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Posted
On 11/23/2018 at 2:08 PM, hahaurded001 said:

I have a slight problem when trying to generate with FNIS. Everything works except this one and expansion. Here is the FNIS warning.

 

FNIS Behavior V7.4.5   11/23/2018 12:59:21 PM
Skyrim SE 64bit: 1.5.53.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 

>>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<<
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
>>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<<
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
>>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<<
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
>>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<<
Reading DDSL V4.0.0 ...
Reading FNISBase V7.4.5 ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.63 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female

Alternate Animation mods: 4 sets: 41 total groups: 180 added file slots: 1388 alternate files: 1089

Creature Pack not installed

 3735 animations for 12 mods successfully included (character).
 4 Warning(s).
 

Is there a known fix for it?

Also in addition to the other help you've gotten, turn off the "Gender Specific Animations" because you don't have any.  You should not check options for mods you don't have.

Posted

it seems like I've been having some problem. After I log in to the game, My character walks very strangely and does not appear to wear any device. Could you give me help? I built the thing in Body2 and also loaded animation from Fins, i have no idea why its not working.

Posted

I know we're expected to build the gear with the Bodyslide, but they aren't showing up in the list. I see DDA and DDX for Assets and Expansion, but not DDI nor anything else that resembles it. I did reload Bodyslide after installing all three.

Posted
1 minute ago, TomTheCline said:

I know we're expected to build the gear with the bodyslide, but they aren't showing up in the list. I see DDA and DDX for Assets and Expansion, but not DDI nor anything else that resembles it.

Only DDa and DDx has any models, DDi is only for scripts/implementation.

Posted
7 hours ago, TomTheCline said:

Thanks!

If your using the DD mods as a requirement for other mods make sure that it is compatible with DDI 4.2. I had this problem with SlaveRun reloaded where it wouldn't see the 4.2 version and doesn't start.

Posted
4 hours ago, DarmanSejuk said:

If your using the DD mods as a requirement for other mods make sure that it is compatible with DDI 4.2. I had this problem with SlaveRun reloaded where it wouldn't see the 4.2 version and doesn't start.

Thanks for that extra tid bit. I had to back off the mods to get Skyrim to load into game. I'm wondering if that is why.

Posted

I’m not sure if anyone else has had a similar problem so if this is has been answered I apologise but has anyone else found that at random times this mod causes CTD or is just me.

 

any help given is appreciated??

Posted
14 hours ago, TX 980 said:

but has anyone else found that at random times this mod causes CTD or is just me.

Everybody has had "random" CTDs in Skyrim.

They are caused in 98% by roughly 2 handfuls of reasons and mostly it is not a single mod but an ill combination of mods and game settings .

 

Now, the question is what makes you believe it is DDi ?

A few more details might help to understand what you are talking about.

And in case you intend to dive deeper into your CTDs you may take this

Spoiler

 

as a guidance what is needed for others to see what's the matter with your setup.

Posted
5 hours ago, worik said:

Everybody has had "random" CTDs in Skyrim.

They are coused in 98% by roughly 2 handfuls of reasons and mostly it is not a single mod but an ill combination of mods and game settings .

 

Now, the question is what makes you believe it is DDi ?

A few more details might help to understand what you are talking about.

And in case you intend to dive deeper into your CTDs you may take this

  Reveal hidden contents

 

as a guidance what is needed for others to see what's the matter with your setup.

What makes me think it’s this it’s DDI is that my game works fine until I install this and random points And i get CDT and I had the same problem a while ago. 

By a few more details shall I just share my mod list??

Posted
28 minutes ago, TX 980 said:

What makes me think it’s this it’s DDI is that my game works fine until I install this and random points And i get CDT and I had the same problem a while ago. 

By a few more details shall I just share my mod list??

As mentioned a modded Skyrim LE will sometimes randomly CTD, but the good news are that you can make it less likely. Here's something you can try. I have used these settings for some time.

Quote

 

IMPORTANT: 
 1) DISABLE SSME/SKSE memory patch (only the memory patch) if you're using it. Both of these ways to allocate more memory are outdated and less effective than the option below.
 2) Install Crash Fixes. On its page, carefully read about "memory allocation". Activate it and tweak to fit your current mod setup. 
 3) Also, be sure to use ENBoost together with Crash Fixes, even if you don't have ENB.

