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Posted
28 minutes ago, TX 980 said:

What makes me think it’s this it’s DDI is that my game works fine until I install this and random points And i get CDT and I had the same problem a while ago. 

By a few more details shall I just share my mod list??

As mentioned a modded Skyrim LE will sometimes randomly CTD, but the good news are that you can make it less likely. Here's something you can try. I have used these settings for some time.

Quote

 

IMPORTANT: 
 1) DISABLE SSME/SKSE memory patch (only the memory patch) if you're using it. Both of these ways to allocate more memory are outdated and less effective than the option below.
 2) Install Crash Fixes. On its page, carefully read about "memory allocation". Activate it and tweak to fit your current mod setup. 
 3) Also, be sure to use ENBoost together with Crash Fixes, even if you don't have ENB.

 

After you installed Crash Fixes via mod manager, do the next:
 1) Install "SKSE Plugin Preloader" (http://www.nexusmods.com/skyrim/mods/75795/?). Download, unzip and place D3DX9_42 to your Skyrim folder (where your TESV.exe is, not in the /data folder).
 2) Go to /data/SKSE/plugins/CrashFixPlugin.ini and open it with any text redactor (notepad for example).
 3) Find and set UseOSAllocators to 1 (UseOSAllocators=1)
 4) Find and set CustomMemoryBlock to 1 (CustomMemoryBlock=1)
 5) Find and set MemoryInfoConsole to 1 (MemoryInfoConsole=1)
 6) Launch Skyrim and open console ("~" button).
 7) Look on maximum memory block load. If it's 90% or higher - exit game and find CustomMemoryBlockTotalSizeMb value. Set it a bit higher (for example, if it was 110, set it to 120. Original value is 64), save .ini files, launch Skyrim and check memory block load again. Do this until maximum load won't be higher that 85-90% (check this in populated towns or combat).

 

 

Posted

The download link is corrupted, it cuts off before it finishes. I've tried different browsers, different networks in different locations. Yep, the link is dead. Fix this.

Posted

The download link is corrupted, it cuts off before it finishes. I've tried different browsers, different networks in different locations. Yep, the link is dead. Fix this.

Posted

I'm trying to correctly formulate functions that immersively determine whether vaginal or anal sex is blocked by devices.

Basically, I want to prevent running a scene in any situation where DD filter will stick its nose in, then decide there's nothing sensible to play and fallback to belted solo.

 

There seem to be various devices that can block access in practice:

 

  • belt - obviously
  • harness - if it has the belt keyword
  • hobble dress - I don't think anything with the flag set has a hole for access, so AFAICS they are also vaginal/anal chastity devices (the non-topless ones block boobs too)
  • catsuit ... not sure about these ... could go either way so I'm going to say access is allowed
  • plug - if lockable - if you can't get the plug out, you can't get the dick in
  • inflatable plug - if inflated, victim can't remove it, so how can anyone else?

Did I miss anything?

 

So, a couple of things I'm unsure about:

 

Inflatable Plugs

There's a keyword for an inflatable plug, but once you find it, you need to know about the inflation state.

I take it that the global variables zadInflatablePlugStateAnal/Vaginal always have the inflation state for the player?

My question is, what should we assume about inflatable plugs in NPCs?

It looks like any code that checks inflation has to special case the player vs NPCs, and for NPCs ... just make something up? (I assume it's locked).

 

It sure would have be nice if the inflation state were also on the actor in StorageUtil, so you could get it for any actor.

 

Topless Hobble Dresses

There seems no way to detect topless vs not in keywords, yet the non-topless ones do block boob access, even if mods have not cared about it historically, it's apparent in the rendered model, and immersively appropriate. You cannot give a boob job in one of those dresses. Or maybe you can if your boobs are bigger than your head, but it depends a bit on the individual model. Wouldn't be very pleasant though, I suspect.

 

In any case, there could be other reasons we want to know the dress is topless.

 

It seems to only way to detect a topless hobble dress is to keep a list of the their Form IDs, and then you have to go looking through worn items. Very painful.

This seems a bit of an oversight. Did I miss a flag?

 

Addendum - found that the rope harness is also a hobble dress that violates my assumptions, it also lacks a distinguishing keyword, that might indicate its more open nature.

