Reesewow Posted July 2, 2018 Posted July 2, 2018 One somewhat frivolous suggestion that might have a big visual effect - swapping out the basic UUNP bodies used in devices that fill the main body slot with UUNP Special versions with working lady-bits, including pre-attached .xml files for collision. Bazinga's Naturalistic xmls and Bodyslide files are a great example of building collision-enabled meshes directly from Bodyslide. The Miss Fortune armor set on the Nexus is an example of an armour that does this, and it functions just fine during Sexlab scenes as long as the armor is marked as "never remove" in Sexlab. For items like the Heretical Breast Bondage items, the Straitjackets and the windowed catsuits that were previewed in Supertin's thread I think this could be a big improvement for the look of the items during Sexlab scenes without affecting non-HDT users, as I don't believe the xml string data does anything without the files they are looking for being in place. 1
Vidust Posted July 2, 2018 Posted July 2, 2018 I read several pages of comments, but didn't see anyone with the exact issue I'm having. When going fro 4.0 to 4.1, all characters, PC and NPCs, have messed up movement animations. My PC does a weird jittery walk when I press two directional keys to move diagonally, although only left/right forward/back seems okay. And all NPCs are walking kind of with a march, lifting their knees up in a really weird way with each step. I know a lot of issues have stemmed from FNIS limits, I'm not sure about my own case, I just know that with 4.0 everything is fine. I don't want to remove SLAL packs, I'd rather just stay at 4.0 if I have to. I just wanted to report my issue. When I run FNIS, I'm under 10k in total, about 7500 normal and 1300 or so alternate.
Reesewow Posted July 2, 2018 Posted July 2, 2018 6 hours ago, Vidust said: I know a lot of issues have stemmed from FNIS limits, I'm not sure about my own case, I just know that with 4.0 everything is fine. I don't want to remove SLAL packs, I'd rather just stay at 4.0 if I have to. I just wanted to report my issue. When I run FNIS, I'm under 10k in total, about 7500 normal and 1300 or so alternate. This issue probably isn't FNIS limits - you won't get the game to start if you are over those typically and instead immediately crash. If you are running FNIS Sexy Moves - this is a known issue if you update DD while running that mod. You can usually fix it by manually resetting FNIS Sexy Moves in its MCM menu for the player and NPCs and it shouldn't be an issue after that. Basically it seems Sexy Moves gets confused when new alternate animations are added and starts playing those instead of the sexy walks directly after an update, so you are probably seeing bits of the new Pony Play walk. If you are not using FNIS Sexy Moves it may be a similar alternate animation mod causing the issue.
legendofblaze Posted July 2, 2018 Posted July 2, 2018 I recently installed DD 4.1, ZaZ 8, and Sanguine's Debauchery into my game (I had no prior instances of those mods installed) that is running with PCEA2 and FNIS Sexy Moves. Are the issues mentioned above the reason why the 360 move animation in Sexy Moves get disabled every time I load a saved game? It doesn't seem to affect the other animations, only the 360 movements.
adadafa3 Posted July 2, 2018 Posted July 2, 2018 So whenever I install the mod it crashes upon loading a prev save and starting a new game. I deleted several anim packs, my current anim count is lower then before I started trying. I tried removing fnis sexymove (mentioned causing issues a few comments above) , that didn't work. all the while I had infact ran and batch built the outfits on bodyslide. Over the past few weeks i have run with 16500+ anims, and its currently at 15696 Any ideas would be appreciated and links to older versions would be appreciated aswell. PS: my "personal opinion it is a version error for me" because I have had a similar issue with another LL mod and using a older version helped.
