MonkeyShoulder Posted March 23, 2019 Posted March 23, 2019 The one thing I think missing from this Mod is the lack of sound assets for when you get rubber/latex rubbing against each other. I know that Trapped in Rubber was meant to add that but I think it should really be added to this. You could even tie it to sneaking, so when you're like most of my characters in ebonite for most of the game the sounds of squeaking can make you less stealthy.
Zaflis Posted March 24, 2019 Posted March 24, 2019 @Kimy Can i post (here as comment) a simple DDi patch that only removes the chastity book from Winterhold library? I have noticed that it greatly trivializes my game and i can't help myself with it. Whenever i'm stuck with devices and my hands aren't bound, i simply craft keys and free myself. That's so lame. So i made a mod, tested and made sure it's clean in TES5Edit. I suspect others might appreciate it, and i know many are not knowledgeable enough to use Creation Kit to do it themselves. The book itself will still exist and addable from console, the patch just takes it away from the bookcase.
Kimy Posted March 24, 2019 Posted March 24, 2019 19 minutes ago, Zaflis said: @Kimy Can i post (here as comment) a simple DDi patch that only removes the chastity book from Winterhold library? I have noticed that it greatly trivializes my game and i can't help myself with it. Whenever i'm stuck with devices and my hands aren't bound, i simply craft keys and free myself. That's so lame. So i made a mod, tested and made sure it's clean in TES5Edit. I suspect others might appreciate it, and i know many are not knowledgeable enough to use Creation Kit to do it themselves. The book itself will still exist and addable from console, the patch just takes it away from the bookcase. Ok, but make sure that the patch CLEARLY states for what version it is in its filename, so people don't apply it to versions other than the one it's meant for. In future versions we're very likely going to revamp device/key crafting btw. 3
Zaflis Posted March 24, 2019 Posted March 24, 2019 11 minutes ago, Kimy said: In future versions we're very likely going to revamp device/key crafting btw. I was hoping you would say that Here is the patch. As explained above, removes 'Devious Devices: Chastity Belts' book (xx00182D) from the Winterhold's bookcase. For DD 4.2, not compatible with future patches that remove the bookcase or book. DDi 4_2_no_keycraft_book.7z
LunaGirlDBX Posted March 24, 2019 Posted March 24, 2019 On 3/19/2019 at 11:37 PM, LazyBoot said: That's looks like a completely new game... Make sure you install sexlab, and then save and reload your game. I have that same error, i asked in the cursed loot page and no one replied but i am sorry to say again, plz help ;-;, it happened after i updated cursed loot to 8.0
AlRGees Posted March 27, 2019 Posted March 27, 2019 Does anyone know what the paint/tattoo is on the girl in the first screenshot?
Mastajimbo Posted April 1, 2019 Posted April 1, 2019 Hello new to modding i followed all the steps in the mod ( 1-7 even did the batch build ) and started a new game and everything works fine. However when i load my old save file my characters hands are stuck in the air and when she walks she holds them behind her hands. While i have to start a new game in order to use this mod? I would prefer to keep my old save but it seems like i may have no other choice.
Varithina Posted April 1, 2019 Posted April 1, 2019 5 hours ago, Mastajimbo said: Hello new to modding i followed all the steps in the mod ( 1-7 even did the batch build ) and started a new game and everything works fine. However when i load my old save file my characters hands are stuck in the air and when she walks she holds them behind her hands. While i have to start a new game in order to use this mod? I would prefer to keep my old save but it seems like i may have no other choice. Try going into combat mode so to speak, hit the hmm, r key or the left mouse button that should sort it out. If it does not then you may have other problems.
Zaflis Posted April 1, 2019 Posted April 1, 2019 I'm lately having issues with blindfolds always going off on their own, propably in sex scenes (part of stripping?). They show as equipped in inventory but not visually on character nor the blinding effect. I still don't really know what's causing it. I'm using standard mods like Cursed Loot 8.0, Devious Followers 1.72, Dragonborn in Distress 1.03, that are the only ones that can ever equip, remove anything or trigger sex scenes. It could be on DCL, but might as well be DD or even SL. Anyone have more experience on it? Also i have all helmets hidden by https://www.nexusmods.com/skyrim/mods/24766/ but blindfolds do normally show when put on. But based on what i can see about that mod, it can only ever alter vanilla and DLC helmets. Never hides modded ones.
xyzxyz Posted April 1, 2019 Posted April 1, 2019 The dialogue to put devices on an NPC has problems detecting items in player or NPC inventory. I use the utility refreshment but it rarely helps. Sometimes they are piecings, sometimes a bra or plugs. The dialogues for this items are often missing.
