JB. Posted July 29, 2024 Posted July 29, 2024 15 minutes ago, REB85 said: Thank you very much. everything worked out, great mod, great variety.Β But... there is one thing, I donβt even know how to say it... What you can see behindΒ back is not wings, itβs tits)))) Β Β Β You are missing the skeleton which is specified as a requirement.Β
vaultbait Posted July 30, 2024 Posted July 30, 2024 ... or have another mod overwriting the skeleton.
REB85 Posted July 30, 2024 Posted July 30, 2024 Perhaps the question is off topic, but if I want to install this very ZEX correctly, then how to do it? I read the descriptions and dependencies and this is what I downloaded: FusionGirl-0223 OCBP-2.2.5-ZeX4 OCBPC-0.3-ZeX4 FusionGirl with Dismemberment Support-45629-1-75-1597489718 BodyTalk3.15 &Β BodyTalk-72310-3-8-1687372211Β Β (I donβt know which one is needed. Version 3 has been removed from the nexus, there is just Bodytalk, but the update is 2023. And I downloaded Bodytalk3 from other sources) ZeX - ZaZ Extended Skeleton-36702-6-0-1687293851 ZeX-ZCBP-39308-1-5-1581289030 .....Is this all that is needed or am I missing something? In what order should I install? What else should I add? Should the CBBE be removed or left in? Β
flim Posted July 31, 2024 Posted July 31, 2024 15 hours ago, REB85 said: Perhaps the question is off topic, but if I want to install this very ZEX correctly, then how to do it? I read the descriptions and dependencies and this is what I downloaded: FusionGirl-0223 OCBP-2.2.5-ZeX4 OCBPC-0.3-ZeX4 FusionGirl with Dismemberment Support-45629-1-75-1597489718 BodyTalk3.15 &Β BodyTalk-72310-3-8-1687372211Β Β (I donβt know which one is needed. Version 3 has been removed from the nexus, there is just Bodytalk, but the update is 2023. And I downloaded Bodytalk3 from other sources) ZeX - ZaZ Extended Skeleton-36702-6-0-1687293851 ZeX-ZCBP-39308-1-5-1581289030 .....Is this all that is needed or am I missing something? In what order should I install? What else should I add? Should the CBBE be removed or left in? Β I'm no expert but i think you do not need to install 2 type of physic mod at the same time.Β Maybe just remove either OCBP or OCBPC. I can't comment on the rest though.Β If you need a reference, here are my load order Β Zez - ZAZ Extended skeletion Fusion Girl Lookmenu OCBPC (still waiting for the update, so no breast physic) MTM 3B OCBP ( useless if OCBPC is not updated, so can no need to download) MCM Kziitd F. Toolset - bodyslide Kziitd F. Tool - Main flie AAF Β
vaultbait Posted July 31, 2024 Posted July 31, 2024 20 hours ago, REB85 said: OCBP-2.2.5-ZeX4 OCBPC-0.3-ZeX4 Β Yes, only install one of these, not both. Either use the first (basic acceleration and gravitational physics) or the second (like the first but also adds some support for collision spheres). I recommend starting with OCBP, you can always try switching to OCBPC later if you think you want it, but it has a lot of limitations and can result in very strange physics behaviors in the game so not a good idea when you're just trying to get things working first. Also note that the versions you've listed here are for the pre-NG (1.10.163) game version. If you want support for Fallout 4 NG (1.10.984) you need newer OCBP (there is no OCBPC that works for NG game versions yet). Β 4 hours ago, flim said: FusionGirl with Dismemberment Support-45629-1-75-1597489718 Β What listed this as a requirement? It's 4 years old, based on a very old FG version and could cause problems. Β 4 hours ago, flim said: BodyTalk3.15 &Β BodyTalk-72310-3-8-1687372211Β Β (I donβt know which one is needed. Version 3 has been removed from the nexus, there is just Bodytalk, but the update is 2023. And I downloaded Bodytalk3 from other sources) Β The BodyTalk entry on NexusMods is BodyTalk3. As far as I'm aware, that's the latest version right now (3.8). Β 23 hours ago, REB85 said: ZeX-ZCBP-39308-1-5-1581289030 Β Where did you find this? It's old and not needed. Β 23 hours ago, REB85 said: Should the CBBE be removed or left in? Β Remove CBBE. If you have two female body replacers installed at the same time then at best you'll get confused and build the wrong versions of things in BodySlide. At worst you'll have conflicts and rendering problems in the game because making them coexist is complicated. Β
