donttouchmethere Posted October 20, 2019 Posted October 20, 2019 18 minutes ago, M1g17 said: So I just started the modding thing and I found your stuff and I've been trying to use it, but Every time I try use the DD equip thing to equip the gear, the collar goes on, the gag goes on, the armbinder appears, and then the rest of the character's body dissappears. I have no idea what I'm doing wrong. I used the BodySlide thing to add the equipment, but I really have no idea what I'm doing with that. I've added the gear via groups, I've batch added all of the body types but no bueno. I think I did the Papyrus thing correctly so please help! PapyrusUtilDev.log 1.12 kB · 0 downloads My guess: Your talking about Devious Devices Equip? For DDe need: DDa DDi (you are here) DDx for DDe dwarven suit you also need: You find the bodyslide sliders for the dwarven suit in bodyslide group "unassigned" If anything else, other than the dwarven suit, creates a invisible body than: > your missing devious devices expansion (DDx) > you didn't build all files in bodyslide > installation or download went wrong
darktej Posted October 20, 2019 Posted October 20, 2019 33 minutes ago, dgtsy said: Would it be possible to add timer locks to DD items? ie: [ Lock it on! | Manipulate locks | Timed lock ] And if this is "easily" doable, I'm more than willing to poke around in some code. Thanks! Yes you can add timers to all devious devices. You can do this via the Creation Kit. If you have some knowledge in how to operate the Creation Kit you can do it yourself (I myself have very basic knowledge of the Creation Kit). I will give you a small example. I am assuming that you have the Creation Kit in your system. 1. open up the Creation Kit 2. Select either Devious Device Integration or Devious Device Expansion (my suggestion would be open up Expansion since it loads Integration as well along with it) 3. It will take some time to load...once it loads...you will get a new window within the CK called "Object Window" 4. Within the Object Window...search for "Armor" sub menu on the left hand side 5. there you will see a variety of Armor..but for this I will give an example a. I am going to edit the "Black Leather Cuffs" b. I search for it easily by typing "cuff" on the filter text box. The filter text box is located in the top left of the object window. c. you will see a variety of Armors with the work "cuff" in them, for this purpose I need the "Black Leather Cuffs", especially the arm cuffs..so I select it by double clicking on "zad_cuffsLeatherArmsInventory" d. Once I double click it ...I get a new window ..towards the bottom right of the window you will see "Scripts", there you will find a script by the name "zadRestraintArmsScript",double click on it or click on the "Properties" button next to it or right click on the script and click "Edit Properties" e. Once you do that. you will get a new Window..it is the Properties for the particular device. Here you will see various properties which you can edit. I haven't played around with some of the new properties ...but these properties be what you want to edit "Lockshieldtimermax, Lockshieldtimermin, Locktimermax, Locktimermin, Timedunlock." 6. make the changes which you want and save it. Hope this helps. 3
M1g17 Posted October 21, 2019 Posted October 21, 2019 4 hours ago, donttouchmethere said: My guess: Your talking about Devious Devices Equip? For DDe need: DDa DDi (you are here) DDx for DDe dwarven suit you also need: You find the bodyslide sliders for the dwarven suit in bodyslide group "unassigned" If anything else, other than the dwarven suit, creates a invisible body than: > your missing devious devices expansion (DDx) > you didn't build all files in bodyslide > installation or download went wrong Ok, i have DDa, DDi, DDx, and DDe, but it still have the problem. How do I correctly build the files in bodyslide? Like I said I really have no idea what I'm doing with it. Every tutorial I find seems to be for an old/outdated MO or Bodyslide.
darktej Posted October 21, 2019 Posted October 21, 2019 37 minutes ago, M1g17 said: Ok, i have DDa, DDi, DDx, and DDe, but it still have the problem. How do I correctly build the files in bodyslide? Like I said I really have no idea what I'm doing with it. Every tutorial I find seems to be for an old/outdated MO or Bodyslide. A simple way is...when you download the rar file..try exploring it. you will find Core- Data- CalienteTools- BodySlide- SliderSets/Slidergroups Here you can identify what files have slider sets. Go to your Bodylide. Launch it. Once it launches. Search for the particular file by typing in the "Outfit Filter" in the top right corner or if you know the group name type in the "Group filter". Once you do either of those you will get that particular outfit/outfits which can be selected from the drop down box in the top left corner. Select what you want to build. If you have a single outfit then just click the check box in the bottom left "Racemenu Morphs" and then just click the "Build" button. If you have a group of outfits then go to the "Batch Build" button in the bottom left corner and there you can select and deselect outfits...and then click the "build" button. Hope this helps.