 

An oddity - none of the pony tail plugs are lockable - lockable variations would be convenient, I think? (Or did I not find them?)

Posted
On 12/10/2018 at 2:55 AM, Mr.Otaku said:

The download link is corrupted, it cuts off before it finishes. I've tried different browsers, different networks in different locations. Yep, the link is dead. Fix this.

I thought it was just my network when this happened for me.

 

When I complained about lack of mirrors, somebody pointed out that mirror links were posted on the forum, on the previous page.

That page is ... now some random distance back ... as I pointed out would happen at the time.

 

If you look backwards, you should find it.

 

Or you can do a git clone on the repository, which seems to be the way we are being pushed now. Fine for devs, not sure it's the way for most users though.

Posted

Bug:

 

Iron ring gag: XX01F6C8 (render) XX01F6C7 (inventory) has a ring gag model, a ring gag description, but does not have ring gag functionality.

 

It blocks food/drink and does not permit oral.

 

 

The locking anal plug "Plug locking (anal) XX05c99A (render) appears to render as both an anal and vaginal plug (though it functions correctly as an anal plug only).

 

 

Also, the plug above, and its vaginal counterpart, present you with a "manipulate locks" dialog, but then do not have an unlock option in their menu - unless you actually have a key.

 

It appears the manipulation was in vain.

 

However, if you then gain a key, you can unlock them, and at that point get the message saying that "as you have manipulated the locks..."

 

 

I have a feeling this latter issue may have been reported before.

Posted

Not sure if anyone else has had this issue before, but some of the devices are invisible for me however their effects are still in place (the leeches blur effect is active in all of them), yes I have done FNIS and BodySlide, though I noticed the gags and such were not built in bodyslide.

Attached images are screenshots of what I mean.

I am running:

Sexlab

FNIS

BodySlide

CBBE

SkyUI

Sexlab Aroused Redux

DDa

DDx

DDi

SOS

Zaz 8.0

 

Any help would be appreciated :D.

 

20181216004145_1.jpg

20181216004151_1.jpg

20181216004159_1.jpg

20181216004202_1.jpg

20181216004211_1.jpg

20181216004213_1.jpg

Posted
41 minutes ago, thelonewolfk said:

I noticed the gags and such were not built in bodyslide

Items that go on the head do not need bodyslide, and aren't supported by it, so that part is normal.

 

Resolving your problem likely revolves around your mod manager. It looks like you have wholesale missing meshes, and that is usually due to installing in the wrong place.

 

Did the FOMOD installer run correctly? Can you confirm the expected meshes are present in the final file-system, so if you're using MO, check its file view in the right pane. If you're using NMM, just check.

 

A rare, but possible problem is that the files are present but lack read permission, because you built them as Administrator and are running as a user who can't read administrator files.

Posted
10 hours ago, Lupine00 said:

Can you confirm the expected meshes are present in the final file-system, so if you're using MO, check its file view in the right pane. If you're using NMM, just check.

 

Update on my situation. I have reinstalled skyrim and installed the mods into the data folder manually, it is now working. I believe the issue was MO incorrectly injecting files in my skyrim data folder since the meshes showed up in the file view within MO. Thanks for your help!

Posted
1 hour ago, thelonewolfk said:

Update on my situation. I have reinstalled skyrim and installed the mods into the data folder manually, it is now working. I believe the issue was MO incorrectly injecting files in my skyrim data folder since the meshes showed up in the file view within MO. Thanks for your help!

Occasionally I've had a problem with MO's file system, but it's been solved by quit and restart MO, or in extremis, a reboot.

 

Reinstalling Skyrim seems a bit drastic.

 

Perhaps MO2 might work better for you, unless of course that was what you were using to start with. I still get by with the old one.

Posted
1 minute ago, Lupine00 said:

 

Perhaps MO2 might work better for you, unless of course that was what you were using to start with. I still get by with the old one.

At first I used Vortex, had a host of issues, then used MO2 and got another load of issues there. MO worked until I added LL mods which is where I ran into my issues. I don't quite know what was wrong other than what I suggested above, but there have been several computer restarts and MO restarts that didn't help. It works now though so thanks for the help!

Posted
1 hour ago, thelonewolfk said:

Update on my situation. I have reinstalled skyrim and installed the mods into the data folder manually, it is now working. I believe the issue was MO incorrectly injecting files in my skyrim data folder since the meshes showed up in the file view within MO. Thanks for your help!

