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Posted
2 hours ago, ValenH said:

Why is Rope-Torso equipped again and again after a while even though I removed it?

It's kind of a common bug and it's pretty difficult to reproduce, but the best solution is to disable the mod, save, and then re-enable it.

Posted
2 hours ago, JB. said:

It's kind of a common bug and it's pretty difficult to reproduce, but the best solution is to disable the mod, save, and then re-enable it.

Did that and it crashes on load after clean save.

Posted (edited)
6 hours ago, ValenH said:

Did that and it crashes on load after clean save.

I'm not able to reproduce this but 4 things off the top of my head:

1. Revert to earlier save.

2. I think I also read from the thread that setting the debug unlock (forgot the exact name of the setting) in KFT MCM could help remove some of the "stubborn" devices.

3. If you have Buffout 4, check the crash log using a log scanner like this to find a potential culprit, it might not necessarily be KFT itself.

4. If none of the above helps, try ReSaver to "kill" any leftover scripts that might be running after disabling a mod or unequipping a bugged item. But be sure to read the description, you can mess up your save with it.

Edited by kirryus
Posted
On 6/20/2026 at 12:48 AM, kziitd said:

Yes and no.
Ego, the author of the main functions and scripts, has retired, though he can still be contacted in the event of major issues or critical situations.
I am still producing content updates, and FusionGirl 2 is currently in development by its creator.
So, when the time is right—in my view, after the public release of FG2—I will look for a way to handle future updates.

please add strip of tape blindfold !  not the wraparound one but thehostage type one !! ill be grateful thanks !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted (edited)
7 hours ago, LooksWhosHere said:

please add strip of tape blindfold !  not the wraparound one but thehostage type one !! ill be grateful thanks !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

36020260823151820072.jpg.703e7c881afc28179ffa920f2ea52216.jpg

 

 

You can actually edit the mesh of the current KFT version yourself.
Use the Outfits tool.
Import the .nif file located at Meshes\kziitd\gags\ named blinder04.

36020260823152420732.jpg.0e70d7771fa1116e1d77cf08a77381d9.jpg

 

Delete the first component so that only the "tape" remains.

36020260823152438137.jpg.03a4de8d8b7c5f79c4d58ff209eacb27.jpg

 

Click the pencil icon on the far left of the interface to display the mesh vertices.

36020260823152455585.jpg.60177e787bbaf3698ec7a56037d77901.jpg

 

Select the mask brush.

36020260823152537085.jpg.363ffde7948fa0dce37ca3a4d43f53c1.jpg

 

You can adjust the brush size at any time.

36020260823152610770.jpg.8639fac1571003af77200138197ea258.jpg


Enable symmetry mode.

36020260823152551287.jpg.3ec0ddababcc07cf63c5d60d99e73fc9.jpg

 

Use the mask brush to paint over the parts you want to remove, keeping the parts you wish to keep unmasked

36020260823152703522.jpg.90c7f825f00c419f58400c4f4d2012c1.jpg

36020260823152748922.jpg.62e0969c80ec72b93ea229f3ab145882.jpg


Press Ctrl+I to invert the selection.

36020260823153331790.jpg.3b43927e1745df1f1e8f06a1f953fcff.jpg


Press Shift+Delete (Del) to remove the unwanted parts.

36020260823152916172.jpg.2f2f9fab20d10d333ba200d98f85770d.jpg

 

At this point, you can export the file, overwriting the original `blinder04.nif`.

 

 

Edited by kziitd
Posted

I don’t know if anyone has written about this before… If, after removing the gag, you still cannot engage in normal dialogue, as the game believes the gag is still on you. Most likely, the problem is due to the fact that the mod did not restore the player’s voice to the default value.

 

To fix this, use the console command after first selecting the player as the target.

 

Console command for Female
cf "ObjectReference.SetOverrideVoiceType" 18DF7
Console command for Male
cf "ObjectReference.SetOverrideVoiceType" 18DF4

Posted
On 8/23/2026 at 3:34 AM, kziitd said:

36020260823151820072.jpg.703e7c881afc28179ffa920f2ea52216.jpg

 

 

You can actually edit the mesh of the current KFT version yourself.
Use the Outfits tool.
Import the .nif file located at Meshes\kziitd\gags\ named blinder04.

36020260823152420732.jpg.0e70d7771fa1116e1d77cf08a77381d9.jpg

 

Delete the first component so that only the "tape" remains.

36020260823152438137.jpg.03a4de8d8b7c5f79c4d58ff209eacb27.jpg

 

Click the pencil icon on the far left of the interface to display the mesh vertices.

36020260823152455585.jpg.60177e787bbaf3698ec7a56037d77901.jpg

 

Select the mask brush.

36020260823152537085.jpg.363ffde7948fa0dce37ca3a4d43f53c1.jpg

 

You can adjust the brush size at any time.

36020260823152610770.jpg.8639fac1571003af77200138197ea258.jpg


Enable symmetry mode.

36020260823152551287.jpg.3ec0ddababcc07cf63c5d60d99e73fc9.jpg

 

Use the mask brush to paint over the parts you want to remove, keeping the parts you wish to keep unmasked

36020260823152703522.jpg.90c7f825f00c419f58400c4f4d2012c1.jpg

36020260823152748922.jpg.62e0969c80ec72b93ea229f3ab145882.jpg


Press Ctrl+I to invert the selection.

36020260823153331790.jpg.3b43927e1745df1f1e8f06a1f953fcff.jpg


Press Shift+Delete (Del) to remove the unwanted parts.

36020260823152916172.jpg.2f2f9fab20d10d333ba200d98f85770d.jpg

 

At this point, you can export the file, overwriting the original `blinder04.nif`.

 

 

Is there a way to make the gags fit better to specific face presets? I saw someone was able to do it awhile ago, but they never said out they did it other than outfit studio 

  • 2 weeks later...

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