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Posted

Awesome! Thank you, Pinute!

 

 

Min, I've attached my most recent papyrus log.

 

Again, I've updated from version 2.6.0 to 2.6.4 this afternoon after updating to the latest Sexlab framework and the Devious Devices menu is visible in the MCM but it doesn't load anything.

Posted

yeah, the forum only accepts archived or text files. you can change the extension from .log to .txt and attach the file that way as well.

Posted

Awesome! Thank you, Pinute!

 

 

Weird... It says I'm not permitted to upload the file...

 

For some reason the forum doesn't like .log files, but if you just change it to .txt you can upload the log no problem.

 

Or zip it up if you prefer. :)

Posted

Min--the newest version of Assets is missing assets (the cuffs complete set nifs) could be causing issues for some

 

How so? I could re-add them of course, but currently they are just not needed anymore.

Posted

Traced the Ctd with the posture collar to the cuffs I put on the collar first and had no issue with equipping other pieces, but in reverse order putting cuffs on first then the collar ctd's I'm going to attach a papyrus shortly.

 

Update ran it with papyrus and didnt ctd, it lagged while equipping but didnt ctd trying to find the papyrus log now but not having any luck (running win 8.1)

Posted

Awesome! Thank you, Pinute!

 

 

Min, I've attached my most recent papyrus log.

 

Again, I've updated from version 2.6.0 to 2.6.4 this afternoon after updating to the latest Sexlab framework and the Devious Devices menu is visible in the MCM but it doesn't load anything.

This... is a very sickly log. A mannequin script in your game produced tens of thousands of errors over the course of this 8ish minute log.

$ cat Papyrus.0\ \(3\).txt  | grep -i Mannequin | wc -l
87819
Multiple stack dumps, etc. Can't offer support for this, too much wrong that's unrelated to the mod. Sorry!
 

Quick report only to say that also with 2.6.4 the situation is always the same.

Drip works, Drip Sustained not.

 

Good night.

Yup. 2.6.4 was just to fix a urgent bug in 2.6.3. Haven't had time to code anything else today.

 

I have updated the DD from 2.6.1 to 2.6.4, but I stuck at the quest. I have found three items, but when I have the odd items in Nachardak Reading Room, there isn't show some messages, and "Find the other items that Zad requested" doesn't set to finished, so the quest can't continue. If I setstage zaddforbidentomequest to 40, and meet Zed, when talking finished, nothing happen. and the DD's MCM menu dismiss, but it works fine on the vision 2.61.

Is there anything wrong?

"The DD's MCM menu dismiss"? Is missing?

So, the first Dwemer item I was supposed to grab is in Aftland. Worked my way down to the arrow and... nothing. Looked around everywhere, can't find it. Is it spawnable?

sqv zaddForbiddenTomeQuest will give you the appropriate item ID's to look for.

try fund armbinder ~help ambinder player,additem ///////// 1... fund one.

 

this armbinder have no mesh?

 

The armbinder does indeed have a mesh.

Posted

The DD's MCM menu is list at the modconfig, but nothing in it. The version 2.6.1 works fine, Can setting something in the menu. But from 2.6.2, I can't see anything in it.

Posted

Okay so after a bit of investigation, I found out my problem (where the armbinder animation wouldn't work) was that FNIS wouldn't run properly due to bumping up against an error from some other mod. Deleting said mod allowed FNIS to run properly and everything works now.

Posted

Wanted to try the gags out and put one on. Nothing happened, but i can't use e to speak to anybody. So it seems working. I can take the gag off in the inventory though.

But my idea was to wear the gag and armbinder, is that currently possible or would i be locked forever as long as i set the threshhold for escaping too high? The armbinder would block access to inventory then and the gag block asking for help.

Is this the current state or is there already some gagged talk enabled? Was too curios to see the dialogue when gagged and having the armbinder equipped :D

Posted

lol, so got my character truly stuck. Put on ballgag, put on locked armbinder. Now I can't ask anyone for help in removing it. I use struggle, but I can only use it twice to no avail before stamina runs out. Then I realize that as a vampire (better vampire mod) no stamina regen until nightfall, It's morning -_-

Posted

Wanted to try the gags out and put one on. Nothing happened, but i can't use e to speak to anybody. So it seems working. I can take the gag off in the inventory though.

But my idea was to wear the gag and armbinder, is that currently possible or would i be locked forever as long as i set the threshhold for escaping too high? The armbinder would block access to inventory then and the gag block asking for help.