 

After you installed Crash Fixes via mod manager, do the next:
 1) Install "SKSE Plugin Preloader" (http://www.nexusmods.com/skyrim/mods/75795/?). Download, unzip and place D3DX9_42 to your Skyrim folder (where your TESV.exe is, not in the /data folder).
 2) Go to /data/SKSE/plugins/CrashFixPlugin.ini and open it with any text redactor (notepad for example).
 3) Find and set UseOSAllocators to 1 (UseOSAllocators=1)
 4) Find and set CustomMemoryBlock to 1 (CustomMemoryBlock=1)
 5) Find and set MemoryInfoConsole to 1 (MemoryInfoConsole=1)
 6) Launch Skyrim and open console ("~" button).
 7) Look on maximum memory block load. If it's 90% or higher - exit game and find CustomMemoryBlockTotalSizeMb value. Set it a bit higher (for example, if it was 110, set it to 120. Original value is 64), save .ini files, launch Skyrim and check memory block load again. Do this until maximum load won't be higher that 85-90% (check this in populated towns or combat).

 

 

Posted

The download link is corrupted, it cuts off before it finishes. I've tried different browsers, different networks in different locations. Yep, the link is dead. Fix this.

Posted

The download link is corrupted, it cuts off before it finishes. I've tried different browsers, different networks in different locations. Yep, the link is dead. Fix this.

Posted

I'm trying to correctly formulate functions that immersively determine whether vaginal or anal sex is blocked by devices.

Basically, I want to prevent running a scene in any situation where DD filter will stick its nose in, then decide there's nothing sensible to play and fallback to belted solo.

 

There seem to be various devices that can block access in practice:

 

  • belt - obviously
  • harness - if it has the belt keyword
  • hobble dress - I don't think anything with the flag set has a hole for access, so AFAICS they are also vaginal/anal chastity devices (the non-topless ones block boobs too)
  • catsuit ... not sure about these ... could go either way so I'm going to say access is allowed
  • plug - if lockable - if you can't get the plug out, you can't get the dick in
  • inflatable plug - if inflated, victim can't remove it, so how can anyone else?

Did I miss anything?

 

So, a couple of things I'm unsure about:

 

Inflatable Plugs

There's a keyword for an inflatable plug, but once you find it, you need to know about the inflation state.

I take it that the global variables zadInflatablePlugStateAnal/Vaginal always have the inflation state for the player?

My question is, what should we assume about inflatable plugs in NPCs?

It looks like any code that checks inflation has to special case the player vs NPCs, and for NPCs ... just make something up? (I assume it's locked).

 

It sure would have be nice if the inflation state were also on the actor in StorageUtil, so you could get it for any actor.

 

Topless Hobble Dresses

There seems no way to detect topless vs not in keywords, yet the non-topless ones do block boob access, even if mods have not cared about it historically, it's apparent in the rendered model, and immersively appropriate. You cannot give a boob job in one of those dresses. Or maybe you can if your boobs are bigger than your head, but it depends a bit on the individual model. Wouldn't be very pleasant though, I suspect.

 

In any case, there could be other reasons we want to know the dress is topless.

 

It seems to only way to detect a topless hobble dress is to keep a list of the their Form IDs, and then you have to go looking through worn items. Very painful.

This seems a bit of an oversight. Did I miss a flag?

 

Addendum - found that the rope harness is also a hobble dress that violates my assumptions, it also lacks a distinguishing keyword, that might indicate its more open nature.

 

An oddity - none of the pony tail plugs are lockable - lockable variations would be convenient, I think? (Or did I not find them?)

Posted
On 12/10/2018 at 2:55 AM, Mr.Otaku said:

The download link is corrupted, it cuts off before it finishes. I've tried different browsers, different networks in different locations. Yep, the link is dead. Fix this.

I thought it was just my network when this happened for me.

 

When I complained about lack of mirrors, somebody pointed out that mirror links were posted on the forum, on the previous page.

That page is ... now some random distance back ... as I pointed out would happen at the time.

 

If you look backwards, you should find it.

 

Or you can do a git clone on the repository, which seems to be the way we are being pushed now. Fine for devs, not sure it's the way for most users though.

Posted

Bug:

 

Iron ring gag: XX01F6C8 (render) XX01F6C7 (inventory) has a ring gag model, a ring gag description, but does not have ring gag functionality.

 

It blocks food/drink and does not permit oral.

 

 

The locking anal plug "Plug locking (anal) XX05c99A (render) appears to render as both an anal and vaginal plug (though it functions correctly as an anal plug only).

 

 

Also, the plug above, and its vaginal counterpart, present you with a "manipulate locks" dialog, but then do not have an unlock option in their menu - unless you actually have a key.

 

It appears the manipulation was in vain.

 

However, if you then gain a key, you can unlock them, and at that point get the message saying that "as you have manipulated the locks..."