Killemall8 Posted August 1, 2024 Posted August 1, 2024 Β Hello,Β I love this mod one of my new favorites. I am using CBBE and it works perfectly other than when I am using it withΒ "CBBE Knee Fix" do I need to run body slide on the files to get them to work right or will it always conflict with this mod ?.Β Β If not that's ok I can just remove knee fix when I want to use it,but as it stands now if I apply the knee fix mod the characters get distorted when applying the restraints.Β Β Thank you!.Β
vaultbait Posted August 1, 2024 Posted August 1, 2024 30 minutes ago, Killemall8 said: Β Hello,Β I love this mod one of my new favorites. I am using CBBE and it works perfectly other than when I am using it withΒ "CBBE Knee Fix" do I need to run body slide on the files to get them to work right or will it always conflict with this mod ?.Β Β If not that's ok I can just remove knee fix when I want to use it,but as it stands now if I apply the knee fix mod the characters get distorted when applying the restraints.Β Β Thank you!.Β Β As far as I know, they will always conflict in this particular case, unless someone makes CBBE conversions of the clothing/devices, because the items are depending on a pre-built Fusion Girl body mesh which uses a different skeleton, and there's no way to make the CBBE Knee Fix skeleton only apply when actors are in other clothing.
Killemall8 Posted August 1, 2024 Posted August 1, 2024 15 hours ago, vaultbait said: Β As far as I know, they will always conflict in this particular case, unless someone makes CBBE conversions of the clothing/devices, because the items are depending on a pre-built Fusion Girl body mesh which uses a different skeleton, and there's no way to make the CBBE Knee Fix skeleton only apply when actors are in other clothing. Darn thanks for the reply. It works perfectly for just CBBE body just that darn knee fix messes it up but I think that's because it "makes the body 7% taller" going by what that mod says.Β Β I'll just have to decide which one I want more during a gameplay and deactivate. Thank you.Β
vaultbait Posted August 1, 2024 Posted August 1, 2024 8 minutes ago, Killemall8 said: Darn thanks for the reply. It works perfectly for just CBBE body just that darn knee fix messes it up but I think that's because it "makes the body 7% taller" going by what that mod says.Β Β I'll just have to decide which one I want more during a gameplay and deactivate. Thank you.Β Β It's more about the way it does that, which is by including an altered version of the human skeleton from the vanilla game (what CBBE normally uses). The Fusion Girl body requires a custom human skeleton (ZeX Skeleton) in order to support the various additional features CBBE lacks, so depending on how you install ZeX Skeleton and CBBE Knee Fix one of the two skeletons will take precedence and prevent the other from being used by the game.
REB85 Posted August 1, 2024 Posted August 1, 2024 On 7/31/2024 at 4:03 PM, flim said: I'm no expert but i think you do not need to install 2 type of physic mod at the same time.Β Maybe just remove either OCBP or OCBPC. I can't comment on the rest though.Β If you need a reference, here are my load order Β Zez - ZAZ Extended skeletion Fusion Girl Lookmenu OCBPC (still waiting for the update, so no breast physic) MTM 3B OCBP ( useless if OCBPC is not updated, so can no need to download) MCM Kziitd F. Toolset - bodyslide Kziitd F. Tool - Main flie AAF Β Did everything as told. but the result is not changed.Β The player's body is fine, but this is a bug, since I can disable all body mods (and even nudity) and this will only affect the NPC, the player's body will remain unchanged. Β But this is a secondary problem, the primary problem is the NPC. I am attaching a list of mods that affect the appearance in the screenshot.
