Gräfin Zeppelin Posted January 17, 2019 Posted January 17, 2019 2 hours ago, LazyBoot said: It does not replace the normal esp, it's just a patch containing only the changes I've made. Thank you, I just started a Vampire playthrough and this comes very handy.
Kitsunetsuki Posted January 19, 2019 Posted January 19, 2019 Hi, for some reason I can’t find the option to turn off/on the mastubate on belt removal. Was it removed in the latest version?
Selena Glazer Posted January 20, 2019 Posted January 20, 2019 i was just wondering if someone have Devious Devices - Integration 4.1 , mind sharing it? Thanks in Advance
Arroyo Posted January 20, 2019 Posted January 20, 2019 Just a small question: which plugs took over the same function as the Daedric ones from older versions, i.e. getting aroused up to 100, but never going over? Black soulgems do remove arousal by shocking, which is not what I'm looking for.
peteretea Posted January 20, 2019 Posted January 20, 2019 I have a question about the animation after removal of devices. So for example I remove a device(that immobilize the hands e.g shackles, armbinders, yokes) by console and remove the part that blocks me from taking me the device off. The device is not shown on me anymore (and I can equip weapons or other stuff) but the animation still shows when I don't equip any weapons. Is there a way to solve that?
LazyBoot Posted January 20, 2019 Posted January 20, 2019 19 minutes ago, peteretea said: I have a question about the animation after removal of devices. So for example I remove a device(that immobilize the hands e.g shackles, armbinders, yokes) by console and remove the part that blocks me from taking me the device off. The device is not shown on me anymore (and I can equip weapons or other stuff) but the animation still shows when I don't equip any weapons. Is there a way to solve that? Equip and un-equip a device with animations properly (ie armbinder or ponyplay item). Feel free to use the manipulate locks so you can remove it easier. That should reset the animations properly, unlike when you remove from console.
peteretea Posted January 20, 2019 Posted January 20, 2019 21 minutes ago, LazyBoot said: Equip and un-equip a device with animations properly (ie armbinder or ponyplay item). Feel free to use the manipulate locks so you can remove it easier. That should reset the animations properly, unlike when you remove from console. Yeah, I am just wondering... Because it gets kinda annoying when a cursed loot event triggers in combat. And, you can basically struggle out of every kind of armbinder or yoke right?
LazyBoot Posted January 20, 2019 Posted January 20, 2019 4 hours ago, peteretea said: Yeah, I am just wondering... Because it gets kinda annoying when a cursed loot event triggers in combat. And, you can basically struggle out of every kind of armbinder or yoke right? Yes, though it may take a little while depending on your settings and luck with the rng.
ODell22d Posted January 21, 2019 Posted January 21, 2019 I can't seem to get Devious Devices to run... I believe I have not missed anything while setting it up and installing it. I used MO and I've ran FINIS... However every time I have Devious Device Integration checked and installed my game will freeze or CTD when encountering even the slightest creatures or battles. I just started with this installed and have them installed on the way to dawnstar after escaping with Ralof… You encounter some wolves on the side of the trail after the first stones and it crashes there... if they are to far off the trail and you go by them then it crashes just before dawnstars gate... Please help if you can? Is there a older more stable Integration or any ideas
PuddingProcrastinator Posted January 23, 2019 Posted January 23, 2019 So i have all the required mods installed and in order and the game will load them in as actual items however when it comes to equipping them they just make the parts of the body transparent. Im assuming it cant load the textures. I get errors when i load into a game saying "zadNPCQuestScript" incomplete and that "devious Devices is incomplete" yet ive installed and re-downloaded the file 3 times. I'm sure im just missing something minor but at this point i've been trying to get it to work for 3 days.. Any Help would be appreciated :D
Mister X Posted January 23, 2019 Posted January 23, 2019 Spoiler 4 hours ago, PuddingProcrastinator said: So i have all the required mods installed and in order and the game will load them in as actual items however when it comes to equipping them they just make the parts of the body transparent. Im assuming it cant load the textures. I get errors when i load into a game saying "zadNPCQuestScript" incomplete and that "devious Devices is incomplete" yet ive installed and re-downloaded the file 3 times. I'm sure im just missing something minor but at this point i've been trying to get it to work for 3 days.. Any Help would be appreciated First: did you get the latest version of every mod? Did you check for every mod that all requirements are present (not just for DD)? You have to go down the rabbit hole, probably a required mod of DD has requirements, too, that you forgot. In this case: did you install SKSE correctly, as SL Framework needs that? Second: if the body turns invisible you most probably forgot to build the items with BodySlide (which, too, is a requirement of SL Framework). If it would be a problem with the textures, the items would be visible, but pink.