LazyBoot Posted April 1, 2019 Posted April 1, 2019 18 hours ago, Mastajimbo said: Hello new to modding i followed all the steps in the mod ( 1-7 even did the batch build ) and started a new game and everything works fine. However when i load my old save file my characters hands are stuck in the air and when she walks she holds them behind her hands. While i have to start a new game in order to use this mod? I would prefer to keep my old save but it seems like i may have no other choice. Try putting on then removing an Armbinder.
darktej Posted April 2, 2019 Posted April 2, 2019 Hey guys. I am having trouble with the sexlab animations. When the character has a chastity belt on...and when a sex animation is to play ....vaginal sex animations play. And while the character is gagged ...they can still perform blow jobs. This wasn't the case earlier for me. I do have sex lab animation filter on in the MCM. And is GagSFX still required ? Cause when I was playing without it...the character still moans normally despite wearing a gag. When I installed GagSFX ...then gag sounds would play properly. Any advise would be awesome. Thanks guys.
Yukitemi Posted April 5, 2019 Posted April 5, 2019 Can you guys implement a option to lock MCM menu when restrained, coz very easy to ? the difficulty. :3
itami_no_hana Posted April 5, 2019 Posted April 5, 2019 I know this question was probably asked for a thousand times, but is there a way to reset DD animation for npc which stopped using it? For example an NPC in a yoke stopped holding his hands in yoke position and stood with his arms at his sides. Is there a console command to reset his animation?
mkess Posted April 6, 2019 Posted April 6, 2019 Serious bug: Maybe this or another core mode of devious devices is causing it: With the new version I have the problem that sometimes unremovable things were equipped. One time it was a yoke, instead of an armbinder I expected. I could not get rid off it with ANY means, normal or "FREE ME!!!" The error message was "DDH: Device is NONE". He did not recognize the yoke as DD device in the emergency quest debug routine. This time it's a black hood, and now I am able reproduce it: I tried to equip a "Red Ebonite Gag" that I got from cursed loot 8.07 direct in the inventory, no other routines involved. The no-food-effect was applied, but on the character a non removable black hood was equiped, but NO blindfold effect. The gag effect was not removable any longer, a second gag could no applied, because he thinks there is already one. The save game, if you make one at that point, is pretty much screwed up. It's pretty annoying ... and as a matter of fact, DD in whole is unusable at this point, until we are able to set exactly which things he is allowed to use at all. Try it for yourself. P.S. I try the old routines, and see if it works there, by simple changing them... Nope. The same happens. in DDi 4.17, with DDX 4.1. Damn... P.P.S. The gag I tested is "Red Ebonite Gag(ring)(Simple)" he produces that behavior. 1
TurboNerd Posted April 6, 2019 Posted April 6, 2019 As I wrote in the DDH topic: "That means that libs.GetWornDeviceFuzzyMatch when called with the PC and libs.zad_DeviousHeavyBondage returned "None" rather than the worn device. "That can be caused by the device having multiple rendered forms or an oversight in the DDi code. Corsets are an example of a device which has multiple rendered forms (because it joins with a chastity belt, if worn). I had to write a special version of GetWornDeviceFuzzyMatch to reliably remove corsets." Note: "libs" is "zadLib". It is DDi code that failed to find the correct device. 1
Srende Posted April 8, 2019 Posted April 8, 2019 @Kimy What's the best way to override the player controls currently? I'm trying to do a scene with armbinder, where I'd like to remove all player controls briefly (and hide the UI, which comes as a side effect). However looks like updateControls() gets called periodically(? more than once at least), enabling menu and other things again. Maybe a custom item with custom keywords, looks like it would skip the updateControls() function, but I assume that would break animations as well? Would be so nice to have the FO4 InputEnableLayer system here as well...