M1g17 Posted October 21, 2019 Posted October 21, 2019 52 minutes ago, darktej said: A simple way is...when you download the rar file..try exploring it. you will find Core- Data- CalienteTools- BodySlide- SliderSets/Slidergroups Here you can identify what files have slider sets. Go to your Bodylide. Launch it. Once it launches. Search for the particular file by typing in the "Outfit Filter" in the top right corner or if you know the group name type in the "Group filter". Once you do either of those you will get that particular outfit/outfits which can be selected from the drop down box in the top left corner. Select what you want to build. If you have a single outfit then just click the check box in the bottom left "Racemenu Morphs" and then just click the "Build" button. If you have a group of outfits then go to the "Batch Build" button in the bottom left corner and there you can select and deselect outfits...and then click the "build" button. Hope this helps. Hmm, so you're saying I have to individually put every single item on every single body I plan on using? One of the FAQ guides I tried said I would only have to use the "group manager" button to place the SliderGroups with the CBBE bodies I have and then Batch Build them. So I need to use the "Outfit Studio" button to make a bunch of different outfits?
M1g17 Posted October 21, 2019 Posted October 21, 2019 I've been playing around with the "Outfit Studio" window and have been encountering some problems. I selected a body template, which brings up a model of the body with no head, hands and feet. Now the problem I'm encountering is when I load outfits. Some things like armbinders float behind the body and the arms just stay where they are. Is that okay? Also, when I load some things like dresses or other clothing, they usually just appear below the body in a pile. Am I supposed to figure out how to get the thing onto the body?
darktej Posted October 21, 2019 Posted October 21, 2019 2 hours ago, M1g17 said: I've been playing around with the "Outfit Studio" window and have been encountering some problems. I selected a body template, which brings up a model of the body with no head, hands and feet. Now the problem I'm encountering is when I load outfits. Some things like armbinders float behind the body and the arms just stay where they are. Is that okay? Also, when I load some things like dresses or other clothing, they usually just appear below the body in a pile. Am I supposed to figure out how to get the thing onto the body? Bodyslide is different from Outfit studio. What you need to use is Bodyslide not Outfit Studio.
donttouchmethere Posted October 21, 2019 Posted October 21, 2019 4 hours ago, M1g17 said: I've been playing around with the "Outfit Studio" window and have been encountering some problems. I selected a body template, which brings up a model of the body with no head, hands and feet. Now the problem I'm encountering is when I load outfits. Some things like armbinders float behind the body and the arms just stay where they are. Is that okay? Also, when I load some things like dresses or other clothing, they usually just appear below the body in a pile. Am I supposed to figure out how to get the thing onto the body? Just start Bodyslide from your Modmanager. Than this gif from @Risamei might help to understand the concept: 1. Choose Preset 2. Open Groups and choose Group and click on the Outfits you want to build 3. Tick "Build Morphs" 4. press Batch Build Spoiler And here the slider groups for DDa,x: EDIT: you can find more sliders of mods in the "unassigned" group, for example sliders for the dwarven suit, build the UNP ones for UUNP
Zaflis Posted October 21, 2019 Posted October 21, 2019 2 hours ago, darktej said: Bodyslide is different from Outfit studio. What you need to use is Bodyslide not Outfit Studio. Use batch build guys, building each individual item 1 at the time would be way frustrating and slow. Set all filters off, select right HDT body and preset, select morphs, click Batch build. Select options you want in your Skyrim build. => play... Know what, i might just make a video cause this is asked so much ?