Is this the current state or is there already some gagged talk enabled? Was too curios to see the dialogue when gagged and having the armbinder equipped :D

 

Sounds like you equipped the rendered version. You can always struggle free on your own eventually, if you have both equipped. ;)

 

 

Okay so after a bit of investigation, I found out my problem (where the armbinder animation wouldn't work) was that FNIS wouldn't run properly due to bumping up against an error from some other mod. Deleting said mod allowed FNIS to run properly and everything works now.

Glad to hear you sorted that out. :)

 

 

lol, so got my character truly stuck. Put on ballgag, put on locked armbinder. Now I can't ask anyone for help in removing it. I use struggle, but I can only use it twice to no avail before stamina runs out. Then I realize that as a vampire (better vampire mod) no stamina regen until nightfall, It's morning  -_-

Haha. Indeed, guess you're helpless until nightfall! :P

 

Posted

Wooo Min. The latest SexLab update fixed all my issues with upgrading the framework :D I was almost dead certain the issue wasn't entirely on my end :P

Anyway! Finally time to test those lovely gag functions. I just can't wait to put one around Lydia. I swear the next time that woman dares mention my burdens......

Posted

 

 

Sounds like you equipped the rendered version. You can always struggle free on your own eventually, if you have both equipped. ;)

 

 

Oh great news. I thought it won't work because i set the unlock difficulty to 150 and started a new char, so it should be 0%. Very nice, devious devices just keeps getting better and better.

Posted

I use UNPB-Body, with this body the chastity bra has minor clipping, the nipples show through. I am posting this on purpose here and not in the Assets-thread because imho this clipping bug should be made into a feature:

 

A chastity bra variant with a small open area just large enough for the nipples. This way once developed you could combine the chastity bra with some nice toys like nipple clamps, a milking device or needle play :heart:.

Posted

Hi,nice job.

But I had a problem that the gags can't be took off if put them on.

But the cuffs and belts work well.  

 

This is working as intended. The DD harness gags lock in place just like the other items. (chastity belts, cuffs, etc.)

You need a restraints key to unequip those gags.

 

 

Found a minor issue with using the Devious Devices on NPC's.

When equipping them with the armbinder and one of the harness gags the last equipped item will overwrite the other one and break it's animation.

Like if Lydia wears an armbinder already with the arms behind back pose and I give her a gag, the armbinder pose will break and the mouth open pose will play instead. The same happens the other way around.

 

Was anyone else able to reproduce this bug?

Posted

Greetings,

first things first: Armbinder – awesome! Gags – great work.

Though instead of denying dialoges completely I personally would prefer the NPCs messing around with your character a bit.
Maybe something like this:

PC: "Mmmh!"

NPC: "What? Oh, now look who's got a fancy toy in her mouth!"
PC: "MMMH!"

NPC: "Yeah, now who's a good girl? Who's a good girl?" OR "You didn't say 'please'. Come on, let me hear it: 'Pleeeaaase'"

PC-options: (persuasion) Look pitiful (50/50 chance on release or rape), growl angrily (leads to rape), better turn away

Posted

Greetings,

first things first: Armbinder – awesome! Gags – great work.

Though instead of denying dialoges completely I personally would prefer the NPCs messing around with your character a bit.

Maybe something like this:

PC: "Mmmh!"

NPC: "What? Oh, now look who's got a fancy toy in her mouth!"

PC: "MMMH!"

NPC: "Yeah, now who's a good girl? Who's a good girl?" OR "You didn't say 'please'. Come on, let me hear it: 'Pleeeaaase'"

PC-options: (persuasion) Look pitiful (50/50 chance on release or rape), growl angrily (leads to rape), better turn away

 

Min mentioned a while ago, that a gag dialogue tree was planned and he will introduce something like this later.

 

Could you add a hotkey for struggle please

 

Did you try Tab? It should open a message box with a few options to choose from. One of them is to struggle.

Posted

 

Hi,nice job.

But I had a problem that the gags can't be took off if put them on.

But the cuffs and belts work well.  

 

This is working as intended. The DD harness gags lock in place just like the other items. (chastity belts, cuffs, etc.)

You need a restraints key to unequip those gags.

 

 

Found a minor issue with using the Devious Devices on NPC's.

When equipping them with the armbinder and one of the harness gags the last equipped item will overwrite the other one and break it's animation.

Like if Lydia wears an armbinder already with the arms behind back pose and I give her a gag, the armbinder pose will break and the mouth open pose will play instead. The same happens the other way around.

 

Was anyone else able to reproduce this bug?

 

 

The other staffs can use keys or skills(such as lockpick.magic),but the gags either can't use keys,or skill options to take it off.

I do not know why.Is it possible not compatible with some MODs that I have installed?

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