Pinute Posted July 2, 2018 Posted July 2, 2018 1 minute ago, adadafa3 said: So whenever I install the mod it crashes upon loading a prev save and starting a new game. I deleted several anim packs, my current anim count is lower then before I started trying. I tried removing fnis sexymove (mentioned causing issues a few comments above) , that didn't work. all the while I had infact ran and batch built the outfits on bodyslide. Over the past few weeks i have run with 16500+ anims, and its currently at 15696 Any ideas would be appreciated and links to older versions would be appreciated aswell. PS: my "personal opinion it is a version error for me" because I have had a similar issue with another LL mod and using a older version helped. I was running with 14k, no alternate animations to speak of when I installed DD4.1 I immediately had to cut back below 12k character animations, currently running at around 10.5k (just under 500 SL animations). You're still going to need to drop a bunch of SLAL packs. Once you can load a game then start adding back packs, bit by bit. Used to be the main choke point for Skyrim was script load. Now it's animation count. Oh well.
adadafa3 Posted July 2, 2018 Posted July 2, 2018 2 minutes ago, Pinute said: I was running with 14k, no alternate animations to speak of when I installed DD4.1 I immediately had to cut back below 12k character animations, currently running at around 10.5k (just under 500 SL animations). You're still going to need to drop a bunch of SLAL packs. Once you can load a game then start adding back packs, bit by bit. Used to be the main choke point for Skyrim was script load. Now it's animation count. Oh well. So what you are saying is that even if i can run 16000+ anims some sort of anim load order is an issue?
fore Posted July 2, 2018 Posted July 2, 2018 5 hours ago, Reesewow said: This issue probably isn't FNIS limits - you won't get the game to start if you are over those typically and instead immediately crash. If you are running FNIS Sexy Moves - this is a known issue if you update DD while running that mod. You can usually fix it by manually resetting FNIS Sexy Moves in its MCM menu for the player and NPCs and it shouldn't be an issue after that. Basically it seems Sexy Moves gets confused when new alternate animations are added and starts playing those instead of the sexy walks directly after an update, so you are probably seeing bits of the new Pony Play walk. If you are not using FNIS Sexy Moves it may be a similar alternate animation mod causing the issue. Do you have FNIS.esp activated? Because that is required and responsible for fixing AA assignments when mods are added or removed. This load adjustments are somewhat finicky and quite hard to test. But I had no indications so far that they don't work.
Reesewow Posted July 2, 2018 Posted July 2, 2018 6 minutes ago, adadafa3 said: So what you are saying is that even if i can run 16000+ anims some sort of anim load order is an issue? Would recommend following this post's advice to debug if your issue is animation load related: At 16,000+ animations I would very much expect this to be the case - most people have reported issues around 12-13k but load orders differences and types of mods/animations installed very likely have a big impact.
adadafa3 Posted July 2, 2018 Posted July 2, 2018 4 minutes ago, Reesewow said: Would recommend following this post's advice to debug if your issue is animation load related: At 16,000+ animations I would very much expect this to be the case - most people have reported issues around 12-13k but load orders differences and types of mods/animations installed very likely have a big impact. The damnest thing being i dont know if it is a load issue. But I am going to try deleting a few more packs PS: if it works ill probs post how many i had to get down to before hand
Reesewow Posted July 2, 2018 Posted July 2, 2018 15 minutes ago, fore said: Do you have FNIS.esp activated? Because that is required and responsible for fixing AA assignments when mods are added or removed. This load adjustments are somewhat finicky and quite hard to test. But I had no indications so far that they don't work. I do have FNIS.esp active and loaded very high in my load order, directly above FNISSexyMove.esp - however I am using FNIS 7_0 XXL so if something has changed recently with the .esp I may have not picked it up. I am running FNIS Sexy Move 7.1 and the 360 player move pack. The issue in my experience only happens immediately after updating Devious Devices (with its large compliments of AA sets) and causes Sexy Move affected actors to play animations from DD AA sets - in my last update I seem to recall some walk directions caused my player to use Pony Play animations and others triggered things like bondage skirt shuffles. Simply entering the Sexy Moves MCM menu and changing the player walk fixed it for the player, and using the dialogue to set my followers animations fixed them as well. I did not have issues with other NPCs animating strangely, because when I updated I was in a remote wilderness cell.
adadafa3 Posted July 3, 2018 Posted July 3, 2018 2 hours ago, adadafa3 said: The damnest thing being i dont know if it is a load issue. But I am going to try deleting a few more packs PS: if it works ill probs post how many i had to get down to before hand keeping up to my word i deleted 3 more packs bringing me down to 9820 anims and it worked. still think its weird tho
Darkwing241 Posted July 3, 2018 Posted July 3, 2018 Was there a NPC surrender feature recently added in either DDI or Cursed Loot? I have been having trouble with my most recent play through with some mod making enemies surrender at like 50% health.