Zaflis Posted October 21, 2019 Posted October 21, 2019 Quick bodyslide tutorial. I toggled off a few armor conversions from nexus, but you do have to build them too at least once or if you change body preset. There are body presets available in nexus too, but be sure you download a HDT preset or it won't even show up in the list for that body. You can use group filters to narrow down the items you want to build but don't do the mistake that you narrow too much. You might miss some items you actually needed to build. bodyslide_tutorial_lowq.mp4
M1g17 Posted October 23, 2019 Posted October 23, 2019 Thanks for the video, but I still don't know what I'm doing wrong. When I hit the batch build button, all I get are the body types. I don't have any options for outfits in that menu. What am I doing wrong?
Zaflis Posted October 23, 2019 Posted October 23, 2019 4 hours ago, M1g17 said: Thanks for the video, but I still don't know what I'm doing wrong. When I hit the batch build button, all I get are the body types. I don't have any options for outfits in that menu. What am I doing wrong? Have you installed CBBE or UUNP armors/restraints from the DD packages? They aren't zip files that can be just directly extracted, but there's a special FOMOD folder structure. But that's the case with loads of other mods too, like XPMSE, FNIS, Bodyslide and RaceMenu themselves... If you have Mod Organizer or Vortex you can install mods instead of extracting them.
M1g17 Posted October 24, 2019 Posted October 24, 2019 18 hours ago, Zaflis said: Have you installed CBBE or UUNP armors/restraints from the DD packages? They aren't zip files that can be just directly extracted, but there's a special FOMOD folder structure. But that's the case with loads of other mods too, like XPMSE, FNIS, Bodyslide and RaceMenu themselves... If you have Mod Organizer or Vortex you can install mods instead of extracting them. I just have Vortex and used that to install everything. DD assets was a zip file and everything else was a 7z file.
Zaflis Posted October 24, 2019 Posted October 24, 2019 4 hours ago, M1g17 said: I just have Vortex and used that to install everything. DD assets was a zip file and everything else was a 7z file. Did you make sure that all filters are off in Bodyslide? And which main body and preset did you choose? If the issue continues, we will need loads more information or we can only guess things from you little by little. I don't actually think at this point that you are missing meshes or textures. In those cases you would propably see something far more distracting like triangle shapes or pink skins.
M1g17 Posted October 25, 2019 Posted October 25, 2019 20 hours ago, Zaflis said: Did you make sure that all filters are off in Bodyslide? And which main body and preset did you choose? If the issue continues, we will need loads more information or we can only guess things from you little by little. I don't actually think at this point that you are missing meshes or textures. In those cases you would propably see something far more distracting like triangle shapes or pink skins. Yes, I turned off all of the filters, but I also noticed that your outfit/body dropdown menu had a lot more options than mine does. The only options I have in the dropdown menu is the various body styles. Yours had a bunch of clothes under the UUNP style as well. The main body I picked was CBBE Body HDT, the first preset I picked was CBBE Slim, but I also tried with CT77 Body. Since you will need loads more information, could you tell me exactly what you need? I'll get all the information you need.
M1g17 Posted October 25, 2019 Posted October 25, 2019 NVM. I figured it out. I messed up some of the directory information so it didn't work. Thanks for the help anyways.
Rip Van Winkle Posted October 25, 2019 Posted October 25, 2019 I'm having a problem with gag expressions since updating from 4.2 to 4.3a. When first equipping a gag, my character's mouth with open correctly, but whenever a sexlab scene of any kind is triggered, her mouth closes. This happens with sexlab expressions and lip sync turned on or off, and affects all DDi, DDa, DDx and Cursed Loot gags. ZBF gags, however, work properly. I'm not too mod-savvy, but I hope someone can help me out.