The beauty of MO is specifically that you'll never need to reinstall Skyrim when using it. Or when you do, your mod setup remains separate and unharmed. One likely thing that happened was Overwrite folder not dealt with properly and/or wrong mod or load order. But yes now i also recommend MO2 over MO, it allows you to set custom write folder (just never write into an installed mod folder).

 

But main reason i never reinstall Skyrim again is because i don't want to go through with ESM cleaning again...

Posted
1 minute ago, Zaflis said:

The beauty of MO is specifically that you'll never need to reinstall Skyrim when using it. Or when you do, your mod setup remains separate and unharmed. One likely thing that happened was Overwrite folder not dealt with properly and/or wrong mod or load order. But yes now i also recommend MO2 over MO, it allows you to set custom write folder (just never write into an installed mod folder).

I reinstalled Skyrim because I didn't know if anything there was causing an issue, the Overwrite was handled correctly and it was items that weren't even built in bodyslide that were invisible, mod and load order was done by LOOT. MO2 didn't work for me, as I said above.

Posted
1 minute ago, thelonewolfk said:

MO2 didn't work for me, as I said above.

Hit us up in tech support maybe if you need any assistance, it is much preferred on our 64-bit Windows 10. It handles good old Skyrim and SKSE along with it well.

Posted

Request: a hotkey to toggle on and off animation filters. 

The reason is that the filter still somehow causes odd behaviour for creature animations, so i usually play without them but now that there are a couple of animations included that probably only trigger with the filter enabled... i'd like to see those too.^^

 

Posted

Heyho,

I've got a problem with an item that is stuck on my character. Details in the picture ...

I tried to use the debug unequip option in the DDi MCM and the console commands "unequipitem" and "removeitem", none of it worked. How do I get this thing off again?

item.png

Posted
1 hour ago, Mister X said:

Heyho,

I've got a problem with an item that is stuck on my character. Details in the picture ...

I tried to use the debug unequip option in the DDi MCM and the console commands "unequipitem" and "removeitem", none of it worked. How do I get this thing off again?

That's the device hider. I don't recall if you can remove it by setting it to disabled.

Posted

Okay, I thought it to belong to a blindfold as I had the following problem

1) "unequipall" in console

2) Trying to equip any blindfold (eg black ebonite) from my inventory, always the same white leather one gets rendered on my char but not shown in my inventory

3) Trying to equip the random blindfold again it tells me "It's impossible to wear multiple blindfolds"

4) "unequipall" and start again from 1)

 

The only thing that isn't getting unequipped is shown in that picture, that's why I thought it could be part of that problem

Posted

Okay, I've got the *weirdest* problem, and I'm at the end of my rope trying to fix it or find a solution.

See, every time I go through a load door, any NPC with equipped devious devices will totally forget about them and revert to normal animations (while still using dd textures and models.) This leads to the standard problem of invisible hands and arms swing around outside of the armbinder.

But, and this is a big but, this only seems to happen to unlocked devious devices, and devious devices lock onto NPCs by default. Except for armbinders, or at least, the armbinders in my game - which I can't for the life of me get to lock on NPCs.

It's kind of infuriating how everything works perfectly, except for the bloody armbinders. Any advice would be appreciated, I'm even fine with a jury rigged/duct tape solution - so long as I don't have to equip/unequip after every load door anymore.

Thanks in advance, and here's my load order if it helps.

Update: Have done further testing. Managed to get an armbinder locked onto an NPC, but she still stops using bound animations as soon as she goes through a load door. I can fix the problem by unequipping and reequipping the armbinder or yoke, but that process is starting to get really annoying.