 

 

I have a feeling this latter issue may have been reported before.

Posted

Not sure if anyone else has had this issue before, but some of the devices are invisible for me however their effects are still in place (the leeches blur effect is active in all of them), yes I have done FNIS and BodySlide, though I noticed the gags and such were not built in bodyslide.

Attached images are screenshots of what I mean.

I am running:

Sexlab

FNIS

BodySlide

CBBE

SkyUI

Sexlab Aroused Redux

DDa

DDx

DDi

SOS

Zaz 8.0

 

Any help would be appreciated :D.

 

20181216004145_1.jpg

20181216004151_1.jpg

20181216004159_1.jpg

20181216004202_1.jpg

20181216004211_1.jpg

20181216004213_1.jpg

Posted
41 minutes ago, thelonewolfk said:

I noticed the gags and such were not built in bodyslide

Items that go on the head do not need bodyslide, and aren't supported by it, so that part is normal.

 

Resolving your problem likely revolves around your mod manager. It looks like you have wholesale missing meshes, and that is usually due to installing in the wrong place.

 

Did the FOMOD installer run correctly? Can you confirm the expected meshes are present in the final file-system, so if you're using MO, check its file view in the right pane. If you're using NMM, just check.

 

A rare, but possible problem is that the files are present but lack read permission, because you built them as Administrator and are running as a user who can't read administrator files.

Posted
10 hours ago, Lupine00 said:

Can you confirm the expected meshes are present in the final file-system, so if you're using MO, check its file view in the right pane. If you're using NMM, just check.

 

Update on my situation. I have reinstalled skyrim and installed the mods into the data folder manually, it is now working. I believe the issue was MO incorrectly injecting files in my skyrim data folder since the meshes showed up in the file view within MO. Thanks for your help!

Posted
1 hour ago, thelonewolfk said:

Update on my situation. I have reinstalled skyrim and installed the mods into the data folder manually, it is now working. I believe the issue was MO incorrectly injecting files in my skyrim data folder since the meshes showed up in the file view within MO. Thanks for your help!

Occasionally I've had a problem with MO's file system, but it's been solved by quit and restart MO, or in extremis, a reboot.

 

Reinstalling Skyrim seems a bit drastic.

 

Perhaps MO2 might work better for you, unless of course that was what you were using to start with. I still get by with the old one.

Posted
1 minute ago, Lupine00 said:

 

Perhaps MO2 might work better for you, unless of course that was what you were using to start with. I still get by with the old one.

At first I used Vortex, had a host of issues, then used MO2 and got another load of issues there. MO worked until I added LL mods which is where I ran into my issues. I don't quite know what was wrong other than what I suggested above, but there have been several computer restarts and MO restarts that didn't help. It works now though so thanks for the help!

Posted
1 hour ago, thelonewolfk said:

Update on my situation. I have reinstalled skyrim and installed the mods into the data folder manually, it is now working. I believe the issue was MO incorrectly injecting files in my skyrim data folder since the meshes showed up in the file view within MO. Thanks for your help!

The beauty of MO is specifically that you'll never need to reinstall Skyrim when using it. Or when you do, your mod setup remains separate and unharmed. One likely thing that happened was Overwrite folder not dealt with properly and/or wrong mod or load order. But yes now i also recommend MO2 over MO, it allows you to set custom write folder (just never write into an installed mod folder).

 

But main reason i never reinstall Skyrim again is because i don't want to go through with ESM cleaning again...

Posted
1 minute ago, Zaflis said:

The beauty of MO is specifically that you'll never need to reinstall Skyrim when using it. Or when you do, your mod setup remains separate and unharmed. One likely thing that happened was Overwrite folder not dealt with properly and/or wrong mod or load order. But yes now i also recommend MO2 over MO, it allows you to set custom write folder (just never write into an installed mod folder).

I reinstalled Skyrim because I didn't know if anything there was causing an issue, the Overwrite was handled correctly and it was items that weren't even built in bodyslide that were invisible, mod and load order was done by LOOT. MO2 didn't work for me, as I said above.

Posted
1 minute ago, thelonewolfk said:

MO2 didn't work for me, as I said above.

Hit us up in tech support maybe if you need any assistance, it is much preferred on our 64-bit Windows 10. It handles good old Skyrim and SKSE along with it well.

Posted

Request: a hotkey to toggle on and off animation filters. 

The reason is that the filter still somehow causes odd behaviour for creature animations, so i usually play without them but now that there are a couple of animations included that probably only trigger with the filter enabled... i'd like to see those too.^^

 

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