Jump to content

Recommended Posts

Posted
15 hours ago, DTESSurvivor said:

I don't want to do it that way because then I lose the properties of the outfit.  If I am able to apply your mod to the outfit then we can have an actual Vault Tec Slave suit that you cannot take off.   While I have your attention, I don't suppose you plan on including any collars? 🙂

This way is just to make any costume become like KFT content itself, you can of course then modify any of its price/weight/physical defense/energy defense/radiation defense/workbench modifiable types.

Posted
15 hours ago, DTESSurvivor said:

Is there a way to just copy-paste all of this?  Looks pretty intimidating to me, once I get down to adding the values I have no idea what to do.

 

You can do this with FO4Edit:

  1. Load KziitdFetishToolset.esm and your mod in FO4Edit
  2. Expand KFT and select Harness-01 in the left pane
  3. Expand your mod and select your item using ctrl-click (so both items are selected)
  4. Right-click your highlighted item and do Compare Slected (2)
  5. In the right-hand pane you should see both items side by side
  6. Click on the VMAD section in the Harness-01 item and select Copy to Selected Records:

image.png

 

That will copy the script and its properties from Harness-01 to your item.  Make sure to select Yes when it asks you to make KFT a master of your mod.

 

You can copy the Keywords from the Harness-01 items to your item the same way; select each keyword in the KFT item and Copy to Selected:

 

image.png

Posted
1 hour ago, leesjig said:

I started converting these to cbbe3bbb...which look really good, so they move really nice with jiggley ass, and bouncy tits.  So just wondering what is the 'go to mod to have' that makes use of all these bondage suits, well all things bondage...the KFT mod?

Would you share your conversion? I only get shitty results myself...

 

And for mods that use this one i know at least of "Latex Collar, Orgasm Curse and Fetish Dreams", "Cursed DD Enchantings - Redux²" and "Sexual Harassment"

Posted (edited)

I having a bug

 

My character got "mask-blindfold" put on by NPC during AAF-violation. I can open it using keys but now it auto equip again in a few second

 

I've tried a lot of thing, unequip using pipboy and dropped the blindfold but it spawn again in my inventory and got equipped again and my vision got blurry

Craft another blindfold, equip it and un equipped but the initial blindfold got equipped again automatically. I tried to use another accessories in my face (glasses), in a few second it got replace by the blinfold

I've remove it using MCM, it got auto equipped again in a few second

 

I tried to deactivated the mod, the blindfold not auto equip again but the game crashed when i try to save/autosave

 

Is there anybody had same bug? is there any solution

 

Thx

 

 

Edited by akpwow
Posted
On 9/25/2024 at 7:46 PM, wanghunglola said:

Hello, during AAF scenes, gagged mouth is keep opening and closing, any ways to fix it? 

Did you ever get any traction on this, or did you find any solutions to this personally

Posted
On 10/12/2024 at 6:32 AM, EgoBallistic said:

 

You can do this with FO4Edit:

  1. Load KziitdFetishToolset.esm and your mod in FO4Edit
  2. Expand KFT and select Harness-01 in the left pane
  3. Expand your mod and select your item using ctrl-click (so both items are selected)
  4. Right-click your highlighted item and do Compare Slected (2)
  5. In the right-hand pane you should see both items side by side
  6. Click on the VMAD section in the Harness-01 item and select Copy to Selected Records:

image.png

 

That will copy the script and its properties from Harness-01 to your item.  Make sure to select Yes when it asks you to make KFT a master of your mod.

 

You can copy the Keywords from the Harness-01 items to your item the same way; select each keyword in the KFT item and Copy to Selected:

 

image.png

Didn't work.  😞  I followed the directions, made the outfit and put it on and it didn't lock or any dialogue window and was able to take it off again without keys.  😞 

 

Posted
33 minutes ago, DTESSurvivor said:

Didn't work.  😞  I followed the directions, made the outfit and put it on and it didn't lock or any dialogue window and was able to take it off again without keys.  😞 

 

PM me your plugin and I'll take a look.

Posted
36 minutes ago, DTESSurvivor said:

How?  Internal mail here doesn't include attachments, just links.

Wonder when that changed?

Just upload somewhere like Google Drive or something & link it.

Posted (edited)
36 minutes ago, izzyknows said:

Wonder when that changed?

Just upload somewhere like Google Drive or something & link it.

From what I have seen only users with contributor/suscriber ranks can attach files now (in private messages). 

Edited by JB.
Posted
17 hours ago, DTESSurvivor said:

How?  Internal mail here doesn't include attachments, just links.

 

Got your PM, the link worked.  The plugin works fine for me, I crafted a suit and it behaves like any other KFT device.  Make sure you're testing with a suit you crafted *after* you modified the plugin.  Suits that existed in your save before you modified the plugin won't have the scripts attached.

Posted (edited)

Hello. I want to say great mod and really enjoying it so far.

Might be a dumb question but I wanted to ask if there was a way to make this work with the workshop version of bad end?

It works quite nicely in AAF, but in the workshop version, NPCs seem to be unable to use the furniture while wearing devices.

I want to recreate things like these screenshots for the settlement

Untitled-1.png

Edited by kimkim11
Posted (edited)

i have the mod installed but it doesnt come with any bodyslide files so how can i even build it for my characters fg body 

 

i was blind as fuck had to download the file under clean leather texture would perhaps be handy if that could be renamed to maybe bodyslide files or something

Edited by brololo
my dumbass being blind as fuck
Posted
5 hours ago, brololo said:

i have the mod installed but it doesnt come with any bodyslide files so how can i even build it for my characters fg body 

 

i was blind as fuck had to download the file under clean leather texture would perhaps be handy if that could be renamed to maybe bodyslide files or something

Please observe carefully, the bodyslide file is also included in the download link.