 

Spoiler

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
WM Flora Fixes.esp=1
SexLab.esm=1
SexLabAroused.esm=1
ZaZAnimationPack.esm=1
paradise_halls.esm=1
ITortureFramework.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
Guard Dialogue Overhaul.esp=1
Weapons & Armor Fixes_Remade.esp=1
SkyUI.esp=1
UIExtensions.esp=1
No Sidestepping.esp=1
AHZmoreHUD.esp=1
UFD Enhanced Soultrap.esp=1
Customizable Camera.esp=1
AddItemMenuLE.esp=1
VioLens.esp=1
JaxonzEnhGrab.esp=1
ActualEthereal.esp=1
J42_ArmorRatingRedux.esp=1
UnreadBooksGlow.esp=1
BarenziahQuestMarkers.esp=1
PracticeSoulGemsNoPerks.esp=1
PyP_Legendary.esp=1
nexus_craftable_smeltable_soulgems.esp=1
moveit.esp=1
Weapons & Armor_TrueOrcish&DaedricWeapons.esp=1
Weapons & Armor_FasterArrows.esp=1
RemoveLesserPowerCooldown.esp=1
Guard Shields - Light.esp=1
LFDivineTarget.esp=1
KatanaCrafting.esp=1
ExtraLevelPerks.esp=1
Feminine Females.esp=1
Rayg_NoBYOHAttacks.esp=1
Civil War Cleanup.esp=1
Gamefever 1st Person Items Fix.esp=1
Complete Crafting Overhaul_Remade.esp=1
Complete Alchemy & Cooking Overhaul.esp=1
Reading Is Good 2.esp=1
HearthFire Display Case Fix.esp=1
Immersive Jewelry.esp=1
richer merchants.esp=1
Weapons & Armor_TrueWeaponsLvlLists.esp=1
paradise_halls_SLExtension.esp=1
LocalizedGuildJobs.esp=1
PathOfSorcery.esp=1
Stealth Skills Rebalanced_COMPLETE.esp=1
Immersive Wenches.esp=1
PAH_HomeSweetHome.esp=1
Daedric Stealth Suit.esp=1
Better Vampires.esp=1
Hunterborn.esp=1
Immersive Patrols II.esp=1
EtR_HearthfireDungeonAddon.esp=1
konahrik_accoutrements.esp=1
DungeonQuestAwareness.esp=1
SL99Exchanger.esp=1
Ralof or Hadvar.esp=1
TimingIsEverything.esp=1
konahrik_accoutrements_db.esp=1
Complete Crafting_TrueWeaponsLvlLists.esp=1
SL99Exchanger_Patch_Immersive Jewelry.esp=1
Smithing Perks Overhaul_Remade.esp=1
Hunterborn_CACO_Patch.esp=1
Schlongs of Skyrim - Light.esp=1
Deadly Wenches.esp=1
Moar Deadly Wenches.esp=1
Deadly Wenches - Less Deadly Patch.esp=1
ElderOutfit-NoBijin.esp=1
Dual Sheath Redux.esp=1
zzLSAR.esp=1
FNIS.esp=1
FNISspells.esp=1
SexLabDefeat.esp=1
SLAnimLoader.esp=1
SLALAnimObj.esp=1
paradise_halls_farengars_study.esp=1
dcc-dm2.esp=1
GagSFX.esp=1
GagSFXDawnguard.esp=1
GagSFXDragonborn.esp=1
GagSFXHearthfires.esp=1
XPMSE.esp=1
SOSRaceMenu.esp=1
Bashed Patch, 0.esp=1
Dual Sheath Redux Patch.esp=1

 

 

Posted

The pony ear head gear  should have a gag effect, right? There is a big log in her mouth. But it doesn't block oral sex. There are the gag sounds but no blocking. Is that working as intended? Not sure from which DD mod this item was.

Posted
27 minutes ago, xyzxyz said:

The pony ear head gear  should have a gag effect, right? There is a big log in her mouth. But it doesn't block oral sex. There are the gag sounds but no blocking. Is that working as intended? Not sure from which DD mod this item was.

Any new gear in the framework itself will be in DDx.

Looking at the items, I can't see any that should have that issue (assuming the DD filter is enabled). So I'd suggest you find the exact name of the item you had issue with.

Guest BigBalls4BigHalls
Posted

I finished installing all the mods I thought would be enough for an enjoyable mix of BDSM / Gameplay but I came across a problem.

When I get put into any devious devices it's near impossible to get out of them, it would take actual hours (real time) to get out of a full set and NPCs are never helpful, so I wondering if there are any mods to make losing the devices easier,

I also changed the "difficulty" setting on one the mods (I think it was framework) to First Time and it wasn't much different, I also made guards supposedly more helpful but I have only had 1 guard help me in probably 50 attempts.

Guest BigBalls4BigHalls
Posted

Very good, thank you for this.

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