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Posted

It's killing me that my character looks SO GOOD in these but her boobs and butt stay behind when she moves 🤣. These are seriously unreal quality, they are AMAZING!!! I'm using Discrete Female Skeleton and 3BBB. What do I have to do to make this work for myself and others? (If I get it right I'll share) Can you point me in a direction so I can find some kind of tut/instructions please? I'm really not sure where to start or even what to google is this a 3BBB issue or a DFS issue or something else...I know you are all super busy so if not that's okay but I hope that one of you may be able to help get me started 💖.

Posted
1 minute ago, Dont Tell My Parents said:

It's killing me that my character looks SO GOOD in these but her boobs and butt stay behind when she moves 🤣. These are seriously unreal quality, they are AMAZING!!! I'm using Discrete Female Skeleton and 3BBB. What do I have to do to make this work for myself and others? (If I get it right I'll share) Can you point me in a direction so I can find some kind of tut/instructions please? I'm really not sure where to start or even what to google is this a 3BBB issue or a DFS issue or something else...I know you are all super busy so if not that's okay but I hope that one of you may be able to help get me started 💖.

 

Switch to Fusion Girl, or wait for someone to make a CBBE+3BBB conversion of the items in this mod.

Posted
41 minutes ago, jbezorg said:

 

I'm pretty sure I did. Top 4 properties were filled out. For the Gags the morphs were left blank since they won't be visible behind the masks.

 

OK.  I can only guess what might be wrong at this point.  If you want to send me your files in a PM I'll take a look.

Posted
1 hour ago, kziitd said:

For me, the easiest way to extend is to directly copy KFT's armor


The items had to be removed from/added back to the player's inventory.

Posted
1 hour ago, vaultbait said:

Switch to Fusion Girl, or wait for someone to make a CBBE+3BBB conversion of the items in this mod.

 

Pretty much what I did. I was using CBBE Animated Fannies
 

1 hour ago, Dont Tell My Parents said:

It's killing me that my character looks SO GOOD in these but her boobs and butt stay behind when she moves


What I did in MO2 was to roll up all my Bodyslide generated files in overwrite into a "CBBE Overwrite" mod. Then cloned Bodyslide and and had all output sent to "CBBE Overwrite"

Then duplicated the profile, disabled all the CBBE stuff and the "CBBE Overwrite" mod. Then loaded FG replacements and set up a Bodyslide "FG Overwrite".

For old games, I use the CBBE AF profile.  

Posted (edited)

Some tongue-in-cheek. The only thing that will remove the items is the charge card from Parker Quinn.

20240520135559_1.jpg

 

Edited by jbezorg
Posted
5 hours ago, jbezorg said:


CBBE to Fusion Girl Bodyslide Conversion Reference

I would just reverse the process.

 

Thanks dude, i just tried that but at the last step i get an error where

"Could not load slider set file 'C:Program Files (x86)\Steam\steamapps\common\Fallout4\data\Tools\BodySlide\SliderSets\FusionGirl.osp'!

 

i'm not very good at this stuff, what could i be doing wrong? maybe i should wait till someone uploads a conversion

Posted
48 minutes ago, klapaucios2 said:

 

Thanks dude, i just tried that but at the last step i get an error where

"Could not load slider set file 'C:Program Files (x86)\Steam\steamapps\common\Fallout4\data\Tools\BodySlide\SliderSets\FusionGirl.osp'!

 

i'm not very good at this stuff, what could i be doing wrong? maybe i should wait till someone uploads a conversion

 

Either you need to check the box to include the Outfit Studio project when installing FG (I seem to recall it was a separate option), or find it inside the compressed FG download and manually install a copy of the relevant file(s).

Posted
37 minutes ago, Dogepuppy69 said:

when "milking human kindness 2?

 

MHK has its own support topic, better to ask such questions there. It's still on 0,9,x versions, working up to a v1 release, no idea when v2 would happen.

Posted
2 hours ago, vaultbait said:

 

Either you need to check the box to include the Outfit Studio project when installing FG (I seem to recall it was a separate option), or find it inside the compressed FG download and manually install a copy of the relevant file(s).

Thanks but I've got the same error again, it seems this is above my mental capabilities. I specifically use cbbe for the fact that i dont understand that much about modding, so I'll just wait and hope till someone more capable than me upload this so i can goon again. Thanks for your time.

Posted

I have a problem with real handcuf, that when the AAF scene starts with the KFT device equipped, the handcuffs integrate into the scene . 

and I can't find how to disable the handcuffs at every aggressive scene

20240523220841_1.jpg

Posted
16 minutes ago, pére-vitine said:

I have a problem with real handcuf, that when the AAF scene starts with the KFT device equipped, the handcuffs integrate into the scene . 

and I can't find how to disable the handcuffs at every aggressive scene

 

Are you sure it's the Real Handcuffs mod causing that? Some animations (I forget whose, maybe Leito's?) incorporate handcuff animobjects which aren't actually inventory items.

Posted
32 minutes ago, pére-vitine said:

I have a problem with real handcuf, that when the AAF scene starts with the KFT device equipped, the handcuffs integrate into the scene . 

and I can't find how to disable the handcuffs at every aggressive scene

 

That's not from Real Handcuffs.  Some animations have handcuffs as part of the animation itself.  The animation would need to be modified to remove those AnimObjects.

Posted
1 hour ago, pére-vitine said:

I have a problem with real handcuf, that when the AAF scene starts with the KFT device equipped, the handcuffs integrate into the scene . 

and I can't find how to disable the handcuffs at every aggressive scene

20240523220841_1.jpg

AAF didn't exist when Leito made this animation, so he couldn't use AAf's equipmentset to automatically equip a wearable handcuffs.
He can only take the form of animated objects.
A possible solution is to use hkxpack to remove the annotations of the animation objects from these Aggression hkx of leito, and then add a new equipment for the xml that uses these animations.
The former is very easy, but the latter because leito's xml has been replaced by UAP, SAM Enhanced Animations, and perhaps hardship.
They have launched what they think is leito animation xml.
Unless those authors all do this.
The simplest way: delete all meshes in this animation object nif.

Posted (edited)

That's weird... Once (two days ago), i could free myself by activating pipboy button and chosing to struggle. But now, not only i'm forced to use the mcm debug instead, but also, my pipboy stays off once i'm free until I use it to open a vault door.

 

Besides that, the mod is great :)

Edited by DamianCross
Posted
45 minutes ago, NFTitties said:

do you know where I can get the items from this mod? I searched for them through the help command but found nothing.

Craft them in the chems workbench.

Posted

Yeah im really holding out for a hero to convert this to CBBE 3BBB. Tried doing it myself on small few outfits with a guide but im terrible at it. They either ended up with the body being invisible when equipped or in-game body morphs not working or just cases of really bad clipping.

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