Kimy Posted April 9, 2019 Posted April 9, 2019 On 4/8/2019 at 9:24 AM, Srende said: @Kimy What's the best way to override the player controls currently? I'm trying to do a scene with armbinder, where I'd like to remove all player controls briefly (and hide the UI, which comes as a side effect). However looks like updateControls() gets called periodically(? more than once at least), enabling menu and other things again. Maybe a custom item with custom keywords, looks like it would skip the updateControls() function, but I assume that would break animations as well? Would be so nice to have the FO4 InputEnableLayer system here as well... Due to the way the system works, there is no good way to achieve this, unfortunately. When devices are worn, DD takes more or less full control over player controls. Yes, having FO4 style Input Layers would be awesome. Meh.
Srende Posted April 9, 2019 Posted April 9, 2019 Yeah, figured as much, I'll see if I can work around that somehow. Thanks though.
Laura Posted April 9, 2019 Posted April 9, 2019 3 hours ago, Srende said: Yeah, figured as much, I'll see if I can work around that somehow. Thanks though. This is what I use: Spoiler Function StartCoolScene() Game.DisablePlayerControls(True, True, False, False, True, True, True, True) Game.SetPlayerAIDriven(true) CoolScene.Start() EndFunction Function StopScene() Game.SetPlayerAIDriven(false) Game.EnablePlayerControls() EndFunction updateControls() seems to get called when a device was equipped/unequipped and after a DD anim/event. Game.SetPlayerAIDriven(true) will keep the controls locked even when DD wants to give it back. When DD retakes it, the HUD will reappear, but the player won't be able to move because the player's character is still AI driven. Since the player doesn't have a default sandbox package, they will stay where they are. I initially used Game.SetPlayerAIDriven(true) to control the player in a scene, but it's also really useful to keep DD's hands away from the controls. Remember to use something like my StopScene() function to give back the controls after the scene. Also, since DD tends to give back the controls during a scene. I suggest that you check the Actor Flag: No Player Activation for the actors in the scene. Game.SetPlayerAIDriven(true) will keep the player in place, but the player can initiate dialogue again after DD uses updateControls(). I hope that this helps. 1
atheus Posted April 10, 2019 Posted April 10, 2019 @Kimy Just a small idea regarding blindfolds: I haven't settled on a single restriction style for blindfolds. Sometimes an extremely visually restrictive is exciting, other times it's just too onerous. Often I just change the settings so that it doesn't really affect anything other than hiding the compass if I'm trying to get through a quest or something and I can't realistically shift my focus for hours to removing an extremely secure blindfold (like the veil) before proceeding. Very cool that i have an abundance of options for this. What do you think about blindfolds hiding the targeting reticle? Is this even possible? That seems to me like something that would be very immersive! It's not such a big deal for swinging a sword (maybe it's a big deal for a melee companion though, lol), but try shooting a bow without that point of reference! It might also make picking up items a bit complicated. It could be a bit entertaining if you could see that you were hovering over an active object but not see the name of the object, so looting a tabletop with various items you often wind up picking up the wrong item by accident, or pulling the wrong lever, etc. This might be impossible to code though, I wouldn't really know. Then again maybe it would just be excessively annoying constantly having to drop embalming tools and bowls you didn't mean to pick up. I get too many of them even with the targeting reticle visible. Anyway if this has already been suggested sorry for repeating it here. Just had the idea and figured I'd share it. 1
friendlybrumby Posted April 11, 2019 Posted April 11, 2019 Hello all, I was wondering if someone could please help me with activating the DDI file as whenever i Try to activate it it keeps having a problem whilst installing, Is this a known Issue and is there any remedy or is this an issue only I'm having? Thank you in advance.
friendlybrumby Posted April 11, 2019 Posted April 11, 2019 8 minutes ago, friendlybrumby said: Hello all, I was wondering if someone could please help me with activating the DDI file as whenever i Try to activate it it keeps having a problem whilst installing, Is this a known Issue and is there any remedy or is this an issue only I'm having? Thank you in advance. just adding onto this, the percentage that is usually shown during install is also not present when installing. It could be an Issue with the installer?
LazyBoot Posted April 11, 2019 Posted April 11, 2019 8 minutes ago, friendlybrumby said: Hello all, I was wondering if someone could please help me with activating the DDI file as whenever i Try to activate it it keeps having a problem whilst installing, Is this a known Issue and is there any remedy or is this an issue only I'm having? Thank you in advance. Spoiler That error doesn't give much information...
Kimy Posted April 11, 2019 Posted April 11, 2019 When it fails at around 50%, it's because of missing dependencies. Make sure you have them ALL installed and activated.
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