Roggvir Posted January 23, 2019 Posted January 23, 2019 How can i remove the Bound Combat Animations? I am sure they are great, but its just not for me, i never use them. So i was wondering, why not save FNIS some space that can be used for other animations. Can i simply comment out the "AAset _h2h..." lines in meshes\actors\character\animations\DD\FNIS_DD_List.txt ? Can it break something?
PuddingProcrastinator Posted January 23, 2019 Posted January 23, 2019 4 hours ago, Mister X said: Reveal hidden contents First: did you get the latest version of every mod? Did you check for every mod that all requirements are present (not just for DD)? You have to go down the rabbit hole, probably a required mod of DD has requirements, too, that you forgot. In this case: did you install SKSE correctly, as SL Framework needs that? Second: if the body turns invisible you most probably forgot to build the items with BodySlide (which, too, is a requirement of SL Framework). If it would be a problem with the textures, the items would be visible, but pink. All Mods Have their required files and mods and are the latest available. Downloaded body slide and tested with both uunp and cbbe neither help anything and SKSE is directly off steam so i'd assume its the latest version. Edit; I've had another error show up being different.
bazahadro Posted January 23, 2019 Posted January 23, 2019 Hi All, I'm having a strange issue that I hope someone can help me fix. I have a load order (no Zap) that works fine until I add DDi (assets already installed). Once DDi is installed the player reverts to crawling for both walking and running forward; however, strafing, backward are fine and walking with weapon drawn is fine. I've gone through all the mods that effect animations and unloaded/reloaded them one at time so I know that its DDi that triggers the problem. Note... I'm not saying there's an issue with DDi... it's just triggering the issue. Any thoughts? Thx Edit... I've Run FNIS each time as well.
Zaflis Posted January 24, 2019 Posted January 24, 2019 I had a lot of that above shown error dialog too. But it only started happening when i updated Cursed Loot to latest mid playthrough. Can't confirm yet if it will happen on new saves.
Zaflis Posted January 24, 2019 Posted January 24, 2019 15 hours ago, imhunsoo said: gag efffect must be off , this is ruin entire game , cant procesed next role play At least if you install Deviously Cursed Loot, you get MCM menu where you can set so gag talk will always succeed. The exception is special gags that will never allow talking, you have to find other way to get rid of them.
ODell22d Posted January 25, 2019 Posted January 25, 2019 On 1/21/2019 at 12:45 PM, ODell22d said: I can't seem to get Devious Devices to run... I believe I have not missed anything while setting it up and installing it. I used MO and I've ran FINIS... However every time I have Devious Device Integration checked and installed my game will freeze or CTD when encountering even the slightest creatures or battles. I just started with this installed and have them installed on the way to dawnstar after escaping with Ralof… You encounter some wolves on the side of the trail after the first stones and it crashes there... if they are to far off the trail and you go by them then it crashes just before dawnstars gate... Please help if you can? Is there a older more stable Integration or any ideas No Ideas or tips on what could be wrong? I really need to get this working since its the backbone of many great mods that I want to use! Please help if possible...
newuser42 Posted January 26, 2019 Posted January 26, 2019 23 hours ago, ODell22d said: No Ideas or tips on what could be wrong? I really need to get this working since its the backbone of many great mods that I want to use! Please help if possible... Do you have a screenshot of your load order? Did you try engaging a bandit camp north of when you first exit helgen's cave, about four bandits there on an unmarked location See if it CTDs there when you go into combat When you say dawnstar, you meant riverwood thats the first village you go to after escaping helgen with either ralof or haadvar in the intro
ODell22d Posted January 27, 2019 Posted January 27, 2019 21 hours ago, newuser42 said: Do you have a screenshot of your load order? Did you try engaging a bandit camp north of when you first exit helgen's cave, about four bandits there on an unmarked location See if it CTDs there when you go into combat When you say dawnstar, you meant riverwood thats the first village you go to after escaping helgen with either ralof or haadvar in the intro Sorry about that your right not dawnstar but riverwood… I did try the small bandit camp and it has no problem with it... But when it gets to the wolves or just before the gates of the town it freezes up. But only with Integration running. I will get a snapshot of my load order... I have tried loot and also moving them around by recommended load orders and masters
Zaflis Posted January 27, 2019 Posted January 27, 2019 25 minutes ago, ODell22d said: Sorry about that your right not dawnstar but riverwood… I did try the small bandit camp and it has no problem with it... But when it gets to the wolves or just before the gates of the town it freezes up. But only with Integration running. I will get a snapshot of my load order... I have tried loot and also moving them around by recommended load orders and masters Do you have HDTExtension 14.28 and XPMSE 4.51? In addition to having CBBE/UNP or related body, in Bodyslide you'll need to select a HDT preset for it and run batch build. And make sure nothing overrides BodySlide, FNIS or XPMSE in the install order. Place them almost last.