Slagblah Posted July 3, 2018 Posted July 3, 2018 20 minutes ago, Darkwing241 said: Was there a NPC surrender feature recently added in either DDI or Cursed Loot? I have been having trouble with my most recent play through with some mod making enemies surrender at like 50% health. That's probably DCL Combat Surrender. I find the default settings to be a bit too sensitive and have even seen enemies surrender when I'm running away from them.
Darkwing241 Posted July 3, 2018 Posted July 3, 2018 1 hour ago, Slagblah said: That's probably DCL Combat Surrender. I find the default settings to be a bit too sensitive and have even seen enemies surrender when I'm running away from them. So there was an enemy surrender feature added? I couldn't find any options for it in the MCM.
fore Posted July 3, 2018 Posted July 3, 2018 12 hours ago, Reesewow said: I do have FNIS.esp active and loaded very high in my load order, directly above FNISSexyMove.esp - however I am using FNIS 7_0 XXL so if something has changed recently with the .esp I may have not picked it up. I am running FNIS Sexy Move 7.1 and the 360 player move pack. The issue in my experience only happens immediately after updating Devious Devices (with its large compliments of AA sets) and causes Sexy Move affected actors to play animations from DD AA sets - in my last update I seem to recall some walk directions caused my player to use Pony Play animations and others triggered things like bondage skirt shuffles. Simply entering the Sexy Moves MCM menu and changing the player walk fixed it for the player, and using the dialogue to set my followers animations fixed them as well. I did not have issues with other NPCs animating strangely, because when I updated I was in a remote wilderness cell. Really sure FNIS.esp is active? Or if you use MOx, try removing all FNIS overwrites before you run FNIS? Because whenever you add or remove a mod with alternate animations, the indexing for all AAs changes. All AAs are indexed starting with 1. And as soon as a mod is added or removed in between other mods using the same AA, the index for all AAs coming after that mod will change accordingly. And to readjust the current assignments accordingly is the task of FNIS.esp. 1
Reesewow Posted July 3, 2018 Posted July 3, 2018 7 hours ago, fore said: Really sure FNIS.esp is active? Or if you use MOx, try removing all FNIS overwrites before you run FNIS? Because whenever you add or remove a mod with alternate animations, the indexing for all AAs changes. All AAs are indexed starting with 1. And as soon as a mod is added or removed in between other mods using the same AA, the index for all AAs coming after that mod will change accordingly. And to readjust the current assignments accordingly is the task of FNIS.esp. Really sure, I'm a NMM user and my copy of FNIS.esp's creation date matches the last time I updated FNIS (Feb 2018). As the last time I experienced the issue was on updating DD in June, I have to think FNIS.esp was active at that time. Whether I have something installed that could interfere with FNIS.esp, I can't really say. Unfortunately I'm not really in a great position to test to get more details, as my load order is very large and my save file old, and I don't want to give NMM any excuses to finally blow up my install. My recommendations are just based on the issues I saw and how I fixed them, and I believe this thread has had a handful of other people reporting issues of silly walks that were using FNIS Sexy Moves and/or PCEA2 before updating DD.
fore Posted July 3, 2018 Posted July 3, 2018 21 minutes ago, Reesewow said: Really sure, I'm a NMM user and my copy of FNIS.esp's creation date matches the last time I updated FNIS (Feb 2018). As the last time I experienced the issue was on updating DD in June, I have to think FNIS.esp was active at that time. Whether I have something installed that could interfere with FNIS.esp, I can't really say. Unfortunately I'm not really in a great position to test to get more details, as my load order is very large and my save file old, and I don't want to give NMM any excuses to finally blow up my install. My recommendations are just based on the issues I saw and how I fixed them, and I believe this thread has had a handful of other people reporting issues of silly walks that were using FNIS Sexy Moves and/or PCEA2 before updating DD. I was just trying to get some information. Maybe there is an issue with FNIS updating after mod changes. But as you can imagine this is REALLY hard to reproduce. Thanks.