Posted (edited)
5 hours ago, brololo said:

i have the mod installed but it doesnt come with any bodyslide files so how can i even build it for my characters fg body 

 

i was blind as fuck had to download the file under clean leather texture would perhaps be handy if that could be renamed to maybe bodyslide files or something

I’m glad you got it sorted. Going forward, it’d be best to read everything about ANY mod you install. This is covered in the install / documentation section to be frank.

Edited by UsernameTaken666
Posted
On 10/18/2024 at 7:24 PM, kimkim11 said:

Hello. I want to say great mod and really enjoying it so far.

Might be a dumb question but I wanted to ask if there was a way to make this work with the workshop version of bad end?

It works quite nicely in AAF, but in the workshop version, NPCs seem to be unable to use the furniture while wearing devices.

I want to recreate things like these screenshots for the settlement

Untitled-1.png

Because when you or an NPC use a device that KFT does not allow you to fight, it also does not allow you to use furniture.
And the animation played through AAF is not you or the NPC "using furniture".
I understand your intention, you put the device on the NPC and then send them to the furniture.
I don't know if @EgoBallistic can do this.
For example, there is an additional set of items for all devices that do not contain any scripts but only appearance. Use MCM to switch whether you want them to automatically switch from the normal version to the appearance version when using furniture, and switch back to the normal version when leaving the furniture.

Posted
4 hours ago, kziitd said:

Because when you or an NPC use a device that KFT does not allow you to fight, it also does not allow you to use furniture.
And the animation played through AAF is not you or the NPC "using furniture".
I understand your intention, you put the device on the NPC and then send them to the furniture.
I don't know if @EgoBallistic can do this.
For example, there is an additional set of items for all devices that do not contain any scripts but only appearance. Use MCM to switch whether you want them to automatically switch from the normal version to the appearance version when using furniture, and switch back to the normal version when leaving the furniture.

Thanks! I figured that might be the cause.

The same thing happens with DD equipment as well. It's funny because I could have sworn I've ordered Cait to unlock things while she was bound lmao.

I tried equipping items after they are assigned to the furniture, but no dice.

Anyways, I thought it was worth a shot to ask because they look great. Again, excellent job.

 

Posted

only way is to manually start animation scenes, I guess.
Good for setting up single "scenes" less so for "permanent settlement fixtures"

side note / if you want to do that, you might want to take a peek at
https://www.nexusmods.com/fallout4/mods/38340?tab=images

But on the topic of 'less restrictive' versions:
yeah, would be nice to have. i.e. so slaves (HR ones) do at least a little of sandboxing, instead of just standing around in one spot.

Or, some additional "HR integration" - always have to use RH cuffs so the captives follow, when there's so much nicer stuff available. (not sure whether this would have to be solved within HumanResources, or whether it would be possible to attach the required properties to KFT items)

^ just throwing idle ideas out here, don't mind me

Posted
On 4/6/2024 at 12:19 AM, naclken said:

 

I got the same problem, ZeX has been installed and nothing overwrite it, every races got deformation...

DD or other cloth work well.

Checked again and again, about Skeletal Adjustments, Discrete Female Skeleton, 3BBB Body, FusionGirl, and Bodyslide...

Disable them didn't work.😅

How to make ZeX working...

123.jpg.3594fc29cfa69e7a73547273ca065a4e.jpg

 

 

Fixed!

Discrete Female Skeleton separate male and female skeletion in a new folder so game won't read ZeX even it's not overwrited!

😅

hello, im using DFS and ZeX, same problem. How can i make DFS and ZeX work at the same time?

Posted
On 5/13/2024 at 5:57 PM, kkver2 said:

anyone have this problem ? . When character first wearing gag is fine but when character start to struggle, the mouth reset to normal position and the gag reset after the struggle is done. Anyone know how to fix this ?

Screenshot 2024-05-13 225425.png

Did you ever get any resolution to this?

Posted

Sigh. After having tried time and again to create a CBBE conversion of Kziitd Fetish Set... and repeatedly failing... I realize I need to give up and try a different approach.

 

I'll pay a $500 USD bounty to someone who can make a functional conversion.

 

Please, I beg of you!

Posted
On 10/21/2024 at 11:05 PM, kimkim11 said:

Thanks! I figured that might be the cause.

The same thing happens with DD equipment as well. It's funny because I could have sworn I've ordered Cait to unlock things while she was bound lmao.

I tried equipping items after they are assigned to the furniture, but no dice.

Anyways, I thought it was worth a shot to ask because they look great. Again, excellent job.

 

I decided to mess around by myself, but I'm kinda stumped because I know nothing about modding at all lmao.

I first thought disabling the "bound hands" magic effects and the "block furniture/activation" perks would help. It does kinda work in the sense that it allowed the player to use certain furnitures/workshops.

Upon further messing around however, I realized that settlers being unable to use the furniture had nothing to do with these at all.

Like in the screenshot, I can order followers to "sit" on the furniture just fine, it's when they are "assigned" to these furniture in workshop mode they seem unable to use em.

So I guess there is some difference between player/follower activation and settler using assigned stuff.

I can't begin to imagine what I need to touch in fo4edit to change that.

I would love some pointers lol.

Screenshot 2024-11-02 101723.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...