CovertDemon Posted January 29, 2019 Posted January 29, 2019 I'm not sure if that's the right place to talk about it, but I seem to be having a problem with the armbinder. As seen in the picture I attached to this post, the lower straps are clipping with the body. Is it a Bodyslide thing? If so, which file is tied to it? Spoiler
ODell22d Posted February 1, 2019 Posted February 1, 2019 On 1/26/2019 at 7:03 PM, Zaflis said: Do you have HDTExtension 14.28 and XPMSE 4.51? In addition to having CBBE/UNP or related body, in Bodyslide you'll need to select a HDT preset for it and run batch build. And make sure nothing overrides BodySlide, FNIS or XPMSE in the install order. Place them almost last. Yes I have HDTExtension and XPMSE they are the current versions that you've listed I also have CBBE and I did run Bodyslide and run a batch build... I can only hope it worked as intended since I followed the directions given by multiple video help guides for that. I have been keeping XPMSE at the bottom of the load order however with the HDTExtension there are no esm or esp to place in order... Only a few that are related to HDT addons such as capes and gear... So not sure why its doing this to me... I really appreciate any help here. I have it set up correctly as far as I can tell... It used to work fine for me until this recent attempt to start new on this computer... But that was with the older versions too. Any help please
Wyrade Posted February 2, 2019 Posted February 2, 2019 On 1/27/2019 at 2:44 AM, ODell22d said: Sorry about that your right not dawnstar but riverwood… I did try the small bandit camp and it has no problem with it... But when it gets to the wolves or just before the gates of the town it freezes up. But only with Integration running. I will get a snapshot of my load order... I have tried loot and also moving them around by recommended load orders and masters Are you sure it only happens when DDI is checked? Have you run FNIS through the MO? Does papyrus log have any suspicious entries? Try disabling SOS. (I'm not sure but doesn't it have skeleton files that are overwritten by xpmse, which I believe they shouldn't?) Crashing on battle/creature sounds like a skeleton issue, where something wants to animate skeleton bones that don't exist, or animete them in a way they can't be, but I might be wrong. Next thing I would try is disabling the animal mods, like the more nasty critters, the creature framework and hentaicreatures (i don't remember, do they come from the same mod?). There might be other potential issues from mods that don't have esp/esm files, which are not listed here. That's all I can come up with off the top of my head, and without seeing/testing it myself.
Zaflis Posted February 2, 2019 Posted February 2, 2019 1 hour ago, Wyrade said: Try disabling SOS. (I'm not sure but doesn't it have skeleton files that are overwritten by xpmse, which I believe they shouldn't?) @ODell22d SOS might be a requirement for some other mods, and it works very well for majority of people. However it does include skeleton files. XPMSE skeleton must have highest priority so it will override SOS and others, in MO you just move the mod last in the list when sorted by priority. But there's more to XPMSE. It has an installer where for HDT you should be selecting "Physics Extensions", "Racemenu" and "Schlongs of Skyrim" if you want to use it.
Wyrade Posted February 2, 2019 Posted February 2, 2019 9 hours ago, Zaflis said: @ODell22d SOS might be a requirement for some other mods, and it works very well for majority of people. However it does include skeleton files. XPMSE skeleton must have highest priority so it will override SOS and others, in MO you just move the mod last in the list when sorted by priority. But there's more to XPMSE. It has an installer where for HDT you should be selecting "Physics Extensions", "Racemenu" and "Schlongs of Skyrim" if you want to use it. Hm, right. Although in MO the file overwrite order is separate from the esp order, so it might still be possible that something overwrites skeleton files that shouldn't, as we don't see that list. I'm pretty adept at this point at finding and solving MY problems in my modding, but it is quite different when I have hours to play with the files and test properly, instead of basing it on a simple esp list.
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