Reesewow Posted July 3, 2018 Posted July 3, 2018 23 minutes ago, fore said: I was just trying to get some information. Maybe there is an issue with FNIS updating after mod changes. But as you can imagine this is REALLY hard to reproduce. Thanks. No problem, and that sounds reasonable from what I experienced. If it was a more systemic issue I'd expect NPCs in the cities to also have silly walks directly after updating, but it only seemed to be the actors in the immediate vicinity after updating an AA mod like DD that had the issue. Possibly they are assigned the walk animations prior to FNIS being able to catch the change and reorganize the AA lists or something of that nature. I never did try simply saving and loading while characters were silly-walking to see if that settled the issue.
GuruSR Posted July 3, 2018 Posted July 3, 2018 The version 4.1 over 4.0, how many more anims were added? I tried going to 4.1 and it caused constant CTDs, which I figured was anims. I'm using the XXL version of FNIS 7.2 and have 10129 animations for 44 mods successfully included (character), 3204 animations for 7 mods and 40 creatures successfully included. 4.0 seems totally fine with this, but 4.1 doesn't. Any suggestions besides reducing animations, can I leave out animation additions that are present in 4.1 (if any)? GuruSR.
Kimy Posted July 3, 2018 Posted July 3, 2018 2 hours ago, GuruSR said: can I leave out animation additions that are present in 4.1 (if any)? That won't work. DD needs these animations to function. Some suggestions for stuff you can look at: - SLAL packs. Nobody needs 100 different M/F missionary animations. There are only so many positions in the Kama Sutra and some people install 5 times that number in SLAL animations. Some have more animations installed than SL can even handle, meaning they won't even see them. Use essential SLAL packs from your most favorite animators and cull the rest. - XPMSE: A lot of people don't even notice the animations in that mod, that most of us install for the skeleton and the skeleton only. Not all of these consume FNIS slots, but there are alternate weapon poses in there many of don't even use. Solution: Open the archive and install the skeleton manually. Yes, the ESP is not needed, either. - PCEA2: Player exclusive animations are nice for sure, but this mod needs a lot of animations as well. Lots of slots for visual extras that could be used for something else. - Estrus for Skyrim. Tentacles are sure the best fun ever, but that mods contains a LOT of animations. - ZAP 8: One of the biggest animation hogs overall. Contains hundreds upon hundreds of animations that DD mods have zero use for. Most DD mods are perfectly fine with ZAP 7, which leaves a waaaaay smaller footprint in your animation registry. Just skip on the handful of mods actually needing ZAP 8, and wait for more DD mods to remove dependency on ZAP entirely.
VERsingthegamez Posted July 3, 2018 Posted July 3, 2018 Game crashes if I equip prison shackles and iron handcufffs chain is glitched and not moving with proper physics. I've tried reinstall, reusing bodyslide, and reusing FNIS.
Pinute Posted July 3, 2018 Posted July 3, 2018 On 7/2/2018 at 2:08 PM, adadafa3 said: So what you are saying is that even if i can run 16000+ anims some sort of anim load order is an issue? Yes. Apparently not all animations are equal It's not load order issue, in fact I don't think anyone truly knows the exact issue as yet, except that there is some 'limit' regarding animations and alternate animations seemingly 'use' a lot more of that 'limit' than standard animations. Everything I've been repeating here is personal experience with both SE and LE and confirmed by other users doing the same 'rip out anims'. If I were totally out to lunch Fore, who's hovering around this thread, would have smacked me down (hopefully gently).
adadafa3 Posted July 6, 2018 Posted July 6, 2018 On 7/2/2018 at 8:07 PM, adadafa3 said: keeping up to my word i deleted 3 more packs bringing me down to 9820 anims and it worked. still think its weird tho apparently i was lying trying to load a new game crashes the shit out of skyrim and sometimes i needed to restart my computer, better luck next update for me i hope.
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