Zaflis Posted October 25, 2019 Posted October 25, 2019 4 hours ago, Rip Van Winkle said: I'm having a problem with gag expressions since updating from 4.2 to 4.3a. Gags still worked well in 4.3 but then 4.3a changed script. People figured earlier that we can just use the old (4.3) script still, so that file is still available here: https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/458/?tab=comments#comment-2760447 1
voberon Posted October 26, 2019 Posted October 26, 2019 Hello. I have a problem with compiling scripts from DD. Specifically these 2 lines zadlibs Property libs Auto zadxLibs Property xlibs Auto make CK go crazy. It seems CK cant reload a script for some reason. Maybe my CK settings, maybe my system settings.... Anyone had this problem?papylog.txt
dgtsy Posted October 27, 2019 Posted October 27, 2019 On 10/20/2019 at 3:41 PM, darktej said: Yes you can add timers to all devious devices. You can do this via the Creation Kit. If you have some knowledge in how to operate the Creation Kit you can do it yourself (I myself have very basic knowledge of the Creation Kit). I will give you a small example. I am assuming that you have the Creation Kit in your system. 1. open up the Creation Kit 2. Select either Devious Device Integration or Devious Device Expansion (my suggestion would be open up Expansion since it loads Integration as well along with it) 3. It will take some time to load...once it loads...you will get a new window within the CK called "Object Window" 4. Within the Object Window...search for "Armor" sub menu on the left hand side 5. there you will see a variety of Armor..but for this I will give an example a. I am going to edit the "Black Leather Cuffs" b. I search for it easily by typing "cuff" on the filter text box. The filter text box is located in the top left of the object window. c. you will see a variety of Armors with the work "cuff" in them, for this purpose I need the "Black Leather Cuffs", especially the arm cuffs..so I select it by double clicking on "zad_cuffsLeatherArmsInventory" d. Once I double click it ...I get a new window ..towards the bottom right of the window you will see "Scripts", there you will find a script by the name "zadRestraintArmsScript",double click on it or click on the "Properties" button next to it or right click on the script and click "Edit Properties" e. Once you do that. you will get a new Window..it is the Properties for the particular device. Here you will see various properties which you can edit. I haven't played around with some of the new properties ...but these properties be what you want to edit "Lockshieldtimermax, Lockshieldtimermin, Locktimermax, Locktimermin, Timedunlock." 6. make the changes which you want and save it. Hope this helps. Thanks for this. It works for replacing the locking mechanism. I'll keep looking for a way to add to the available options in-game. 1
DeWired Posted October 29, 2019 Posted October 29, 2019 I have a feature request for DDi - to change MCM option "Hardcore Bondage Mittens" from toggle to slider. This way, I hope, it can be used by mods such as Devious Training.
Zaflis Posted October 29, 2019 Posted October 29, 2019 On 10/20/2019 at 10:41 PM, darktej said: Spoiler Yes you can add timers to all devious devices. You can do this via the Creation Kit. If you have some knowledge in how to operate the Creation Kit you can do it yourself (I myself have very basic knowledge of the Creation Kit). I will give you a small example. I am assuming that you have the Creation Kit in your system. 1. open up the Creation Kit 2. Select either Devious Device Integration or Devious Device Expansion (my suggestion would be open up Expansion since it loads Integration as well along with it) 3. It will take some time to load...once it loads...you will get a new window within the CK called "Object Window" 4. Within the Object Window...search for "Armor" sub menu on the left hand side 5. there you will see a variety of Armor..but for this I will give an example a. I am going to edit the "Black Leather Cuffs" b. I search for it easily by typing "cuff" on the filter text box. The filter text box is located in the top left of the object window. c. you will see a variety of Armors with the work "cuff" in them, for this purpose I need the "Black Leather Cuffs", especially the arm cuffs..so I select it by double clicking on "zad_cuffsLeatherArmsInventory" d. Once I double click it ...I get a new window ..towards the bottom right of the window you will see "Scripts", there you will find a script by the name "zadRestraintArmsScript",double click on it or click on the "Properties" button next to it or right click on the script and click "Edit Properties" e. Once you do that. you will get a new Window..it is the Properties for the particular device. Here you will see various properties which you can edit. I haven't played around with some of the new properties ...but these properties be what you want to edit "Lockshieldtimermax, Lockshieldtimermin, Locktimermax, Locktimermin, Timedunlock." 6. make the changes which you want and save it. Hope this helps. Helps indeed. But there were lots of bumps on the road being able to do that, although i'm glad it finally works. Basically CK threw errors when doubleclicking the script so i had to make sure all scripts are available. And this all happened for LE, using MO2. CK also started from it. - In the Skyrim folder you need to edit SkyrimEditor.ini . You need to be able to select multiple masters, and add masterfiles in the list too as explained there: https://www.reddit.com/r/skyrimmods/comments/7hbhhy/ck_issue_multiple_master_files_selected_for_load/ - scripts.rar in the Skyrim folder itself, extract scripts\ to data. - In Skyrim folder keep checking the EditorWarnings.txt for what you might be missing. Google to find out what script belongs to what mod if you don't know. - SkyUI basically comes with scripts inside .bsa, that won't do. Extract pex files into scripts\ folder in the SkyUI mod, MO2 can do the extraction and you don't need another archive tool. - SLA_redux you need the "loose" version that has scripts folder, otherwise it's bsa too. Edit: You need SkyUI pex files, not the script sources.