muhavaux33 Posted August 2, 2024 Posted August 2, 2024 Is there a kziitd fetish toolset for skyrim se?
quadgimpmoan Posted August 2, 2024 Posted August 2, 2024 (edited) I have installed the latest NG versions of: Advanced Animation Framework (AAF) Mod Configuration Menu (MCM) Fallout 4 Script Extender (F4SE) Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 Kziitd Fetish Toolset - Clean Leather Textures Addon Kziitd Fetish Toolset - Compatibility Patches 1.0 Beta 2.1 Kziitd Fetish Toolset 1.0 Beta 2.4 FusionGirl MTM 3B OCBP - OCBPC Physics and Collision Preset OCBP_3.1.2_FG ZeX - ZaZ Extended Skeleton Β I have no issues with head gear, body harness, corset and leg cuffs but none of the amputation, armbinder, frogtie or bondage suits show on my character. Is this an issue to do with NG updates not uploaded yet (like with the Amputation mod)? I've completely uninstalled all mods and redone from a totally clean install but this mod is proving difficult and I can't see if its a simple mistake I'm making or not. Β Any advice would be greatly appreciated. Β Β Β Β Β Β Β Β Β LoadOrder_Fallout4_2024-08-02T23-45-54.txt ModList_2024-08-02T23-46-15.txt Edited August 2, 2024 by quadgimpmoan Attached load order and modlist
REB85 Posted August 2, 2024 Posted August 2, 2024 Of all this, only 3B was missing. I have installed. nothing changed. Maybe I should change something in the body slide?
vaultbait Posted August 2, 2024 Posted August 2, 2024 18 minutes ago, REB85 said: Of all this, only 3B was missing. I have installed. nothing changed. Maybe I should change something in the body slide? Β I think you're following bad advice from someone who explicitly said the things they installed weren't working because they were using a physics library that hasn't been updated to work with the game version they're on. See my earlier reply about things you had installed that shouldn't be there, and about figuring out which version of Fallout 4 you're trying to do this on since which mods you can install and what versions of them you need will depend greatly on that.
EgoBallistic Posted August 2, 2024 Author Posted August 2, 2024 7 hours ago, quadgimpmoan said: Is this an issue to do with NG updates not uploaded yet (like with the Amputation mod)? I've completely uninstalled all mods and redone from a totally clean install but this mod is proving difficult and I can't see if its a simple mistake I'm making or not. Β Some things won't work properly if you don't have the correct version (NG or pre-NG) of the LLFP library that comes with AAF, but it wouldn't cause what you are seeing.Β I am not sure how what you are describing would happen.Β Are you able to craft restraints at the chemistry lab?Β What happens when you try to equip one?
quadgimpmoan Posted August 2, 2024 Posted August 2, 2024 53 minutes ago, EgoBallistic said: Β Some things won't work properly if you don't have the correct version (NG or pre-NG) of the LLFP library that comes with AAF, but it wouldn't cause what you are seeing.Β I am not sure how what you are describing would happen.Β Are you able to craft restraints at the chemistry lab?Β What happens when you try to equip one? I'm playing the Commonwealth Slavery mod so haven't done much crafting. I've used the console codes "help (item name) 4" and "player.equipitem (item code) and MDM to equip devices. They appear in characters inventory but most are not equiped. I tried again last night and rebuilt in Body Slide but got the same result.
quadgimpmoan Posted August 2, 2024 Posted August 2, 2024 (edited) 1 hour ago, EgoBallistic said: Β Some things won't work properly if you don't have the correct version (NG or pre-NG) of the LLFP library that comes with AAF, but it wouldn't cause what you are seeing.Β I am not sure how what you are describing would happen.Β Are you able to craft restraints at the chemistry lab?Β What happens when you try to equip one? Β Β Β I just fixed the issue. I'm a dumb arse and forgot to install Buffout 4 and xSE Plugin Preloader! Β Thanks for your help and sorry I wasted your time EgoBallistic. Β Β Edited August 2, 2024 by quadgimpmoan I'm a dumb arse.
