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Posted
1 hour ago, EgoBallistic said:

New Version KFT 1.0 Beta 2.4 Uploaded

  • Added DeviceEquipped and DeviceUnequipped custom events for mod authors, sent by devices when equipped or unequipped.  See this post for API documentation and examples.

 

Hi Ego, I have already received three messages about the upload of the current version. Were the first 2 uploads incorrect?

Posted
39 minutes ago, deathmorph said:

Hi Ego, I have already received three messages about the upload of the current version. Were the first 2 uploads incorrect?

 

Yes, I made a mistake in the first one.  The second "update" was when I removed the messed up file.  The third update was the good file which is there now.

 

So if you downloaded the file in the first few minutes, download it again to be sure.

Posted

Nice!
 

On 3/29/2024 at 9:48 AM, EgoBallistic said:

The event sends two parameters:

Args[0] is the Actor who equipped the device

Args[1] is the KZEB:KZEB_DeviceBase reference that was equipped:

Event KZEB:KZEB_API.DeviceEquipped(KZEB:KZEB_API sender, Var[] args)
    KZEB:KZEB_BondageDeviceScript device = args[0] as KZEB:KZEB_BondageDeviceScript
    Actor target = args[1] as Actor
    Debug.Trace("KZEB:KZEB_API.DeviceEquipped event " + target + " equipped " + device)
EndEvent

Event KZEB:KZEB_API.DeviceUnequipped(KZEB:KZEB_API sender, Var[] args)
    KZEB:KZEB_BondageDeviceScript device = args[0] as KZEB:KZEB_BondageDeviceScript
    Actor target = args[1] as Actor
    Debug.Trace("KZEB:KZEB_API.DeviceUnquipped event " + target + " unequipped " + device)
EndEvent


I was thinking of removing the KFT Key from the rope and tape bondage with something like KZEB:KZEB_API.DeviceEquipped

A request for KZEB:KZEB_API.DeviceUnequipped. Set Args[2] to the form used to unlock the device or none if removed by other means if possible. I was thinking of adding a key break chance.

 

Posted (edited)
On 6/5/2024 at 5:37 AM, roflmaones said:

i am so sad that my 7 year savegame use cbbe and no fg... ;(

 

It might be possible to make it "work":
- install FG (edit: with dependencies)

- install Kziitd Fetish Toolset
- run BodySlide, create a FG preset that is as similar as possible to your CBBE preset, and make sure that you ONLY build meshes for Kziitd Fetish Toolst
- edit: you might need to rebuild CBBE meshes with BodySlide if the dependencies somehow end up replacing the skeleton that is used by CBBE, not sure

 

The result will probably look perfectly fine in game, as long as you do not combine Kziitd bondage items with CBBE items (e.g. vanilla chest armors, DD suits, etc.); if you do that then you will get some clipping as the FG preset will still have slight differences from the CBBE preset.

If you do try that, I suggest that you
1. create a new dedicated savegame before doing it

2. make sure that you do it in a way that allows you to revert all your changes if it does somehow not work (e.g. by having backups)

Edited by Kharos
Posted

so, i was trying to see if i can convert it to twb for personal use and test purpose, but i am stumped at how to convert outfits with arms behind the back or any ot of normal posture outfit. like the cleartape one and such. any help on how would one do it?

Posted
1 hour ago, Hyun-Jin said:

Any backups of "Kziitd Fetish Toolset 1.0 Beta 2.3.7"?

 

2.4 should work just as well, there were no user-facing changes. If you're using some tool that really cares about the filename, rename it to 2.3 or something.

Posted
On 6/10/2024 at 8:49 PM, johntrine said:

so, i was trying to see if i can convert it to twb for personal use and test purpose, but i am stumped at how to convert outfits with arms behind the back or any ot of normal posture outfit. like the cleartape one and such. any help on how would one do it?

anyone?

Posted
22 minutes ago, axel9fr said:

is exist a mod to ask a allie (not bound) like compagnon or colonie NPC to free you from bdsm gears ?

It hasn't been updated to the latest version of KFT,

 

Posted

I have it, but it only remove when your are gagged. if the gag is removed and it stay some devious gear...it s dead, no more discusion option....

 

Posted (edited)

I really hope this mod takes off, the Commonwealth could use it. I'm dying to see the equivalent of S.L.U.T.S. in Fallout 4. Something like the Boston Individual Transportation of Consumables Hub, with a way to replace Pack Brahmin with ponygirls. Hell, Easy City Downs is a literal horse track that's not used for any quests, it's just begging for some pony play!

Edited by Mister E
Better phrasing
Posted
15 hours ago, Mister E said:

I really hope this mod takes off, the Commonwealth could use it. I'm dying to see the equivalent of S.L.U.T.S. in Fallout 4. Something like the Boston Individual Transportation of Consumables Hub, with a way to replace Pack Brahmin with ponygirls. Hell, Easy City Downs is a literal horse track that's not used for any quests, it's just begging for some pony play!

 

not quite what you mean, but have you seen this mod?

https://www.nexusmods.com/fallout4/mods/52709

 

i got sick of brahmin being stuck in houses at settlements so found and use this to "help".

at least they are not stuck inside anymore (they can and do walk back outside where they belong).

 

 

Posted
40 minutes ago, jbezorg said:

There is a minor visual conflict wit KFT Gags and Expressive Expressions.

It will cause the upper lip to be pulled back revealing the upper teeth and the lower lip to clip the gag. 

 

Good catch! I was seeing the same thing but hadn't managed to track down which other mod was involved. Looks like EE uses loose files to replace the head meshes, which would explain why it's taking ultimate priority.

Posted

Ego's morph script only works for vanilla head tri morph values.
Nothing much to say, this is the same as kft not being compatible with race mods that use non-vanilla female heads.

Posted
1 hour ago, kziitd said:

Ego's morph script only works for vanilla head tri morph values.
Nothing much to say, this is the same as kft not being compatible with race mods that use non-vanilla female heads.

 

Agreed, that's why I uninstalled EE as soon as it dawned on me that it was actually replacing the meshes and not just dynamically moving the face parts in-game.

Posted
55 minutes ago, wssb2024 said:

Why i can't find the kft slider in bodyslide?   

You need to install the bodyslide files.

It's the very top download option that just says "file" and the download button takes you to Media Fire to download the file. Because it's to big for LL.

 

Posted
4 hours ago, izzyknows said:

You need to install the bodyslide files.
您需要安装 bodyslide 文件。

It's the very top download option that just says "file" and the download button takes you to Media Fire to download the file. Because it's to big for LL.
这是最顶部的下载选项,只显示“文件”,下载按钮会将您带到 Media Fire 下载文件。因为对于LL来说太大了。

 

Thank you for your patience in answering my questions ;) i realized that i already had "file" installed, so i chose to reproduce the install of the mod, and after that those sliders appeared XD

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