Zaflis Posted October 29, 2019 Posted October 29, 2019 I've been trying to modify restraints into timed but what happens with setup like this is that i can directly just "Unlock" it without having any keys: Spoiler So what am i missing, and what's the difference between LockShield and LockTimer? Cursed Loot's existing timed restraints use LockShield which i don't understand. I feel like lockshield should be used to block key use for that time, and locktimer would be used together with TimedUnlock so that it snaps open automatic after that time (enables the "Remove It" option). I'd prefer keeping the deviceKey as "restraints key" for majority of them, just so that key can only be used after time period. But extreme hobbles would be interesting i guess for a no key with 1-4 hours timer. But since dcur timed restraints use its own master key too, i thought to try making one myself too. The key has the right zad restraint keyword. Other kind of changes work though, like that DisableLockManipulation that i just forgot to set for that hobble. Upping NumberOfKeysNeeded is nice for certain restraints and works too. Edit: I found explanations to the parameters from zadEquipScript: LockShieldTimerMin = 0.0 Auto ; If this number is greater than zero, the player has to wait for a minimum of this many hours before she can unlock the device with a key.LockShieldTimerMax = 0.0 Auto ; If this number is greater than zero, the player has to wait for a maximum of this many hours before she can unlock the device with a key.TimedUnlock = False Auto ; If set to true, the device can be removed without the key when the lock timer is expired. Uses parameters below. When the timed lock is engaged, the device can STILL be unlocked with a key. This way, restraints can use either or both methods simultaneously.LockTimerMin = 0.0 Auto ; Minimum hours before the lock timer expiresLockTimerMax = 0.0 Auto ; Maximum hours before the lock timer expires But that leaves a feeling that LockTimer is redundant, and TimedUnlock should be kept false if i want it to use key too? There is another oddity at dcur_veilBlindfold, where "multikeys = 3" and "NumberOfKeysNeeded" is undefined. Multikeys could be a relic from time before the other property, or just made as a special case for Cursed Loot. Anyway please help me get timed restraints working Edit2: Now that i tried the Cursed Loot's template timed restraints too, they aren't working either (you can unlock them without keys just a second after you lock them on). I guess the system is still a work in progress, and Cursed Loot has some unique scripts for timed yokes and belts. I could tell they're not using DD script for it.
mrkill3r Posted October 31, 2019 Posted October 31, 2019 Okay so after hours and hours of searching I'm here asking you guys. I just updated DDI and DDE to 4.3a. Now I can't get it to work. The mcm is gone and whenever I equip something I don't get the ``prompt´ messages. Same when I unequip said item. No prompt and the item just comes straight off. Well in the inventory that is... It's still visually equipped on my character.. Please help! I also updated DDE equip to 433 and same issue there, no mcm.
indolu Posted October 31, 2019 Posted October 31, 2019 13 minutes ago, mrkill3r said: Okay so after hours and hours of searching I'm here asking you guys. I just updated DDI and DDE to 4.3a. Now I can't get it to work. The mcm is gone and whenever I equip something I don't get the ``prompt´ messages. Same when I unequip said item. No prompt and the item just comes straight off. Well in the inventory that is... It's still visually equipped on my character.. Please help! I also updated DDE equip to 433 and same issue there, no mcm. Have you tried the "setstage Ski_configmanagerinstance 1" command or "jaxonz mcm kicker" yet? If not then those are worth a shot. If that doesnt help make for sure you have all mods this depends on and that they are updated. If those dont work I am out of my depth.
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