REB85 Posted August 3, 2024 Posted August 3, 2024 14 hours ago, vaultbait said: Β I think you're following bad advice from someone who explicitly said the things they installed weren't working because they were using a physics library that hasn't been updated to work with the game version they're on. See my earlier reply about things you had installed that shouldn't be there, and about figuring out which version of Fallout 4 you're trying to do this on since which mods you can install and what versions of them you need will depend greatly on that. I would follow your example if you wrote the order of installed skeleton mods that should be. but I didn't see him)) My version of the game is 163, F4SE matches and works.Β In general, the game has been installed for many years, but problems with mods do not disappear no matter how many manuals I follow. Always, as soon as I try to add something new, everything breaks and brain rape begins.Β And almost always itβs a crash of the game and problems with the body. Could you tell me your version, in what order and what mods should be installed for ZEX to work? And should I do anything other than this? for example in a bodyslide?
flim Posted August 3, 2024 Posted August 3, 2024 On 8/2/2024 at 6:04 AM, REB85 said: Did everything as told. but the result is not changed.Β The player's body is fine, but this is a bug, since I can disable all body mods (and even nudity) and this will only affect the NPC, the player's body will remain unchanged. Β But this is a secondary problem, the primary problem is the NPC. I am attaching a list of mods that affect the appearance in the screenshot. Sorry. I'm afraid i cannot help much now. I only used the minimum requirements needed as i provided the load order. Those are all i used since i had not played fallout 4 for long time after my pc crashed. So the version i download is is the new 984 (not by choice) and will be different. But if i had that many mod like your, what i would do is to uncheck everything first and then re-select one by one to try to see which might have caused issue. At least that what i did for Skyrim. It took time though. Β Side note: i noticed you are using Serviton which soft requirement is CBBE, and Forest Girl for FG which requirement is Fusion Girl. If you are, then this may be, just may be,Β the reason. Β
flim Posted August 3, 2024 Posted August 3, 2024 (edited) On 8/2/2024 at 11:40 AM, muhavaux33 said: Is there a kziitd fetish toolset for skyrim se? I doubt so. I believe both games used different type of animation framework. but who knows one day it will be available. Edited August 3, 2024 by flim incomplete
vaultbait Posted August 3, 2024 Posted August 3, 2024 2 hours ago, REB85 said: I would follow your example if you wrote the order of installed skeleton mods that should be. but I didn't see him)) My version of the game is 163, F4SE matches and works.Β In general, the game has been installed for many years, but problems with mods do not disappear no matter how many manuals I follow. Always, as soon as I try to add something new, everything breaks and brain rape begins.Β And almost always itβs a crash of the game and problems with the body. Could you tell me your version, in what order and what mods should be installed for ZEX to work? And should I do anything other than this? for example in a bodyslide? Β If on game version 1.10.163 then make sure you're using F4SE 0.6.23 and LooksMenu 1.6.x (1.6.18 is recommended by TFM, I use 1.6.20 personally, but it doesn't matter for this purpose). Β Load order doesn't really matter, that has to do with the sequence in which the game engine loads Fallout 4 plugins (ESL/ESM/ESP files) while the mods we're talking about here are more sensitive to overwrite conflicts and versions for other files (skeleton HKX files, F4SE extension DLL files, mesh NIF/TRI files, etc). Β Also make sure to at least rebuild the Fusion Girl nude body in BodySlide (with morphs enabled), there's a problem with the pre-built body mesh included in the current version of FG. Β It would help if you could recap the exact problems you're seeing now that you've made adjustments. If it's still the problem you showed in your screenshot from Thursday, then that looks like it could be a skeleton conflict with something like CBBE Knee Fix or maybe a gun mod that changes the human skeleton. I'm not familiar with whatever mod manager you're using in that screenshot (I use Vortex), so I can't tell if that's showing every mod you have installed nor how to identify possible file conflicts there.
