide to fix that. The "stuck nipple" issue persisted, though.

So, have you installed Zex? This is the key to solving the problem

 

And,you need rebuild your bodyslide

Edited by guliguliradish
Posted
2 hours ago, guliguliradish said:

So, have you installed Zex? This is the key to solving the problem

 

And,you need rebuild your bodyslide

The skeleton has been there since CBBE. I tried a new game with FG enabled and it seems to work. Only problem now is that the physics are way too bouncy. I'll have to look around for ways to adjust that to a more ... realistic ... setting. Oh ... and download basically every clothing item anew from the Fusion Girl conversion list while gtting rid of the CBBE versions.

Posted

Is there any way to use this with TWB?  I'd be fine with regular cbbe sizes, but the bodslides are always really skinny when I try.  I would love to use this, but I dont want to get rid of true wasteland body to do so...

Posted
55 minutes ago, Steeleagle94 said:

Is there any way to use this with TWB?  I'd be fine with regular cbbe sizes, but the bodslides are always really skinny when I try.  I would love to use this, but I dont want to get rid of true wasteland body to do so...

 

All it needs is for someone (you?) to create the necessary BodySlide conversions to TWB.

Posted
4 hours ago, vaultbait said:

 

All it needs is for someone (you?) to create the necessary BodySlide conversions to TWB.

I don't have much experience with that, but i'll give it a try!

Posted
17 hours ago, HtF_de said:

The skeleton has been there since CBBE. I tried a new game with FG enabled and it seems to work. Only problem now is that the physics are way too bouncy. I'll have to look around for ways to adjust that to a more ... realistic ... setting. Oh ... and download basically every clothing item anew from the Fusion Girl conversion list while gtting rid of the CBBE versions.

Perhaps you still need OCBP, which is the FG version of 3bbb.
It's actually quite simple to go from cbbe to fg, isn't it?
Remove all content related to cbbe, you may no longer need them.

Posted
7 hours ago, guliguliradish said:

Perhaps you still need OCBP, which is the FG version of 3bbb.

 

Not quite. CBBE+3BB requires OCBP (you'll see it listed in the requirements). OCBP is just a physics library and is used by both CBBE+3BBB and FG. FG itself is inherently "3BBB" already for many years now (starting with 1.75).

Posted

I just had a problem. The investigation into radiation infection caused by SH was initiated. Devices were put on. These two alternated very quickly. The alternation then continued to occur sporadically.

 

2024-07-2322_46_08-Fallout4.png.a5fa12e88ceff3a5b05fe2c156b6a435.png2024-07-2322_45_58-Fallout4.png.041616f7ee720dbdbdba3a8e4593334c.png

Posted
2 hours ago, deathmorph said:

I just had a problem. The investigation into radiation infection caused by SH was initiated. Devices were put on. These two alternated very quickly. The alternation then continued to occur sporadically.

 

That is a SH issue and also occurs when using Devious Devices. You just don't notice it as much unless you really pay attention, because it's usually the same device getting swapped.

Posted

Hello. I don't understand how to use or install this.
 I installed the mod and all the patches one by one "with replacement". I put this mod in the queue right after DD. 
 After opening the game, I looked into the MCM - there was no modd. I looked into the chemical laboratory - there is no modd. 
 What am I doing wrong?
Game version: 1.10.163, FSE 0.6.23.
MCM version 1.38

Posted
9 minutes ago, REB85 said:

What am I doing wrong?

 

Did you install the correct mod file(s)?  There are four files:

  • Kziitd Fetish Toolset 1.0 Beta 2.4 - this is the main file containing the meshes, animations, and scripts.  This is required.
  • Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset.  This is optional.  Note that due to its size (almost 900MB) this file is hosted on Mediafire.  It shows up as simply "file" in the "Download this file" dialog.
  • Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look.  This is ptional.  Install after the main mod and let it overwrite the textures.
  • Kziitd Fetish Toolset - Compatibility Patches 1.0 Beta 2.1 - this provides a plugin that adds Devious Devices keywords to the KFT devices.  This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up.  Optional, and requires Devious Devices and compatible mods.

The first file is required, the rest are optional.  It sounds like you didn't install the first file.

Posted
27 minutes ago, EgoBallistic said:

 

 

The first file is required, the rest are optional.  It sounds like you didn't install the first file.

I installed all 4 in exactly this order.

Posted

Should I click "merge" or "replace" when prompted "this mod already exists"? (Mod organizer 2).  Also, should this mod be installed BEFORE AAF or after?

Posted
33 minutes ago, REB85 said:

Should I click "merge" or "replace" when prompted "this mod already exists"? (Mod organizer 2).  Also, should this mod be installed BEFORE AAF or after?

 

You should install the mods in this order:

  1. AAF
  2. Devious Devices and its requirements (completely optional, KFT does not require DD)
  3. Kziitd Fetish Toolset 1.0 Beta 2.4
  4. Kziitd Fetish Toolset - Clean Leather Textures Addon (optional)
  5. Kziitd Fetish Toolset - Compatibility Patches 1.0 Beta 2.1 (only if you installed DD in step 2 above)
  6. Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 (optional, only need this if you want to rebuild the KFT meshes to a different body preset)

If you install in the above order, you can allow any later mod to overwrite files from any earlier one.

 

Posted (edited)
2 hours ago, EgoBallistic said:

If you install in the above order, you can allow any later mod to overwrite files from any earlier one.

 

Thank you very much. everything worked out, great mod, great variety. 
But... there is one thing, I don’t even know how to say it... What you can see behind  back is not wings, it’s tits))))

Screen-Shot980.png

Edited by REB85

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