JB. Posted August 3, 2024 Posted August 3, 2024 (edited) 2 hours ago, flim said: I doubt so. I believe both games used different type of animation framework. but who knows one day it will be available. The meshes are the least of it. It's a complete redo of the scripts. And, above all, to have someone do the corresponding maintenance. It's crazy to expect the author to start maintaining Skyrim and Fallout mods. Those who are asking for this don't have the slightest clue what this requires.Β I checked it out by having two different (and big) mods. One time I started putting "Nuka Ride" functions and tags into "Slavers," without realizing it. Sometimes I would suggest console commands to users and I would confuse the prefixes "_NR_" for "_CS_".Β Β It's the perfect recipe for getting burned.Β I kin of solved it by focusiong in one mod or another seasonally.Β Β That said, my sincere question to Ego is whether we'll ever see KFT in GTA San Andreas.Β Edited August 3, 2024 by JB.
REB85 Posted August 3, 2024 Posted August 3, 2024 (edited) 3 hours ago, flim said: Β But if i had that many mod like your, what i would do is to uncheck everything first and then re-select one by one to try to see which might have caused issue. At least that what i did for Skyrim. It took time though. Β Β Β 70% of mods are mods for weapons, construction and settlements. They have no requirements other than Fallout and DLS. They also do not affect the body. Β The problem is not βthere is some incompatible modβ, the problem is βsomething needed is missingβ.Β Here in this screenshot, I disabled ABSOLUTELY ALL BODY MODS. body textures became vanilla in clothes, hair disappeared, and so on. But the problem did not go away. As soon as I use ZEX skeleton clothing, this bug appears Edited August 3, 2024 by REB85
REB85 Posted August 3, 2024 Posted August 3, 2024 3 hours ago, vaultbait said: Β If on game version 1.10.163 then make sure you're using F4SE 0.6.23 and LooksMenu 1.6.x (1.6.18 is recommended by TFM, I use 1.6.20 personally, but it doesn't matter for this purpose). Β Β F4SE is compliant and functional. LooksMenu is compliant and functional. FMT - sorry, I donβt know what it is. The problem is that there is a shortage of something necessary and ZEX does not want to work. The problem lies with ZEX, because: 1) even if I turn off EVERYTHING the problem does not disappear. 2) HSS does not work, when I try to configure it I get the error βthe skeleton is not working correctly.β And HSS only works with ZEX. 3) I donβt see any mention of ZEX in the bodyslide, but I see mentions of CBBE, but I deleted CBBE and all its patches.
vaultbait Posted August 3, 2024 Posted August 3, 2024 21 minutes ago, REB85 said: F4SE is compliant and functional. LooksMenu is compliant and functional. FMT - sorry, I donβt know what it is. The problem is that there is a shortage of something necessary and ZEX does not want to work. The problem lies with ZEX, because: 1) even if I turn off EVERYTHING the problem does not disappear. 2) HSS does not work, when I try to configure it I get the error βthe skeleton is not working correctly.β And HSS only works with ZEX. 3) I donβt see any mention of ZEX in the bodyslide, but I see mentions of CBBE, but I deleted CBBE and all its patches. Β The recent screenshot you showed is a classic case of the ZeX skeleton getting overwritten by some other mod. Note that, as I mentioned earlier, there are some gun mods which replace the vanilla game's humanoid skeleton and would therefore conflict with the ZeX skeleton. I'm repeating this because you say you have "a lot of gun mods" that you seem to think couldn't be the cause. Some mods absolutely change the skeleton because their creators thought it looked better with some adjustments when you draw a particular kind of gun. Β When you say you "turned off everything" did that include mods you're sure couldn't ever be causing this problem? Remember, it works for most of us, so there's something different in your game, almost certainly something extra you have installed which you don't think could be the cause.
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